Windy Well (Donkey Kong Country 2): Difference between revisions

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This level is set in a mine shaft, and the Kongs must make let themselves be blown upwards towards the goal by the wind. Due to the nature of the wind in this level, the Kongs will be unable to backtrack at most points, meaning that they'll only have one chance to find certain bonus areas and the [[DK Coin]]. [[Kutlass]], [[Kannon]]s, [[Krook]]s, [[Klobber]]s, [[Zinger]]s, [[Click-Clack]]s, [[Flitter]]s and [[Spiny (Donkey Kong)|Spinys]] all dwell in this mine.
This level is set in a mine shaft, and the Kongs must make let themselves be blown upwards towards the goal by the wind. Due to the nature of the wind in this level, the Kongs will be unable to backtrack at most points, meaning that they'll only have one chance to find certain bonus areas and the [[DK Coin]]. [[Kutlass]], [[Kannon]]s, [[Krook]]s, [[Klobber]]s, [[Zinger]]s, [[Click-Clack]]s, [[Flitter]]s and [[Spiny (Donkey Kong)|Spinys]] all dwell in this mine.


'''Note:''' In the [[GBA]] remake, this level and the next level, [[Castle Crush]], have switched positions.
In the [[Game Boy Advance]] remake of ''Donkey Kong Country 3'', this level and the next level, [[Castle Crush]], have switched positions.


{{K. Rool's Keep}}
{{K. Rool's Keep}}

Revision as of 19:25, February 4, 2007

Windy Well is the twenty-ninth level of Donkey Kong Country 2: Diddy's Kong Quest, and the second area of K. Rool's Keep.

This level is set in a mine shaft, and the Kongs must make let themselves be blown upwards towards the goal by the wind. Due to the nature of the wind in this level, the Kongs will be unable to backtrack at most points, meaning that they'll only have one chance to find certain bonus areas and the DK Coin. Kutlass, Kannons, Krooks, Klobbers, Zingers, Click-Clacks, Flitters and Spinys all dwell in this mine.

In the Game Boy Advance remake of Donkey Kong Country 3, this level and the next level, Castle Crush, have switched positions.

Template:K. Rool's Keep Template:Crocodile Isle