Boxing: Difference between revisions

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(I would need a source for that, because I was recently playing it, and I didnt notice any particular diffculty change as it went on.)
(→‎Controls: Replaced four icons.)
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==Controls==
==Controls==
*{{button|gba|pad}} (up): Raise
*{{button|gba|padup}}: Raise
*{{button|gba|pad}} (down): Lower
*{{button|gba|paddown}}: Lower
*{{button|gba|pad}} (left): Return
*{{button|gba|padleft}}: Return
*{{button|gba|pad}} (right): Dodge
*{{button|gba|padright}}: Dodge
*{{button|gba|A}} and {{button|gba|B}}: Punch
*{{button|gba|A}} and {{button|gba|B}}: Punch



Revision as of 21:34, June 18, 2024

This article is about the Game & Watch game. For other uses of the term "Boxing", see Boxing (disambiguation).

Boxing is a Game & Watch game released as part of the Micro VS. System series on July 31, 1984. It appears as one of the games in the Gallery Corner in the original Game & Watch Gallery. It is also featured as a minigame in Game & Watch Gallery 4, which includes an updated "Modern" version of the game.

Gameplay

Classic version

Boxing (Game & Watch)
The Classic version of Boxing

Two boxers start with 50 stamina points each. The player starts with a maximum of five energy bars, while the opponent starts with two. For each hit a boxer takes, he loses one point. If pushed back, that boxer loses three points. If KO'd, the boxer loses four points, and an additional point is deducted for each TKO the boxer gets (up to −7 points).

A boxer's energy bars reset when he gets pushed back or when he gets up from the canvas. Every time he gets up from the canvas, he receives one energy bar fewer than before. When the number reaches two, the reduction stops. If a boxer has zero points, he receives only one energy bar, and if KO'd with zero points, the boxer loses the match. After each time the player defeats their opponent five times, the opponent's energy bars increase by one (up to five). If the human player boxer loses a match in a one-player game, a Game Over occurs. If the boxers continue fighting after nine rounds, the boxer with more points wins. If both boxers have the same number of points after nine rounds, the game ends in a draw.

If a round takes too long, a brief break occurs, and the match resumes.

Game B features a two-player mode in which both boxers start with five energy bars. However, the first player can choose how many energy bars the second player can have, as a handicap game.

In Game & Watch Gallery 4, one star is earned for every three wins.

Modern version

Luigi fighting a Wiggler
Luigi boxing a Wiggler in the Modern version of Boxing

The Modern version of the game features Luigi as a playable character. This version has three opponents: a Wiggler, a Big Boo, and Waluigi. Luigi has to beat all his opponents. After that, he has to repeat the fighting order along with winning a coin, a trophy, or a Championship Belt. Luigi and his opponents start with five hit points each, and they reset to five each time one of them gets pushed back.

Getting one KO earns a coin, getting five earns a Yoshi Coin, getting ten earns a trophy, and getting 50 earns a Championship Belt. It is Game Over if Luigi gets KO'd.

Unlike in the Classic version, music is featured.

If the player selects the game and waits for a few seconds, a humorous sequence plays. In it, a group of Waluigis pops up from the floor. Then, a Big Boo throws his boxing glove Boo at them in a similar manner to a bowling ball and is overjoyed at getting a strike.

Controls

  • +Control Pad up: Raise
  • +Control Pad down: Lower
  • +Control Pad left: Return
  • +Control Pad right: Dodge
  • A Button and B Button: Punch

Gallery

External links