Hop-O-Matic 4000: Difference between revisions
(→Ending) Tag: Mobile edit |
(→Ending) |
||
Line 19: | Line 19: | ||
==Ending== | ==Ending== | ||
[[File:Hop-O-Matic 4000 Ending.png|thumb|200px|The ending to Hop-O-Matic 4000]] | [[File:Hop-O-Matic 4000 Ending.png|thumb|200px|The ending to Hop-O-Matic 4000]] | ||
Confetti rains down, while several [[Goomba]]s and [[Shy Guy]]s rejoice in the background to the winners as they make victory poses in front of a fountain with their Hop-O-Matic moving. If five minutes pass, all the characters do their losing poses in their vehicles, which remain still. | Confetti rains down, while several [[Goomba]]s and [[Shy Guy]]s rejoice in the background to the winners as they make victory poses in front of a fountain with their Hop-O-Matic moving. If five minutes pass, all the characters do their losing poses in their vehicles, which remain still. This also happens if a team is close to the finish when five minutes pass, where the finish line disappears during all this. If both teams reach the finish line simultaneously, all the characters celebrate. | ||
==Controls== | ==Controls== |
Latest revision as of 15:08, October 23, 2024
Hop-O-Matic 4000 | |||
---|---|---|---|
Appears in | Mario Party 7 | ||
Type | 2-vs.-2 minigame | ||
Initial record | 1'00"00 | ||
Music track | Watch Yourself | ||
|
Hop-O-Matic 4000 is a 2-vs.-2 minigame in Mario Party 7.
The eponymous machine has four legs with plunger-like feet, and a faceplate with extensions resembling antennae.
Introduction[edit]
The Red Team activates its Hop-O-Matic 4000's four legs and makes the first hop at the starting area. The screen splits in half, revealing the other team.
Gameplay[edit]
The goal of the game is to move the Hop-O-Matic 4000 across a town to the finish line by pressing the buttons that appear onscreen. The players on each team alternate pressing buttons. If one player makes a mistake, the team is slowed down for a second. It takes precisely six hops to get to the finish line (excluding the one that is done in the introduction). The first team to make it there wins. If five minutes pass or both teams cross the finish line simultaneously, the game ends in a tie.
Ending[edit]
Confetti rains down, while several Goombas and Shy Guys rejoice in the background to the winners as they make victory poses in front of a fountain with their Hop-O-Matic moving. If five minutes pass, all the characters do their losing poses in their vehicles, which remain still. This also happens if a team is close to the finish when five minutes pass, where the finish line disappears during all this. If both teams reach the finish line simultaneously, all the characters celebrate.
Controls[edit]
- – Press
In-game text[edit]
- Rules – "Move the Hop-O-Matic 4000 by pressing the buttons that appear on-screen."
- Advice – "You and your partner will alternate pressing buttons. Teamwork is vital for success!"
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ヘンテコマシーン[?] Henteko mashīn |
Wacky Machine | |
French | Automat-hic 4000[?] | pun on automatic. "hic" means to snag | |
German | Spaßhüpfer 4000[?] | Fun Hopper 4000 | |
Italian | Ragno meccanico[?] | Mechanical spider | |
Spanish | Batracio mecánico[?] | Mechanical Batrachian |