Mario Pinball Land (microgame): Difference between revisions
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The player must use their [[Nintendo Switch#Joy-Con|Joy-Con]] as flippers to use balls to defeat a boss. The Joy-Con that appear in the microgame are the same color as the ones the player uses. The boss varies by level, and three hits will defeat it. [[Mario]] is in ball form, and there are also two [[Yoshi's Egg|Yoshi Eggs]] that can also be used to attack. In Level 1, a blue pipe blocks the exit, preventing any balls from leaving. In Levels 2 and 3 however, the blue pipe disappears shortly after the microgame starts, creating potential for the balls leaving. Defeating the boss causes it to drop [[coin]]s and [[Blue Coin]]s, which can be collected, though they serve no purpose. | The player must use their [[Nintendo Switch#Joy-Con|Joy-Con]] as flippers to use balls to defeat a boss. The Joy-Con that appear in the microgame are the same color as the ones the player uses. The boss varies by level, and three hits will defeat it. [[Mario]] is in ball form, and there are also two [[Yoshi's Egg|Yoshi Eggs]] that can also be used to attack. In Level 1, a blue pipe blocks the exit, preventing any balls from leaving. In Levels 2 and 3 however, the blue pipe disappears shortly after the microgame starts, creating potential for the balls leaving. Defeating the boss causes it to drop [[coin]]s and [[Blue Coin]]s, which can be collected, though they serve no purpose. | ||
* '''Level 1:''' The boss is [[Petey Piranha]]. He only stays in the center and does not move. | * '''Level 1:''' The boss is [[Petey Piranha]] in the [[Grassy Greens Stage]]. He only stays in the center and does not move. | ||
* '''Level 2:''' The boss is [[Egyptian Koopa]]. He starts in the center and can move around. | * '''Level 2:''' The boss is [[Egyptian Koopa]] in the [[Shifting Sands Stage]]. He starts in the center and can move around. | ||
* '''Level 3:''' The boss is [[Big Boo]]. It starts in the center and turns to face Mario, and can become invisible temporarily, making it immune to attacks while transparent. | * '''Level 3:''' The boss is [[Big Boo]] in [[The Fun Fair|the Fun Fair]]. It starts in the center and turns to face Mario, and can become invisible temporarily, making it immune to attacks while transparent. | ||
{{9-Volt & 18-Volt's microgames}} | {{9-Volt & 18-Volt's microgames}} |
Revision as of 15:22, November 9, 2023
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Mario Pinball Land | |
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Appears in | WarioWare: Move It! |
Type | 9-Volt |
Command(s) | Hit three times! |
Info | "Use the flippers to launch the Mario ball and Yoshi's Eggs at the enemies. Hit them three times to take them down! green" |
Controls | |
Form(s) | "Massage" |
Mario Pinball Land, titled Super Mario Ball in the British English version, is one of 9-Volt's microgames in WarioWare: Move It!. It is based on the Game Boy Advance game of the same name.
Gameplay
The player must use their Joy-Con as flippers to use balls to defeat a boss. The Joy-Con that appear in the microgame are the same color as the ones the player uses. The boss varies by level, and three hits will defeat it. Mario is in ball form, and there are also two Yoshi Eggs that can also be used to attack. In Level 1, a blue pipe blocks the exit, preventing any balls from leaving. In Levels 2 and 3 however, the blue pipe disappears shortly after the microgame starts, creating potential for the balls leaving. Defeating the boss causes it to drop coins and Blue Coins, which can be collected, though they serve no purpose.
- Level 1: The boss is Petey Piranha in the Grassy Greens Stage. He only stays in the center and does not move.
- Level 2: The boss is Egyptian Koopa in the Shifting Sands Stage. He starts in the center and can move around.
- Level 3: The boss is Big Boo in the Fun Fair. It starts in the center and turns to face Mario, and can become invisible temporarily, making it immune to attacks while transparent.