A Very Spooky Sprint: Difference between revisions

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Like with the last mission, the player starts on a [[Starshroom]] and has to use a [[Launch Star]] to reach the gate of the mansion. Using the [[Pull Star]]s beyond the gate will take [[Mario]] to a Launch Star that will launch him to an asteroid will the Spooky Speedster waits. Talking to him and accepting his challenge will start a race.  
Like with the last mission, the player starts on a [[Starshroom]] and has to use a [[Launch Star]] to reach the gate of the mansion. Using the [[Pull Star]]s beyond the gate will take [[Mario]] to a Launch Star that will launch him to an asteroid will the Spooky Speedster waits. Talking to him and accepting his challenge will start a race.  


The player has to utilize Pull Stars in order to move around the race course. Obstacles the player encounters include large meat-like structures that will bounce Mario away if he comes into contact, a rotating wall, and many [[Floating Mine]]s. If the player beats the Spooky Speedster to the goal planet, the player will be rewarded with the Power Star. However, if the Spooky Speedster wins or if two minutes have elapsed, Mario will lose a life.
The player has to utilize Pull Stars in order to move around the race course. Obstacles the player encounters include large meat-like structures that will bounce Mario away if he comes into contact, a rotating wall, and many [[Floating Mine]]s. If the player beats the Spooky Speedster to the goal planet, the player will be rewarded with the Power Star. However, if the Spooky Speedster wins or if two minutes have elapsed, Mario will lose a life.
 
However, staying away from the Spooky Speedster and heading to the planet alone will not give you the Power Star, but it is a great way to practice. There’s a pipe on the other side of the goal planet which takes you back in front of the Spooky Speedster.


==Enemies==
==Enemies==

Revision as of 17:50, October 3, 2021

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A Very Spooky Sprint is the second level of the Ghostly Galaxy in Super Mario Galaxy. In this level, Mario needs to face off against a racer called the Spooky Speedster to win a Power Star.

Layout

Like with the last mission, the player starts on a Starshroom and has to use a Launch Star to reach the gate of the mansion. Using the Pull Stars beyond the gate will take Mario to a Launch Star that will launch him to an asteroid will the Spooky Speedster waits. Talking to him and accepting his challenge will start a race.

The player has to utilize Pull Stars in order to move around the race course. Obstacles the player encounters include large meat-like structures that will bounce Mario away if he comes into contact, a rotating wall, and many Floating Mines. If the player beats the Spooky Speedster to the goal planet, the player will be rewarded with the Power Star. However, if the Spooky Speedster wins or if two minutes have elapsed, Mario will lose a life.

However, staying away from the Spooky Speedster and heading to the planet alone will not give you the Power Star, but it is a great way to practice. There’s a pipe on the other side of the goal planet which takes you back in front of the Spooky Speedster.

Enemies

Planets visited

Names in other languages

Language Name Meaning Notes
Japanese テレサレース★ブルースターカップ[?]
Teresa rēsu★burūsutā kappu
Boo Race ★ Blue Star Cup
Chinese 嘘嘘鬼竞速★蓝色星星杯[?]
Xūxūguǐ jìngsù ★Lánsè xīngxīng bēi
Boo Race ★ Blue Star Cup
German Buu Huu Wettläufer[?] Boo Runner
Italian Gara Boo e Coppa Stella Blu[?] Boo Race and Blue Star Cup
Korean 부끄부끄 레이스★블루스타컵[?]
Bukkeubukkeu reiseu★beullu seuta keop
Boo Race ★ Blue Star Cup
Spanish (NOA) ¡Carrera Boo! El Torneo Estrella Azul[?] Boo Race! Blue Star Tournament
Spanish (NOE) ¡Carrera Boo! Torneo Estrella Azul[?] Boo Race! Blue Star Tournament

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