WarioWare: Get It Together!: Difference between revisions

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Inside the game, the crew members find that they now have special abilities or items that they can use to help them. However, they also encounter [[game bug]]s, which cause errors throughout the game's levels. Wario must progress through the levels and complete them to defeat the game bugs and recruit his employees, who assist him in his journey.
Inside the game, the crew members find that they now have special abilities or items that they can use to help them. However, they also encounter [[game bug]]s, which cause errors throughout the game's levels. Wario must progress through the levels and complete them to defeat the game bugs and recruit his employees, who assist him in his journey.


[[File:WarioWare GIT Angry Employees.png|thumb|right|250px|All of the employees are starting to get mad at Wario for causing the game bug in his new game]]
[[File:WarioWare GIT Angry Employees.png|thumb|right|250px|All of Wario's employees becoming very mad]]
After the group defeats the [[Mega Bug]], the final and most powerful game bug, they encounter [[the Supreme Developer]], who reveals that he was the one who brought them into the game so that they could defeat the game bugs, and he opens a portal through which the group escapes the game, inviting them to come back and play at any time. After they return, Wario's employees wonder where the game bugs came from, and Wario reveals that they were a result of his own bad programming, much to the anger of his employees. Wario is then chased around by his employees. However, they stop chasing him when he realizes that three crew members, namely [[Young Cricket and Master Mantis|Master Mantis]], [[Ashley and Red|Red]], and [[Lulu]], are still stuck inside the game. At this, they head back into the game, but shortly afterward, a mysterious object glides across the game screen.
After the group defeats the [[Mega Bug]], the final and most powerful game bug, they encounter [[the Supreme Developer]], who reveals that he was the one who brought them into the game so that they could defeat the game bugs, and he opens a portal through which the group escapes the game, inviting them to come back and play at any time. After they return, Wario's employees wonder where the game bugs came from, and Wario reveals that they were a result of his own bad programming, much to the anger of his employees. Wario is then chased around by his employees. However, they stop chasing him when he realizes that three crew members, namely [[Young Cricket and Master Mantis|Master Mantis]], [[Ashley and Red|Red]], and [[Lulu]], are still stuck inside the game. At this, they head back into the game, but shortly afterward, a mysterious object glides across the game screen.


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[[Dr. Crygor]] decides to phone his granddaughter [[Penny]] to see if she can help. Penny receives the call while she is testing the [[Jet Tank One]], a water blaster she invented, which she uses as a jet pack to fly. Agreeing to help, she flies into the WarioWare, Inc. building and into the game, where she combines the treasures into a [[Golden Watering Can]]. She then uses the water from the Jet Tank One in tandem with the can to grow a giant [[beanstalk]]; however, the can vanishes afterwards, upsetting Wario. The group then climbs the beanstalk, and, after finding nothing for a long time, they eventually encounter the mysterious object and face off against it in a final battle. After they defeat it, it reveals itself to be [[Pyoro]], who went from his own game into Wario's in order to have fun. Wario then complains about having ended up without any treasure.
[[Dr. Crygor]] decides to phone his granddaughter [[Penny]] to see if she can help. Penny receives the call while she is testing the [[Jet Tank One]], a water blaster she invented, which she uses as a jet pack to fly. Agreeing to help, she flies into the WarioWare, Inc. building and into the game, where she combines the treasures into a [[Golden Watering Can]]. She then uses the water from the Jet Tank One in tandem with the can to grow a giant [[beanstalk]]; however, the can vanishes afterwards, upsetting Wario. The group then climbs the beanstalk, and, after finding nothing for a long time, they eventually encounter the mysterious object and face off against it in a final battle. After they defeat it, it reveals itself to be [[Pyoro]], who went from his own game into Wario's in order to have fun. Wario then complains about having ended up without any treasure.
{{br}}


==Modes==
==Modes==

Revision as of 09:03, September 18, 2021

This article is about a game that has just been released on September 10, 2021. Major changes should be made by a contributor who has a reliable source.
This notice should be removed after a month has passed since the game was first released.

Template:Infobox WarioWare: Get It Together! is the ninth installment in the WarioWare series, released worldwide on September 10, 2021 for the Nintendo Switch. As in previous WarioWare games, the main gameplay involves the player playing various microgames in succession, though in this game, the player controls one of the various characters from the series within the microgames, with each character possessing a unique trait and ability, allowing the player to approach and complete microgames in different ways. Another feature new to the series is the ability to play microgames in simultaneous multiplayer.[1] Over 200 microgames appear in the game.[2] Prior to the release of the actual game, a free demo of the game was released on the Nintendo eShop on August 19, 2021.[3]

Story

A screenshot of WarioWare: Get It Together! showing the cast in an office room.
Wario and his employees at WarioWare, Inc.

The story begins in Diamond City, where crowds of people are lining up to purchase a new game titled Super Pyoro. Meanwhile, Wario and his employees at WarioWare, Inc. have just completed the development of their own game. When Wario tries to play it, however, the game does not work as expected, causing him to throw it in the air in frustration. After he does so, a mouth appears on the screen and pulls all of the crew members into the system, turning them into miniature versions of themselves and trapping them inside.[4]

Inside the game, the crew members find that they now have special abilities or items that they can use to help them. However, they also encounter game bugs, which cause errors throughout the game's levels. Wario must progress through the levels and complete them to defeat the game bugs and recruit his employees, who assist him in his journey.

Wario's employees becoming mad at him in the first ending of WarioWare: Get It Together!
All of Wario's employees becoming very mad

After the group defeats the Mega Bug, the final and most powerful game bug, they encounter the Supreme Developer, who reveals that he was the one who brought them into the game so that they could defeat the game bugs, and he opens a portal through which the group escapes the game, inviting them to come back and play at any time. After they return, Wario's employees wonder where the game bugs came from, and Wario reveals that they were a result of his own bad programming, much to the anger of his employees. Wario is then chased around by his employees. However, they stop chasing him when he realizes that three crew members, namely Master Mantis, Red, and Lulu, are still stuck inside the game. At this, they head back into the game, but shortly afterward, a mysterious object glides across the game screen.

Back in the game, the crew encounters the Supreme Developer again, who states that their missing friends have been captured but that it is not the work of the game bugs. The crew progresses through a series of three skyscrapers, rescuing Red in the first, Master Mantis in the second, and Lulu in the third, all of whom were kidnapped by a mysterious object, which the crew pursues up each of the skyscrapers using an elevator; each time, they see it fly out of a window and leave behind a piece of treasure, much to Wario's glee. The final time this happens, a note is also left which dares the crew to combine the three treasures into one. Wario agrees to this dare, but the group fails to come up with a method of combining the objects.

Dr. Crygor decides to phone his granddaughter Penny to see if she can help. Penny receives the call while she is testing the Jet Tank One, a water blaster she invented, which she uses as a jet pack to fly. Agreeing to help, she flies into the WarioWare, Inc. building and into the game, where she combines the treasures into a Golden Watering Can. She then uses the water from the Jet Tank One in tandem with the can to grow a giant beanstalk; however, the can vanishes afterwards, upsetting Wario. The group then climbs the beanstalk, and, after finding nothing for a long time, they eventually encounter the mysterious object and face off against it in a final battle. After they defeat it, it reveals itself to be Pyoro, who went from his own game into Wario's in order to have fun. Wario then complains about having ended up without any treasure.

Modes

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Story

Template:Quote2 Story mode is the main mode of the game. The player progresses through various levels on a world map, each containing a set of microgames. There are twelve levels in the main story, including ten levels with their own unique, themed set of microgames and hosted by the characters, and two remix levels that compile microgames from previous levels, as well as five bonus levels available after beating the final level. This mode can be played with one or two players and is required to unlock additional characters and modes.[2]

Each character-hosted level represents a level created by the WarioWare, Inc. employees for their game and features its own story, but has been corrupted by a game bug. After the boss microgame is completed and the level is cleared, the game bug is eliminated and the player can then choose to replay the level to achieve a high score. The player receives 1,000 coins upon clearing a level for the first time.

On most levels, the player is required to assemble a crew of characters that they have already unlocked, with the size of the crew increasing as they progress further into the game. On the first playthrough, any characters introduced within a level must always be part of the player's crew, and they will always be used when playing the boss microgame. After beating Showdown for the first time, the option to use all the characters in the crew becomes available for previous levels.

Level/host
Crew size
Description/story Unlock criteria
Intro Games
Wario
3 or all
"It's me, hotpink! My limegreen level is finally bug-free—good job, me! You can play a bunch of simple games here. They'll keep coming as long as you don't mess up, so aim for a new high score! WA HA HA!" While Wario sits at his house playing a video game, a giant Wario nose from space hurtles towards the earth and destroys his house. As Wario falls down the resulting crater, still holding his game, he yells for it to start. Available from the start
That's Life
Mona
3 or all
"Ciao! It's me, hotpink! We sure swept that limegreen under the rug, didn't we? My flying scooter makes quick work of challenges like that! My level is limegreen, where everyday events become fun games! Give it your best!" Mona leaves her house on her scooter while her pets stay home and tells them to behave. Soon after she leaves, the pets make a mess in the house, which Mona finds when she returns home in the evening and orders them to clean it up. The next day, Mona leaves her pets home again, to the same result as the previous day. Clear Intro Games (10 points)
Fantasy
Dribble & Spitz
3 or all
"Welcome aboard, Mac! hotpink here. hotpink and I are still takin' fares. Our level is full of limegreen stuff. We've got everything from magic to dragons in here! Strap yourself in—we're taking the scenic route to a new high score!" Dribble and Spitz travel through space in their taxi while transporting alien passengers across different planets in an "Outta This World Tour". Clear That's Life (15 points)
High Tech
Dr. Crygor
3 or all
"It is me, hotpink, the genius scientist! My level is finally back to normal... Urk! Pity, then, that my stomach is full of aches! I made some limegreen games for you. I must head to the restroom rather immediately, so here—try to beat my futuristic games! Just don't break them. Urk!" In Dr. Crygor's Top Secret Factory, Dr. Crygor, Mike, and Doris 1 test out Flatterbots, robots designed to applaud anyone performing an activity. While they react appropriately to Doris 1's cleaning and Mike's singing, they show no reaction to Dr. Crygor's dancing, who deems the test a failure. Clear That's Life (15 points)
Nintendo Classics
9-Volt
3 or all
"I'm hotpink! Exterminating that limegreen was fun. Fixing our own game from the inside is awesome! My level's all about limegreen. I've gathered my all-time favorite Nintendo stuff, from retro toys to the latest games! Play 'em over and over until you own the high score!" 9-Volt skates home with his pet Fronk while accompanied by 18-Volt and 13-Amp, who wave him goodbye when he arrives. That night, after 5-Volt turns out the lights when 9-Volt and Fronk are asleep, they immediately wake up to play their Epic Augmented Reality Game. After Fronk noisily jumps in excitement, 5-Volt approaches the bedroom door and opens it to check on them, who pretend to be asleep. As soon as 5-Volt leaves, 9-Volt turns on the game. Clear That's Life (15 points)
Remix
3 or all
"My name is hotpink, and this rattly mine cart is making my bottom hurt. An odd complaint, since I can fly here. This is a limegreen level. You'll play a mix of limegreen, limegreen, limegreen, and limegreen games here." Clear Fantasy, High Tech, and Nintendo Classics (15 points)
Nature
Kat & Ana
4 or all
"It's hotpink! My sister hotpink and I have squashed that limegreen, but we can't let our guard down. We made a bunch of limegreen games. They're full of insects! And flowers! And kitties! You know, nature stuff! Maybe those wild animals will let us pet them if we get a high score..." A ninja named Leo arrives at a town called Sleepytown Village and casts a puppetry ninja spell on the animals, which cause trouble to the village residents. Kat and Ana then arrive, cast a sleeping spell on one of the animals, and confront Leo, who summons the animals against them. Clear Remix (17 points)
Sports
Jimmy T
4 or all
"Alright! It's your main man, hotpink! That naughty limegreen was cuttin' a rug in my games, but my killer dance moves squashed him good. My level is all about limegreen. Aim for the high score, and leave some sweat sparkling on the dance floor! Yeah!" Jimmy T performs weight training exercises with Lulu, Young Cricket, Master Mantis, and Joe. At Feelin' Groovy Fitness, a nightclub where performers perform aerobics, Joe performs a routine in front of the Club Goers to a tepid reaction. Jimmy T then comes onstage and performs a more lively, disco routine with the others joining in, which draws cheers from the audience. Clear Nature (15 points)
Food
Ashley
4 or all
"I'm hotpink. I was having a good time knocking that limegreen around, but that's over now. Sigh. I'll have to practice my magic so I can summon one on my own time. My level is themed around limegreen...but you can't actually eat it. Ugh, now I'm hungry again." At Ashley's Mansion, Ashley and Red sit at the dining table starving, which causes Ashley to hallucinate and imagine Red's head as a burger. When mandrakes break into the mansion, Ashley casts spells that transform them into food, creating dinner for herself and Red. Clear Nature (15 points)
Culture
Orbulon
4 or all
"hotpink here! I've placed the limegreen in my collection. Now I can safely explore this wild game world! My level is a lesson in limegreen. I've done a lot of 'research' in Earthling culture and history. You can 'play' my 'games' as much as you 'like,' oh yes!" Orbulon broadcasts a travel show named "Around the World with Orbulon", in which he visits different parts of the world including Goro Desert, Takechiko City, and Ohlaka Island and absorbs their landmarks and cultural items with his Oinker, which he intends to give to his friends as souvenirs. Clear Nature (15 points)
Remix 2.0
4 or all
"Keep it up, everyone! I'm hotpink. This is my first time riding in a mine cart. It's like a roller coaster! Speaking of, this level is called limegreen, and it's like running through a theme park! You'll play games from the limegreen, limegreen, limegreen, and limegreen levels. Aim for the high score, and do your best!" Clear Sports, Food, and Culture (15 points)
Anything Goes
Wario Bug
5 or all
"WAAA HA HA! We beat the level—and that stupid limegreen! It put up a good fight, so I'll let it go. hotpink the Great has a big heart! This is the final level, limegreen, built by ME! Unlike my limegreen, these won't pull any punches! That scary, handsome hotpink might attack at any moment, so be ready for that. Show me your highest score!" The story is the same as Wario's Intro Games, but infested with many game bugs which corrupt the cutscene. When Wario falls down the crater, the game bugs begin to infect him, turning him into the Wario Bug. Clear Remix 2.0 (19 points)
Level
Crew size
Description/overview Unlock criteria
All Mixed Up
5 or all
"I'm saved! I'm also hotpink. I didn't think anyone was coming to save me...b-but I didn't cry! No way! Listen—this is the limegreen level. Games from every genre can be played in here! It's pretty hard, so do the best you can. I'm just happy you're here." All microgames from all stages are mixed together. Clear Anything Goes (19 points)
Super Hard
5 or all
"I am hotpink. I appreciate the rescue...but I was moments away from launching my own escape plan! Quite a coincidence, eh? Cough, cough. This is the limegreen level, where games start at top speed. It's sure to be good training...for you, not me. Hop in and hone those skills!" All non-boss microgames are mixed at high speed. Clear All Mixed Up (18 points)
Thrill Ride
5 or all
"I'm hotpink! I didn't want to be rescued by that stinker hotpink...but I'm really glad that hotpink is here! This is the limegreen level. It's incredibly hard right away, and you can't mess up—not even once! Try to grab the number one score...and try not to be number two. 'K?" All non-boss microgames are mixed together and only one life is available. Clear Super Hard (10 points)
Penny's Mix
1 (Penny only)
"Hello! hotpink here! I've never been inside a game world before...so I'd better make this first time count! I'll call this limegreen, where I beat a lot of levels all by myself! How far can I make it? Let's find out! Heeere we go!" Penny receives a phone call from Dr. Crygor from inside the game as he needed help on what to build from the treasures the crew collected. She then teleports into the game and boards a helicopter. All non-boss microgames are mixed together but Penny is the only playable character. Clear Thrill Ride (5 points)
Showdown
All
"That lowlife didn't have any treasure! What a jerk, hopping in from another game just to get my hopes up! I guess we could challenge it to another limegreen, just for laughs... Our whole team against one giant hotpink? If we won once, we'll win every time! Let's go! WA HA HA!" Every character unlocked must work together to defeat the hidden boss. Each round, a character plays a unique stage in which they must defeat all of the "eyes" in the style of a microgame. After every character completes their respective rounds (determined at random), Wario takes on the final round in the style of a boss microgame. Clear Penny's Mix (15 points)

Variety Pack

Variety Pack mode features various minigames that can be played with up to four players, including some that are multiplayer-exclusive. There are ten minigames, which are split into two categories: Completionist and Party.[2] This mode is unlocked after clearing the Anything Goes level.

Minigame Number of players Description
Completionist
Gotta Bounce
リフティングじんせい (Soccer Ball-Juggling Life)
1-4 Players take turns bouncing a ball into the air without it touching the ground. The ball's color changes with each hit and indicates which player has to hit it next.[5]
Daily Grind
スーパーワリオカンパニー (Super Wario Company)
1-4 Players travel through a side-scrolling level while collecting papers and avoiding hazards.[5]
Friendless Battle
エンエンエンドレスファイト! (En-En-Endless Fight!)
1 The player fights against several cloned versions of other characters without running out of health.[5]
Party
High Five
ファイブカウントバレーボール (Five-Count Volleyball)
1-4 A volleyball minigame in which players must hit the numbered ball to the other team's side before it counts down from five to zero. The number resets once it reaches the other side. Events that affect gameplay may occur during the match.[5]
Duelius Maximus
いきのこりバトル (Survival Battle)
2 Two players compete against each other in the same microgame on separate screens to be the last player standing. Each player has four lives, and the player who loses a microgame or finishes a microgame last loses a life.[6][5]
Rising Star
がんばりバトル (Endurance Battle)
2 Two players play through a series of microgames, with the winning player in each round earning a star.[5]
Balloon Bang
ふうせんパーン
2-4 Players take turns playing a microgame on a monitor while the other players inflate a balloon positioned above it. If the balloon pops, the player inside the monitor loses. The minigame is similar to and shares its name with Balloon Bang from WarioWare, Inc.: Mega Party Game$!, which was also the basis of Balloon from WarioWare: Smooth Moves.[5]
Sly Angle
さんかくテリトリー (Triangle Territory)
2-4 Players compete in microgames and place and connect flags of their color on a field to gather as much territory as possible if they win. Flags positioned in a triangular formation create an area of territory.[6][5]
Puck 'er Up
ゲームパック パニック (Game Puck Panic)
2-4 Players participate in air hockey matches with a puck containing a microgame. The player who scores a goal then participates in the microgame on a small screen while the other players try to shake the screen to disrupt gameplay. Winning players are awarded stars.[5]
Frenemy Frenzy
キャラチェンファイト! (Character-Change Fight!)
2-4 Players battle against each other directly using the characters' unique abilities.[6][5]

Play-o-pedia

Main article: List of WarioWare: Get It Together! microgames

The Play-o-pedia is where the player can play individual microgames after they have unlocked them by playing them at least once in the Story mode. The menu itself is unlocked after clearing the Intro Games level. There are 222 microgames in total across all categories. When playing a microgame, the player plays through its three difficulty levels, after which it reverts to level 1 but with the speed increasing, and the cycle repeats until the player loses all four lives. Each microgame has a passing score which, if reached, rewards the player with 300 coins. In addition, every crew member has a specific level of suitability for each microgame, which can be viewed on the crew selection screen when entering a microgame with a crew of a limited number of characters, with the level of suitability being rated from a scale of "Bad Fit" to "Good Fit" (a dark-red crying face for very poor suitability, a red frowning face for poor suitability, a yellow neutral face for average suitability, a green smiling face for strong suitability, and a bright-green happy face for very strong suitability).

Crew

The Crew mode allows the player to interact with the crew members in the Break Room, purchase and view Prezzies (items of varying rarities that can be given to crew members to increase their Job Points) in the Emporium, and view their play data, which displays each crew member's number of plays, number of wins, win percentage rate, and their job statuses (levels). This mode is unlocked after clearing the Intro Games level.

Break Room

In the Break Room, the player can practice a crew member's controls in the tutorial level from when they became playable, give them Prezzies, customize their appearance, and listen to their voice clips. Each crew member has a job status, which is measured by a level-up system (beginning at level 1 with a Job Title of "Free Spirit"), and by giving them Prezzies, they receive Job Points which fill up a meter; once the meter is full, it resets and the crew member levels up and is "promoted", receiving a new Job Title. Leveling up a crew member unlocks new customization options and a gallery of special artwork of that member (up to five pieces for each one, unlocked at levels 2, 5, 8, 11, and 14, respectively) and increases their base score for when they are used in Wario Cup.

Customization options

The player can customize three parts of a crew member into a variety of different colors: "Main", which usually applies to the member's hair, headwear, or even skin; "Sub", which usually applies to clothing; and "Accent", a relatively smaller feature of the member. Only Noncommittal Crimson is available at level 1, with a new color being added as the crew member levels up. In addition to colors, the player can unlock up to five special palette swaps that add visual and audio effects to the crew member, such as sparkles and increasing the pitch in their voice. The customizable colors (along with the levels where they are unlocked) and special palette swaps are as follows:

Custom
1: Noncommittal Crimson 11: Just Peachy 21: Presidential Suite
2: Blue the Opportunity 12: Almost Purple 22: Night Sky
3: Youthful Yellow 13: Daily Banana 23: Aged Yellow
4: Still Green 14: Not So Green 24: Scenic Views
5: Pink Perspective 15: Flush with Power 25: Deep Magenta
6: Blue Blazer 16: Well-Connected Blue 26: Space Frost
7: Orange You Powerful? 17: Muted Orange 27: Sunburnt
8: Greenish Glow 18: Refreshingly Green 28: Unseen Green
9: Power-Hungry Purple 19: Vote Lilac 29: Into the Wormhole
10: Ambiguous Gray 20: Simply White 30: Beyond Color
Special
Name Description Effects Unlocked at
Zombie "Perfect for zombie parties. The sound effects are really convincing." Turns the crew member's skin blue-green and distorts their voice. Lv. 3
Baby Face "Want a more youthful look? Then just turn around!" Changes the crew member's colors into mostly red and white and replaces their voice with the baby face sound from Mario Paint while the face itself appears over their own. Lv. 6
Cutie Pie "It is a cute effect. Though it's unclear what pie has to do with it." Changes the crew member into pastel colors, adds flower effects, and increases the pitch and speed of their voice. Lv. 9
Shadowy Figure "Can a shadow even have a color? Huh." Turns the crew member completely black and adds a shadow trail effect and an echo to their voice. Lv. 12
Golden Hue "It sounds as sparkly as it looks! You can't go wrong with gold." Turns the crew member completely golden and adds a sparkly effect and a sparkle sound when they talk. Lv. 15
List of Job Titles
Level Job Title
1 Free Spirit
2 Intern
3 Freelancer
4 Part-Timer
5 Contractor
6 Full-Timer
7 Someone's Superior
8 Assistant Manager
9 Manager
10 Assistant Director
11 Director
12 Manager of Managers
13 Executive Director
14 Chief of Operations
15 Head Honcho
16 Unofficial Mayor
17 City Council Member
18 Official Mayor
19 Governor
20 The VP
21 President
22 Pinnacle of Humanity
23 Existential Overachiever
24 Ruler of the Planet
25 Master of the Stars
26 Intergalactic Conqueror
27 Sovereign of Space
28 All-Knowing Force
29 Universal Enigma
30 Legendary Entity

Emporium

Main article: Prezzy

In the Emporium, the player can use any coins they have earned to purchase Prezzies directly from the shop, which sells five Prezzies at a time and refreshes every two hours, or from Cluckade machines, capsule machines that resemble the Cluck-A-Pops from Game & Wario and dispense random Prezzies. There are two machines: a red one that dispenses one- to five-star Prezzies and costs 100 coins for one and 1,000 for a batch of 10, and a yellow one that dispenses three- to five-star ("rare") Prezzies and costs 500 coins for one and 5,000 for a batch of 10. The Emporium is unlocked after clearing the Showdown level.

Wario Cup

See also: List of Challenges in WarioWare: Get It Together!

Wario Cup is an online mode in WarioWare: Get It Together! featuring Challenges, sets of microgames that are played under certain conditions, where the player can win a bronze, silver, or gold cup and earn coins based on the score they earned. If the player has a Nintendo Switch Online subscription, they can turn on Ranked Mode, which allows them to compete with friends' and other players' scores and times. Each Challenge lasts a week, and players can upload their score during the period. At the end of the Challenge period, Prezzies are given based on the scores. Challenges from previous weeks can be replayed for personal record-breaking, even if they were missed during the initial period.

Levels

Level Title Points to next level
1 Mere Mortal 1800

Missions

Main article: List of WarioWare: Get It Together! missions

Like WarioWare Gold, WarioWare: Get It Together! features a Missions system where the player can complete various objectives to earn coins.[2][6] The menu is unlocked after clearing the Intro Games level.

Characters

Playable

  • Wario[1]: Wario comes equipped with a jet pack, allowing the player to freely control him. Pressing A makes Wario perform a shoulder barge.
  • Young Cricket[1]: Cricket can walk about freely under the player's control. He can jump with A; holding longer makes Cricket jump higher.
  • 18-Volt[1]: 18-Volt sits in place, firing discs from his hair ring in any direction with A. In microgames that demand motion, there are hoops that, when fired upon, make 18-Volt cling to them, allowing the player to move along dotted lines connected to them.
  • Mona[1]: Mona rides a hovering scooter which can be controlled freely, but unlike Wario, Mona cannot stop in place; the only way to do so is by throwing a boomerang with A. The boomerang can also be controlled in any direction, cannot stop, and remains active until it is recalled with A or collides with Mona.
  • Dribble and Spitz (P1 and P2, respectively)[1]: Dribble and Spitz can fly around freely in their taxis, shooting their bazooka with A. In single-player modes, only Dribble is playable. Dribble can only shoot his bazooka to the right, while Spitz can only shoot his bazooka to the left.
  • Dr. Crygor[1]: Crygor can "swim" through the stage with A. Releasing the button causes him to fall slowly downward.
  • 9-Volt[1]: 9-Volt skates back and forth across the stage without input from the player. Pressing A temporarily stops him in place and launches a yo-yo directly upward. Like 18-Volt, hitting a hoop with his projectile attaches him to it.
  • Mike[1]: Mike can float around the stage and attacks upward with A.
  • Kat and Ana (P1 and P2, respectively)[1]: Kat and Ana are constantly jumping. The player can control their movements and press A to throw shurikens. In single-player modes, only Kat is playable. Kat can only throw her shuriken to the right, while Ana can only throw her shuriken to the left.
  • Jimmy T[1]: Jimmy slowly floats downward and with momentum. Aiming the stick changes the direction he points in, and pressing A launches him in that direction, even from midair.
  • Ashley[1]: Ashley flies around on her broom and can use her wand to cast spells in any direction she is facing with A.
  • Orbulon[1]: Orbulon can use the tractor beam of his UFO to attract objects below him using A, moving them around or destroying them.
  • 5-Volt[2]: 5-Volt stands in place, sleeping, and uses astral projection to move around the stage. Pressing A causes her body to teleport to her spirit and release a shockwave. She then falls asleep again to repeat the process. While moving in this way, 5-Volt's body is still vulnerable to attacks and hazards.
  • Red[1]: Red can fly around and drop bombs with A.[7]
  • Master Mantis[1][7]: Like Cricket, Mantis can walk about freely under the player's control. He jumps with A, and holding the button makes him jump higher. If he collides with a ceiling, his gravity reverses.
  • Lulu[1][7]: Lulu can walk around freely but can also hover upwards with her bow using A. While in midair, she moves faster and can perform a ground pound by tilting the stick down.
  • Penny[7]: Penny uses her water blaster, the Jet Tank One, to propel herself in the direction opposite to where the blaster is aiming. Pressing A toggles her between that movement and being locked in place to spray water freely. Of note, the water from her blaster acts like the water generated in many microgames and can extinguish fires or hydrate dogs without having to manipulate the water already there.
  • Pyoro[7]: Pyoro can walk left and right. By pressing A, Pyoro shoots out his tongue diagonally and automatically retracts after it reaches its limit. His tongue can bounce off of walls. He can also latch onto hoops like 18-Volt and 9-Volt.

Other

Gallery

For this subject's image gallery, see Gallery:WarioWare: Get It Together!

Media

Video.svg Wario snubbing Twitter while promoting the game - Gah! Twitter stinks. I'm leaving! I'm going back to playing my game, WarioWare: Get It Together! Have a rotten day! Bye-bye!
File infoMedia:Twitter NintendoAmerica WWGIT Twitter stinks.ogv
Video.svg Wario laughing maniacally, then choking on garlic and flatulating from it - *Laughs, chokes* I swallowed my garlic. *Chokes, blows a raspberry* Uh-oh, that wa-- oh, that's trouble.
File infoMedia:Twitter NintendoAmerica WWGIT Wario garlic.ogv
Help:MediaHaving trouble playing?

Promotion

In the month leading up to the game's release, several trailers, promotions and advertisements were shared via Nintendo's social media accounts. The trailers in particular were notable for featuring the voice of Charles Martinet (as well as Wario's official speaking voices in other languages) advertising the game's characters, content and game modes, as Wario himself.[10]

In the two weeks leading up to the game's release, the official British Super Mario Twitter account ("Super Mario UK") switched its focus to Wario.[11][12] Under the display name of "Super Wario UK", the account would showcase playable characters from WarioWare: Get It Together!, count down to the game's release, and reminisce about past games from the Wario franchise. On September 15, the account asked users to reply to a tweet with what their favorite thing about Wario is for the chance to win a WarioWare cotton bag, notebook, poster, and sticker sheet.[13] The contest closes on September 30, 2021 with five entrants picked as winners.

In line with the releases of Game & Wario and WarioWare Gold, Nintendo of America's Twitter was "taken over" by Wario, who promoted his game with new pictures and audio and video clips.[14]

Several pieces of promotional merchandise were released for the game, including a WarioWare: Get It Together!-themed notebook and sticker sheet as a pre-order bonus from Amazon UK,[15] and a pin collection and magnet sheet as My Nintendo rewards.

References to other games

Names in other languages

Language Name Meaning Notes
Japanese おすそわける メイドインワリオ[16]
Osusowakeru Meido in Wario
Sharing Made in Wario
Chinese (simplified) 分享同乐!瓦力欧制造[17]
Fēnxiǎng Tónglè! Wǎlì'ōu Zhìzào
Share the Joy! Made in Wario
Chinese (traditional) 分享同樂!瓦利歐製造[18]
Fēnxiǎng Tónglè! Wǎlì'ōu Zhìzào
Share the Joy! Made in Wario
Korean 즐거움을 나눠라 메이드 인 와리오[?]
Jeulgeoumeul Nanwora Meideu in Wario
Share the Fun Made in Wario

External links

References

  1. ^ a b c d e f g h i j k l m n o p q Cite error: Invalid <ref> tag; no text was provided for refs named E3
  2. ^ a b c d e WarioWare™: Get It Together! for Nintendo Switch - Nintendo Game Details. Nintendo. Retrieved August 21, 2021.
  3. ^ @NintendoAmerica (August 19, 2021). "WAH! A free demo for #WarioWareGetItTogether is now available on the #NintendoSwitch #eShop! Download now and try out a selection of microgames before the game’s release on 9/10!" Twitter. Retrieved August 19, 2021.
  4. ^ Japancommercials4U2 (August 19, 2021). Taking a Look at the WarioWare: Get It Together! Demo. YouTube. Retrieved August 19, 2021.
  5. ^ a b c d e f g h i j Official Japanese website (modes page)
  6. ^ a b c d GameXplain (August 19, 2021). A WarioWare: Get It Together Demo is Out Now! Let's Try It LIVE. YouTube. Retrieved August 20, 2021.
  7. ^ a b c d e (SPOILERS)Warioware get it together All mix level 34. YouTube. Retrieved September 4, 2021.
  8. ^ Official Japanese website (characters page)
  9. ^ a b c d e f g JapanCommercials4U2 (September 10, 2021). WarioWare: Get It Together! Playthrough Part 3 (FINALE) YouTube. Retrieved September 10, 2021.
  10. ^ Nintendo (August 25, 2021). "WarioWare: Get It Together! - Overview Trailer - Nintendo Switch" YouTube. Retrieved September 10, 2021.
  11. ^ SuperMario_UK (August 25, 2021). "Wahahaha! It's a-me, Wario! Some chump left his computer open so I'm taking over this account to tell you all about my great new game: #WarioWare: Get It Together! Stop scrolling and listen up..." - Wario. Twitter. Retrieved September 6, 2021. (Archived September 6, 2021, 21:52:52 UTC via Wayback Machine.)
  12. ^ SuperMario_UK. Twitter. Archived from the original on September 6, 2021 at 21:21:22 UTC via Wayback Machine. Retrieved September 6, 2021.
  13. ^ SuperMario_UK. (September 15, 2021). We did say Mario could have the account back when WarioWare: Get It Together! launches but let's keep the party going with a contest! Reply with your favourite thing about Wario for a chance to win some WarioWare: Get It Together! goodies! All info: https://bit.ly/3EomlQq. Twitter. Retrieved September 15, 2021.
  14. ^ @NintendoAmerica (September 10, 2021). "WARIO TIME! Did you miss me? #WarioWareGetItTogether is out, so I’m taking over @NintendoAmerica’s Twitter again!" Retrieved September 10, 2021.
  15. ^ @NE_Brian (September 4, 2021). Pre-order WarioWare: Get It Together! on Amazon UK, get a notebook and sticker sheet. Nintendo Everything. Retrieved September 14, 2021.
  16. ^ Cite error: Invalid <ref> tag; no text was provided for refs named JP
  17. ^ June 16, 2021. E3发表的Nintendo Switch游戏软件最新资讯公开! 多款支持中文作品预定发售! Nintendo HK. Retrieved June 16, 2021.
  18. ^ Cite error: Invalid <ref> tag; no text was provided for refs named HK

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