New Super Mario Bros. Wii: Difference between revisions

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*Unnamed [[Pokey]]-like vines
*Unnamed [[Pokey]]-like vines
*[[Larry Koopa]]
*[[Larry Koopa]]
*[[Morton Koopa Jr.]]
*[[Morton Koopa Jr.]] (note that while the rest of the [[Koopalings]] are slated to appear, only Larry and Morton have been revealed so far.)
*Unnamed cloud-like enemies similar to [[Fwoosh]]es.
*Unnamed cloud-like enemies similar to [[Fwoosh]]es.
*Unnamed penguin enemy.
*Unnamed penguin enemy.

Revision as of 10:27, August 31, 2009

This article is about an upcoming game. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any leaked images or media files before this game is released. Per our policy, any such files will be immediately deleted.

Template:Infobox New Super Mario Bros. Wii is a sidescrolling Mario game announced for the Wii, to be released Holiday 2009. It is the follow-up to New Super Mario Bros., a 2006 game released for the Nintendo DS. In addition to the single-player experience, the game will feature a multiplayer mode for up to four players. It will feature more items, more levels and more enemies than the DS predecessor. It will also be the first title to support Nintendo's new "demo play" mode.

Story

The game will follow the traditional storyline of Princess Peach getting kidnapped by Bowser.[1] Shigeru Miyamoto jokes that the method of capture this time around would be airships bringing in cake[2] . Larry[3] and Morton Koopa Jr.[4] have been shown to appear in the game. The rest of the Koopalings are scheduled to return as well.[5]

Gameplay Features

File:NSMB Wii.JPG
The game being played by four players, one player being off-screen.

The regular mode of the game can be played in single-player or multiplayer cooperative mode. Players can be freely added and removed between levels. As in Super Smash Bros. games, the camera zooms out when players move farther away from the screen. However, there is a limit and players who are far behind can still be kicked out of the screen. When a player dies, he reappears in a bubble. Other players can burst that bubble to allow the reappearing player to continue playing, or they can wait to be able to collect more power-ups for themselves. ? Blocks usually create one item for each player - for example, a block produces four mushrooms when four players are playing. Players can cooperate by picking each other up. Also, Blue and Yellow Toads are playable in Multiplayer.

When one player grabs the flagpole at the end of the level, the other players have about three seconds to grab it as well if they want to score points with it. If they don't catch it in time, the level still ends. After that, players get a tally telling players how many coins they have collected and how many enemies they have stomped. The players are ranked according to those points.

The basic style of the game resembles New Super Mario Bros. on the Nintendo DS. Players can collect Star Coins and find secret pipes. Parts of the ground have been seen moving.

File:Penguinsuit.jpg
The light on the boat's direction can be changed by tilting the Wii Remote.

Players play the game holding the Wii Remote sideways. Tilting the Wii Remote, as well as shaking can activate certain items, such as changing the direction of a light, and using the Propeller Suit

It's possible to ride on Yoshi as well.[6] The Spin Jump from Super Mario World returns.[7]

Also premiering in the game is a new feature tentatively named "demo play". It will help casual gamers stuck at partcular parts of the game by taking over control until the player is ready to resume their game.[8]

Development

According to Nintendo, Shigeru Miyamoto has been struggling to add multiplayer in a Mario game for a long time. He further explained that Miyamoto tried to experiment with multiplayer aspects at the start of most of his Mario projects. But when this experiment failed, the developers and the players focused back to what they are used to, single-player. One of the reasons this was not achieved previous is due to technical limitations. With the Wii's hardware, it allowed him to make sure the game had all the items and enemies in the screen at once, and having the camera focusing on all the players at once.[9]

Additionally, Nintendo is planning to add the new "demo play" feature to their future titles, with New Super Mario Bros. Wii being the flagship title for the feature.[8] A patent on the game, then called "Kind Code", was filed by Miyamoto on June 30, 2008. It showed that it could come in three modes: Game (in which the player plays the game normally until they get stuck, at which point they can view a video that appears on the screen's top right corner on how to bypass the situation in question), Digest (in which the player watches the developers play through the game until the player decides to join the game at a particular point; the game cannot be saved in this mode), and Scene Menu (where players go directly to specific parts of the game without loading their games or watching the digest). It is unknown if any of these features will be realised in the version presented in New Super Mario Bros.[10]

Characters

File:Yoshis.jpg
Red and Green Yoshis being ridden.

Enemies

File:CloudEnemy.jpg
The new cloud enemy.

Items

Gallery

Screenshots

Artwork

Trivia

  • This will be the first 3-dimensional game to feature the Koopalings.
  • This is Toad's first playable appearance in a Mario platformer since Super Mario Bros. 2.

External Links

  1. ^ New Super Mario Bros. Wii Stage Demo - GameSpot E3 2009 Live Demo
  2. ^ Shigeru Miyamoto Interview at Wired.com
    Miyamoto: With New Super Mario Bros. Wii as well, we’ve had some battles over the story elements. [...] Princess Peach likes cake, so you can just have them use cake as bait to kidnap Princess Peach, and that’s enough. I was thinking they could have these big ships come in, and they’ve got these big chains all over them, and they drop a plate down with cake on it (laughs).
    Wired.com: That’s good. I would have saved that for the game instead of telling me.
  3. ^ Larry Koopa video
  4. ^ GoNintendo » New Super Mario Bros. 2 Has Koopa Kids?
  5. ^ Nintendo Power Miyamoto interview at MyWii.com.au
  6. ^ a b c Trailer
  7. ^ E3 Gameplay Video
  8. ^ a b A quick-play wrap-up for E3 summit - USATODAY.com
  9. ^ New Super Mario Bros. Achieves Shigeru Miyamoto's Dream: Multiplayer - G4tv.com
  10. ^ Kotaku - Nintendo Patent Reveals Potential Paradigm Shift in Design - Wii