Valley of Bowser 2: Difference between revisions

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|secret= [[Valley Fortress|**]]
|secret= [[Valley Fortress|**]]
}}
}}
'''Valley of Bowser 2''' is a [[level]] located in the [[Valley of Bowser]] in ''[[Super Mario World]]''. It can be accessed after the completion of [[Valley of Bowser 1]].  
'''Valley of Bowser 2''' is a [[level]] of the [[Valley of Bowser]] in ''[[Super Mario World]]''. It can be accessed after the completion of [[Valley of Bowser 1]].  
==Overview==
 
[[File:Valleyofbowser-2.png|200px|thumb|left|Map of the level]]
==Layout==
The first part contains many [[Koopa Troopa]]s, [[Swoop]]ers, and [[sand tide]]s that come up and down. There is the midpoint section before the [[Warp Pipe|pipe]] that leads to the second part. The second part of the level is a large maze of sand tides. Before the maze entrance, there is a hidden power-up at the top left part of the level, and it provides the player with a [[Super Mushroom]] or a [[Cape Feather]]. Also, there is another [[? Block|Prize Block]], which become [[Yoshi's Wings|Wings]] that [[Yoshi]] can catch. The Wings lead to a direct completion of the level.  
The first part contains many [[Koopa Troopa]]s, [[Swoop]]ers, and [[sand tide]]s that come up and down. There is the midpoint section before the [[Warp Pipe|pipe]] that leads to the second part. The second part of the level is a large maze of sand tides. Before the maze entrance, there is a hidden power-up at the top left part of the level, and it provides the player with a [[Super Mushroom]] or a [[Cape Feather]]. Also, there is another [[? Block|Prize Block]], which become [[Yoshi's Wings|Wings]] that [[Yoshi]] can catch. The Wings lead to a direct completion of the level.  


If the player enters the maze, the objective is to get in and out of the small sections into which [[Mario]] or [[Luigi]] can fit without getting crushed. There are no enemies inside the maze. At the end of the maze, there is a green pipe that slides into the next portion of the level. Once again, sand tides rise, but they do not come down again. The sand tides can be retracted if the player moves forward and turns back. If the player stands on the edge of the first sand tide, then when it is at the top, the player can [[jump]] above the ceiling to the left. If the player can go to the very left of the stage, they find a [[key]] and a [[keyhole]] laid on pieces of rock. They lead to the [[Valley Fortress]]. On the regular path, however, the player encounters [[Mega Mole]]s on top of [[Muncher]]s. The goal, as well as flying wings, allows the player to access the [[Valley Ghost House]].
If the player enters the maze, the objective is to get in and out of the small sections into which [[Mario]] or [[Luigi]] can fit without getting crushed. There are no enemies inside the maze. At the end of the maze, there is a green pipe that slides into the next portion of the level. Once again, sand tides rise, but they do not come down again. The sand tides can be retracted if the player moves forward and turns back. If the player stands on the edge of the first sand tide, then when it is at the top, the player can [[jump]] above the ceiling to the left. If the player can go to the very left of the stage, they find a [[key]] and a [[keyhole]] laid on pieces of rock. They lead to the [[Valley Fortress]]. On the regular path, however, the player encounters [[Mega Mole]]s on top of [[Muncher]]s. The goal, as well as flying wings, allows the player to access the [[Valley Ghost House]].
{{br}}


==Enemies==
==Enemies==
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align:center"
{{number of enemies
!Sprite
|image1=[[File:SMW KoopaTroopa Green.png]]
!Name
|name1=[[Koopa Troopa]] (green)
!Count
|count1=5
|-
|image2=[[File:SMW KoopaTroopaNoShell Green.png]]
|[[File:SMW KoopaTroopa Green.png]]
|name2=[[Unshelled Koopa Troopa|Unshelled Koopa]] (green)
|[[Koopa Troopa]] (green)
|count2=5 (if stomped)
|5
|image3=[[File:SMW KoopaTroopaNoShell Yellow.png]]
|-
|name3=Unshelled Koopa (yellow)
|[[File:SMW KoopaTroopaNoShell Green.png]]
|count3=1
|[[Unshelled Koopa Troopa|Unshelled Koopa]] (green)
|image4=[[File:Rainbowshell.gif]]
|5 (if stomped)
|name4=[[Shell (flashing)|Flashing Shell]]
|-
|count4=1
|[[File:SMW KoopaTroopaNoShell Yellow.png]]
|image5=[[File:Swooper SMW sprite.png]]
|Unshelled Koopa (yellow)
|name5=[[Swoop]]er
|1
|count5=9
|-
|image6=[[File:Mega Mole SMW sprite.png]]
|[[File:Rainbowshell.gif]]
|name6=[[Mega Mole]]
|[[Shell (flashing)|Flashing Shell]]
|count6=3
|1
|image7=[[File:SMW Muncher.png]]
|-
|name7=[[Muncher]]
|[[File:Swooper SMW sprite.png]]
|count7=13
|[[Swoop]]er
}}
|9
 
|-
==Map==
|[[File:Mega Mole SMW sprite.png]]
{{wide image|Valleyofbowser-2.png|1200}}
|[[Mega Mole]]
|3
|-
|[[File:SMW Muncher.png]]
|[[Muncher]]
|13
|}


==Names in other languages==
==Names in other languages==

Revision as of 13:01, July 5, 2024

Level
Valley of Bowser 2
Valley of Bowser 2.png
Level code 7-2
World Valley of Bowser
Game Super Mario World
Time limit 400 seconds
<< Directory of levels >> **

Valley of Bowser 2 is a level of the Valley of Bowser in Super Mario World. It can be accessed after the completion of Valley of Bowser 1.

Layout

The first part contains many Koopa Troopas, Swoopers, and sand tides that come up and down. There is the midpoint section before the pipe that leads to the second part. The second part of the level is a large maze of sand tides. Before the maze entrance, there is a hidden power-up at the top left part of the level, and it provides the player with a Super Mushroom or a Cape Feather. Also, there is another Prize Block, which become Wings that Yoshi can catch. The Wings lead to a direct completion of the level.

If the player enters the maze, the objective is to get in and out of the small sections into which Mario or Luigi can fit without getting crushed. There are no enemies inside the maze. At the end of the maze, there is a green pipe that slides into the next portion of the level. Once again, sand tides rise, but they do not come down again. The sand tides can be retracted if the player moves forward and turns back. If the player stands on the edge of the first sand tide, then when it is at the top, the player can jump above the ceiling to the left. If the player can go to the very left of the stage, they find a key and a keyhole laid on pieces of rock. They lead to the Valley Fortress. On the regular path, however, the player encounters Mega Moles on top of Munchers. The goal, as well as flying wings, allows the player to access the Valley Ghost House.

Enemies

Image Name Count
Sprite of a Green Koopa Troopa from Super Mario World Koopa Troopa (green) 5
Sprite of a green unshelled Koopa from Super Mario World Unshelled Koopa (green) 5 (if stomped)
Sprite of a yellow unshelled Koopa from Super Mario World Unshelled Koopa (yellow) 1
Flashing Shell Flashing Shell 1
Sprite of a Swooper from Super Mario World Swooper 9
Sprite of a Mega Mole from Super Mario World Mega Mole 3
Sprite of a Muncher from Super Mario World Muncher 13

Map

Valleyofbowser-2.png

Names in other languages

Language Name Meaning Notes
Chinese 酷霸王山谷 2[?]
Kùbàwáng Shāngǔ 2
Valley of Bowser 2
French Vallée de Bowser 2[?] Bowser's Valley 2
German Bowsers Tal 2[?] Bowser's Valley 2
Italian Valle di Bowser 2[?] Valley of Bowser 2
Spanish Valle de Bowser 2[?] Bowser's Valley 2