Badge: Difference between revisions
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===''Paper Mario''=== | ===''Paper Mario''=== | ||
Note that the badge number column lists the number of the pointer in the ROM referencing each badge. It is included here primarily to give a standard designation to the unnamed badges. | Note that the badge number column lists the number of the pointer in the ROM referencing each badge. It is included here primarily to give a standard designation to the unnamed badges. If a name is bolded, the name has been made up. | ||
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | {| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | ||
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|- | |- | ||
| 00F0 | | 00F0 | ||
| | |'''Smash Charge''' | ||
| [[Image:A_-_unused_smash_charge.PNG]] | | [[Image:A_-_unused_smash_charge.PNG]] | ||
| 1 | | 1 | ||
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|- | |- | ||
| 00F6 | | 00F6 | ||
| | |'''Jump Charge''' | ||
| [[Image:A_-_unused_jump_charge.PNG]] | | [[Image:A_-_unused_jump_charge.PNG]] | ||
| 1 | | 1 | ||
Line 1,005: | Line 1,005: | ||
|- | |- | ||
| 010E | | 010E | ||
| | |'''"Right On!" Jump''' | ||
| [[Image:A_-_unused_ultra_jump.PNG]] | | [[Image:A_-_unused_ultra_jump.PNG]] | ||
| 1 | | 1 | ||
Line 1,011: | Line 1,011: | ||
|- | |- | ||
| 010F | | 010F | ||
| | |'''"Right On!" Smash''' | ||
| [[Image:A_-_unused_Ultra_Smash.PNG]] | | [[Image:A_-_unused_Ultra_Smash.PNG]] | ||
| 1 | | 1 | ||
Line 1,017: | Line 1,017: | ||
|- | |- | ||
| 0110 | | 0110 | ||
| | |'''Super Happy Heart''' | ||
| [[Image:A_-_unused_Happy_Heart.PNG]] | | [[Image:A_-_unused_Happy_Heart.PNG]] | ||
| 10 | | 10 | ||
Line 1,023: | Line 1,023: | ||
|- | |- | ||
| 0115 | | 0115 | ||
| | |'''Super HP Drain''' | ||
| [[Image:A_-_unused_HP_drain.PNG]] | | [[Image:A_-_unused_HP_drain.PNG]] | ||
| 10 | | 10 | ||
Line 1,035: | Line 1,035: | ||
|- | |- | ||
| 0119 | | 0119 | ||
| | |'''Super Flower Saver''' | ||
| [[Image:A_-_unused_Lucky_Day.PNG]] | | [[Image:A_-_unused_Lucky_Day.PNG]] | ||
| 10 | | 10 | ||
Line 1,089: | Line 1,089: | ||
|- | |- | ||
| 0131 | | 0131 | ||
| | |'''Quake Jump''' | ||
| [[Image:A_-_unused_Dizzy_Jump.PNG]] | | [[Image:A_-_unused_Dizzy_Jump.PNG]] | ||
| 2 | | 2 |
Revision as of 17:44, February 25, 2008
Badges are items used by Mario in Paper Mario, Mario & Luigi: Superstar Saga, Paper Mario: The Thousand-Year Door, and Mario & Luigi: Partners in Time. In all four games they are equipped as accessories, similar to the weapons, armors and accessories from Super Mario RPG: Legend of the Seven Stars, the main difference being that, while these items serve to raise Mario's stats, not all the badges raise Mario's stats. The badges instead have many different uses, from prolonging Mario's Spin Dash to changing the sound effects of Mario's hammer and jump attacks. Some badges also allow Mario to use special attacks with the hammer and shoes that use FP.
Each badge requires a certain amount of BP to be equipped, which means that Mario can't equip all the badges at the same time. The more useful a badge is the more BP it requires.
Badges can be found scattered in all the Mushroom Kingdom, but some particular badges can be only bought from Rowf in Toad Town and from Merlow in exchange for Star Pieces.
Paper Mario Series
Badges can be obtained in a multitude of ways in the Paper Mario series. Most badges provide a special attack for Mario and consume BP (Badge Points) when equipped.
Paper Mario
Name of Badge | Icon | BP Needed | Found In | Effect |
---|---|---|---|---|
All or Nothing | File:All or nothing badge.PNG | 4 | Bought at Rowf's Badge Shop after Chapter 4 (100 Coins) | Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0. |
Attack FX A | File:Attack fx A badge.PNG | 0 | Traded from Merlow for 1 Star Piece | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX B | File:Attack fx B badge.PNG | 0 | Pleasant Path | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX C | File:Attack fx c badge.PNG | 0 | Dry Dry Desert | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX D | File:Attack fx D badge.PNG | 0 | From Pop Diva in Toad Town after giving the Lyricist the Melody | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX E | File:Attack fx E badge.PNG | 0 | Shiver City | Changes the sound effects from Mario's hammer and jump attacks. |
Bump Attack | File:Bump attack badge.PNG | 5 | Third purchase from Rip Cheato in Toad Town Tunnels | Mario can defeat weak enemies (who no longer give Star Points) by walking into them. |
Chill Out | File:Chill out badge.PNG | 2 | Traded from Merlow for 3 Star Pieces | Prevents enemies from making First Strikes. |
Close Call | File:Close call badge.PNG | 1 | Goomba Road | When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking. |
D-Down Jump | File:D down jump badge.PNG | 2 | Tubba Blubba's Castle | For 2 FP, the player can use the "D-Down Jump" ability, which will cause damage and lower the enemy's defense. |
D-Down Pound | File:D down pound badge.PNG | 2 | Bought at Rowf's Badge Shop after Chapter 1 (75 Coins) | For 2 FP, the player can use the "D-Down Pound" ability, which will cause damage and lower the enemy's defense. |
Damage Dodge | File:Damage dodge badge.PNG | 3 | Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins) | The amount of damage Mario takes when he performs the action command while being attacked decreases by 1. |
Deep Focus | File:Deep focus badge.PNG | 1 | Princess Peach's Castle; Shy Guy's Toy Box; Bowser's Castle | When using the "Focus" command, more Star Power is refilled than normal. |
Defend Plus | File:Defend plus badge.PNG | 6 | Shy Guy's Toy Box | Reduces the damage Mario receives per attack by 1. |
Dizzy Attack | File:Dizzy attack badge.PNG | 2 | Pleasant Path | If player spins into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily. |
Dizzy Stomp | File:Dizzy stomp badge.PNG | 1 | Mt. Lavalava | For 2 FP, Mario can use the "Dizzy Stomp" attack, which attacks the enemy and can cause the enemy to get dizzy. |
Dodge Master | File:Dodge master badge.PNG | 2 | Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) | With this badge, the action command will work a little more frequently. |
Double Dip | File:Double dip badge.PNG | 1 | Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) | For 3 FP, it let's the player use 2 items in 1 round, if the player wants. |
Feeling Fine | File:Feeling fine badge.PNG | 3 | Traded from Merlow for 5 Star Pieces | Protects Mario from the "Poisoning" and "Dizziness" status ailments. |
Fire Shield | File:Fire sheild.PNG | 2 | Mt. Lavalava | Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage. |
First Attack | File:First attack badge.PNG | 1 | Bought at Rowf's Badge Shop after Chapter 1 (100 Coins) | If the player gets a "First Strike" on a weak enemy (who no longer gives Mario Star Points), the player will defeat it without entering a battle. |
Flower Finder | File:Flower finder badge.PNG | 3 | Traded from Merlow for 12 Star Pieces | The player will win more flowers than usual after winning battles. |
Flower Saver | File:Flower saver badge.PNG | 6 | Flower Fields; Traded from Merlow for 25 Star Pieces | All abilities cost 1 FP less than they normally would. |
FP Plus | File:FP plus badge.PNG | 3 | Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins) | Causes Mario's maximum FP to go up by 5, as long as it's equipped. |
Group Focus | File:Group focus badge.PNG | 2 | Bought at Rowf's Badge Shop after Chapter 3 (100 Coins) | Allows Mario's partners to also use the "Focus" command. |
Hammer Throw | File:Hammer throw badge.PNG | 2 | Goomba Road | For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy. |
Happy Flower | File:Happy flower badge.PNG | 3 | Traded from Merlow for 8 Star Pieces; Flower Fields | Slowly and automatically regain FP in battle. |
Happy Heart | File:Happy heart badge.PNG | 3 | Traded from Merlow for 8 Star Pieces; Jade Jungle | Slowly and automatically regain HP in battle. |
Heart Finder | File:Heart finder.PNG | 3 | Traded from Merlow for 12 Star Pieces | The player will win more hearts than usual after winning battles. |
HP Drain | File:Hp drain badge.PNG | 3 | Traded from Merlow for 15 Star Pieces | Reduces Mario's attack power by 1, but he regains 1 HP per attack. |
HP Plus | File:Hp plus badge.PNG | 3 | Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins) | Causes Mario's maximum HP to go up by 5, as long as it's equipped. |
I Spy | File:I spy badge.PNG | 1 | Given by Rowf after returning his Calculator | A noise and a Star Piece icon will alert the player when Mario is in an area with a hidden Star Piece. |
Ice Power | File:Ice power badge.PNG | 2 | Shy Guy's Toy Box | Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies. |
Jump Charge | File:Jump charge badge.PNG | 1 | Bought from Rowf's Badge Shop after Chapter 3 (50 Coins) | For 1 FP, it let's the player use "Jump Charge", which takes a turn, but raises Mario's next jump attack's power by 2. |
Last Stand | File:Last stand badge.PNG | 1 | Princess Peach's Castle | When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal. |
Lucky Day | File:Lucky day badge.PNG | 7 | Received from Goompapa after the letter trading sequence | Causes enemies' attacks against Mario miss more frequently. |
Mega Jump | File:Mega jump badge.PNG | 3 | Shiver Mountain | For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack. |
Mega Quake | File:Mega quake badge.PNG | 3 | Bought from Rowf's Badge Shop after Chapter 5 (200 Coins) | For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor. |
Mega Rush | File:Mega rush badge.PNG | 1 | Tubba Blubba's Castle | When Mario's HP drops really low and he's in "peril", his attack power goes up by 4. |
Mega Smash | File:Mega smash badge.PNG | 3 | Flower Fields | For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack. |
Money Money | File:Money money badge.PNG | 7 | Traded from Merlow for 20 Star Pieces | Mario wins twice the amount of coins from battle as he usually does. |
Multibounce | File:Multibounce badge.PNG | 1 | Bought from Rowf's Badge Shop after Chapter 1 (75 Coins) | For 2 FP, the player will be able to use "Multibounce", which let's the player jump on all enemies in battle consecutively. |
P-Down, D-Up | File:P down D up badge.PNG | 2 | Crystal Palace | Mario's attack power goes down by 1, but Mario's defense power goes up by 1. |
P-Up, D-Down | File:P up d down badge.PNG | 2 | Crystal Palace | Mario's attack power goes up by 1, but Mario's defense power goes down by 1. |
Pay-Off | File:Pay off badge.PNG | 2 | Traded by Merlow for 1 Star Piece | The more damage Mario receives, the more coins he will receive if he wins the battle. |
Peekaboo | File:Peekaboo badge.PNG | 3 | Traded by Merlow for 10 Star Pieces | Allows the player to see the enemies' HP without using Goombario's "Tattle" ability. |
Power Bounce | File:Power bounce badge.PNG | 2 | Koopa Bros. Fortress | For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until the player misses an action command. |
Power Jump | File:Power jump badge.PNG | 1 | Goomba Village | For 2 FP, Mario can use "Power Jump", a more powerful jump attack. |
Power Plus | File:Power plus badge.PNG | 6 | Shy Guy's Toy Box; Traded by Merlow for 25 Star Pieces | Mario's attack power for both his hammer and his jump go up by 1. |
Power Quake | File:Power quake badge.PNG | 2 | Jade Jungle | For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor. |
Power Rush | File:Power rush badge.PNG | 1 | Princess Peach's Castle | When Mario's HP is low, and he's in "danger", his attack power will go up by 2. |
Power Smash | File:Power smash badge.PNG | 1 | Toad Town Tunnels | For 2 FP, Mario can use "Power Smash", a more powerful hammer attack. |
Pretty Lucky | File:Pretty lucky badge.PNG | 3 | Traded from Merlow for 5 Star Pieces | Enemies will occasionally miss Mario when it's equipped. |
Quake Hammer | File:Quake hammer badge.PNG | 1 | Mt. Rugged | For 2 FP, it let's the player use "Quake Hammer", an attack that damages all enemies on the ceiling/floor. |
Quick Change | File:Quick change badge.PNG | 4 | Toad Town (Merlon's place. Spin Jump three times to get badge) | Allows Mario to switch partners in the midst of battle without using up a turn. |
Refund | File:Refund badge.PNG | 1 | Koopa Bros. Fortress | If the player use an item in battle, the player will be given some coins. |
Runaway Pay | File:Runaway pay badge.PNG | 2 | Dry Dry Desert | If the player runs from a battle, the player will still receive Star Points from the enemies Mario defeated. |
S. Jump Chg. | File:S jump charge badge.PNG | 2 | Cloudy Climb | For 4 FP, it allows the player to use "S. Jump Chg.", which uses up a turn, but raises Mario's next jump attack's power by 3. |
S. Smash Chg. | File:S smash charge badge.PNG | 2 | Bought from Rowf's Badge Shop after Chapter 5 (100 Coins) | For 4 FP, it allows the player to use "S. Smash Chg.", which uses up a turn, but raises Mario's next hammer attack's power by 3. |
Shrink Stomp | File:Shrink stomp badge.PNG | 1 | Toad Town Tunnels | For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power. |
Sleep Stomp | File:Sleep stomp badge.PNG | 1 | Bought from Rowf's Badge Shop after Chapter 2 (75 Coins) | For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep. |
Slow Go | File:Slow go badge.PNG | 0 | Dry Dry Ruins | Prevents Mario from running. |
Smash Charge | File:Smash charge badge.PNG | 1 | Koopa Bros. Fortress | For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2. |
Speedy Spin | File:Speedy spin badge.PNG | 1 | Bought from Rowf's Badge Shop after Chapter 1 (50 Coins) | When Mario uses his Spin Dash, he will go further (and faster) than normal. |
Spike Shield | File:Spike sheild badge.PNG | 2 | Dry Dry Ruins | Allows Mario to safely jump on spiky enemies without getting hurt. |
Spin Attack | File:Spin attack badge.PNG | 3 | Dry Dry Desert | Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash. |
Spin Smash | File:Spin smash badge.PNG | 1 | Bought from Rowf's Badge Shop after Chapter 3 (75 Coins) | For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well. |
Triple Dip | File:Triple dip badge.PNG | 3 | Crystal Palace | For 6 FP, Mario can use 3 items in 1 round of battle if he wants to. |
Zap Tap | File:Zap tap badge.PNG | 4 | Traded from Merlow for 10 Star Pieces | Electrifies Mario, causing most enemies to take damage when they physically touch him. Allows Mario to safely jump on electrified enemies without getting hurt. |
Paper Mario: The Thousand-Year Door
Notes: Equipping more than one of the jump or hammer attack badges Mario has already obtained doubles FP requirements, but increases attack power by 1. When wearing both Double Dip badges, Mario can use Triple Dip for 8 FP. For more than one Charge badge, Mario or his partner gains an extra 3 attack power for 2 FP for the next turn. When both the W Emblem and L Emblem are equiped, Mario will wear Waluigi's clothes.
Total number of badges: 85.
Name of Badge | Icon | BP Needed | Found In | Effect |
---|---|---|---|---|
All or Nothing | File:Allornothing.gif | 4 | Palace of Shadow | Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0. |
Attack FX B | File:Attackfxb.gif | 0 | Complete ???/Elusive Badge trouble | Changes the sound effects of Mario's attacks to a mouse squeak. |
Attack FX G | File:Attackfxg.gif | 0 | Charlieton | Changes the sound effects of Mario's attacks to a giggle. |
Attack FX P | File:Attackfxp.gif | 0 | Lovely Howz of Badges | Changes the sound effects of Mario's attacks to Bowser roaring. |
Attack FX R | File:Attackfxr.gif | 0 | Hooktail Castle | Changes the sound effects of Mario's attacks to crickets. |
Attack FX Y | File:Attackfxy.gif | 0 | Dazzle (1 star piece) | Changes the sound effects of Mario's attacks to a dull bell. |
Bump Attack | File:Bumpattack.gif | 5 | Pit of 100 Trials (Lvl 80) | Mario can defeat weak enemies (who no longer give Star Points) by walking into them. |
Charge | File:Charge.gif | 1 | The Great Tree | Use up a turn, but for 1 FP, increase Mario's attack power by 2 for the next turn. |
Charge P | File:Chargep.gif | 1 | Glitzville | Use up a turn, but for 1 FP, increase Mario's partner's attack power by 2 for the next turn. |
Chill Out | File:Chillout.gif | 1 | Dazzle (2 star pieces) | Prevents enemies from making First Strikes. |
Close Call | File:Closecall.gif | 1 | Petal Meadows, Lovely Howz of Badges | When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking. |
Close Call P | File:Closecallp.gif | 1 | Lovely Howz of Badges, Riverside Station | When Mario's Partner has low HP and is in "danger", the enemies will occasionally miss when attacking. |
Damage Dodge | File:Damagedodge.gif | 2 | Rogueport Sewers | The amount of damage Mario takes when he performs a guard decreases by 2 instead of 1. |
Damage Dodge P | File:Damagedodgep.gif | 2 | The Great Tree (in room between Jabbi rooms, use Koops to reveal a block to jump on to reveal badge) | The amount of damage Mario's partner takes when he/she performs a guard decreases by 2 instead of 1. |
Defend Plus | File:Defendplus.gif | 5 | Twilight Town, Rogueport Sewers, steal from Chain Chomps | Adds one defense point for Mario. |
Defend Plus P | File:Defendplusp.gif | 5 | Rogueport Sewers, Keelhaul Key (sail behind waterfall), drop from Bob-ulks | Adds one defense point for Mario's partner. |
Double Dip | File:Doubledip.gif | 3 | Rougeport (use boat panel behind Trouble Center), Pit of 100 Trials (Lvl 60) | Adds an option in the items command for Mario to use 2 items in one turn, for 4 FP. |
Double Dip P | File:Doubledipp.gif | 3 | Fahr Outpost (invisible block in first area), Pit of 100 Trials (Lvl 70) | Adds an option in the items command for Mario's partner to use 2 items in one turn for 4 FP. |
Double Pain | File:Doublepain.gif | 0 | Charlieton (36 coins) | Doubles the damage Mario takes. |
Feeling Fine | File:Feelingfine.gif | 4 | X-Naut Fortress (find Cog and use crane) | Protects Mario from the "Poisoning" and "Dizziness" status ailments. |
Feeling Fine P | File:Feelingfinep.gif | 4 | X-Naut Fortress (find Cog and use crane) | Protects Mario's partner from the "Poisoning" and "Dizziness" status ailments. |
Fire Drive | File:Firedrive.gif | 3 | Pit of 100 Trials (Lvl 20), Lovely Howz of Badges | For 5 FP, it will assault all ground enemies and burn them. |
First Attack | File:Firstattack.gif | 1 | Lovely Howz of Badges | If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle. |
Flower Finder | File:Flowerfinder.gif | 3 | Dazzle (6 star pieces) | Mario wins more flowers than usual after winning battles. |
Flower Saver | File:Flowersaver.gif | 4 | Creepy Steeple (use Flurrie to reveal pathway under Boo Statue), Dazzle (10 star pieces) | All of Mario's abilities cost 1 FP less than they normally would. |
Flower Saver P | File:Flowersaverp.gif | 4 | Rogueport Sewers, Dazzle (10 star pieces) | All of Mario's partners' abilities cost 1 FP less than they normally would. |
FP Drain | File:Fpdrain.gif | 1 | Lovely Howz of Badges | Lowers Mario's attack power by 1, but regains 1 FP per attack. |
FP Plus | File:Fpplus.gif | 3 | Pianta Parlor, Rogueport Sewers | Causes Mario's maximum FP to go up by 5, as long as it's equipped. |
Hammer Throw | File:Hammerthrow.gif | 1 | Twilight Trail, Pianta Parlor (50 piantas, must have Gold Card) | For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy. |
Hammerman | File:Hammerman.gif | 2 | Charlieton (180 coins) | Boosts Hammer's attack power by 1, but disables Mario's ability to jump. |
Happy Flower | File:Happyflower.gif | 2 | Lovely Howz of Badges, Dazzle (4 star pieces) | Slowly and automatically regain FP in battle. |
Happy Heart | File:Happyheart.gif | 2 | Petal Meadows, Dazzle (4 star pieces), steal from Paratroopas | Mario has a chance of recovering 1 HP a turn. |
Happy Heart P | File:Happyheartp.gif | 2 | Dazzle (4 star pieces) | Slowly and automatically regain HP in battle. (Ally) |
Head Rattle | File:Headrattle.gif | 1 | Keelhaul Key, Lovely Howz of Badges | For 2 FP, confuses enemies if executed superbly. |
Heart Finder | File:Heartfinder.gif | 3 | Dazzle (6 star pieces) | Mario wins more hearts than usual after winning battles. |
HP Drain | File:Hpdrain.gif | 1 | Rogueport (use boat panel in harbor) | Reduces Mario's attack power by 1, but he regains 1 HP per attack. |
HP Drain P | File:Hpdrainp.gif | 1 | Poshley Heights (in Goldbob's house) | Reduces Mario's Partner's attack power by 1, but he/she regains 1 HP per attack. |
HP Plus | File:Hpplus.gif | 3 | Hooktail Castle (use Koops under bridge), Riverside Station (use tube mode to roll under first step outside), Pianta Parlor (100 piantas after getting Gold Card) | Causes your maximum HP to go up by 5, as long as it's equipped. |
HP Plus P | File:Hpplusp.gif | 6 | Glitzville, Fahr Outpost, Pianta Parlor (200 piantas, after getting Silver Card) | Causes all partners' maximum HP to go up by 5, as long as it's equipped. |
Ice Power | File:Icepower.gif | 1 | Keelhaul Key (use Paper Mode on bridge) | Makes Mario damage-proof when jumping on fire enemies. Also increases Mario's attack and defense versus fire enemies by 1. |
Ice Smash | File:Icesmash.gif | 1 | Creepy Steeple (in secret room, use Tube Mode near the opening door), Lovely Howz of Badges | For 3 FP, allows Mario to use Ice Smash, which freezes an enemy if executed superbly. |
Item Hog | File:Itemhog.gif | 3 | Dazzle (5 star pieces) | Makes it more likelier to make items appear after battle. |
Jumpman | File:Jumpman.gif | 2 | Charlieton (180 coins) | Boosts Jump attack power by 1, but disables Mario's hammer ability. |
L Emblem | File:Lemblem.gif | 0 | Poshley Sanctum (left of Garnet Star, use Spring Jump) | Allows Mario to wear Luigi's clothes. |
Last Stand | File:Laststand.gif | 1 | Glitzville, Lovely Howz of Badges | When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal. |
Last Stand P | File:Laststandp.gif | 1 | Hooktail Castle, Lovely Howz of Badges | When Mario's Partner's HP gets low and he's in "danger", he will only receive half as much damage as normal. |
Lucky Day | File:Luckyday.gif | 7 | Pit of 100 Trials (Lvl 90) | Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky. |
Lucky Start | File:Luckystart.gif | 4 | Creepy Steeple (defeat Atomic Boo) | Makes something good happen when you first enter battle: dodginess, eletrified, or HP or FP recovery for 2 turns. |
Mega Rush | File:Megarush.gif | 1 | Charlieton (60 coins) | When Mario's in "peril" (1 HP), his attack power goes up by 5. |
Mega Rush P | File:Megarushp.gif | 1 | Petalburg (use Paper Mode to reach Mayor Kroop's sideyard), steal (Dark Koopatrols) | When Mario's Partner's in "peril" (1 HP), his/her attack power goes up by 5. |
Money Money | File:Moneymoney.gif | 5 | Pianta Parlor (234 Piantas, must have Platinum Card), drop from Bombshell Bill Blaster | Mario wins twice the amount of coins from battle as he usually does. |
Multibounce | File:Multibounce.gif | 1 | Shhwonk Fortress, Pianta Parlor (50 piantas, must have Silver Card) | For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively. |
P-Down, D-Up | File:Pdowndup.gif | 2 | Pirate's Grotto (behind Black Chest), steal from Dark Craws | Decreases damage Mario deals and receives* by 1. |
P-Down, D-Up P | File:Pdowndupp.gif | 2 | Boggly Woods (invisible block in plane panel area) | Decreases damage Mario's partner deals and receives* by 1. |
P-Up, D-Down | File:Pupddown.gif | 2 | Riverside Station, steal from Elite X-Nauts | Increases damage Mario deals and receives by 1. |
P-Up, D-Down P | File:Pupddownp.gif | 2 | Palace of Shadow | Increases damage Mario's partner deals and receives by 1. |
Peekaboo | File:Peekaboo.gif | 2 | Dazzle (7 Star Pieces) | Allows you to see the enemies' HP without using Goombella's "Tattle" ability. |
Piercing Blow | File:Piercingblow.gif | 1 | Lovely Howz of Badges | For 2 FP, deals damage that pierces an enemy's defense. |
Pity Flower | File:Pityflower.gif | 3 | Pit of 100 Trials (Lvl 40) | When Mario takes damage, he occasionally recovers 1 FP. |
Power Bounce | File:Powerbounce.gif | 3 | Hooktail Castle | For 3 FP, Mario can bounce on an enemy continuously until he misses an action command. |
Power Jump | File:Powerjump.gif | 1 | Lovely Howz of Badges, Pianta Parlor (34 piantas, must have Special Card) | For 2 FP, Mario can jump once with a lot of attack power. |
Power Plus | File:Powerplus.gif | 6 | Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces), steal from Dark Wizzerds | Increases Mario's attack power by 1. |
Power Plus P | File:Powerplusp.gif | 6 | Glitzville (on top of juice bar in chest), Dazzle (15 star pieces) | Increases Mario's partner's attack power by 1. |
Power Rush | File:Powerrush.gif | 1 | Lovely Howz of Badges | When Mario's is in "danger" (5 HP or below), his attack power will go up by 2. Sometimes, this badge can be very powerful if epuipped more than twenty of this and if maximum HP is 5. |
Power Rush P | File:Powerrushp.gif | 1 | Lovely Howz of Badges | When Mario's Partner in "danger" (5 HP or below), his/her attack power will go up by 2. |
Power Smash | File:Powersmash.gif | 1 | Given free by Professor Frankly, Pianta Parlor (34 piantas, must have Silver Card) | For 2 FP, Mario can use a more powerful hammer attack. |
Pretty Lucky | File:Prettylucky.gif | 2 | Dazzle (3 star pieces), steal from Spanias | Enemies will occasionally miss Mario when it's equipped. |
Pretty Lucky P | File:Prettyluckyp.gif | 2 | Lovely Howz of Badges | Enemies will occasionally miss Mario's Partner when it's equipped. |
Quake Hammer | File:Quakehammer.gif | 2 | Boggly Woods, Pianta Parlor (67 piantas, must have Platinum Card) | For 3 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the floor. |
Quick Change | File:Quickchange.gif | 7 | Dazzle (8 star pieces) | Allows Mario to switch partners in the midst of battle without using up a turn. |
Refund | File:Refund.gif | 1 | Pianta Parlor (34 piantas) | If you use an item in battle, you'll be given some coins back. |
Return Postage | File:Returnpostage.gif | 7 | Pit of 100 Trials (Lvl 100, obtained by defeating Bonetail) | Makes direct-attackers take 1/2 the damage they do. |
Shrink Stomp | File:Shrinkstomp.gif | 1 | Lovely Howz of Badges, Great Tree | For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power. |
Simplifier | File:Simplifier.gif | 1 | Lovely Howz of Badges | Makes action commands easier, but earns less star power. |
Sleepy Stomp | File:Sleepystomp.gif | 1 | Lovely Howz of Badges, Pit of 100 Trials (Lvl 10) | For 2 FP, Mario can, in addition to causing damage, can put an enemy to sleep. |
Slow Go | File:Slowgo.gif | 0 | Charlieton (12 coins) | Prevents Mario from running. |
Soft Stomp | File:Softstomp.gif | 1 | Rogueport Sewers, Lovely Howz of Badges | For 2 FP, Mario can make enemies soft (lowers defense) if executed superbly. |
Spike Shield | File:Spikeshield.gif | 3 | Rogueport Sewers (need Vivian to hide when spikes jump out in the room) | Allows Mario to safely jump on spiky enemies without getting hurt. |
Super Appeal | File:Superappeal.gif | 1 | Lovely Howz of Badges, Pianta Parlor | Gets more star power from the audience when Mario appeals |
Super Appeal P | File:Superappealp.gif | 1 | Lovely Howz of Badges, Flurrie's bedroom | Gets more star power from the audience when Mario's Partner appeals |
Timing Tutor | File:Timingtutor.gif | 1 | Charlieton | Teaches the timing for style commands. A ! will appear when you should press A. |
Tornado Jump | File:Tornadojump.gif | 2 | Creepy Steeple, Pianta Parlor (67 piantas, must have Gold Card) | For 3 FP, Mario can damage all midair enemies if executed superbly. |
Unsimplifier | File:Unsimplifier.gif | 1 | Lovely Howz of Badges | Makes action commands harder, but earns more star power. |
W Emblem | File:Wemblem.gif | 0 | Charlieton (360 coins) | Changes Mario's clothes into Wario's clothes. |
Zap Tap | File:Zaptap.gif | 3 | Pit of 100 Trials (Lvl 30) | Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies. Fuzzies and bats cannot latch onto Mario to suck HP or FP. Bandits cannot swipe Mario's belongings if Mario wears this badge. |
*When using P-Down D-Up (P) the defense point added additionally decreases damage received from a defense-piercing attack by 1, whereas even Defend Plus doesn't protect against such an attack.
Unused Badges
These badges were found in the game's ROM, but cannot be normally found in the game. Some information may be incomplete.
Paper Mario
Note that the badge number column lists the number of the pointer in the ROM referencing each badge. It is included here primarily to give a standard designation to the unnamed badges. If a name is bolded, the name has been made up.
Badge Number | Name of Badge | Icon | BP Needed | Effect/Description |
---|---|---|---|---|
00EA | File:PAPER MARIO BETA BADGE 00EA.png | 0 | Makes a Mushroom appear after every battle with a Goomba, Paragoomba, or Spiked Goomba on Goomba Road. The image is used by several unused items as well. May not be intended as a badge; may be an item or special item, the game's code doesn't differentiate. | |
00F0 | Smash Charge | File:A - unused smash charge.PNG | 1 | Uses 1 FP. Increases Mario's hammer attack by 1. |
00F6 | Jump Charge | File:A - unused jump charge.PNG | 1 | Uses 1 FP. Increases Mario's jump attack by 1. |
0101 | File:A - unused mad.PNG | 8 | Odd badge that causes Mario to assume a dark red tinge and angry pose during battles. Mario's portion of each turn is controlled by the CPU. The partner is controlled by the player. | |
0102 | Right On! | File:PAPER MARIO BETA BADGE 0102.png |
8 | Activates all action commands perfectly and automatically. Causes an untranslated Japanese sign (possibly バッチリ-bahchiri, which means perfect or right on the mark) to appear over the description of the action command. Note that it works for Mario, but not his partner. |
010E | "Right On!" Jump | File:A - unused ultra jump.PNG | 1 | Uses 2 FP to execute a standard jump attack perfectly. |
010F | "Right On!" Smash | File:A - unused Ultra Smash.PNG | 1 | Uses 2 FP to execute a standard hammer attack perfectly. |
0110 | Super Happy Heart | File:A - unused Happy Heart.PNG | 10 | Like Happy Heart, but recovers 3 HP every turn instead of 1. |
0115 | Super HP Drain | File:A - unused HP drain.PNG | 10 | Recovers more HP per hit than HP Drain, exact amount unclear. Possibly 2 HP per hit, up to a max of 5. Reduces attack power by 2 |
0118 | File:A - unused Multibounce.PNG | 2 | Uses 5 FP, has the same effect as Multibounce. | |
0119 | Super Flower Saver | File:A - unused Lucky Day.PNG | 10 | Reduces the FP consumed by every move by 2. It won't make a move free. Note that it stacks on top of the 2 Flower Saver badges. |
0122 | File:A - unused Mega Power Bounce.PNG | 2 | Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which set of boots Mario has. The action command, which is the normal jump action command, increases damage by 1. | |
0125 | File:A - unused D down smash.PNG | 2 | Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which hammer Mario has. The action command, which is the normal hammer action command, increases damage by 1. | |
0127 | Power Smash/Mega Smash | File:PAPER MARIO BETA BADGE 00EA.png | 3 | Called Power Smash in the field, Mega Smash in battle. Uses six FP to do Mega Smash. It's description changes to match it's name... |
0128 | Power Smash/Mega Smash | File:PAPER MARIO BETA BADGE 00EA.png | 3 | Identical to badge #127? |
012A | File:A - unused deep focus.PNG | 5 | Appears to be a different design for Deep Focus. Does not appear to recover any more or less star power than deep focus. It is also the icon used for the Deep Focus badge outside Bowser's Castle, until you put it in your inventory, then it uses 1 BP and looks normal. | |
012B | Shrink Smash | File:A - unused shrink smash.PNG | 1 | Uses 2 FP to create a hammer based shrink stomp. It's description, notably, says it uses only 1 FP. |
012C | File:PAPER MARIO BETA BADGE 00EA.png | 3 | Uses 6 FP to execute a normal(?) hammer attack. | |
012D | File:PAPER MARIO BETA BADGE 012D.png | 0 | Effect unknown. Possibly not a badge. | |
0131 | Quake Jump | File:A - unused Dizzy Jump.PNG | 2 | Uses 1 FP. "(NOT USED ANY LONGER!)" appears at the bottom of the screen in place of an action command. Mario jumps up and down repeatedly in the center of the enemy side of the field. All ground enemies are hit for 1 damage each time he lands. The player must press A every time Mario hits the ground to keep him jumping and racking up damage. |
0149 | Attack FX F | File:Attack fx F badge.PNG | 0 | Changes the sound effects from Mario's hammer and jump attacks. The sound effect is the laughter of flowers in forever forest. |
0150 | File:A - unused feeling fine.PNG | 1 | Effect currently unknown, presumably an older design or weaker version of Feeling Fine. | |
0151 | Attack FX F | File:Attack fx F badge.PNG | 0 | Identical to badge #149? |
0152 | Attack FX F | File:Attack fx F badge.PNG | 0 | Identical to badge #149? |
0153 | Attack FX F | File:Attack fx F badge.PNG | 0 | Identical to badge #149? |
0154 | Attack FX F | File:Attack fx F badge.PNG | 0 | Identical to badge #149? |
? | Unknown badge...? | File:A - unused Dizzy Stomp.PNG | Unknown | May be an older design or weaker version of Dizzy Stomp. |
? | Unknown badge...? | File:A - unused Happy Flower.PNG | Unknown | Possibly used to convince the sun to shine brighter in Flower Fields. Might have been called the Happy Sun. |
Paper Mario: The Thousand-Year Door
Name of Badge | Icon | BP Needed | Effect/Description |
---|---|---|---|
All or Nothing P | File:Pmttyd all or nothing p.gif | Likely 4 | Hit Action Commands, up ally's Attack. Fail, it goes to 0. |
FP Drain P | File:FP Drain P.gif | Likely 1 | Drops your ally's attack by 1, but gain 1 FP per attack. |
Happy Flower P | File:Pmttyd happy flower p.gif | Likely 2 | Slowly and automatically recover FP in Battle (Ally) |
Lucky Day P | File:Pmttyd lucky day p.gif | Likely 7 | When your ally's attacked, make foes miss more often. |
Mega Smash | File:Pmttyd mega smash.gif | Likely 3 | Mario can use Mega Smash, a very powerful hammer attack. |
Pity Flower P | File:Pmttyd pity flower p.gif | Likely 3 | When your ally's attacked, occasionally recover 1 FP. |
Turtle Curse | File:Koopaskull.gif | Likely 0 | Possibly a prototype of the Slow Go badge. |
Triple Dip | File:Pmttyd triple dip.gif | Unknown | Allows Mario to use three items in one turn. |
Triple Dip P | File:Pmttyd triple dip p.gif | Unknown | Allows Mario's partner to use three items in one turn. |
Unknown Badge 1 | File:Pmttyd badge01.gif | Maybe 2 | Looks like old version of Damage Dodge |
Unknown Badge 1 P | File:Pmttyd badge01 p.gif | Maybe 2 | Looks like old version of Damage Dodge P |
Unknown Badge 2 | File:Pmttyd badge02.gif | Unknown | Possible Ice Power prototype? |
Super Charge | File:Pmttyd badge03.gif | Maybe 1 | Looks like old version of Charge |
Super Charge P | File:Pmttyd badge03 p.gif | Maybe 1 | Looks like old version of Charge P |
Mario & Luigi Series
Mario & Luigi: Superstar Saga
In this game, badges do not provide new attacks. However, they do increase POW and BP, and sometimes have other special features. BP is not Badge Points, but Bros. Points, and serves a completely different function. Each brother can only wear one badge at a time. If a small number is shown in the last column, refer to the end of the table for that effect.
Badge | Location/How to Obtain | Buy Price | Effect | Description | Special Effect |
---|---|---|---|---|---|
Bean Badge | Received after defeating Queen Bean | – | POW +8 BROS +6 |
Increases POW and BROS. Points. | – |
Bean B. Badge | Beanbean Castle Town | 78 | POW +10 BROS +6 |
The most popular Badge in the kingdom. | – |
Beauty Badge | Beanbean Castle Town | 200 | POW +28 | A sparkling, beautiful Badge. | – |
Bowser Fang | Drop: Roy | – | BROS +50 | Releases Bowser-like counterattacks. | Power-D1 |
Bowser Fist | Drop: Morton | – | POW +10 | Releases powerful, Bowser-like attacks. | POW-Up2 |
Brilliant Badge | Beanbean Castle Town | 350 | POW +45 | A shiny Badge dug up behind the shop. | – |
Bros. Badge | Beanbean Castle Town | 150 | POW +25 BROS +8 |
Owner's choice! Raises Bros. Points! | – |
Bros. Life | Drop: ??? | – | POW +22 | A Badge for true Bros.! | Auto BP-Recover3 |
Bros. Respect | Drop: ??? | – | POW +72 | A Badge made for Bros. attacks. | Auto BP-Recover3 |
Bros. Rock | Beanstones Subquest | – | POW +20 BROS + 20 |
Hugely boosts POW and BROS. points. | – |
Castle Badge | Beanbean Castle Town | 75 | POW +10 | A Badge for tourists. | – |
Charity Badge | Beanbean Castle Town | 140 | POW +15 | Manager's special! What a bargain! | – |
Chuckola Badge | Drop: Gold Beanie | – | POW +28 | Designed to look like a Chuckola Fruit. | – |
Counter Badge | Beanbean Castle Town | 140 | POW +8 | Increases counterattack damage. | Power-D1 |
General Badge | Beanbean Castle Town | 350 | POW +40 BROS +15 |
Significantly increases Brothers Points. | – |
Grab Badge | Little Fungitown | 400 | POW +45 | Make monsters drop more items. | Item Grab4 |
Hand Aura | Drop: Starkiss | – | POW +20 | Thunderhand's and Firebrand's might! | HP-Recover Hand5 |
High-End Badge | Bonus Dungeon | – | BROS +12 | Auto-boosts Power once during battle. | POW-Up2 |
Lucky Bros. | Drop: Trunkle | – | POW +26 | Increases frequency of Lucky hits. | Lucky Attack6 |
Lucky Ribbon | Drop: Hermie III | – | BROS +22 | Increases frequency of Lucky hits. | Lucky Attack6 |
Mari-Lui Badge | Little Fungitown | 180 | POW +20 | A must-have for all Bros. fans! | Auto-BP Recover 3 |
Miracle Badge | Beanbean Castle Town | 120 | POW +22 | Recovers HP with solo Jump attacks! | HP-Recover Jump7 |
Muscle Badge | Little Fungitown | 220 | POW +25 | Increases counterattack power. | Power-D1 |
Mush Badge | Little Fungitown | 160 | POW +20 | More Mushrooms mean more damage! | Shroom Force8 |
Mush Badge A | Little Fungitown | 300 | POW +40 | More Mushrooms mean more damage! | Shroom Force8 |
Mush Badge AA | Little Fungitown | 480 | POW +45 | A must-have for Mushroom fanatics! | Shroom Force8 |
Oh-Pah Badge | Beanbean Castle Town | 280 | POW +35 | A mystic Badge from Guffawha Ruins. | Power-D1 |
Oho Jee Symbol | Drop: Oho Jee | – | POW +28 | Recovers HP with solo hand attacks! | HP-Recover Hand5 |
Ohoracle Badge | Beanbean Caste Town | 130 | POW +22 | Recovers HP with solo hand attacks! | HP-Recover Hand5 |
Pea Badge | Beanbean Castle Town | 80 | POW +12 BROS +2 |
Recommended for beginners. | – |
Piranha Swing | Drop: Piranha Bean | – | POW +25 | Recovers HP with solo hammer attacks! | HP-Recover Hammer9 |
Power Badge | Beanbean Castle Town | 160 | POW +20 | Unleashes counterattacks on monsters. | Power-D1 |
Salvage Badge | Beanbean Castle Town | 320 | POW +40 | Attracts monsters that have items. | Item Grab4 |
Sarge Badge | Beanbean Castle Town | 300 | POW +15 | Briefly boosts Power points. | POW-Up2 |
School Emblem | Drop: Mecha-Chomp | – | POW +18 | A symbol of the Hooniversity. | – |
Sledge Heart | Drop: Jojora's Friend | – | POW +25 | Recovers HP with solo hammer attacks! | HP-Recover Hammer9 |
Soulful Bros. | Spangle Subquest | – | BROS +40 | Augments Bros. Attacks. | Auto-BP Recover3 |
Spike Badge | Drop: Gold Beanie | – | POW +8 | Jump for 2x damage on spiked creatures. | Spiny-Killer Jump10 |
Spiny Badge A | Drop: Mom Piranha | – | POW +22 | Does double damage to spiny creatures! | Spiny-Killer Jump10 |
Spiny Badge AA | Little Fungitown | 280 | POW +50 | Immensely damages spiny creatures. | Spiny-Killer Jump10 |
Steady Badge | Drop: Yellow Virus | – | POW +25 BROS +12 |
A Badge given to Hooniversity graduates. | – |
Tank Badge | Beanbean Castle Town | 400 | POW +45 | Sturdy gear worn by Beanbean soldiers. | Spiny-Killer Jump10 |
Wonder Badge | Beanbean Castle Town | 140 | POW +22 | Increases frequency of Lucky hits. | Lucky Attack6 |
– No effect.
1 Increases counterattack power.
2 Increases POW in battle.
3 Recover 2 BP every turn.
4 Enemies will drop items more often.
5 Recover HP equal to 1/10 damage dealt with Hand attacks.
6 Increases frequency of Lucky hits.
7 Recover HP equal to 1/10 damage dealt with Jump attacks.
8 The more Mushrooms in your possession, the more damage your attacks will do.
9 Recover HP equal to 1/10 damage dealt with Hammer attacks.
10 Inflict twice as much damage on Spiny enemies with Jump attacks.
Mario & Luigi: Partners in Time
In the second installment, the setup is the same, except that badges only add special effects to each of the four brothers. Clothing increases and decreases all the stats in this game. If the Location is "Fawful's Bean 'N Badge", the price is in number of beans.
Badge | Location | Buy Price | Effect |
---|---|---|---|
1-Chance Badge | Fawful's Bean 'n' Badge | 10(beans) | Greatly increases power of the first attack used in battle. |
Big-DEF Badge | Peach's Castle | 400 | Getting a "Great" when using a Bros. Item temporarily adds defense. |
Big-POW Badge | Peach's Castle | 450 | Getting a "Great" when using a Bros. Item temporarily adds attack power. |
Cash-Back Badge | Peach's Castle | 800 | Using items in battle yields coins equal to half the price of items used. |
Coin Badge | Peach's Castle | 300 | Gain more coins when using Bros. Items to defeat enemies. |
Coin Badge A | Fawful's Bean 'n' Badge | 50(beans) | Gain many more coins when using Bros. Items to defeat enemies. |
Counter Badge | Peach's Castle | 700 | Increases counterattack power. |
Cure Badge | Peach's Castle | 500 | Recovers 5 HP every turn. |
Cure Badge A | Peach's Castle | 700 | Recovers 10 HP every turn. |
DEF-Peak Badge | Gritzy Caves | 700 | Increase defense in battle for three turns. After that, wearer faints. |
Dire-Free Badge | Gritzy Caves | 500 | Allows the wearer to use an infinite amount of Bros. Items when his HP is less than 1/4. |
Dire-POW Badge | Gritzy Caves | 600 | Attack power grows when the wearer's HP is less than 1/4. |
Drain Badge | Peach's Castle, Yoob's Belly |
600 (Peach's Castle) |
Gain HP equal to number of times wearer damages enemy. |
Drain Badge A | Peach's Castle, Shroob Mother Ship |
800 (Peach's Castle) |
Gain HP equal to twice the number of times wearer damages enemy. |
Dynamic Badge | Thwomp Caverns | – | Increases Bros. Item power, but use two items per attack. |
Dynamic Badge A | Toad Town | – | Greatly increases Bros. Item power, but use four items per attack. |
Easy Badge | Peach's Castle | 100 | Simplify attack item commands. |
EXP Badge | Peach's Castle | 350 | Gain more experience when using Bros. Items to defeat enemies. |
EXP Badge A | Fawful's Bean 'n' Badge | 70(beans) | Gain much more experience when using Bros. Items to defeat enemies. |
Hit-Free Badge | Star Shrine | – | Allows the wearer to use an infinite amount of Bros. Items. until he takes damage. |
Hit-POW Badge | Koopaseum | – | Increases power in battle until the wearer takes damage. |
Item-Fan Badge | Peach's Castle | – | Increases Bros. Item power, but decreases Jump and Hammer power. |
Lucky Badge | Peach's Castle Thwomp Caverns |
700 (Peach's Castle) |
Increases frequency of Lucky hits. |
Lucky Badge A | Shroob Castle | – | Greatly increases frequency of Lucky hits. |
Pep Badge | Peach's Castle | 100 | Protects the wearer from all negative status ailments. |
POW-Peak Badge | Gritzy Caves | 800 | Increases power in battle for three turns. Afer that, wearer faints. |
Pummel Badge | Fawful's Bean 'n' Badge | 20(beans) | When using a Hammer to deliver a First Strike, possibly defeats the enemy. |
Risk Badge | Toad Town | 700 | The fewer Mushrooms in the wearer's possession, the more damage his attacks will do. |
Rough Badge | Fawful's Bean 'n' Badge | 40(beans) | Greatly increase all damage given and received. |
Safety Badge | Toad Town | 800 | Greatly decrease all damage given and received. |
Salvage Badge | Professor E. Gadd, Peach's Castle |
140 (Peach's Castle) |
If an item is used in battle, gives a chance of getting the item back after battle. |
Salvage Badge A | Toad Town | 600 | If an item is used in battle, gives a better chance of getting the item back after battle. |
Shroom Badge | Peach's Castle, Yoshi's Island | 400 (Peach's Castle) |
Gain 1.5x the amount of HP from Mushrooms used in battle. |
Shroom Badge A | Peach's Castle, Star Shrine | 600 (Peach's Castle) |
Gain twice the amount of HP from Mushrooms used in battle. |
Simple Badge | Thwomp Caverns, Drop:Smash Egg | Collecting 50 gems in the minigame of a Thwomp | The lower the wearer's stock of Bros. Items, the more powerful those items will be. |
Stomp Badge | Fawful's Bean 'n' Badge | 30(beans) | When jumping on an enemy as a First Strike, increases damage done. |
Training Badge | Peach's Castle | 80 | Allows the wearer to use an infinite amount of Bros. Items. at the cost of a lot of power. |
Treasure Badge | Fawful's Bean 'n' Badge | 60(beans) | Receive items when using Bros. Items to defeat enemies. |
Ulti-Free Badge | Fawful's Bean 'n' Badge | 90(beans) | Allows the wearer to use an infinite amount of Bros. Items. |
Wallet Badge | Peach's Castle Toadwood Forest |
200 (Peach's Castle) |
Drop very few coins when fleeing from battle. |
Trivia
- Super Paper Mario eliminates the use of badges for there is no RPG style battling system. Although, there are two items that were previously badges in the past games: Power Plus and HP Plus, they retain their main purpose. Power Plus boosts the character's attack power by one and the HP Plus boosts the character's Heart Points by five. But with the badges they had to be equipped and could be unequipped. In the most recent game, once it is used, it's permanent.