World 4-Castle (New Super Mario Bros. Wii): Difference between revisions
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'''{{world|4|castle}}''' is the [[castle]] level of [[World 4 (New Super Mario Bros. Wii)|World 4]] in ''[[New Super Mario Bros. Wii]]''. | '''{{world|4|castle}}''' is the [[castle]] level of [[World 4 (New Super Mario Bros. Wii)|World 4]] in ''[[New Super Mario Bros. Wii]]''. It is unlocked by completing [[World 4-5 (New Super Mario Bros. Wii)|World 4-5]] or by finding the secret exit in [[World 4-Ghost House (New Super Mario Bros. Wii)|World 4-Ghost House]]. Completing this level unlocks [[World 4-Airship (New Super Mario Bros. Wii)|World 4-Airship]]. | ||
==Layout== | ==Layout== | ||
This course features [[Chain-Link|fence]]s that can be held onto, along with some [[Climbing Koopa]]s that cling onto the fences. The player can sometimes also use [[flip panel (Chain-Link)|flip panel]]s to change which side of the fences they can hang on from. Additionally, horizontal long-reaching [[Skewer]]s appear throughout the level. [[Fish Bone]]s make their first appearance in this game here. | This course features [[Chain-Link|fence]]s that can be held onto, along with some [[Climbing Koopa]]s that cling onto the fences. The player can sometimes also use [[flip panel (Chain-Link)|flip panel]]s to change which side of the fences they can hang on from. Additionally, horizontal long-reaching [[Skewer]]s appear throughout the level. [[Fish Bone]]s make their first appearance in this game here. |
Revision as of 01:37, October 15, 2024
Level | |
---|---|
World 4-Castle | |
World | World 4 |
Game | New Super Mario Bros. Wii |
Time limit | 700 seconds |
Boss | Wendy O. Koopa |
** << Directory of levels >> |
World 4-Castle is the castle level of World 4 in New Super Mario Bros. Wii. It is unlocked by completing World 4-5 or by finding the secret exit in World 4-Ghost House. Completing this level unlocks World 4-Airship.
Layout
This course features fences that can be held onto, along with some Climbing Koopas that cling onto the fences. The player can sometimes also use flip panels to change which side of the fences they can hang on from. Additionally, horizontal long-reaching Skewers appear throughout the level. Fish Bones make their first appearance in this game here.
Behind the blue doors, player faces Wendy O. Koopa for a second time and uses the same tactics as before. However, due to Magikoopa's magic, at times the water level rises, which renders jump attacks useless while Wendy is underwater. After getting hit three times, Wendy is defeated, and allow Mario and co. to get the key out of the castle.
Star Coins
- Star Coin 1: The first Star Coin is floating above the fourth Skewer, behind a grate platform. Mario and co. must find a grate platform with a door, hit the door, then return to the grate platform with the Star Coin and jump to it.
- Star Coin 2: The second Star Coin is not far after the first one, between two Skewers. Mario and co. must either wait for the Skewers to retract then quickly grab the Star Coin before they launch again, or freeze an enemy and throw it down to collect the coin.
- Star Coin 3: Just under Wendy's door is a green Warp Pipe. Mario and co. should wait for the Skewer to retract, then go in the pipe. Once there, Mario and co. should swim down to the third Star Coin while avoiding the Fish Bones.
Enemies
Image | Name | Count |
---|---|---|
Ball 'N' Chains | 1 | |
Climbing Koopas | 7 | |
Dry Bones | 6 | |
Skewers | 13 | |
Boss: Wendy O. Koopa | 1 | |
Fish Bones | 13 |