Megagame Muscles: Difference between revisions
(Created page with "{{new subject}} thumb|[[Mike and Dr. Crygor in Megagame Muscles]] '''Megagame Muscles''' is one of the extra stages in the Story mode of ''WarioWare: Move It!'', hosted by Mr. Sparkles. Acting as the successor to the Kelorometer in ''WarioWare: Smooth Moves'', the stage features 20 microgames which primarily focus on vigorous movements. The intermission stage consists of Dr. Crygor standing on a s...") |
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'''Megagame Muscles''' is one of the extra stages in the Story mode of ''[[WarioWare: Move It!]]'', hosted by [[Mr. Sparkles]]. Acting as the successor to the [[Kelorometer]] in ''[[WarioWare: Smooth Moves]]'', the stage features 20 [[microgame]]s which primarily focus on vigorous movements. | '''Megagame Muscles''' is one of the extra stages in the Story mode of ''[[WarioWare: Move It!]]'', hosted by [[Mr. Sparkles]]. Acting as the successor to the [[Kelorometer]] in ''[[WarioWare: Smooth Moves]]'', the stage features 20 [[microgame]]s which primarily focus on vigorous movements. | ||
The intermission stage consists of [[Dr. Crygor]] standing on a stone fist as Mr. Sparkles floats in the air, wearing a toga and making poses. Mr. Sparkles moves up close holding a stone tablet to show the form. Similar to the Kelorometer, a four-digit muscle density indicator is present above | The intermission stage consists of [[Dr. Crygor]] standing on a stone fist as Mr. Sparkles floats in the air, wearing a toga and making poses. Mr. Sparkles moves up close holding a stone tablet to show the form. Similar to the Kelorometer, a four-digit muscle density indicator is present above Dr. Crygor with a gold frame, and a swirling vortex shows how many microgames (referred to as reps) are left. | ||
If the player wins regardless of how much muscle they gained, Dr. Crygor jumps around, swinging large golden dumbells and exerting heavy effort. If the player loses but still gains muscle (or in the case of megagames, performs poorly), Dr. Crygor moves side-to-side holding small gray dumbells and exerting less effort; if the player loses and does not gain any muscle, Dr. Crygor lays on the fist, resting. After all the microgames are completed, Mr. Sparkles picks up | If the player wins regardless of how much muscle they gained, Dr. Crygor jumps around, swinging large golden dumbells and exerting heavy effort. If the player loses but still gains muscle (or in the case of megagames, performs poorly), Dr. Crygor moves side-to-side holding small gray dumbells and exerting less effort; if the player loses and does not gain any muscle, Dr. Crygor lays on the fist, resting. After all the microgames are completed, Mr. Sparkles picks up Dr. Crygor and shakes him, with his body transforming based on how much muscle has been gained. | ||
In multiplayer, [[Mike]] is also present on a stone fist as the second player, behaving in the same manner as Dr. Crygor. The stage also becomes competitive, with the player who gains the highest muscle density winning. Upon scoring a muscle density of 4400 or higher, the next extra stage is unlocked. | In multiplayer, [[Mike]] is also present on a stone fist as the second player, behaving in the same manner as Dr. Crygor. The stage also becomes competitive, with the player who gains the highest muscle density winning. Upon scoring a muscle density of 4400 or higher, the next extra stage is unlocked. |
Revision as of 04:16, November 25, 2023
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Megagame Muscles is one of the extra stages in the Story mode of WarioWare: Move It!, hosted by Mr. Sparkles. Acting as the successor to the Kelorometer in WarioWare: Smooth Moves, the stage features 20 microgames which primarily focus on vigorous movements.
The intermission stage consists of Dr. Crygor standing on a stone fist as Mr. Sparkles floats in the air, wearing a toga and making poses. Mr. Sparkles moves up close holding a stone tablet to show the form. Similar to the Kelorometer, a four-digit muscle density indicator is present above Dr. Crygor with a gold frame, and a swirling vortex shows how many microgames (referred to as reps) are left.
If the player wins regardless of how much muscle they gained, Dr. Crygor jumps around, swinging large golden dumbells and exerting heavy effort. If the player loses but still gains muscle (or in the case of megagames, performs poorly), Dr. Crygor moves side-to-side holding small gray dumbells and exerting less effort; if the player loses and does not gain any muscle, Dr. Crygor lays on the fist, resting. After all the microgames are completed, Mr. Sparkles picks up Dr. Crygor and shakes him, with his body transforming based on how much muscle has been gained.
In multiplayer, Mike is also present on a stone fist as the second player, behaving in the same manner as Dr. Crygor. The stage also becomes competitive, with the player who gains the highest muscle density winning. Upon scoring a muscle density of 4400 or higher, the next extra stage is unlocked.
Microgames
The first and second microgames are selected from the following:
- Loose Drawers (Level 3)
- Bomb Disposal (Level 3)
- Scroll with It (Level 3)
- Punch-Out!! (Level 3)
The third and fourth microgames are selected from the following:
- Denied! (Level 3)
- Cowboy Up (Level 3)
- Stamp Rally (Level 3)
- Super Mario World 2: Yoshi's Island (Level 1)
The fifth microgame is a long microgame, and is selected from the following:
- Bucket Brigade (Level 3)
- Get the Ball Rolling (Level 3)
- Cormorant Catch (Level 3)
- Shear Madness (Level 3)
The sixth and seventh microgames are selected from the following:
- Cutting Board (Level 3)
- Hunky-Dory (Level 3)
- Wriggle Out (Level 3)
- Animal Crossing: New Horizons (Level 2)
- Pikmin 2 (Level 3)
- Fresh Squeezed (Level 3)
The eighth and ninth microgames are selected from the following:
- Security Risk (Level 3)
- Shake Out the Kinks (Level 3)
- Mountain Man (Level 2)
- Hop for Home (Level 3)
The tenth microgame is a megagame, taking 16 seconds, and can be one of the following:
- Speed Skate
- Batter Up
- Going Swimmingly
- Handcar Escape
- Pull-Up
- Snake Smack
- Open Wide
- Balloon Buster
- Rubber Stamp
The eleventh and twelfth microgames are selected from the following:
- Thigh Fishing (Level 3)
- Service with a Smile (Level 1)
- Donkey Kong Jr. (Level 3)
- Throw Down (Level 3)
The thirteenth and fourteenth microgames are selected from the following:
- Star Light, Star Bright (Level 3)
- Wiper Wave (Level 3)
- Chop to It (Level 3)
- Reel It In (Level 3)
The fifteenth microgame is a long microgame, and is selected from the following:
- Biggest Fan (Level 3)
- Squeaky-Clean (Level 3)
- Spear Me (Level 1)
- Water Hazards (Level 3)
- Ring Fit Adventure (Level 3)
The sixteenth and seventeenth microgames are selected from the following:
- Jailbreak (Level 3)
- Take the Plunger (Level 3)
- Wrung Out (Level 3)
- Unchained (Level 3)
- Shell Shine (Level 3)
- Paper Mario: The Origami King (Level 1)
The eighteenth and nineteenth microgames are selected from the following:
- De-Stocking (Level 3)
- Gacha Now (Level 3)
- Mario Bros. (Level 2)
- Garlic Grab (Level 3)
The last microgame is a megagame, taking 16 seconds, and can be one of the following: