Funky (level): Difference between revisions
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==Overview== | ==Overview== | ||
Funky is the longest single-room level in the game, consisting of 32 screens and only 200 | Funky is the longest single-room level in the game, consisting of 32 screens and only 200 units on the [[Time Limit|timer]] to reach the [[Giant Gate]]. To make up for the low amount of time, the level has several green [[Fruit (Yoshi food)|berries]] in it, the only level in which they appear (aside from the intro [[Tourist Tips|Points of Advice]]). When eaten, these berries give [[Mario]] or [[Luigi]] 20 extra units to complete the level. This level contains nine green berries (three in the Japanese version),<ref name="tcrf"/> giving the player a maximum of 380 units (260 in the Japanese version) if all are eaten. This level also contains five [[Dragon Coin]]s and features a rare yellow [[Koopa Paratroopa]] amid other colored Koopa Paratroopas and [[Koopa Troopa]]s. | ||
===Normal exit=== | ===Normal exit=== | ||
The entire level can be flown through if the player has a cape; however, it is tricky as the player will need to fly above the screen to clear a blue and yellow [[Warp Pipe]]. If the player has no cape, the player should start the level with a [[Yoshi]] to eat green berries to add | The entire level can be flown through if the player has a cape; however, it is tricky as the player will need to fly above the screen to clear a blue and yellow [[Warp Pipe]]. If the player has no cape, the player should start the level with a [[Yoshi]] to eat green berries to add more time. Early in the level, Yoshi can be found in a high-up [[? Block]]. | ||
After the player gets past the [[Sumo Bro]]ther on the ? Blocks and under the [[Empty Block]]s, a [[P Switch|Switch Block]] can be found in the first [[Rotating Block]] in the group of two. The Switch Block will turn some ? Blocks to coins, which is helpful for the next area with two Sumo Brothers. After defeating two [[Chargin' Chuck]]s and jumping off the [[Grab Block]]s, the player will come to another Sumo Brother on some [[Note Block|Jump Block]]s. The level follows the same pattern from here until the end: [[Koopa Troopa]]s mixed in between some gaps and Sumo Brothers Right before the final stretch, the player needs to get past three Confused Chucks. | After the player gets past the [[Sumo Bro]]ther on the ? Blocks and under the [[Empty Block]]s, a [[P Switch|Switch Block]] can be found in the first [[Rotating Block]] in the group of two. The Switch Block will turn some ? Blocks to coins, which is helpful for the next area with two Sumo Brothers. After defeating two [[Chargin' Chuck]]s and jumping off the [[Grab Block]]s, the player will come to another Sumo Brother on some [[Note Block|Jump Block]]s. The level follows the same pattern from here until the end: [[Koopa Troopa]]s mixed in between some gaps and Sumo Brothers Right before the final stretch, the player needs to get past three Confused Chucks. |
Revision as of 09:24, December 11, 2022
- This article is about the stage from Super Mario World. For the page about the character, see Funky Kong.
Level | |
---|---|
Funky | |
![]() Mario holding a Blue Shell to defeat the Sumo Brother | |
Level code | 9-8 |
World | Special Zone |
Game | Super Mario World |
Time limit | 200 seconds |
<< Directory of levels >> |
Funky is the eighth and final level of the Special Zone in Super Mario World. The level takes place in a grassland setting with a dark-blue sky. At the end of the level, there are coins that spell out the words "YOU ARE A SUPER PLAYER!!" (the "A" is not in the Super Famicom version).[1]
Overview
Funky is the longest single-room level in the game, consisting of 32 screens and only 200 units on the timer to reach the Giant Gate. To make up for the low amount of time, the level has several green berries in it, the only level in which they appear (aside from the intro Points of Advice). When eaten, these berries give Mario or Luigi 20 extra units to complete the level. This level contains nine green berries (three in the Japanese version),[1] giving the player a maximum of 380 units (260 in the Japanese version) if all are eaten. This level also contains five Dragon Coins and features a rare yellow Koopa Paratroopa amid other colored Koopa Paratroopas and Koopa Troopas.
Normal exit
The entire level can be flown through if the player has a cape; however, it is tricky as the player will need to fly above the screen to clear a blue and yellow Warp Pipe. If the player has no cape, the player should start the level with a Yoshi to eat green berries to add more time. Early in the level, Yoshi can be found in a high-up ? Block.
After the player gets past the Sumo Brother on the ? Blocks and under the Empty Blocks, a Switch Block can be found in the first Rotating Block in the group of two. The Switch Block will turn some ? Blocks to coins, which is helpful for the next area with two Sumo Brothers. After defeating two Chargin' Chucks and jumping off the Grab Blocks, the player will come to another Sumo Brother on some Jump Blocks. The level follows the same pattern from here until the end: Koopa Troopas mixed in between some gaps and Sumo Brothers Right before the final stretch, the player needs to get past three Confused Chucks.
After beating this level, the player is given the option to save, and a path opens up to a Star Road which will warp the player back to Yoshi's House on Yoshi's Island. The overworld will also change from spring to fall in the SNES version; in Super Mario World: Super Mario Advance 2, the season changes only once all 96 exits are found.
Enemies
- Koopa Troopa: 8 (3 red, 5 blue)
- Koopa Paratroopa: 4 (3 green, 1 yellow)
- Koopa without a Shell: 12 (if knocked out of their shells)
- Super Koopa (green)
- Flashing shell
- Flying Goomba: 2
- Jumping Fire Piranha Plant: 1
- Sumo Brother: 7
- Chargin' Chuck: 7 (5 confused, 2 whistling)
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
German | Exorbitant[?] | Exorbitant | |
Italian | Finale[2] | Final(e) | |
Spanish | Total[?] | Total |
Trivia
- The BGM can be manipulated to play at a higher speed by letting the timer dip below 100 before having Yoshi eat a green berry. Each time it dips below the threshold, the music will play faster.