Super Mario Bros. Mushroom World: Difference between revisions

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{{italic title}}
{{italic title}}
{{distinguish|Mushroom World}}
{{game infobox
{{game infobox
|title=Super Mario Bros.<br>Mushroom World
|title=Super Mario Bros. Mushroom World
|image=[[File:SMB2 Pinball-Full View.jpg|210px]]
|image=[[File:SMB2 Pinball-Full View.jpg|210px]]
|developer={{wp|Gottlieb}}
|developer={{wp|Gottlieb}}
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|input=Pinball
|input=Pinball
}}
}}
{{distinguish|Mushroom World}}
{{quote2|It's Mario Mania all over again... In redemption!|Marketing slogan for ''Super Mario Bros. Mushroom World''}}
{{quote2|It's Mario Mania all over again... In redemption!|Marketing slogan for ''Super Mario Bros. Mushroom World''}}
'''''Super Mario Bros. Mushroom World''''' is a coin-operated pinball machine licensed by [[Nintendo]] and developed by Gottlieb. It was released to commercial buyers in the U.S.A. in June 1992,<ref name="Internet Pinball Database: Super Mario Bros. Mushroom World">[http://www.ipdb.org/machine.cgi?gid=3427 Internet Pinball Database: Super Mario Bros. Mushroom World]</ref> being the direct sequel of ''[[Super Mario Bros. (pinball)|Super Mario Bros.]]'', which was released two months earlier. Unlike its predecessor, ''Mushroom World'' was more focused on commercial buyers, as it was given redemption features. It is also a great deal smaller than the average pinball machine, with the table standing at only 30 inches at the lowest adjustable setting. Gameplay is based on the [[Nintendo Entertainment System|NES]] game ''[[Super Mario Bros. 3]]'', as the cabinet displays the game artwork of the [[Koopalings]] and uses [[List of Power-Ups|power-ups]] during gameplay such as [[Frog Mario]] and [[Raccoon Mario]]. A total of 519 units were manufactured, a great deal less than its predecessor. Likewise, ''Mushroom World'' is a much sought-after product, receiving high bids at auctions, including machines in very poor condition.<ref>[http://pinside.com/pinball/forum/topic/price-check-gottlieb-super-mario-bros-mushroom-world Super Mario Bros. Mushroom World price check]</ref>
'''''Super Mario Bros. Mushroom World''''' is a coin-operated pinball machine licensed by [[Nintendo]] and developed by Gottlieb. It was released to commercial buyers in the United States in June 1992,<ref name="Internet Pinball Database: Super Mario Bros. Mushroom World">[http://www.ipdb.org/machine.cgi?gid=3427 Internet Pinball Database: Super Mario Bros. Mushroom World]</ref> being the direct sequel of ''[[Super Mario Bros. (pinball)|Super Mario Bros.]]'', which was released two months earlier. Unlike its predecessor, ''Mushroom World'' was more focused on commercial buyers, as it was given redemption features. It is also a great deal smaller than the average pinball machine, with the table standing at only 30 inches at the lowest adjustable setting. Gameplay is based on the [[Nintendo Entertainment System|NES]] game ''[[Super Mario Bros. 3]]'', as the cabinet displays the game artwork of the [[Koopalings]] and uses [[List of Power-Ups|power-ups]], such as [[Frog Mario]] and [[Raccoon Mario]], during gameplay. A total of 519 units was manufactured, a great deal less than its predecessor. Likewise, ''Mushroom World'' is a much sought-after product, receiving high bids at auctions, including machines in very poor condition.<ref>[http://pinside.com/pinball/forum/topic/price-check-gottlieb-super-mario-bros-mushroom-world Super Mario Bros. Mushroom World price check]</ref>
 
==Cabinet description==
==Cabinet description==
[[File:SMB Mushroom World-Side Cabinet View.jpg|thumb|left|220px|Side view of the cabinet.]]
[[File:SMB Mushroom World-Side Cabinet View.jpg|thumb|left|220px|Side view of the cabinet]]
The pinball machine is colored yellow with several ''[[Mario]]''-themed artwork, some of it original. The backbox displays a translight artwork that shows seven [[Koopalings]] in seven different [[World]]s, with [[Bowser]] in World 8. Mario is seen in the middle holding a [[Super Mushroom]] (an artwork from ''[[Super Mario Bros.: The Lost Levels]]''). Below the translight is a small screen that uses a {{plain link|1=[http://www.ipdb.org/glossary.php#D dox matrix display]}} to show the player's current score, several video animations, and interactive games. One of such animations, taking place before the game starts, is a concerned Mario with a "Say no to drugs" message. Two speakers sit on either side of the screen, which are used to emit music and sound effects. On top of the backbox is a red siren, which lights up on certain occasions during gameplay. Artwork is seen on the sides of the backbox, showing [[Raccoon Mario]] flying above three [[Lakitu's Cloud|Clouds]], leaving two mad [[Chain Chomp]]s snapping below.
The pinball machine is colored yellow with several ''[[Mario]]''-themed artwork, some of it original. The backbox displays a translight artwork that shows seven [[Koopalings]] in seven different [[World]]s, with [[Bowser]] in World 8. Mario is seen in the middle holding a [[Super Mushroom]] (an artwork from ''[[Super Mario Bros.: The Lost Levels]]''). Below the translight is a small screen that uses a {{plain link|1=[http://www.ipdb.org/glossary.php#D dox matrix display]}} to show the player's current score, several video animations, and interactive games. One of such animations, taking place before the game starts, is a concerned Mario with a "Say no to drugs" message. Two speakers sit on either side of the screen, which are used to emit music and sound effects. On top of the backbox is a red siren, which lights up on certain occasions during gameplay. Artwork is seen on the sides of the backbox, showing [[Raccoon Mario]] flying above three [[Lakitu's Cloud|Clouds]], leaving two mad [[Chain Chomp]]s snapping below.


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==Playfield layout==
==Playfield layout==
[[File:SMB Mushroom World-Middle Playfield1.png|thumb|310px|A photograph of the center playfield.]]
[[File:SMB Mushroom World-Middle Playfield1.png|thumb|310px|A photograph of the center playfield]]
Unlike the average pinball machine, ''Mushroom World'' contains no inlanes or outlanes at the bottom of the playfield. Two sinkholes that are made to look like [[Warp Pipe]]s are seen above the flippers, which return the ball below the slingshots. In between the flippers is a picture of [[Bowser]] from ''[[Super Mario Bros. 3]]''. A plastic ramp on the left that has five pictures of [[Toad]] on the surface will lead to a wire ramp. This wire ramp carries the ball back down to the left flipper. Above the Bowser picture and the two flippers are several images of [[Mario]]'s suits in a vertical alignment. Each image lights up individually during gameplay. These suits, from bottom to top, are [[Super Mario (form)|Super Mario]], [[Fire Mario]], [[Frog Mario]] and [[Raccoon Mario]]. To the upper left of these is a picture of a [[Recorder|Magic Whistle]] from ''Super Mario Bros. 3''. Above and slightly more to the left of this is an object that is split into four sections, each with a different [[List of Power-Ups|Power-Up]]. These are (from left to right); [[Super Mushroom]], [[Fire Flower]], [[Frog Suit]] and [[Super Leaf]]. Each Power-Up corresponds to Mario's suits mentioned beforehand. Directly to the right is an illustration of Mario and Toad hiding from the rain beneath a large toadstool. A speech bubble shows Mario saying: ''"Mama mia!"''.
Unlike the average pinball machine, ''Mushroom World'' contains no inlanes or outlanes at the bottom of the playfield. Two sinkholes that are made to look like [[Warp Pipe]]s are seen above the flippers, which return the ball below the slingshots. In between the flippers is a picture of [[Bowser]] from ''[[Super Mario Bros. 3]]''. A plastic ramp on the left that has five pictures of [[Toad]] on the surface will lead to a wire ramp. This wire ramp carries the ball back down to the left flipper. Above the Bowser picture and the two flippers are several images of [[Mario]]'s suits in a vertical alignment. Each image lights up individually during gameplay. These suits, from bottom to top, are [[Super Mario (form)|Super Mario]], [[Fire Mario]], [[Frog Mario]] and [[Raccoon Mario]]. To the upper left of these is a picture of a [[Recorder|Magic Whistle]] from ''Super Mario Bros. 3''. Above and slightly more to the left of this is an object that is split into four sections, each with a different [[List of Power-Ups|Power-Up]]. These are (from left to right); [[Super Mushroom]], [[Fire Flower]], [[Frog Suit]] and [[Super Leaf]]. Each Power-Up corresponds to Mario's suits mentioned beforehand. Directly to the right is an illustration of Mario and Toad hiding from the rain beneath a large toadstool. A speech bubble shows Mario saying, ''"Mama mia!"''


Towards the upper area, there is a column of five [[Chain Chomp]]s each facing a drop target, which are made to resemble [[Brick Block]]s. Depending on the machine version, the numbers above the drop targets will vary. In one version, the order of numbers will appear as five, two, three, one, and four. This indicates how many tickets the player may receive on the shot (if Redemption Mode is enabled). On the alternative version, the numbers represent how many points the player will receive once the drop targets are hit. The values (each times one million) are twenty, three, five, two, and ten. Regardless of the version, both will still reward points and be able to dispense tickets; only the numbers shown are different. Above the numbers is a line of text which reads "Complete [[World]]s 1-8" and "World 8 [[Dark Land|Darkland]]", with Darkland being the eighth and final world of ''Super Mario Bros. 3''. There is an identical set of drop targets on the left side, slightly higher up on the playfield.
Towards the upper area, there is a column of five [[Chain Chomp]]s each facing a drop target, which are made to resemble [[Brick Block]]s. Depending on the machine version, the numbers above the drop targets will vary. In one version, the order of numbers will appear as five, two, three, one, and four. This indicates how many tickets the player may receive on the shot (if Redemption Mode is enabled). On the alternative version, the numbers represent how many points the player will receive once the drop targets are hit. The values (each times one million) are twenty, three, five, two, and ten. Regardless of the version, both will still reward points and be able to dispense tickets; only the numbers shown are different. Above the numbers is a line of text which reads "Complete [[World]]s 1-8" and "World 8 [[Dark Land|Darkland]]", with Darkland being the eighth and final world of ''Super Mario Bros. 3''. There is an identical set of drop targets on the left side, slightly higher up on the playfield.
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==Gameplay==  
==Gameplay==  
[[File:SMB Mushroom World-Tail Attack.png|thumb|290px|The "Tail Attack" game round, where [[Tanooki Mario]] must hit as many [[Shellcreeper]]s as he can using his tail.]]
[[File:SMB Mushroom World-Tail Attack.png|thumb|290px|The "Tail Attack" game round, where [[Tanooki Mario]] must hit as many [[Shellcreeper]]s as he can using his tail]]
The aim of the game is to progress through eight worlds, defeating a [[Koopalings|Koopaling]] in each of the first seven, with [[Bowser]] found in the eighth. The player is able to complete a world by clearing the banks of drop targets found in on either side of the upper playfield. There are two levels of gameplay: easy and hard. Either mode can be selected with the flippers before starting a game. The player can also choose whether to play the actual worlds or just play at leisure without progressing. Before plunging the ball, the game will drop a number of drop targets inversely proportional to the world number. During hard mode, the player, then, has 30 seconds to hit the remaining drop targets to complete the world (the timer is disabled during easy mode). Upon plunging, the ball will first get sent to the jet bumpers at the top of the playfield. This begins the line-up game, which is seen on the screen. Each hit with the Jet Bumper during gameplay brings the pictures closer to lining up after the initial scrambling. Each picture is worth something. The [[Mushroom]] picture will reward the player with an extra ball. An [[Anchor]] or [[Music Box]] will give bonus points, and the rare [[Star|Starman]] will drop all of the remaining drop targets, clearing the world.
The aim of the game is to progress through eight worlds, defeating a [[Koopalings|Koopaling]] in each of the first seven, with [[Bowser]] found in the eighth. The player is able to complete a world by clearing the banks of drop targets found in on either side of the upper playfield. There are two levels of gameplay: easy and hard. Either mode can be selected with the flippers before starting a game. The player can also choose whether to play the actual worlds or just play at leisure without progressing. Before plunging the ball, the game will drop a number of drop targets inversely proportional to the world number. During hard mode, the player, then, has 30 seconds to hit the remaining drop targets to complete the world (the timer is disabled during easy mode). Upon plunging, the ball will first get sent to the jet bumpers at the top of the playfield. This begins the line-up game, which is seen on the screen. Each hit with the Jet Bumper during gameplay brings the pictures closer to lining up after the initial scrambling. Each picture is worth something. The [[Mushroom]] picture will reward the player with an extra ball. An [[Anchor]] or [[Music Box]] will give bonus points, and the rare [[Super Star|Starman]] will drop all of the remaining drop targets, clearing the world.


While playing hard mode, if the player fails to drop the remaining number of drop targets within 30 seconds, the flippers will die. If the player succeeds in clearing all drop targets, then the timer will stop and the field can be played at leisure until entering the VUK, which will clear the world. When not playing a world, clearing the drop targets will have no effect, entering the VUK will start a new line-up game, and the process will repeat.
While playing hard mode, if the player fails to drop the remaining number of drop targets within 30 seconds, the flippers will die. If the player succeeds in clearing all drop targets, then the timer will stop and the field can be played at leisure until entering the VUK, which will clear the world. When not playing a world, clearing the drop targets will have no effect, entering the VUK will start a new line-up game, and the process will repeat.

Revision as of 13:50, March 19, 2023

Not to be confused with Mushroom World.
Super Mario Bros. Mushroom World
Super Mario Bros. Mushroom World pinball machine full view.
Developer Gottlieb
Publisher Gottlieb
Release date Template:Release[?]
Genre Redemption
Novelty Play
Mode(s) Four players[1]
Cabinet Height adjustable cabinet made of plywood
Monitor Dox Matrix Display
Input Pinball

Template:Quote2 Super Mario Bros. Mushroom World is a coin-operated pinball machine licensed by Nintendo and developed by Gottlieb. It was released to commercial buyers in the United States in June 1992,[1] being the direct sequel of Super Mario Bros., which was released two months earlier. Unlike its predecessor, Mushroom World was more focused on commercial buyers, as it was given redemption features. It is also a great deal smaller than the average pinball machine, with the table standing at only 30 inches at the lowest adjustable setting. Gameplay is based on the NES game Super Mario Bros. 3, as the cabinet displays the game artwork of the Koopalings and uses power-ups, such as Frog Mario and Raccoon Mario, during gameplay. A total of 519 units was manufactured, a great deal less than its predecessor. Likewise, Mushroom World is a much sought-after product, receiving high bids at auctions, including machines in very poor condition.[2]

Cabinet description

Cabinet side view
Side view of the cabinet

The pinball machine is colored yellow with several Mario-themed artwork, some of it original. The backbox displays a translight artwork that shows seven Koopalings in seven different Worlds, with Bowser in World 8. Mario is seen in the middle holding a Super Mushroom (an artwork from Super Mario Bros.: The Lost Levels). Below the translight is a small screen that uses a dox matrix display to show the player's current score, several video animations, and interactive games. One of such animations, taking place before the game starts, is a concerned Mario with a "Say no to drugs" message. Two speakers sit on either side of the screen, which are used to emit music and sound effects. On top of the backbox is a red siren, which lights up on certain occasions during gameplay. Artwork is seen on the sides of the backbox, showing Raccoon Mario flying above three Clouds, leaving two mad Chain Chomps snapping below.

Moving down the pinball machine, the 1053 square inches of playfield largely consists of artwork from the Mario franchise, flashing lights, and pinball gameplay elements. The side walls containing the playfield consist of more artwork; the logo of Super Mario Bros. Mushroom World is surrounded by a cloud. Mario and Toad are running from two Chain Chomps, with Morton Koopa Jr. seen on the far right. The back of the machine contains the Gottlieb logo, along with a few notices and warnings. The front of the machine has two coin slots; the left one takes quarters (25¢ American coins), and the right takes certain-sized game tokens from arcade companies. The coins can be retrieved via the coin door, which can be unlocked with a key that comes with the machine. To the right of the coin door is a "Start Game" logo, with a red plunger that is used to pull back to send the pinball into the playfield. Directly below the plunger and logo is the ticket dispenser, which locks to hold a reel of tickets for commercial use. The Gottlieb logo is seen to the left. The system can be set to play with or without ticket redemption.

A main focus of the product was portability. The legs have an adjustable difference of eight inches, and the cabinet is 39 inches in length. The backbox is able to be folded forward onto the playfield area. The cabinet weighs a minimum of 118kg.[1]

Playfield layout

An angled close up of the center playfield
A photograph of the center playfield

Unlike the average pinball machine, Mushroom World contains no inlanes or outlanes at the bottom of the playfield. Two sinkholes that are made to look like Warp Pipes are seen above the flippers, which return the ball below the slingshots. In between the flippers is a picture of Bowser from Super Mario Bros. 3. A plastic ramp on the left that has five pictures of Toad on the surface will lead to a wire ramp. This wire ramp carries the ball back down to the left flipper. Above the Bowser picture and the two flippers are several images of Mario's suits in a vertical alignment. Each image lights up individually during gameplay. These suits, from bottom to top, are Super Mario, Fire Mario, Frog Mario and Raccoon Mario. To the upper left of these is a picture of a Magic Whistle from Super Mario Bros. 3. Above and slightly more to the left of this is an object that is split into four sections, each with a different Power-Up. These are (from left to right); Super Mushroom, Fire Flower, Frog Suit and Super Leaf. Each Power-Up corresponds to Mario's suits mentioned beforehand. Directly to the right is an illustration of Mario and Toad hiding from the rain beneath a large toadstool. A speech bubble shows Mario saying, "Mama mia!"

Towards the upper area, there is a column of five Chain Chomps each facing a drop target, which are made to resemble Brick Blocks. Depending on the machine version, the numbers above the drop targets will vary. In one version, the order of numbers will appear as five, two, three, one, and four. This indicates how many tickets the player may receive on the shot (if Redemption Mode is enabled). On the alternative version, the numbers represent how many points the player will receive once the drop targets are hit. The values (each times one million) are twenty, three, five, two, and ten. Regardless of the version, both will still reward points and be able to dispense tickets; only the numbers shown are different. Above the numbers is a line of text which reads "Complete Worlds 1-8" and "World 8 Darkland", with Darkland being the eighth and final world of Super Mario Bros. 3. There is an identical set of drop targets on the left side, slightly higher up on the playfield.

At the top-center of the playfield, there is a smaller Magic Whistle in front of a spot target. On either side of the Magic Whistle are two sinkholes that are made to resemble Warp Pipes. The pipe on the right is colored yellow and has the words "Boom Boom" along the convex, with a picture of the titular character seen below. The sinkhole itself will send the ball to the left, where it will emerge from a kickout hole. This sends it to a VUK (vertical up-kicker), which takes the ball and rolls it down an enclosed tunnel. This tunnel has a picture of Princess Peach on the front. Along the top are the words "Princess", with her crown pictured below. Directly below this area is the second sinkhole, which is made to resemble a red Warp Pipe. The word "Princess" is written along the convex. Entering this sinkhole will initiate either the Block Buster or Tail Attack game rounds. Further along the tunnel above is a series of three pictures; each of them shows Mario at a different stage of stomping Boom Boom into the ground. Each time the player enters the tunnel, a red light will illuminate beneath a number that progresses to three. Beyond the tunnel is a wire ramp that carries the ball a short distance, then drops it among a group of three bumpers.

The plunger on the right side of the table is used to launch the ball into the playfield. There is a picture of Princess Peach covering the middle of the yellow track the ball follows. A speech bubble shows her saying: "Be careful Mario". Above is a picture of Mario's Glove pointing to text that reads "To Mushroom World".

Gameplay

The Tail Attack game
The "Tail Attack" game round, where Tanooki Mario must hit as many Shellcreepers as he can using his tail

The aim of the game is to progress through eight worlds, defeating a Koopaling in each of the first seven, with Bowser found in the eighth. The player is able to complete a world by clearing the banks of drop targets found in on either side of the upper playfield. There are two levels of gameplay: easy and hard. Either mode can be selected with the flippers before starting a game. The player can also choose whether to play the actual worlds or just play at leisure without progressing. Before plunging the ball, the game will drop a number of drop targets inversely proportional to the world number. During hard mode, the player, then, has 30 seconds to hit the remaining drop targets to complete the world (the timer is disabled during easy mode). Upon plunging, the ball will first get sent to the jet bumpers at the top of the playfield. This begins the line-up game, which is seen on the screen. Each hit with the Jet Bumper during gameplay brings the pictures closer to lining up after the initial scrambling. Each picture is worth something. The Mushroom picture will reward the player with an extra ball. An Anchor or Music Box will give bonus points, and the rare Starman will drop all of the remaining drop targets, clearing the world.

While playing hard mode, if the player fails to drop the remaining number of drop targets within 30 seconds, the flippers will die. If the player succeeds in clearing all drop targets, then the timer will stop and the field can be played at leisure until entering the VUK, which will clear the world. When not playing a world, clearing the drop targets will have no effect, entering the VUK will start a new line-up game, and the process will repeat.

The upper-right sinkhole, which displays a picture of Boom Boom, can be sunk three times to begin a two-ball multiball. The sinkhole found to the immediate left of Boom Boom is known as "Princess", and entering it will initiate one of two game rounds, which will either be Block Buster or Tail Attack, which are both viewed on the dox matrix display. These rounds reward the player with bonus points, with the amount varying according to how well the player went. Block Buster involves using the flippers to make Mario jump, hitting evenly spaced Blocks along a platformer level. Mario will run automatically, though it's up to the player to jump and break as many blocks as they can during the short gameplay time. The Tail Attack game involves Tanooki Mario standing stationary to the right side of the screen while several Shellcreepers approach from the left. The player must use the flippers to swing Mario's Tanooki Tail and hit the Shellcreepers. The more that are hit during the limited gameplay time, the more points the player will earn.

The Magic Whistle, seen on the center playfield, lights the Mushroom Ramp for a secret. When the ramp is flashing, the secrets can be collected. The first secret is Video Mode, where the player can progress through a Mario-based platformer using the flippers to control the player. There are two types of Video Mode gameplays: one where the player controls Mario to run and jump over gaps and Boos and one where Frog Mario swims and moves up and down to avoid various enemies and obstacles such as Crabs. Other secrets accessible from the ramp are "Luigi's Surprise", which will complete the world the player is currently playing, and "Mario's Countdown", a hurry-up mode, collected on the ramp, that rewards points. A less common secret is an extra ball as well as a large point bonus.

Clearing the first seven worlds and starting the eighth one awards the player with a special, which can be a free ball, point bonus, or other various rewards. A free game might also be rewarded, though not when the machine is set to ticket redemption. During Darkland, the eighth and final world, the drop targets will be lit but will drop in groups of two of their own accord. According to the game's instruction cards, the Chain Chomps "eat" them. The player must hit each target before they drop to gain the target value of points. After clearing the drop targets of Darkland, the player's score will be displayed. If it's a high score, a free game credit will be earned. Only one free game may be earned per paid credit.

Staff

Licensing and supervision

Production

Design

  • Ray Tanzer

Artwork

  • David Moore
  • Constantino Mitchell
  • Jeanine Mitchell

Dots and animation

  • Rand Paulin
  • Daryl Moore

Software

  • Bob Wilson
  • Rand Paulin

Gallery

Promotional artwork

Logos and flyers

Cabinet

Playfield and gameplay

External links

References