New Super Mario Bros. Wii: Difference between revisions

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|designer =  
|designer =  
|engine =  
|engine =  
|released = {{releasedate|USA|November 15, 2009|Europe|November 20, 2009<ref>[http://wii.nintendolife.com/news/2009/09/new_super_mario_bros_wii_also_confirmed_for_november_european_release New Super Mario Bros. Wii also confirmed for November European release - Nintendo Life: Wii]</ref>|Australia|November 2009|Japan|TBA}}
|released = {{releasedate|USA|November 15, 2009|Europe|November 20, 2009<ref>[http://wii.nintendolife.com/news/2009/09/new_super_mario_bros_wii_also_confirmed_for_november_european_release New Super Mario Bros. Wii also confirmed for November European release - Nintendo Life: Wii]</ref>|Australia|November 2009|Japan|December 4, 2009}}
|genre = Platform
|genre = Platform
|modes = Single-player, cooperative and competitive multiplayer up to four players
|modes = Single-player, cooperative and competitive multiplayer up to four players

Revision as of 12:45, October 8, 2009

This article is about an upcoming game. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any leaked images or media files before this game is released. Per our policy, any such files will be immediately deleted.

Template:Infobox New Super Mario Bros. Wii is a sidescrolling Mario game announced for the Wii, November 15, 2009. It is the follow-up to New Super Mario Bros., a 2006 game released for the Nintendo DS. In addition to the single-player experience, the game will feature a multiplayer mode for up to four players. It will feature more items, more levels and more enemies than the DS predecessor. It will also be the first title to support Nintendo's new Super Guide[1] mode.

Story

The game will follow the traditional storyline of Princess Peach getting kidnapped by Bowser.[2] Shigeru Miyamoto jokes that the method of capture this time around would be airships bringing in cake[3] . Larry[4] and Morton Koopa Jr.[5] have been shown to appear in the game. The rest of the Koopalings are scheduled to return as well.[6]

Gameplay Features

File:NSMB Wii.JPG
The game being played by four players, one player being off-screen.

The regular mode of the game can be played in single-player or multiplayer cooperative mode. Players can be freely added and removed between levels. As in Super Smash Bros. games, the camera zooms out when players move farther away from the screen. However, there is a limit and players who are far behind can still be kicked out of the screen. When a player dies, he reappears in a bubble. Other players can burst that bubble to allow the reappearing player to continue playing, or they can wait to be able to collect more power-ups for themselves. ? Blocks usually create one item for each player - for example, a block produces four mushrooms when four players are playing. Players can cooperate by picking each other up. Also, Blue and Yellow Toads are playable in Multiplayer.

When one player grabs the flagpole at the end of the level, the other players have about three seconds to grab it as well if they want to score points with it. If they don't catch it in time, the level still ends. After that, players get a tally telling players how many coins they have collected and how many enemies they have stomped. The players are ranked according to those points.

The basic style of the game resembles New Super Mario Bros. on the Nintendo DS. Players can collect Star Coins and find secret pipes. Parts of the ground have been seen moving.

File:Penguinsuit.jpg
The light on the boat's direction can be changed by tilting the Wii Remote.

Players play the game holding the Wii Remote sideways. Tilting the Wii Remote, as well as shaking can activate certain items, such as changing the direction of a light, and using the Propeller Suit

It's possible to ride on Yoshi as well.[7] Yoshi can swallow many different objects in the game including hammers thrown by Hammer Bros. and fireballs shot by somebody with a Fire Flower. Yoshi can then throw those objects around. Yoshi can also swallow other players for a short period of time. When a different player does a Ground Pound on a player who is riding a Yoshi, the Yoshi will be taken over[8]. The Spin Jump from Super Mario World returns.[9]

Super Guide

Also premiering in the game is a new feature named Super Guide. The Super Guide provides unsuccessful players assistance to beat levels. When a player has failed to pass a level at least eight times, a green box will appear at the start of the level. When the player hits the green box, the level will restart in auto-pilot mode: a computer-controlled Luigi will play the level on his own. The Super Guide will only show the player how to beat the level, but not use short-cuts or reveal secrets. While the Super Guide is running, the player can press a button on the Wii Remote at any time to take control back; the game will start exactly where the Super Guide left off. Once the player has taken control back, he or she can not turn it back on in the middle of the level. The level will still count as beaten even when the Super Guide assistance is used.[1]

Levels

The game will have eight worlds[10], that will have a world map just like in New Super Mario Bros. There will still be Toad Houses and fortresses and castles. Enemies will also patrol in the overworld.

Once a level is beaten, players can return to it for a special mission to rescue a kidnapped Toad[10] and carry him to the level exit.

Other than the game's main campaign, which can be played with up to four players, New Super Mario Bros. Wii offers special multiplayer challenges. Those challenges have some levels taken from the campaign, and some newly created levels. There is a Free for All mode and a Coin Battle mode. Free for All mode has players competing for a high score, while Coin Battle mode has them competing for the most collected coins in the level[10].

Development

According to Nintendo, Shigeru Miyamoto has been struggling to add multiplayer in a Mario game for a long time. He further explained that Miyamoto tried to experiment with multiplayer aspects at the start of most of his Mario projects. But when this experiment failed, the developers and the players focused back to what they are used to, single-player. One of the reasons this was not achieved previous is due to technical limitations. With the Wii's hardware, it allowed him to make sure the game had all the items and enemies in the screen at once, and having the camera focusing on all the players at once.[11]

Additionally, Nintendo is planning to add the new "demo play" feature to their future titles, with New Super Mario Bros. Wii being the flagship title for the feature. A patent on the game, then called "Kind Code", was filed by Miyamoto on June 30, 2008. It showed that it could come in three modes: Game (in which the player plays the game normally until they get stuck, at which point they can view a video that appears on the screen's top right corner on how to bypass the situation in question), Digest (in which the player watches the developers play through the game until the player decides to join the game at a particular point; the game cannot be saved in this mode), and Scene Menu (where players go directly to specific parts of the game without loading their games or watching the digest). In the final game, the Digest version of the "demo play" mode was realized as "Super Guide".[12]

Characters

File:Yoshis.jpg
Red and Green Yoshis being ridden.

Enemies

File:CloudEnemy.jpg
The new cloud enemy.

Items

Gallery

Screenshots

Artwork

Logo and Boxart

Trivia

  • This will be the first 3-dimensional game to feature the Koopalings.
  • Yoshi makes the same noises in this game as he did in Super Mario World.
  • This will be the 2nd Mario platformer to have a Toad as a playable characer, the first being Super Mario Bros. 2 which featured Toad.
  • This will be the first Mario platformer game to feature co-op mode and vs mode at the same time.
  • This will also be the first time that Bowser Jr. and the Koopalings will be in the same game.

References

  1. ^ a b Super Guide information at Kotaku.com
  2. ^ New Super Mario Bros. Wii Stage Demo - GameSpot E3 2009 Live Demo
  3. ^ Shigeru Miyamoto Interview at Wired.com
    Miyamoto: With New Super Mario Bros. Wii as well, we’ve had some battles over the story elements. [...] Princess Peach likes cake, so you can just have them use cake as bait to kidnap Princess Peach, and that’s enough. I was thinking they could have these big ships come in, and they’ve got these big chains all over them, and they drop a plate down with cake on it (laughs).
    Wired.com: That’s good. I would have saved that for the game instead of telling me.
  4. ^ Larry Koopa video
  5. ^ GoNintendo » New Super Mario Bros. 2 Has Koopa Kids?
  6. ^ Nintendo Power Miyamoto interview at MyWii.com.au
  7. ^ a b c Trailer
  8. ^ New Super Mario Bros. Wii - PAX 2009 Interview - G4
  9. ^ E3 Gameplay Video
  10. ^ a b c d e Mode information by Kotaku.com
  11. ^ New Super Mario Bros. Achieves Shigeru Miyamoto's Dream: Multiplayer - G4tv.com
  12. ^ Kotaku - Nintendo Patent Reveals Potential Paradigm Shift in Design - Wii
  13. ^ Kamek Confirmation
  14. ^ http://www.youtube.com/watch?v=CDEBNuVcCmg&feature=related
  15. ^ a b New Super Mario Bros. Wii Hands-on at IGN.com

External Links