Revver: Difference between revisions

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|comparable=[[Chain Chomplet]]<br>[[Dry Bones]]
|comparable=[[Chain Chomplet]]<br>[[Dry Bones]]
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'''Revvers''' are wheeled [[Dry Bones]]- and dog-like, possibly mouse-like enemies that first appear in ''[[Super Mario Bros. Wonder]]''. They wear a chain leash that can be grabbed and pulled, sending them rushing forward when released. Unlike Dry Bones, they cannot be jumped on to make them collapse and instead need to be hit with a [[Ground Pound|ground pound]] or bump into a block or wall after getting sent rushing forward. They first appear in the course [[Rolling Ball Hall]], but later appear prominently in a Break Time! course, [[Revver Run]].
'''Revvers''' are wheeled [[Dry Bones]]- and dog-like, possibly mouse-like enemies that first appear in ''[[Super Mario Bros. Wonder]]''. They wear a chain leash that can be grabbed and pulled, sending them rushing forward when released. Unlike Dry Bones, they cannot be jumped on to make them collapse and instead need to be hit with a [[Ground Pound|ground pound]] or bump into a block or wall after getting sent rushing forward. They first appear in the course [[Rolling Ball Hall]], but later appear prominently in a Break Time! course, [[Break Time! Revver Run]].


Their name comes from "rev", referring to their fast speed, and possibly "Rover", a common dog name. It may also come from "revive" or "revenant", referring to their undead nature.
Their name comes from "rev", referring to their fast speed, and possibly "Rover", a common dog name. It may also come from "revive" or "revenant", referring to their undead nature.

Revision as of 01:38, January 1, 2024

Revver
Custom render of Revver from Super Mario Bros. Wonder
Rendered game model of Revver
First appearance Super Mario Bros. Wonder (2023)
Comparable

Revvers are wheeled Dry Bones- and dog-like, possibly mouse-like enemies that first appear in Super Mario Bros. Wonder. They wear a chain leash that can be grabbed and pulled, sending them rushing forward when released. Unlike Dry Bones, they cannot be jumped on to make them collapse and instead need to be hit with a ground pound or bump into a block or wall after getting sent rushing forward. They first appear in the course Rolling Ball Hall, but later appear prominently in a Break Time! course, Break Time! Revver Run.

Their name comes from "rev", referring to their fast speed, and possibly "Rover", a common dog name. It may also come from "revive" or "revenant", referring to their undead nature.

Gallery

Additional names

Internal names

Game File Name Meaning

Super Mario Bros. Wonder G:/romfs/Model/EnemyChorochu.bfres.zs Chorochu From the Japanese name

Names in other languages

Language Name Meaning Notes
Japanese チョロチュー[?]
Chorochū
Combination of「チョロチョロ」(choro-choro, darting about) and「ちゅう」(chū, onomatopoeia for mouse's squeaking or a kissing noise), possibly referring to wind-up mice, or「虫」(chū, vermin)
Chinese (traditional) 暴衝鼠[?]
Bàóchōng Shǔ
Rushing Mouse
Dutch Revver[?] -
French Mécador[?] Portmanteau of "mécanique" (mechanical) and "Médor" (a name stereotypically given to dogs)
German Raseratte[?] From "rasen" (to speed) and "Ratte" (rat)
Italian Caricosso[?] From "caricare" (to charge/to wind up) and "osso" (bone)
Korean 쪼르찍[?]
Jjoreujjik
From "쪼르르" (jjoreureu, scuttle) and "찍찍" (jjik-jjik, onomatopoeia for mouse's squeaking)
Portuguese (NOA) Cachorrosso[?] Portmanteau of "cachorro" (dog) and "osso" (bone)
Portuguese (NOE) Esquelitrela[?] Portmanteau of "esqueleto" (skeleton) and "trela" (leash)
Russian Скелегав[?]
Skelegav
Portmanteau of "скелет" (skelet, skeleton) and "гав-гав" (gav-gav, onomatopoeia for dog's barking)
Spanish Tirachucho[?] Portmanteau of "tirar" (to tug) and "chucho" (mongrel)