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| {{italic title|id=yes}}
| | #REDIRECT[[Crocodile Isle]] |
| {{location infobox
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| |image=[[File:Mechanical Crocodle Isle.png|250px]]<br>Crocodile Isle as seen in ''[[Donkey Kong 64]]''.
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| |ruler=[[King K. Rool]]
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| |inhabitants=[[Kremling Krew]] members
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| |first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
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| |latest_appearance=''[[Super Smash Bros. Ultimate]]'' ([[List of games by date#2018|2018]])
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| }}
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| {{quote|SQUAWK! He's back, DK! King K. Rool's island is just over there!|[[Squawks]]|[[Donkey Kong 64]]}}
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| '''Crocodile Isle'''<ref>{{cite|quote=The Islands: The once idyllic Kong Isle now has an unpleasant neighbor in the form of K. Rool's massive mechanical Crocodile Isle. This monstrosity towers over our homeland, with the ridiculously named Blast-o-Matic device ready to reduce it to rubble. Between them, these two contrasting islands conceal the entrances to all the levels.|language=en-us|publisher=Nintendo of America|date=1999|title=''Donkey Kong 64'' instruction booklet|page=29}}</ref> (also referred to as '''Crocodile Rock''',<ref>{{cite|author=Bihldorff, Nate, Jason Leung, and Drew Williams|title=''Donkey Kong 64'' [[Nintendo Power|Player's Guide]]|page=49|date=1999|publisher=Nintendo of America|language=en-us}}</ref> '''K. Rool's Mobile Island Fortress''',<ref>{{cite|author=Barton, Jeff, Mario De Govia, and Donato Tica|title=''Donkey Kong 64'' Prima's Official Strategy Guide|page=14|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|language=en-us}}</ref> and '''K. Rool Island'''<ref>{{cite|language=en-us|publisher=Nintendo of America|deadlink=y|archive=web.archive.org/web/20000304171035/http://www.nintendo.com:80/n64/donkeykong64/dkisles.html|title=''Donkey Kong 64'' Banana Guide|accessdate=June 2, 2024}}</ref>) is a massive naval fortress modeled after [[King K. Rool]], who uses it as his base of operations in ''[[Donkey Kong 64]]''. It was designed and constructed by [[Snide]].<ref>{{cite|quote=The former chief technician of King K. Rool's is primarily responsible for the design and construction of the floating fortress and the Blast-o-matic.|author=Snide's bio|title=''Donkey Kong 64'' German website}}</ref> The ship is gray and green and is made up of metal. It has iron patches, a bronze head, red eyes, a golden crown, a wooden bridge, gray floors, pipes, five doors and red propellers. Crocodile Isle has an engine allowing it to move through the sea by using the ships' two screws. [[K. Lumsy's Prison]] is connected to Crocodile Isle through a cable. The base of Crocodile Isle is mainly operated and serviced by [[Kritter]]s, although in some cutscenes, they are shown to have little knowledge about the machinery and rely mostly on force to keep its base operational. A large laser cannon named the [[Blast-o-Matic]] is installed in the center of the ship, and the machine is also maintained by Kritters. King K. Rool resides in a chamber resembling a throne room. The final level, [[Hideout Helm]], takes place inside Crocodile Isle, and the Kongs can explore areas such as the ship control room and the throne room.
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| ==History==
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| ===''Donkey Kong 64''===
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| [[File:DK64 KI 03.png|left|thumb|200px|The two arguing [[Kritter]]s and the purple Klaptrap]]
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| During the events of ''Donkey Kong 64'', King K. Rool orders his servants to move Crocodile Isle to [[DK Isles]], where he attempts to use the Blast-o-Matic to destroy Kong Isle to take revenge on [[Donkey Kong]] and his friends. Though later, an argument starts between the two Kritters in charge of the steering wheel, as they cannot decide whether to move the ship to the right or to the left. The purple [[Klaptrap]] who controls the steering wheel gets distracted by the argument, and the ship crashes against a rock, breaking the Blast-o-Matic. After this, the [[Kremling]]s fix the Blast-o-Matic while Donkey Kong is distracted by King K. Rool's guards. During the game, a few levels are accessed from different parts of Crocodile Isle, including K. Lumsy's Prison. The last level, Hideout Helm, is located at the top of the Kremling base. The [[Kong]]s come here to shut down the Blast-o-Matic and battle K. Rool, though the latter flees in his [[K. Rool's airship (Donkey Kong 64)|airship]] before being defeated. In the [[Game Over]] sequence, King K. Rool aims the Blast-o-Matic out from Crocodile Isle directly at Kong Isle.
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| The following places can be accessed from Crocodile Isle:
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| *[[K. Lumsy's Prison]]: A floating nearby island that is attached to the main island, where [[K. Lumsy]] is being held captive.
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| *[[Frantic Factory]]: A hazardous toy factory filled with various mechanical foes. [[Mad Jack]] is fought here.
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| *[[Gloomy Galleon]]: A shipwreck-filled lagoon which, unlike the other areas, does not appear to be artificial. [[Puftoss]] is fought here.
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| *[[Creepy Castle]]: A haunted castle high above the island, filled with ghosts and illusions. [[King Kut Out]] is fought here.
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| *[[Hideout Helm]]: A battle station where both King K. Rool and the Blast-o-Matic are located.
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| ===''Super Smash Bros. Ultimate''===
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| [[File:SSBU Crocodile Isle.png|thumb|Crocodile Isle in ''[[Super Smash Bros. Ultimate]]'']]
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| Crocodile Isle reappears in ''[[Super Smash Bros. Ultimate]]'' as part of King K. Rool's Final Smash, in which he fires the Blast-o-Matic at Donkey Kong Island. The island has been redesigned, now being a natural island instead of a naval fortress. The top is now shiny and golden, while the body of it has been simplified.
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| ==Profiles==
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| ===''Donkey Kong 64''===
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| *'''Player's Guide'''
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| **''After Diddy delivers his key to K. Lumsy, the Kremling's tremors of joy will shake open a door on Crocodile Isle and raise a platform on its lower deck. Swim to the isle and hop onto the raised platform to reach the catwalk. Follow the path to the door at the top, then venture inside to meet up with Chunky, and a box of toys more dangerous than darts.''<ref>{{cite|author=Bihldorff, Nate, Jason Leung, and Drew Williams|title=''Donkey Kong 64'' [[Nintendo Power|Player's Guide]]|page=49|date=1999|publisher=Nintendo of America|language=en-us}}</ref>
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| **''Hop in and hold onto your hide for an express ride to the haunted apex of K. Rool's great warship.''<ref>{{cite|author=Bihldorff, Nate, Jason Leung, and Drew Williams|title=''Donkey Kong 64'' [[Nintendo Power|Player's Guide]]|page=97|date=1999|publisher=Nintendo of America|language=en-us}}</ref>
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| ==Gallery==
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| ===Fortress===
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| <gallery>
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| K. Rool's Mobile Island Fortress.png|''[[Donkey Kong 64]]''
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| SSBU Blast-o-Matic Spirit.png|''[[Super Smash Bros. Ultimate]]''<br>([[Blast-o-Matic]] [[Spirit (Super Smash Bros. Ultimate)|spirit]])
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| </gallery>
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| ===Areas===
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| <gallery>
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| K. Rool's Mobile Island Fortress (K. Lumsy's Prison).png|[[K. Lumsy's Prison]]
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| K. Rool's Mobile Island Fortress (inside).png|[[Snide's H.Q.]]
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| K. Rool's Mobile Island Fortress (Frantic Factory).png|[[Frantic Factory]]
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| K. Rool's Mobile Island Fortress (Gloomy Galleon).png|[[Gloomy Galleon]]
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| K. Rool's Mobile Island Fortress (Creepy Castle).png|[[Creepy Castle]]
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| K. Rool's Mobile Island Fortress (Hideout Helm).png|[[Hideout Helm]]
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| </gallery>
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| ==Names in other languages==
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| {{foreign names
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| |Ger=K. Rools Schwimmende Festung<ref>{{cite|url=archive.org/details/donkey-kong-64-nintendo-64-offizieller-spieleberater/page/n21/mode/2up|title=''Donkey Kong 64'' German player's guide|page=13}}</ref>
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| |GerM=K. Rool's Floating Fortress
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| |Ita=Isola dei Coccodrilli<ref>{{cite|title=''[[Donkey Kong 64]]'' English-Italian manual|page=40}}</ref>
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| |ItaM=Crocodile Island
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| }}
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| ==References==
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| <references/>
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| {{DK64}}
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| {{SSBU}}
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| [[Category:Hubs]]
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| [[Category:Islands]]
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| [[Category:Watercraft]]
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| [[Category:Donkey Kong 64 locations]]
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| [[Category:Super Smash Bros. Ultimate]]
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| [[it:Isola dei Coccodrilli]]
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