Template:M&LBIS+BJJ bestiary: Difference between revisions
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|<span title="The chance of the enemy becoming dizzied from Super Bouncer or Magic Window">'''Dizzy'''</span> | |<span title="The chance of the enemy becoming dizzied from Super Bouncer or Magic Window">'''Dizzy'''</span> | ||
|{{{dizzy|}}} | |{{{dizzy|}}} | ||
|style="background:#F2FFFE"|<span title="The chance of the enemy having their POW/DEF lowered from Mighty Meteor/Falling Star">{{ | |style="background:#F2FFFE"|<span title="The chance of the enemy having their POW/DEF lowered from Mighty Meteor/Falling Star">{{nw|'''Stat down'''}}</span> | ||
|style="background:#F2FFFE"|{{{statdown|}}} | |style="background:#F2FFFE"|{{{statdown|}}} | ||
|<span title="The chance of the enemy having their Speed lowered from a Hammer First Strike.">'''Speed down'''</span> | |<span title="The chance of the enemy having their Speed lowered from a Hammer First Strike.">'''Speed down'''</span> |
Revision as of 10:28, June 4, 2024
Template:Color-link | ||||||||||
HP | POW | DEF | SPEED | Experience | ||||||
Fire | Jump | Hammer | Battled by | Coins | ||||||
Burn | Dizzy | Stat down | Speed down | Item drop | None - 0% None - 0% | |||||
Level # | Location(s) |
This template is for information on enemies in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. The variables are as follows:
<onlyinclude>{{#ifeq:{{{transcludesection|NAME}}}|NAME| {{<noinclude>M&LBIS+BJJ bestiary</noinclude><includeonly>M&LBIS+BJJ enemy</includeonly> |name= |altname= |role= |align={{{align|right}}} |image={{{image|}}} |location= |lvl= |hp= |pow= |def= |speed= |fire= |jump= |hammer= |battledby= |burn= |dizzy= |statdown= |speeddown= |exp= |coins= |item1= |item2= }}}}</onlyinclude> |
The section label; Replace "NAME" with the enemy name. The enemy's name. Used for links [[name|altname]]. (common, miniboss, boss, support, optional) <-- DO NOT CHANGE An image of the enemy. Where the enemy can be found. The enemy's level. The enemy's HP. The enemy's attack. The enemy's defense. The enemy's speed. The effectiveness to fire attacks. The effectiveness jump attacks. The effectiveness hammer attacks. Who is able to battle this enemy. The enemy's reaction to Firebrand/Thunderhand. The chances of dizzing the enemy. The chances of burning the enemy. The chances of lowering the enemy's POW/DEF. The chances of lowering the enemy's SPEED. The amount of EXP gained from defeating the enemy. The coins gained from defeating the enemy. The item dropped by the enemy. The item dropped by the enemy. |