World 1-3 (Super Mario Bros. 2): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
 
Line 2: Line 2:
{{level infobox
{{level infobox
|image=[[File:SMB2 Mouser Screenshot.png|256px]]
|image=[[File:SMB2 Mouser Screenshot.png|256px]]
|code=
|code=World 1-3
|world=[[World 1 (Super Mario Bros. 2)|World 1]]
|world=[[World 1 (Super Mario Bros. 2)|World 1]]
|game=''[[Super Mario Bros. 2]]''
|game=''[[Super Mario Bros. 2]]''
Line 14: Line 14:
==Layout==
==Layout==
[[File:SMB2 World 1-3 Screenshot.png|thumb|left|[[Toad]] standing on a [[Trouter]] in the waterfall section]]
[[File:SMB2 World 1-3 Screenshot.png|thumb|left|[[Toad]] standing on a [[Trouter]] in the waterfall section]]
The player start off in a grassy area with [[Snifit]]s and [[Cherry|Cherries]]. On the [[Semisolid Platform]] right before the first bridge, there are two tufts of [[grass]], one of which contains a [[Magical Potion]]. In [[Subspace]], the [[Mushroom]] is on the bridge. After the player has returned to [[Subcon]], there is a [[Shy Guy|Red Shyguy]] on the bridge. After crossing the bridge, the player will need to jump on some platforms. [[Trouter]]s can be seen jumping from the [[pit]]s. After that, the player can choose to jump on the falling platforms or the platforms. The former takes the player to a Semisolid Platform where there are five tufts of grass. The fifth tuft of glass pull out will be a [[Stop Watch]]. After that, the player has to jump on two falling platforms with Trouters jumping under them. After jumping on the falling platforms, the player will see five tufts of grass, two of which are guarded by Pink (Blue in the remakes) Shyguys. After two [[Ninji]]s and two [[Tweeter]]s, the player can enter the castle. Upon entering the castle, the they will need to travel up to get to a [[Warp Door]], avoiding [[Spark]]s and a Pink (Blue in the remakes) Shyguy. When the player opens the door, they will be lead to a room where the [[key]] needed is. The key is guarded by [[Phanto]]. After taking the key, the player should go to the bottom of the castle and open the locked Warp Door, avoiding enemies in the process. If the player is not careful, they may fall onto spikes which will hurt them. After unlocking the locked Warp Door and entering it, the player will arrive at a section of the level where they have to jump on platforms while avoiding getting hurt or falling into a pit. After doing so, the player will see a [[Crystal Ball]] to open the [[Mask Gate]]. After opening the Mask Gate, the player will need to use [[bomb]]s to destroy some [[brick wall]]s in order to face [[Mouser]].
The player starts off in a grassy area with [[Snifit]]s and [[Cherry|Cherries]]. On the [[Semisolid Platform]] right before the first bridge, there are two tufts of [[grass]], one of which contains a [[Magical Potion]]. In [[Subspace]], the [[Mushroom]] is on the bridge. After the player has returned to [[Subcon]], there is a [[Shy Guy|Red Shyguy]] on the bridge. After crossing the bridge, the player will need to jump on some platforms. [[Trouter]]s can be seen jumping from the [[pit]]s. After that, the player can choose to jump on the falling platforms or the platforms. The former takes the player to a Semisolid Platform where there are five tufts of grass. The fifth tuft of glass pull out will be a [[Stop Watch]]. After that, the player has to jump on two falling platforms with Trouters jumping under them. After jumping on the falling platforms, the player will see five tufts of grass, two of which are guarded by Pink (Blue in the remakes) Shyguys. After two [[Ninji]]s and two [[Tweeter]]s, the player can enter the castle. Upon entering the castle, the they will need to travel up to get to a [[Warp Door]], avoiding [[Spark]]s and a Pink (Blue in the remakes) Shyguy. When the player opens the door, they will be lead to a room where the [[key]] needed is. The key is guarded by [[Phanto]]. After taking the key, the player should go to the bottom of the castle and open the locked Warp Door, avoiding enemies in the process. If the player is not careful, they may fall onto spikes which will hurt them. After unlocking the locked Warp Door and entering it, the player will arrive at a section of the level where they have to jump on platforms while avoiding getting hurt or falling into a pit. After doing so, the player will see a [[Crystal Ball]] to open the [[Mask Gate]]. After opening the Mask Gate, the player will need to use [[bomb]]s to destroy some [[brick wall]]s in order to face [[Mouser]].
{{br|left}}
{{br|left}}
===Hidden Exit===
===Hidden Exit===

Latest revision as of 08:31, July 24, 2024

Level
World 1-3
Screenshot of Mouser from Super Mario Bros. 2
Level code World 1-3
World World 1
Game Super Mario Bros. 2
Boss Mouser
<< Directory of levels >> **

World 1-3 (Chapter 1-3 in Yume Kōjō: Doki Doki Panic; titled Have Courage!![1] or Cross the Waterfall![2]) is the third level of World 1 in Super Mario Bros. 2.

Layout[edit]

Screenshot of World 1-3
Toad standing on a Trouter in the waterfall section

The player starts off in a grassy area with Snifits and Cherries. On the Semisolid Platform right before the first bridge, there are two tufts of grass, one of which contains a Magical Potion. In Subspace, the Mushroom is on the bridge. After the player has returned to Subcon, there is a Red Shyguy on the bridge. After crossing the bridge, the player will need to jump on some platforms. Trouters can be seen jumping from the pits. After that, the player can choose to jump on the falling platforms or the platforms. The former takes the player to a Semisolid Platform where there are five tufts of grass. The fifth tuft of glass pull out will be a Stop Watch. After that, the player has to jump on two falling platforms with Trouters jumping under them. After jumping on the falling platforms, the player will see five tufts of grass, two of which are guarded by Pink (Blue in the remakes) Shyguys. After two Ninjis and two Tweeters, the player can enter the castle. Upon entering the castle, the they will need to travel up to get to a Warp Door, avoiding Sparks and a Pink (Blue in the remakes) Shyguy. When the player opens the door, they will be lead to a room where the key needed is. The key is guarded by Phanto. After taking the key, the player should go to the bottom of the castle and open the locked Warp Door, avoiding enemies in the process. If the player is not careful, they may fall onto spikes which will hurt them. After unlocking the locked Warp Door and entering it, the player will arrive at a section of the level where they have to jump on platforms while avoiding getting hurt or falling into a pit. After doing so, the player will see a Crystal Ball to open the Mask Gate. After opening the Mask Gate, the player will need to use bombs to destroy some brick walls in order to face Mouser.

Hidden Exit[edit]

The level features a hidden Subspace Warp to World 4. Right before the castle, there will be a cluster of plants, one of which is a Magical Potion. The player must take the Magical Potion past the castle to a jar. Then player needs to use the Magical Potion to create a door; once through, they can enter the jar while still in Subspace to warp to World 4.

Enemies[edit]

Image Name Count
Pink Snifit Pink Snifit 5
Gray Snifit Gray Snifit 1
Red Shy Guy Red Shyguy 2
Pink Shyguy Pink Shyguy 4
A Trouter from Super Mario Bros. 2 Trouter 6
Ninji Ninji 4
Tweeter Tweeter 3
Spark Spark 13
Madmask.png Phanto 1
Mouser Mouser 1 (boss)

Items[edit]

Image Name Count Note(s)

Mushroom smb2.png Mushroom 2 Only appear in Sub-space.
  • The first one is on the center of the first log.
  • The second one is on the right edge of the topmost hill after the three waterfall logs.
Cherry Cherry 13
POW Block POW block 1

The following items can be collected in Super Mario Advance only:

Ace Coins
  1. The first coin is right above the starting point.
  2. The second coin is above the pair of logs after the two big waterfalls.
  3. The third coin is above the aforementioned jar.
  4. The fourth coin is right before the locked door.
  5. The last coin is inside the locked room, in the third section.
Yoshi Eggs
  • The first egg is under the bridge.
  • The second egg is on the middle of the three platforms with Sparks. To get the Magical Potion, the player has to go down the jar.

Level map[edit]

Map of World 1-3

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Italian Zona 3[3] Zone 3
Mondo 1-1[4] World 1-3

References[edit]

  1. ^ July/August 1988. Nintendo Power Volume 1. Nintendo of America (American English). Page 18.
  2. ^ 1989. Super Mario Bros. 2 Inside Out, Part I. Nintendo of America (American English). Page 10.
  3. ^ Super Mario Bros. 2 Italian manual. Page 6.
  4. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 69.