Wario Land 3: Difference between revisions
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|'''[[Bouncy Wario]]''' – Wario can jump to new heights. Ater a amount of time, Wario will return to normal. | |'''[[Bouncy Wario]]''' – Wario can jump to new heights. Ater a amount of time, Wario will return to normal. This form will end immediatly if he jumps into water or on spikes. | ||
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Revision as of 08:16, September 6, 2008
Wario Land 3 is a video game for the Game Boy Color released in 2000, and the third installment in the Wario Land series. It is about Wario entering a music box, and to get out he needs to collect the 5 music boxes. In the game he gets 9 new abilities.
Gameplay
The gameplay in Wario Land 3 is very similar to that of its predecessor, Wario Land 2. Wario is immortal: if Wario touches an enemy, Wario will simply be stunned or transform in one of his many transformations. This Wario Land has a day and night system; after Wario clears a level, day will turn in night or night will turn in day. This has effect on levels. Wario also learns more moves in his adventure. Wario must return multiple times to some levels in order to beat the game, and if the player wants to get all the treasures.
Story
One day, Wario is flying with his plane over the woods when he crashes. He spends the rest of his afternoon wandering amongst the trees and underbrush until he stumbles upon a mysterious cave. Inside the cave, he discovers a magical music box. He wants to take a closer look, and that causes him to be suddenly sucked into the music box. In the music box, a mysterious figure informs Wario that he is a God who once protected the world inside the music box, until an evil being sealed away his magical powers in five music boxes. In exchange for freeing it, the being promises to send Wario back to his own world and let him keep any treasure he finds. With his mind on the money and the fact he can return to his own world, Wario departs on his quest, in search of the music boxes and the many treasures of this mysterious land. Template:Spoiler After collecting all the music boxes Wario returns to the temple. Once there, the music boxes play a melody together. The song frees the being, who turns out to be the evil Rudy the Clown. The inhabitants of the music box locked his power up in 5 music boxes; but before he got imprisoned, he turned all of the music box's inhabitants into monsters. Rudy had great plans about again ruling the Music Box World and then the one outside as well. After Wario defeats Rudy, he is met by the inhabitants of the music box, now restored to their former selves. An old man explains that they thought Wario would help Rudy to return to is old form, and tried to stop Wario from causing that catastrophe; they never thought he would defeat Rudy. They thank Wario and transport him back to his world, along with the treasure that he has collected, as promised. Template:Endspoiler
Wario's Transformations
Ball o' String Wario – Wario will roll back and forth across a course, bouncing off walls, until he eventually unravels back into Wario. | |
Bouncy Wario – Wario can jump to new heights. Ater a amount of time, Wario will return to normal. This form will end immediatly if he jumps into water or on spikes. | |
Bubble Wario – Wario is trapped inside a bubble, allowing him to endlessly float upward, until he hit something. While inside the bubble, Wario had the ability to resist currents in the water. | |
Crazy Wario – Wario becomes a hard-to-control, dizzy alter-ego. Water will revert Wario to a normal state. | |
Electric Wario – After Wario is hit, he is propelled backwards and can't move for a while, but any enemies touching him will be immediately defeated. | |
Fat Wario – With Wario's extra weight, he can easly break through certain blocks which normal Wario can't. As a side-effect, Wario is slow and cant jump as high as normal. Also every enemy Wario touches will be defeated. After a while, Wario will return to normal. | |
Flaming Wario – Wario starts running around with his pants on fire and will slowly burn more intently until he is reduced to cinders. Wario can break through certain bricks in this form. If Wario makes contact with water or until the time limit is over, he will return to normal. | |
Flat Wario – Wario can glide smoothly in the air to reach places previously unattainable, and slip through tiny cracks in walls. Water and some enemies can turn Wario to normal. | |
Frozen Wario – Wario is frozen solid and sent skimming backwards, until he hits a wall. Although a usual inconvieneince, he can slide along spikes and other nasty obstacles, as well as defeat most enemies. | |
Invisible Wario – Wario is invisible so he can pass through protected doors. But the player can't see Wario too, witch can be very unhandy for the player. Unlike all other Wario Forms, he can still walk through doorways. When Wario goes through pipes, he reverts to normal. | |
Puffy Wario – Wario's head is filled with air. Wario will fload upwards until he hits something. | |
Snowman Wario – If Wario is going down a slope, he can break certain blocks. Wario can defeat every enemy in this form. | |
Vampire Wario – Wario can defeat every enemy he touches. Plus, by pressing the B Button, Wario will go to Vampire Bat form, when he can fly in short spurts. To turn into his normal self, he must touch a clove of garlic, go into a patch of light, or fall into a pool of water. | |
Zombie Wario – Wario is imprevious to all enemy damage, can defeat almost all enemies on touch, and fall through thin floors. He cannot jump very high and is incredibly slow, in this form. Water or light will return him to normal Wario. |
Enemies
Glitches
The Rolling Glitch
When crouching at the foot of a hill, Wario may get stuck in a tight spot while still sliding before having started rolling.
Known spots to do this is "E1: The Stagnant Swamp" and "E4: The Colossal Hole"
In this case, one will be able to walk as normal, but the game still treats Wario as if he would just rolling. Thus, he can break regular blocks and kill enemies just by walking through them. Though there is a slight difference, as this state will even stay if he walks on a hill, enters a doorway, moves to another screen, crouches, performs a normal attack, or a Dash Attack.
It will end if Wario gets transformed by an enemie, climbs up a ladder, enters a Pipe or if he hits a wall with a regular attack. In the last case, the animation will occur that can normally be seen when rolling Wario smashes at a wall.
Game Boy Color games | |
---|---|
Super Mario franchise | Super Mario Bros. Deluxe (1999) • Mario Golf (1999) • Mario Tennis (2000) • Mobile Golf (2001) • Mario Family (2001) |
Donkey Kong franchise | Donkey Kong GB: Dinky Kong & Dixie Kong (2000) • Donkey Kong Country (2000) |
Wario franchise | Wario Land II* (1998) • Wario Land 3 (2000) |
Other | Game & Watch Gallery 2* (1998) • The Legend of Zelda: Link's Awakening DX* (1998) • Game & Watch Gallery 3* (1999) |