Revver: Difference between revisions
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|comparable=[[Chain Chomplet]]<br>[[Dry Bones]] | |comparable=[[Chain Chomplet]]<br>[[Dry Bones]] | ||
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'''Revvers''' are wheeled [[Dry Bones]]- and dog-like, possibly mouse-like enemies that first appear in ''[[Super Mario Bros. Wonder]]''. They wear a chain leash that can be grabbed and pulled, sending them rushing forward when released. Unlike Dry Bones, they cannot be jumped on to make them collapse and instead need to be hit with a [[Ground Pound|ground pound]] or bump into a block or wall after getting sent rushing forward. They first appear in the course [[Rolling Ball Hall]], but later appear prominently in a Break Time! course, [[Revver Run]]. | '''Revvers''' are wheeled [[Dry Bones]]- and dog-like, possibly mouse-like enemies that first appear in ''[[Super Mario Bros. Wonder]]''. They wear a chain leash that can be grabbed and pulled, sending them rushing forward when released. Unlike Dry Bones, they cannot be jumped on to make them collapse and instead need to be hit with a [[Ground Pound|ground pound]] or bump into a block or wall after getting sent rushing forward. They first appear in the course [[Rolling Ball Hall]], but later appear prominently in a Break Time! course, [[Break Time! Revver Run]]. | ||
Their name comes from "rev", referring to their fast speed, and possibly "Rover", a common dog name. It may also come from "revive" or "revenant", referring to their undead nature. | Their name comes from "rev", referring to their fast speed, and possibly "Rover", a common dog name. It may also come from "revive" or "revenant", referring to their undead nature. |
Revision as of 01:38, January 1, 2024
Revver | |||
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Rendered game model of Revver | |||
First appearance | Super Mario Bros. Wonder (2023) | ||
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Revvers are wheeled Dry Bones- and dog-like, possibly mouse-like enemies that first appear in Super Mario Bros. Wonder. They wear a chain leash that can be grabbed and pulled, sending them rushing forward when released. Unlike Dry Bones, they cannot be jumped on to make them collapse and instead need to be hit with a ground pound or bump into a block or wall after getting sent rushing forward. They first appear in the course Rolling Ball Hall, but later appear prominently in a Break Time! course, Break Time! Revver Run.
Their name comes from "rev", referring to their fast speed, and possibly "Rover", a common dog name. It may also come from "revive" or "revenant", referring to their undead nature.
Gallery
Additional names
Internal names
Game | File | Name | Meaning
|
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Super Mario Bros. Wonder | G:/romfs/Model/EnemyChorochu.bfres.zs | Chorochu | From the Japanese name |
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | チョロチュー[?] Chorochū |
Combination of「チョロチョロ」(choro-choro, darting about) and「ちゅう」(chū, onomatopoeia for mouse's squeaking or a kissing noise), possibly referring to wind-up mice, or「虫」(chū, vermin) | |
Chinese (traditional) | 暴衝鼠[?] Bàóchōng Shǔ |
Rushing Mouse | |
Dutch | Revver[?] | - | |
French | Mécador[?] | Portmanteau of "mécanique" (mechanical) and "Médor" (a name stereotypically given to dogs) | |
German | Raseratte[?] | From "rasen" (to speed) and "Ratte" (rat) | |
Italian | Caricosso[?] | From "caricare" (to charge/to wind up) and "osso" (bone) | |
Korean | 쪼르찍[?] Jjoreujjik |
From "쪼르르" (jjoreureu, scuttle) and "찍찍" (jjik-jjik, onomatopoeia for mouse's squeaking) | |
Portuguese (NOA) | Cachorrosso[?] | Portmanteau of "cachorro" (dog) and "osso" (bone) | |
Portuguese (NOE) | Esquelitrela[?] | Portmanteau of "esqueleto" (skeleton) and "trela" (leash) | |
Russian | Скелегав[?] Skelegav |
Portmanteau of "скелет" (skelet, skeleton) and "гав-гав" (gav-gav, onomatopoeia for dog's barking) | |
Spanish | Tirachucho[?] | Portmanteau of "tirar" (to tug) and "chucho" (mongrel) |