Yoshi's Island 4: Difference between revisions
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'''Yoshi's Island 4''' is the fourth [[level]] on [[Yoshi's Island (place)|Yoshi's Island]] in ''[[Super Mario World]]''. It takes place on a lake and features a lot of platforms floating in the water as well as giant mushroom platforms. The water underneath will carry the player backwards if fallen into. | |||
'''Yoshi's Island 4''' is the fourth level on [[Yoshi's Island (place)|Yoshi's Island]] in ''[[Super Mario World]]''. It takes place on a lake and features a lot of platforms floating in the water as well as giant | |||
==Overview== | ==Overview== | ||
[[Image: Yoshi's_Island_4_Map_Screen.PNG|thumb|left|A view of the level '''Yoshi's Island 4''' from the map screen.]] | [[Image: Yoshi's_Island_4_Map_Screen.PNG|thumb|left|A view of the level '''Yoshi's Island 4''' from the map screen.]] | ||
This level | This level consists of a main area, an optional area, and a short screen with the [[Giant Gate]]. The [[Player]] is allowed 300 seconds on the [[Time Limit|Timer]] to complete. This level contains five [[Dragon Coin]]s, and introduces [[Cheep-Cheep]]s and [[Pokey]]s. | ||
===Normal Exit=== | |||
[[Mario]] or [[Luigi]] start on a mushroom platform with three Cheep-Cheeps circling underneath, and, if the player has completed the [[Yellow Switch Palace]], a yellow [[! Block]] containing a [[Super Mushroom]] will also be there. Also early in the level is a [[? Block]] containing a [[Fire Flower]]. Continuing on, the player will notice small, floating platforms in the water that will serve as the ground for most of the level. However, standing on these platforms too long will cause them to sink into the water, so the player must keep moving. Eventually [[Mine]]s will roll down the current which must be avoided. Near the middle of the level, a [[Warp Pipe]] can take the player to a waterless area where several Pokeys and a [[Hint Block]] reside. The Hint Block will tell the player how to leave a level already cleared easily. | |||
After leaving this area, there will be a [[P-Switch]] on a [[Turning Block]], and a [[Starman]] in another Turning Block. Pressing the P-Switch will make the line of [[coin]]s to the right transform into [[Used Block]]s, and red [[Koopa Troopa]]s will fall from higher up Used Blocks. The rest of the level consists of avoiding Mines and Cheep-Cheeps. At the end, the player can use the Hint Block near the Giant Gate to gain extra points; this Hint Block tells the player all about bonus points. | |||
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[[Category: Dinosaur Land]] | [[Category: Dinosaur Land]] |
Revision as of 23:57, November 15, 2009
Template:Level Yoshi's Island 4 is the fourth level on Yoshi's Island in Super Mario World. It takes place on a lake and features a lot of platforms floating in the water as well as giant mushroom platforms. The water underneath will carry the player backwards if fallen into.
Overview
This level consists of a main area, an optional area, and a short screen with the Giant Gate. The Player is allowed 300 seconds on the Timer to complete. This level contains five Dragon Coins, and introduces Cheep-Cheeps and Pokeys.
Normal Exit
Mario or Luigi start on a mushroom platform with three Cheep-Cheeps circling underneath, and, if the player has completed the Yellow Switch Palace, a yellow ! Block containing a Super Mushroom will also be there. Also early in the level is a ? Block containing a Fire Flower. Continuing on, the player will notice small, floating platforms in the water that will serve as the ground for most of the level. However, standing on these platforms too long will cause them to sink into the water, so the player must keep moving. Eventually Mines will roll down the current which must be avoided. Near the middle of the level, a Warp Pipe can take the player to a waterless area where several Pokeys and a Hint Block reside. The Hint Block will tell the player how to leave a level already cleared easily.
After leaving this area, there will be a P-Switch on a Turning Block, and a Starman in another Turning Block. Pressing the P-Switch will make the line of coins to the right transform into Used Blocks, and red Koopa Troopas will fall from higher up Used Blocks. The rest of the level consists of avoiding Mines and Cheep-Cheeps. At the end, the player can use the Hint Block near the Giant Gate to gain extra points; this Hint Block tells the player all about bonus points.
Template:SMW Levels