Parasol Fall: Difference between revisions

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(***never knew this type of games is actually called “advergame”. thanks scrooge200!)
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[[File:Parasolfallicon.jpg|frame|left|Icon]]
[[File:Parasolfallicon.jpg|frame|left|Icon]]
'''''Super Princess Peach -- Parasol Fall''''' was a {{wp|Adobe Flash|Flash}} advergame playable in the [[Nintendo Arcade]] section of nintendo.com.<ref>[https://web.archive.org/web/20070911004647/http://www.nintendo.com/arcade Nintendo Arcade]. ''Nintendo.com''. September 11, 2007 snapshot, archived via Wayback Machine.</ref> The game promoted ''[[Super Princess Peach]]'', first released in 2005 for the [[Nintendo DS]].
'''''Super Princess Peach -- Parasol Fall''''' was an online {{wp|Adobe Flash|Flash}} advergame playable in the [[Nintendo Arcade]] section of nintendo.com.<ref>[https://web.archive.org/web/20070911004647/http://www.nintendo.com/arcade Nintendo Arcade]. ''nintendo.com''. Archived September 11, 2007 via Wayback Machine. Retrieved December 7, 2017.</ref> The game promoted ''[[Super Princess Peach]]'', first released in 2005 for the [[Nintendo DS]].


==Gameplay==
==Gameplay==

Revision as of 19:57, September 7, 2021

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Icon of Parasol Fall
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Super Princess Peach -- Parasol Fall was an online Flash advergame playable in the Nintendo Arcade section of nintendo.com.[1] The game promoted Super Princess Peach, first released in 2005 for the Nintendo DS.

Gameplay

Gameplay featuring Perry, some coins, a blue gem and some clouds

The game has in view guiding Princess Peach's sentient parasol, Perry, to the ground as he descends from the sky. Using the left and right arrow keys, Perry has to be navigated through series of coins and gems while avoiding incoming obstacles which appear in random positions. The most common obstacles are clouds of small and big sizes that delay Perry's descent if bumped into. They also cause him to blink as if damaged, but confer him several invincibility frames that allow him to simply surpass other clouds. The clouds move up slower than Perry is descending, giving the impression that they are in the background rather than on his path. Another impediment are wind gusts, which glide Perry in the direction they blow and briefly disable control on him.

Coins and gems come in large numbers and are added to two separate counters once collected. Perry can collect as many coins as possible, but only four gems can be collected before they stop appearing on the way. The final score is the product of the number of collected coins and the number of collected gems, meaning that the score is null if no gems are amassed, regardless of how many coins had been collected.

Perry eventually reaches the ground, where Princess Peach awaits. The results are displayed afterwards, along with one of the three ratings, based on the player's score: "Keep trying!", "Peachy!" and "You rule!"

Gallery

External link

Reference

  1. ^ Nintendo Arcade. nintendo.com. Archived September 11, 2007 via Wayback Machine. Retrieved December 7, 2017.

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