Donut Secret 2: Difference between revisions

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|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|difficulty=Easy
|difficulty=Easy
|notes= This is the first level encountered that will have a slippery surface in it. Also introduces the new enemies [[Spike Top]]s.
|notes= This is the first level encountered that will have a slippery surface in it. Also introduces a new enemy: the [[Spike Top]].
|before= [[Donut Secret House|<<]]
|before= [[Donut Secret House|<<]]
|after= [[Donut Plains 3|>>]]
|after= [[Donut Plains 3|>>]]
}}
}}


'''Donut Secret 2''' is the second [[Donut Plains]] secret level in ''[[Super Mario World]]''. It is in a slippery ice cave. This level is located on a cliff in the [[Valley of Bowser]], there are lots of [[abyss]]es in this level as well.
'''Donut Secret 2''' is the second [[Donut Plains]] secret level in ''[[Super Mario World]]''. It takes place in a slippery ice cave. This level is located on a cliff in the [[Valley of Bowser]]. There are lots of [[abyss|abysses]] in this level as well.


==List of Enemies==
==List of Enemies==
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*[[Jumping Piranha Plant]]
*[[Jumping Piranha Plant]]


== Surface ==
==Overview==
The [[player]] will have to beat this level in 300 seconds to pass. This level contains all 5 [[Dragon Coins]].


The surface in this level is really slippery,so it makes it easier to fall in a abyss and when Mario jumps,the player can in the wrong direction.If the player jumps left,the player may go right,and when Mario jumps on other small platforms,Mario can easily fall off of it.
===Normal Exit===
The surface in this level is very slippery, which makes it easier to fall into an [[abyss]]. If [[Mario]] or [[Luigi]] jumps on a small platform, he can easily fall off of it. The player will first encounter a [[? Block]] on the ground, which when hit with a [[Koopa Troopa]] shell will release a [[coin]] snake. The player will then find a springboard. Above it is a Turn Block which will release a vine, which leads to a floating platform with a [[starman]]. The player will then travel further, past a group of pipes with [[munchers]] in between them. Past that is a pipe. If the player chooses to go up the pipe, he or she will be transported to a [[Coin Heaven]] on the surface. The player will have to either use a [[P-Balloon]] or jump across falling gray platforms. Either way, the player will have to dodge [[Jumping Piranha Plant|Jumping Piranha Plants]]. Once the player returns underground via warp pipe, he or she will dodge more Spike Tops until he or she gets to a row of [[Koopa Paratroopa|Koopa Paratroopas]]. Jumping on each of them without touching the ground give Mario or Luigi an extra life. Soon after is the [[Giant Gate]] to end the level.


<br clear=all>
<br clear=all>
{{stub}}
{{SMW Levels}}
{{SMW Levels}}
[[Category:Subterranean Areas]]
[[Category:Subterranean Areas]]
[[Category:Secret Levels]]
[[Category:Secret Levels]]
[[Category:Dinosaur Land]]
[[Category:Dinosaur Land]]

Revision as of 17:32, July 14, 2010

Template:Level

Donut Secret 2 is the second Donut Plains secret level in Super Mario World. It takes place in a slippery ice cave. This level is located on a cliff in the Valley of Bowser. There are lots of abysses in this level as well.

List of Enemies

Overview

The player will have to beat this level in 300 seconds to pass. This level contains all 5 Dragon Coins.

Normal Exit

The surface in this level is very slippery, which makes it easier to fall into an abyss. If Mario or Luigi jumps on a small platform, he can easily fall off of it. The player will first encounter a ? Block on the ground, which when hit with a Koopa Troopa shell will release a coin snake. The player will then find a springboard. Above it is a Turn Block which will release a vine, which leads to a floating platform with a starman. The player will then travel further, past a group of pipes with munchers in between them. Past that is a pipe. If the player chooses to go up the pipe, he or she will be transported to a Coin Heaven on the surface. The player will have to either use a P-Balloon or jump across falling gray platforms. Either way, the player will have to dodge Jumping Piranha Plants. Once the player returns underground via warp pipe, he or she will dodge more Spike Tops until he or she gets to a row of Koopa Paratroopas. Jumping on each of them without touching the ground give Mario or Luigi an extra life. Soon after is the Giant Gate to end the level.


Template:SMW Levels