Zap Orb: Difference between revisions
m (Reverted edits by TimonLeslieBerkowitz (talk) to last revision by TheFlameChomp) Tag: Rollback |
mNo edit summary |
||
Line 1: | Line 1: | ||
The '''Zap Orb''' is an [[orb]] item in ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'', containing an [[Amp]]. In ''Mario Party 6'', players can place it on a space to serve as a roadblock. It costs fifteen [[coin]]s at the [[Orb Shop]]. Opponents that pass through a space containing the orb get shocked by the Amp, losing five coins, and an additional five coins for every remaining space they pass through on their turn. In ''Mario Party 7'', it serves the same exact purpose, but opponents only lose three coins per space, instead of five. It costs fifteen [[coin]]s at the [[Orb Shop]]. In both games, if a player passes by another Zap Orb while one is already in effect, the Zap Orbs stack up. It is the opposite of the [[Flower Orb]], which grants the player three coins for each space they pass. | The '''Zap Orb''' is an [[orb]] item in ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'', containing an [[Amp]]. In ''Mario Party 6'', players can place it on a space to serve as a roadblock. It costs fifteen [[coin]]s at the [[Orb Shop]]. Opponents that pass through a space containing the orb get shocked by the Amp, losing five coins, and an additional five coins for every remaining space they pass through on their turn. In ''Mario Party 7'', it serves the same exact purpose, but opponents only lose three coins per space, instead of five. It costs fifteen [[coin]]s at the [[Orb Shop]]. In both games, if a player passes by another Zap Orb while one is already in effect, the Zap Orbs stack up. If the player runs out of coins, the effect wears off. It is the opposite of the [[Flower Orb]], which grants the player three coins for each space they pass. | ||
==Gallery== | ==Gallery== |
Revision as of 20:42, November 29, 2023
The Zap Orb is an orb item in Mario Party 6 and Mario Party 7, containing an Amp. In Mario Party 6, players can place it on a space to serve as a roadblock. It costs fifteen coins at the Orb Shop. Opponents that pass through a space containing the orb get shocked by the Amp, losing five coins, and an additional five coins for every remaining space they pass through on their turn. In Mario Party 7, it serves the same exact purpose, but opponents only lose three coins per space, instead of five. It costs fifteen coins at the Orb Shop. In both games, if a player passes by another Zap Orb while one is already in effect, the Zap Orbs stack up. If the player runs out of coins, the effect wears off. It is the opposite of the Flower Orb, which grants the player three coins for each space they pass.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ビリキューカプセル[?] Birikyū kapuseru |
Amp Capsule | |
Spanish (NOE) | Cápsula Sparky[?] | Amp Capsule |