Pipe Works: Difference between revisions
m (Minor corrections to Boss Game 3 description) |
(Added level table and removed redundant Enemies section) |
||
Line 1: | Line 1: | ||
{{distinguish|Pump Works}} | {{distinguish|Pump Works}} | ||
{{world infobox | {{world infobox | ||
Line 11: | Line 10: | ||
During the battle with [[Donkey Kong]] in [[Room 3-DK]], referred to as '''Boss Game 3''', Donkey Kong will hide in one of the five Warp Pipes at the top of the screen. He will occasionally poke his head out of one of the Warp Pipes very briefly, retreating before he can be hit by a Mini Mario. He then fully appears hanging upside down from a different Warp Pipe, at which point the player can shoot a Mini Mario at Donkey Kong to damage him. [[Fire Piranha Plant|Piranha Plant]]s appear from Warp Pipes that Donkey Kong is not currently occupying. Each Piranha Plant spits a [[fireball]] towards the Mini Mario cannon on the Touch Screen, then retreats back into its Warp Pipe. After Donkey Kong takes a hit, Piranha Plants will appear from all five Warp Pipes and spit several fireballs. If a Mini Mario touches a fireball or a Piranha Plant, it breaks. If all of the player's Mini Marios are destroyed, the [[Game Over|game is over]]. After Donkey Kong takes 6 hits from Mini Marios, he is defeated and flees to [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]]. | During the battle with [[Donkey Kong]] in [[Room 3-DK]], referred to as '''Boss Game 3''', Donkey Kong will hide in one of the five Warp Pipes at the top of the screen. He will occasionally poke his head out of one of the Warp Pipes very briefly, retreating before he can be hit by a Mini Mario. He then fully appears hanging upside down from a different Warp Pipe, at which point the player can shoot a Mini Mario at Donkey Kong to damage him. [[Fire Piranha Plant|Piranha Plant]]s appear from Warp Pipes that Donkey Kong is not currently occupying. Each Piranha Plant spits a [[fireball]] towards the Mini Mario cannon on the Touch Screen, then retreats back into its Warp Pipe. After Donkey Kong takes a hit, Piranha Plants will appear from all five Warp Pipes and spit several fireballs. If a Mini Mario touches a fireball or a Piranha Plant, it breaks. If all of the player's Mini Marios are destroyed, the [[Game Over|game is over]]. After Donkey Kong takes 6 hits from Mini Marios, he is defeated and flees to [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]]. | ||
== | ==Levels== | ||
{| style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1" | |||
|-style="background: #ABC;" | |||
!width="5%"|Level | |||
!width="1%"|Preview | |||
!width="10%"|Description | |||
!width="10%"|Enemies and obstacles encountered | |||
|- | |||
|[[Room 3-1 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-1]] | |||
|[[File:MvDK2_Room_3-1.png|150px]] | |||
|This level introduces the Rotate Pipe, which can connect different sections of [[Warp Pipes]] together. The level also features red and yellow [[Color Switch]]es, [[girder]]s, and a [[Yellow Spring]]. | |||
|[[Spike Trap|Spike]]s | |||
|- | |||
|[[Room 3-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-2]] | |||
|[[File:MvDK2_Room_3-2.png|150px]] | |||
|This level introduces Water Valves. When used, they can cause bodies of water to rise or fall. This level also features Warp Pipes, {{conjectural|floats}}, and [[Pink Block]]s. | |||
|Water | |||
|- | |||
|[[Room 3-3 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-3]] | |||
|[[File:MvDK2_Room_3-3.png|150px]] | |||
|This level features five standard Mini Marios and one [[Gold Mini Mario]], as well as Warp Pipes and [[conveyor belt]]s, with two conveyor belt switches on either side of the level. | |||
|Spikes | |||
|- | |||
|[[Room 3-4 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-4]] | |||
|[[File:MvDK2_Room_3-4.png|150px]] | |||
|This level introduces Thwomps and features Warp Pipes, a Rotate Pipe, and Pink Blocks. | |||
|Thwomps | |||
|- | |||
|[[Room 3-5 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-5]] | |||
|[[File:MvDK2_Room_3-5.png|150px]] | |||
|This level features two Rotate Pipes, Shy Guys, and [[Hammer]]s. | |||
|Shy Guys, Spikes | |||
|- | |||
|[[Room 3-6 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-6]] | |||
|[[File:MvDK2_Room_3-6.png|150px]] | |||
|This level introduces [[Crash Kong]]s and features conveyor belts, a conveyor belt switch, several girders, one Yellow Spring, one [[Blue Spring]], and a {{conjectural|float}} in a body of water. | |||
|Crash Kongs, water | |||
|- | |||
|[[Room 3-7 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-7]] | |||
|[[File:MvDK2_Room_3-7.png|150px]] | |||
|This level features a Gold Mini Mario, a conveyor belt with a switch next to it, Warp Pipes, and Pink Blocks. | |||
|Thwomps | |||
|- | |||
|[[Room 3-8]] | |||
|[[File:MvDK2_Room_3-8.png|150px]] | |||
|This level features two Rotate Pipes, two Warp Pipes at the top of the level and two at the bottom, Color Switches, and a Yellow Spring. | |||
|Shy Guys, Spikes | |||
|- | |||
|[[Room 3-9]] | |||
|[[File:MvDK2_Room_3-9.png|150px]] | |||
|This level features a Rotate Pipe in a Warp Pipe structure, a lone Warp Pipe, and Color Switches. The goal can only be reached by pressing a red Color Switch to activate red gates. | |||
|Thwomps, Crash Kongs, Spikes | |||
|- | |||
|[[Room 3-DK]] | |||
|[[File:MvDK2_Room_3-DK.png|150px]] | |||
|The third battle against Donkey Kong. | |||
|Donkey Kong, Piranha Plants, fireballs | |||
|} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
EnteringPipeWorks.png|Mario, Donkey Kong, and the Mini Marios enter Pipe Works | EnteringPipeWorks.png|Mario, Donkey Kong, and the Mini Marios enter Pipe Works | ||
ShyGuySmashPipeWorks.png|[[Shy Guy Smash!]] | ShyGuySmashPipeWorks.png|[[Shy Guy Smash!]] | ||
MvDK2_Room_3-DK_Intro.png|Intro screen shown before Room 3-DK | MvDK2_Room_3-DK_Intro.png|Intro screen shown before Room 3-DK | ||
MvDK2_Room_3-DK_Victory.png|Victory screen shown after completing Room 3-DK | MvDK2_Room_3-DK_Victory.png|Victory screen shown after completing Room 3-DK | ||
PipeWorksKitUnlocked.png|Unlocking the Pipe Works construction kit for the Construction Zone | PipeWorksKitUnlocked.png|Unlocking the Pipe Works construction kit for the Construction Zone |
Revision as of 15:02, June 26, 2022
- Not to be confused with Pump Works.
Pipe Works | |
---|---|
![]() | |
Game | Mario vs. Donkey Kong 2: March of the Minis |
Level(s) | 9 |
<< List of worlds >> |
Pipe Works is the third floor of Mario vs. Donkey Kong 2: March of the Minis. Each of the levels in Pipe Works involve the use of Warp Pipes to help the Mini Marios reach the goal. Segments of Warp Pipes known as Rotate Pipes are introduced on this floor, as well as Water Valves. Newly introduced enemies on this floor include Crash Kongs and Thwomps, while Shy Guys return from previous floors.
During the battle with Donkey Kong in Room 3-DK, referred to as Boss Game 3, Donkey Kong will hide in one of the five Warp Pipes at the top of the screen. He will occasionally poke his head out of one of the Warp Pipes very briefly, retreating before he can be hit by a Mini Mario. He then fully appears hanging upside down from a different Warp Pipe, at which point the player can shoot a Mini Mario at Donkey Kong to damage him. Piranha Plants appear from Warp Pipes that Donkey Kong is not currently occupying. Each Piranha Plant spits a fireball towards the Mini Mario cannon on the Touch Screen, then retreats back into its Warp Pipe. After Donkey Kong takes a hit, Piranha Plants will appear from all five Warp Pipes and spit several fireballs. If a Mini Mario touches a fireball or a Piranha Plant, it breaks. If all of the player's Mini Marios are destroyed, the game is over. After Donkey Kong takes 6 hits from Mini Marios, he is defeated and flees to Magnet Mania.
Levels
Level | Preview | Description | Enemies and obstacles encountered |
---|---|---|---|
Room 3-1 | ![]() |
This level introduces the Rotate Pipe, which can connect different sections of Warp Pipes together. The level also features red and yellow Color Switches, girders, and a Yellow Spring. | Spikes |
Room 3-2 | ![]() |
This level introduces Water Valves. When used, they can cause bodies of water to rise or fall. This level also features Warp Pipes, floats, and Pink Blocks. | Water |
Room 3-3 | ![]() |
This level features five standard Mini Marios and one Gold Mini Mario, as well as Warp Pipes and conveyor belts, with two conveyor belt switches on either side of the level. | Spikes |
Room 3-4 | ![]() |
This level introduces Thwomps and features Warp Pipes, a Rotate Pipe, and Pink Blocks. | Thwomps |
Room 3-5 | ![]() |
This level features two Rotate Pipes, Shy Guys, and Hammers. | Shy Guys, Spikes |
Room 3-6 | ![]() |
This level introduces Crash Kongs and features conveyor belts, a conveyor belt switch, several girders, one Yellow Spring, one Blue Spring, and a float in a body of water. | Crash Kongs, water |
Room 3-7 | ![]() |
This level features a Gold Mini Mario, a conveyor belt with a switch next to it, Warp Pipes, and Pink Blocks. | Thwomps |
Room 3-8 | ![]() |
This level features two Rotate Pipes, two Warp Pipes at the top of the level and two at the bottom, Color Switches, and a Yellow Spring. | Shy Guys, Spikes |
Room 3-9 | ![]() |
This level features a Rotate Pipe in a Warp Pipe structure, a lone Warp Pipe, and Color Switches. The goal can only be reached by pressing a red Color Switch to activate red gates. | Thwomps, Crash Kongs, Spikes |
Room 3-DK | ![]() |
The third battle against Donkey Kong. | Donkey Kong, Piranha Plants, fireballs |
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Italian | Labirinto di Tubi[?] | Pipe Labyrinth | |
Spanish | Obras de Fontanería[?] | Plumbing Works |