Talk:Mario & Luigi: Bowser's Inside Story bestiary: Difference between revisions

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(Added note on why the item drop chances were changed.)
 
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I've noticed that a few stat boosts from the Challenge Medal are incorrect. Take Goombule and Elite Goombule for example, it says that Goombule's SPD is 18. This is correct because 12 x 1.5 = 18. But look at Elite Goombule's, which is at 28. 12 x 1.5 does not equal 28. Also look at Bowser. His HP is 40, but 25 x 1.5 = 37.5 (which rounds to 38), which means his HP ''should'' be 40. Can anyone tell me why some are this way? [[File:DarkBowserBIS.png|35px]][[User:DarkBowser777|<span style="font-family:serif;color:darkblue">DarkBowser777</span>]]([[User talk:DarkBowser777|talk]])[[File:Dreamy Bowser idle.png|35px]] 10:33, 27 August 2017 (EDT)
I've noticed that a few stat boosts from the Challenge Medal are incorrect. Take Goombule and Elite Goombule for example, it says that Goombule's SPD is 18. This is correct because 12 x 1.5 = 18. But look at Elite Goombule's, which is at 28. 12 x 1.5 does not equal 28. Also look at Bowser. His HP is 40, but 25 x 1.5 = 37.5 (which rounds to 38), which means his HP ''should'' be 40. Can anyone tell me why some are this way? [[File:DarkBowserBIS.png|35px]][[User:DarkBowser777|<span style="font-family:serif;color:darkblue">DarkBowser777</span>]]([[User talk:DarkBowser777|talk]])[[File:Dreamy Bowser idle.png|35px]] 10:33, 27 August 2017 (EDT)
== Fixed item drop chances ==
In Partners in Time and Bowser's Inside Story (DS), the item drop chances aren't independent checks for each item, but an overall check for whether an item should drop, then a check for whether the 'rare' one should drop; I've changed the rates to reflect what the rates would be if they were independent checks.  I don't plan on changing the Bowser's Inside Story + Bowser Jr.'s Journey drop tables, because I don't know how they were obtained, and it's definitely possible that they were changed to independent checks for that release (especially since Superstar Saga + Bowser's Minions seemingly does so). [[User:Jdaster64|Jdaster64]] ([[User talk:Jdaster64|talk]]) 13:56, November 16, 2024 (EST)

Latest revision as of 13:57, November 16, 2024

Rename to Mario & Luigi: Bowser's Inside Story bestiary[edit]

Settledproposal.svg This talk page proposal has already been settled. Please do not edit any of the sections in the proposal. If you wish to discuss the article, do so in a new header below the proposal.

rename 5-0
Most RPG Games have a "bestiary" article. Then why not this one? I think it would be better if all the RPG Games have a bestiary article.

Proposer: Randombob-omb4761 (talk)
Deadline: November 15, 2013, 23:59 GMT

Rename[edit]

  1. Randombob-omb4761 (talk) Per proposal.
  2. Zootalo (talk) The Dream Team bestiary has the same proposal, so this page might as well follow suit.
  3. Yoshi876 (talk) Per consistency.
  4. Icemario11 (talk) Per all.
  5. LeftyGreenMario (talk) Sure, let's do that.

Do Nothing[edit]

Comments[edit]

Tutorial Bosses[edit]

There's some debate as to whether Bowser 1, Midbus 1, Broque Monsieur and Broggy are bosses. They're unique enemies with the Boss Battle entrance (except Bowser) and death animation, but they aren't too strong and the regular enemy battle music plays. I think I've thought of a middle ground. What if we just listed them as Tutorial Bosses, since that's what they are, bosses meant to teach new techniques. We could use Italics for it. Any takers?
File:Mr L Render.png Ultimate Mr. L (Talk) 18:42, 2 October 2016 (EDT)
P.S. The game doesn't save after defeating Dark Bowser/Dark Star Core. Therefore, technically speaking, they are always the last enemies encountered. However, the X Bosses are listed after them. Is that important?

I'm going to go ahead and do it.

File:Mr L Render.png Ultimate Mr. L (Talk) 14:44, 3 October 2016 (EDT)

I think the optional bosses are down there because the whole place is optional with no place to put them. As a matter of fact, since Bowser X is harder than Dark Bowser (or any other boss), he should be last and the others need to be near him. Red Yoshi in a construction hat walking Yoshi the SSM (talk) 15:33, 3 October 2016 (EDT)
I think this should also apply to the bestiary for Mario & Luigi: Partners in Time. That game has mini bosses as a pose to area bosses which are fought at the end of the areas and have something to master like a gimmick. A personal signature image for me! The RPG Gamer (talk) (edits) Christmasmario.jpg 22:23, 6 October 2016 (EDT)

Wrong stat boosts[edit]

I've noticed that a few stat boosts from the Challenge Medal are incorrect. Take Goombule and Elite Goombule for example, it says that Goombule's SPD is 18. This is correct because 12 x 1.5 = 18. But look at Elite Goombule's, which is at 28. 12 x 1.5 does not equal 28. Also look at Bowser. His HP is 40, but 25 x 1.5 = 37.5 (which rounds to 38), which means his HP should be 40. Can anyone tell me why some are this way? DarkBowserBIS.pngDarkBowser777(talk)Dreamy Bowser idle.png 10:33, 27 August 2017 (EDT)

Fixed item drop chances[edit]

In Partners in Time and Bowser's Inside Story (DS), the item drop chances aren't independent checks for each item, but an overall check for whether an item should drop, then a check for whether the 'rare' one should drop; I've changed the rates to reflect what the rates would be if they were independent checks. I don't plan on changing the Bowser's Inside Story + Bowser Jr.'s Journey drop tables, because I don't know how they were obtained, and it's definitely possible that they were changed to independent checks for that release (especially since Superstar Saga + Bowser's Minions seemingly does so). Jdaster64 (talk) 13:56, November 16, 2024 (EST)