End of Level Target: Difference between revisions
LinkTheLefty (talk | contribs) No edit summary |
|||
Line 7: | Line 7: | ||
In ''[[Donkey Kong Land 2]]'', the End of Level Target is replaced with a trampoline-like object, called the '''Goal Target''',<ref>''Donkey Kong Land 2'' Nintendo 3DS [[Virtual Console]] electronic manual. Tab 9: "Progressing Through Stages".</ref> which does not yield a prize. When the active Kong jumps on a Goal Target, it bounces them out of the level. | In ''[[Donkey Kong Land 2]]'', the End of Level Target is replaced with a trampoline-like object, called the '''Goal Target''',<ref>''Donkey Kong Land 2'' Nintendo 3DS [[Virtual Console]] electronic manual. Tab 9: "Progressing Through Stages".</ref> which does not yield a prize. When the active Kong jumps on a Goal Target, it bounces them out of the level. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Line 17: | Line 16: | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Ita=Bersaglio di fine livello<ref>''[[Donkey Kong Country 2 (Game Boy | |Jap=ゴールターゲット<ref>''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet, page 21.</ref> | ||
|JapR=Gōru Tāgetto | |||
|JapM=Goal Target | |||
|Ita=Bersaglio di fine livello<ref>''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual, pag. 113</ref> | |||
|ItaM=End of level target | |ItaM=End of level target | ||
}} | }} |
Revision as of 19:31, September 7, 2022
An End of Level Target,[1] also known as an exit target,[2] is an object found in Donkey Kong Country 2: Diddy's Kong Quest. One is found at the end of every non-boss level, hence the name, and they switch between a few prizes, one of which the Kongs can possibly acquire. The End of Level Targets were replaced with Level Flags in both Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III.
It works very similarly to a strength tester game. If the Kongs land on the target from a high enough position, the attached lever causes the barrel to rise to the top of the pole. This gives them one of several roulette-style scrolling prizes, including: a Red Balloon, the letter G, a Banana Coin, a Banana Bunch, a Banana, or sometimes even a DK Coin. The DK Coin of Web Woods, in particular, flashes by faster than the other prizes.
If Diddy Kong collects a prize, he briefly brings out a boombox and starts rapping, whereas with Dixie Kong, she briefly performs on an electric guitar. If no prize is won, a brief fanfare plays instead. Diddy's rap, Dixie's guitar, and the brief fanfare all vary based on the level's music.
In Donkey Kong Land 2, the End of Level Target is replaced with a trampoline-like object, called the Goal Target,[3] which does not yield a prize. When the active Kong jumps on a Goal Target, it bounces them out of the level.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ゴールターゲット[4] Gōru Tāgetto |
Goal Target | |
Italian | Bersaglio di fine livello[5] | End of level target |
References
- ^ Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Template:Media link.
- ^ Donkey Kong Country 2: Diddy's Kong Quest Nintendo Player's Guide. Page 19.
- ^ Donkey Kong Land 2 Nintendo 3DS Virtual Console electronic manual. Tab 9: "Progressing Through Stages".
- ^ Super Donkey Kong 2: Dixie & Diddy instruction booklet, page 21.
- ^ Donkey Kong Country 2 European manual, pag. 113