Donkey Kong Circus: Difference between revisions

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'''''Donkey Kong Circus''''' is a [[Game & Watch]] title released as part of the Panorama Screen series on September 6, 1984.<ref name="ITA">[http://web.archive.org/web/20211027230755/http://www.intheattic.co.uk/donkey_kong_circus.htm ''Donkey Kong Circus'' info page on In The Attic, a website dedicated to classic videogames] (Internet Archive: Wayback Machine). Retrieved 13 November 2010</ref> It is a remake of the second [http://web.archive.org/web/20200807084454/http://www.intheattic.co.uk/mickey_mouse1.htm ''Mickey Mouse''] Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with ''Mickey Mouse'' being model "DC-95" and ''Donkey Kong Circus'' being "MK-96."<ref name="ITA"/> Neither the Panorama Screen ''Mickey Mouse'' nor ''Donkey Kong Circus'' was released in Japan.
'''''Donkey Kong Circus''''' is a [[Game & Watch]] title released as part of the Panorama Screen series on September 6, 1984.<ref name="ITA">{{cite|deadlink=y|archive=web.archive.org/web/20211027230755/http://www.intheattic.co.uk/donkey_kong_circus.htm|title=''Donkey Kong Circus''|publisher=In The Attic|language=en-gb|accessdate=June 1, 2024}}</ref> It is a remake of the second [http://web.archive.org/web/20200807084454/http://www.intheattic.co.uk/mickey_mouse1.htm ''Mickey Mouse''] Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with ''Mickey Mouse'' being model "DC-95" and ''Donkey Kong Circus'' being "MK-96."<ref name="ITA"/> Neither the Panorama Screen ''Mickey Mouse'' nor ''Donkey Kong Circus'' was released in Japan.
 
[[File:DK Circus MK-96 Bell1.gif|thumb|left|The alarm bell]]
The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off.
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==Gameplay==
==Gameplay==
[[File:DK_Circus.png|thumb|left|250px|Gameplay of ''Donkey Kong Circus'']]
[[File:DK_Circus.png|thumb|left|Gameplay of ''Donkey Kong Circus'']]
In this game, [[Donkey Kong]] balances on a [[barrel]] while juggling [[pineapple]]s and avoiding the [[Fireball (Donkey Kong)|fireballs]] falling from the [[Oil drum|drums]]. [[Mario]] watches his performance. Donkey Kong receives a [[point]] every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a fireball, he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the player gets a [[Game Over]].
In this game, [[Donkey Kong]] balances on a [[barrel]] while juggling [[pineapple]]s and avoiding the [[Fireball (Donkey Kong)|fireballs]] falling from the [[Oil drum|drums]]. [[Mario]] watches his performance. Donkey Kong receives a [[point]] every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a fireball, he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the player gets a [[Game Over]].
The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off.
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{{br|left}}


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Donkey Kong Circus Pineapple.jpg|[[Pineapple]] sprite
Donkey Kong Circus Pineapple.jpg|[[Pineapple]] sprite
DK Circus Reset.png|Display when the game is reset
DK Circus Reset.png|Display when the game is reset
DK Circus MK-96 Bell1.gif|Alarm
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ドンキーコング サーカス<ref>[https://www.nintendo.co.jp/hardware/gamewatch/mario/history.html HISTORY|ゲーム&ウオッチ スーパーマリオブラザーズ|任天堂]. ''Nintendo Japan''. Retrieved June 23, 2021.</ref>
|Jap=ドンキーコング サーカス<ref>{{cite|url=www.nintendo.co.jp/hardware/gamewatch/mario/history.html|title=HISTORY|ゲーム&ウオッチ スーパーマリオブラザーズ|任天堂|publisher=Nintendo|accessdate=June 1, 2024|language=ja}}</ref>
|JapR=Donkī Kongu Sākasu
|JapR=Donkī Kongu Sākasu
|JapM=Donkey Kong Circus
|JapM=Donkey Kong Circus

Revision as of 15:02, June 1, 2024

Not to be confused with Circus Kong.
Donkey Kong Circus
A screenshot of the product Donkey Kong Circus from the Game & Watch series
Developer Nintendo Research & Development 1
Publisher Nintendo
Platform(s) Game & Watch
Release date September 6, 1984
Genre Platformer
Rating(s) N/A
Mode(s) Single player
Input
Game & Watch:

Donkey Kong Circus is a Game & Watch title released as part of the Panorama Screen series on September 6, 1984.[1] It is a remake of the second Mickey Mouse Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with Mickey Mouse being model "DC-95" and Donkey Kong Circus being "MK-96."[1] Neither the Panorama Screen Mickey Mouse nor Donkey Kong Circus was released in Japan.

Gameplay

Donkey Kong Circus
Gameplay of Donkey Kong Circus

In this game, Donkey Kong balances on a barrel while juggling pineapples and avoiding the fireballs falling from the drums. Mario watches his performance. Donkey Kong receives a point every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a fireball, he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the player gets a Game Over.

The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ドンキーコング サーカス[2]
Donkī Kongu Sākasu
Donkey Kong Circus

Trivia

The game start jingle
The excerpt of "Pop Goes the Weasel" on which the jingle is based
The jingle, slowed down and pitch-shifted to match the song's tempo and pitch, combined with the song itself
  • This game marks Donkey Kong's first playable appearance, predating Donkey Kong Country by over a decade.
  • Donkey Kong Circus used a slightly faster rearrangement of the first six seconds of "Pop Goes the Weasel" for the game start jingle.
  • While this originally had a Disney license that was dropped in favor of Nintendo characters,[citation needed] the previous Game & Watch game featuring Mickey Mouse was an alternate version of Egg released simultaneously in certain countries.
  • This is one of the few Game & Watch units to feature full color. This was actually due to Gunpei Yokoi's idea to move the background around the characters, rather than the other way around.

References

  1. ^ a b Donkey Kong Circus. In The Attic (British English). Archived October 27, 2021, 23:07:55 UTC from the original via Wayback Machine. Retrieved June 1, 2024.
  2. ^ HISTORY|ゲーム&ウオッチ スーパーマリオブラザーズ|任天堂. Nintendo (Japanese). Retrieved June 1, 2024.