Choco-Ghost House: Difference between revisions

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{{level infobox
{{level infobox
|image=[[File:Choco Ghost House.png|256px]]<br>[[Mario]] grabbing a [[Super Mushroom]]
|image=[[File:Choco Ghost House.png|256px]]<br>Screenshot from ''Super Mario World''
|code=6-GH
|code=6-GH
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
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==Layout==
==Layout==
From the start, Haunted Holes are encountered. Here, the player finds [[Eerie]]s near the bottom of the platform near the beginning. Later, the Fishin' Boo appears. The blue light of the Fishin' Boo can hit all the way down to the ground level. In the middle of the level, the player finds a [[? Block|Prize Block]] (two in the [[Super Mario World: Super Mario Advance 2|Game Boy Advance reissue]]) with power-ups, both of which give either a [[Super Mushroom]] or a [[Cape Feather]], depending on [[Mario]] or [[Luigi]]'s status. At the end of the first room, the player finds another Haunted Hole with a door nearby that takes the player to the next room. In the Game Boy Advance reissue, there is a [[Midway Gate]] nearby as well.
From the start, Haunted Holes are encountered. Here, the player finds [[Eerie]]s near the bottom of the platform near the beginning. Later, the Fishin' Boo appears. The blue light of the Fishin' Boo can hit all the way down to the ground level. In the middle of the level, the player finds a [[? Block|Prize Block]] (two in the [[Super Mario World: Super Mario Advance 2|remake]]) with power-ups, both of which give either a [[Super Mushroom]] or a [[Cape Feather]], depending on [[Mario]] or [[Luigi]]'s status. At the end of the first room, the player finds another Haunted Hole with a door nearby that takes the player to the next room. In the remake, there is a [[Midway Gate]] nearby as well.


In the next room, there are Boo Buddy Blocks. On top of the [[Gray Block]]s is a power-up, which gives a Super Mushroom or a [[Fire Flower]]. The player encounters a few [[Boo Buddy Snake]]s. To get to the exit, the player can perform [[Spin Jump]]s on the Boo Buddies or [[fly]] their way up with a cape to the door platform in the middle of the room. The Spin Jump is possible only on the first of every line of Boo Buddies. Alternatively, the player can lure the Boo Buddy Blocks towards the edge of the platform where the exit is and use them as platforms to [[jump]] up to the door platform. This door leads to the exit, and the player gains access to [[Chocolate Island 2]]. If the player continues to the end of the room, they will find a dead end and a [[Rotating Block]] with a [[1-Up Mushroom]].
In the next room, there are Boo Buddy Blocks. On top of the [[Gray Block]]s is a power-up, which gives a Super Mushroom or a [[Fire Flower]]. The player encounters a few [[Boo Buddy Snake]]s. To get to the exit, the player can perform [[Spin Jump]]s on the Boo Buddies or [[fly]] their way up with a cape to the door platform in the middle of the room. The Spin Jump is possible only on the first of every line of Boo Buddies. Alternatively, the player can lure the Boo Buddy Blocks towards the edge of the platform where the exit is and use them as platforms to [[jump]] up to the door platform. This door leads to the exit, and the player gains access to [[Chocolate Island 2]]. If the player continues to the end of the room, they will find a dead end and a [[Rotating Block]] with a [[1-Up Mushroom]].

Revision as of 12:43, July 5, 2024

Level
Choco-Ghost House
The Choco-Ghost House from Super Mario World.
Screenshot from Super Mario World
Level code 6-GH
World Chocolate Island
Game Super Mario World
Time limit 300 seconds
<< Directory of levels >>

The Choco-Ghost House is a level of Chocolate Island in Super Mario World. It is the only level to have the Fishin' Boo, Boo Buddy Blocks, and cut-off pieces of moving platforms called Haunted Holes.[1] The Choco-Ghost House is one of two Ghost Houses that do not have a secret exit, with the other being the Vanilla Ghost House. It is also one of two Ghost Houses in the original game not to feature Dragon Coins, with the other being the Donut Ghost House.

Layout

From the start, Haunted Holes are encountered. Here, the player finds Eeries near the bottom of the platform near the beginning. Later, the Fishin' Boo appears. The blue light of the Fishin' Boo can hit all the way down to the ground level. In the middle of the level, the player finds a Prize Block (two in the remake) with power-ups, both of which give either a Super Mushroom or a Cape Feather, depending on Mario or Luigi's status. At the end of the first room, the player finds another Haunted Hole with a door nearby that takes the player to the next room. In the remake, there is a Midway Gate nearby as well.

In the next room, there are Boo Buddy Blocks. On top of the Gray Blocks is a power-up, which gives a Super Mushroom or a Fire Flower. The player encounters a few Boo Buddy Snakes. To get to the exit, the player can perform Spin Jumps on the Boo Buddies or fly their way up with a cape to the door platform in the middle of the room. The Spin Jump is possible only on the first of every line of Boo Buddies. Alternatively, the player can lure the Boo Buddy Blocks towards the edge of the platform where the exit is and use them as platforms to jump up to the door platform. This door leads to the exit, and the player gains access to Chocolate Island 2. If the player continues to the end of the room, they will find a dead end and a Rotating Block with a 1-Up Mushroom.

Enemies

Image Name Count
Eerie Eerie 24
Fishing Boo SMW sprite.png Fishin' Boo 1
A Boo Buddy Block Boo Buddy Block 6
BooBuddySnake.png Boo Buddy Snake 6

Map

Chocolate-ghosthouse.png

Names in other languages

Language Name Meaning Notes
French Manoir Chocolat[?] Chocolate Manor
German Schoko-Spukhaus[?] Choco Ghosthouse
Italian Casa Infestata della Cioccoisola[?] Chocolate Island Ghost House
Spanish 4ª Casa Encantada[?] 4th Haunted House
Haunted Hole
Language Name Meaning Notes

References

  1. ^ Winter 2002. Nintendo Power Advance Volume 4. Nintendo of America (American English). Page 59.