Red Shell: Difference between revisions

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{{quote|Throw a red shell, and it will zero in on the [[List of enemies|enemy]]!|Penguin|Super Mario Galaxy}}
{{quote|Throw a red shell, and it will zero in on the [[List of enemies|enemy]]!|Penguin|Super Mario Galaxy}}


'''Red Shells''' are red [[Koopa Troopa]] shells that first appeared in ''[[Super Mario Bros.]]'' Although not their first specific use, they were worn by Koopa Troopas. Unlike the green-shelled Koopa Troopas, they do not fall off cliffs and simply turn around when reaching a ledge. They are the second most common [[shell]], after [[Green Shell]]s.
'''Red Shells''' are red [[Koopa Troopa]] shells that frequently appear in various ''[[Mario (franchise)|Mario]]'' games. They are the second most common [[shell]], after [[Green Shell]]s.


==History==
==History==
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====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''====
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''====
[[File:SMB Redshell.png|frame|left]]
[[File:SMB Redshell.png|frame|left]]
The Red Shell's first appearance was in ''[[Super Mario Bros.]]'' They are found being worn by Koopa Troopas. Red-shelled Koopa Troopas appeared later than green-shelled Koopa Troopas. Despite their different color, they act in the same manner as Green Shells. Once tossed, it will continue until jumped on or dropped down a cliff. This may prove as a valuable projectile, defeating most enemies, but may damage the player when it is touched while moving. Red shells remain red even in underground levels (and in all level environments for that matter, including underwater levels as seen in ''The Lost Levels'').
The Red Shell's first appearance was in ''[[Super Mario Bros.]]'', where they are worn by Koopa Troopas. Red-shelled Koopa Troopas first appear in [[World 1-3 (Super Mario Bros.)|World 1-3]]; unlike the green-shelled Koopa Troopas, they do not fall off cliffs and simply turn around when reaching a ledge. Red Shells act in the same manner as Green Shells once kicked - they slide across the ground and defeating most enemies in its path until it is jumped on, goes far enough off-screen or falls down a pit. The player will be damaged if they are hit by the moving shell. Red Shells retain their color in all level environments.


''[[Super Mario Bros.: The Lost Levels]]'' returned Red Shells along with Green Shells. Little or nothing was changed about the behavior of Red Shells in this game from ''Super Mario Bros.''
In ''[[Super Mario Bros.: The Lost Levels]]'', Red Shells and Green Shells reappear and retain their previous behavior.


====''Super Mario Bros. 2''====
====''Super Mario Bros. 2''====
[[File:Red Shell SMB2 Sprite.png|frame|left]]
[[File:Red Shell SMB2 Sprite.png|frame|left]]
'''Turtle Shells''',<ref>''Nintendo Power'' Volume 1, page 9.</ref> or simply '''shells''',<ref>''Super Mario All-Stars'' instruction booklet, page 20.</ref> are the only type of shells in ''[[Super Mario Bros. 2]]''. They are found in [[grass]] rather than on Koopa Troopas. The player can throw it at enemies just like the vegetables in the game. It will continue sliding forward until it hits a wall and disintegrates. It is possible, with some difficulty, to actually ride the shells by getting on top of it. They replaced the {{wp|blackface}} head-like objects known as "Big Face" (ビッグフェイス<ref>''Yume Kōjō: Doki Doki Panic'' instruction booklet, page 24.</ref>) from ''[[Yume Kōjō: Doki Doki Panic]]'' to avoid perceived racism. ''[[Super Mario Advance]]'' makes them larger and take longer to grab. They are also more similar to regular Koopa Shells, as they rebound off walls instead of disappearing, and hurt the player if they touch the shell's sides; a heart also appears for each enemy it defeats.
'''Turtle Shells''',<ref>''Nintendo Power'' Volume 1, page 9.</ref> or simply '''shells''',<ref>''Super Mario All-Stars'' instruction booklet, page 20.</ref> are the only type of shells found in ''[[Super Mario Bros. 2]]'', where they replace the {{wp|blackface}} head-like objects known as "Big Face" (ビッグフェイス<ref>''Yume Kōjō: Doki Doki Panic'' instruction booklet, page 24.</ref>) from ''[[Yume Kōjō: Doki Doki Panic]]'' to avoid perceived racism. They are plucked from the [[grass]] and can be thrown - the Shell will slide forward, defeating most enemies it hits, until it makes contact with a wall and disintegrates. With some difficulty, it is possible to actually get on top of the shells and ride them.
 
''[[Super Mario Advance]]'' makes them larger (and thus take longer to pluck). They are also more similar to regular Koopa Shells, as they rebound off walls instead of disappearing, and hurt the player if they touch the shell's sides; a [[heart]] also appears for each enemy it defeats.


====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
Red Shells returned in ''[[Super Mario Bros. 3]]''. They acted in the exact same manner as in ''Super Mario Bros.'', except they could now be carried and thrown, rather than just kicked.
Red Shells returned in ''[[Super Mario Bros. 3]]''. They acted the same as in ''Super Mario Bros.'', but could now be carried and thrown, rather than just kicked. ''Super Mario Bros. 3'' also introduces [[Giant Red Shells]], worn by Red [[Giant Koopa]]s.


====''Super Mario World''====
====''Super Mario World''====
In ''[[Super Mario World]]'', [[Yoshi]] can spit out fire while in possession of the Red Shell. [[Yoshi (species)|Red Yoshi]] can use this ability from any shell color. Also, Red Shells can only be obtained by stomping a Koopa Troopa out of its shell, making it become a [[Beach Koopa]]. If a Beach Koopa returns to its shell, it once again gains possession of the red shell.
In ''[[Super Mario World]]'', if [[Yoshi]] eats a Red Shell, he will spit out a trio of fireballs instead of the shell; [[Yoshi (species)|Red Yoshi]] can use this ability from any shell color. Also, all Koopa shells can appear by themselves, including the Red Shell; stoping a Red Koopa Troopa out of its shell renders it a red [[Beach Koopa]]. A red or green Beach Koopa that enters a Red Shell becomes a Red Koopa Troopa.


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
Red Shells appear once again in ''[[New Super Mario Bros.]]'' Again, they are only obtained by defeating Red Koopa Troopas who hold the shell. No change has occurred between ''New Super Mario Bros.'' and in ''Super Mario Bros.'' regarding functions.
Red Shells appear once again in ''[[New Super Mario Bros.]]''; as in ''Super Mario Bros. 3'', they can be carried and kicked around as usual after stomping the Red Koopa Troopa into retreating inside it.


====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
Red Shells reappear in ''[[Super Mario Galaxy]]'' as an offensive weapon. Like the Green Shells in the game, Mario can only hold the Red Shell, not ride it. If Mario throws a Red Shell near an enemy, it will home in on that enemy until it hits something. Underwater, it allows Mario to swim faster and with greater ease. It can also be thrown at underwater creatures and home in on them as well. The other variety of shell that appear in ''Super Mario Galaxy'' are [[Gold Shell]]s, which act like Red Shells when thrown.
Red Shells reappear in ''[[Super Mario Galaxy]]'' as an offensive weapon. Like the Green Shells in the game, Mario can only hold the Red Shell, not ride it. If Mario throws a Red Shell near an enemy, it will home in on that enemy until it hits something. Underwater, it allows Mario to swim faster and with greater ease, and can also be thrown at underwater creatures to home in on them as well. [[Gold Shell]]s also appear in this game, and act like Red Shells when thrown.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
Red Shells reappear in ''[[New Super Mario Bros. Wii]]'' as a projectile. Little or no change has occurred between the game and its predecessor regarding functions.
Red Shells reappear in ''[[New Super Mario Bros. Wii]]'', where they act the same as in ''New Super Mario Bros.''


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
Red Shells appear again in ''[[New Super Mario Bros. 2]]'', once again as a throwable weapon. Nothing major has changed, though if the player runs through a [[Gold Ring]] and there is a Red Koopa Troopa in the area, they will turn Golden, as does [[Gold Shell|their shell]]. Once thrown, the shell produces a trail of [[coin]]s behind it.
Red Shells reappear again in ''[[New Super Mario Bros. 2]]'', where they retain their behavior from the previous game. If the player runs through a [[Gold Ring]] with a Red Koopa Troopa nearby, they will turn Golden; stomping them into [[Gold Shell|their shell]] and kicking or throwing it produces a trail of [[coin]]s behind the shell.


====''New Super Mario Bros. U'' / ''New Super Mario Bros. U Deluxe''====
====''New Super Mario Bros. U'' / ''New Super Mario Bros. U Deluxe''====
Red Shells appear again in ''[[New Super Mario Bros. U]]'' and ''[[New Super Mario Bros. U Deluxe]]'', where they act in the same way as in the previous games, [[Giant Red Shell]]s also appear.
Red Shells appear again in ''[[New Super Mario Bros. U]]'' and ''[[New Super Mario Bros. U Deluxe]]'', where they retain their behavior from previous entries. Giant Red Shells also reappear.


====''Super Mario 3D World''====
====''Super Mario 3D World''====
Red Shells appear in ''[[Super Mario 3D World]]'' not as a item, but as a color swap for the [[Green Shell]] when Mario is inside it. Other colors include Pink Shells and [[Blue Shell]]s. They also appear in the second [[Boom Boom]] battle, where Boom Boom summons them to attack Mario while he uses his spin attack.
In ''[[Super Mario 3D World]]'', the [[Green Shell]] turns red when Mario is inside it. Actual Red Shells appear in the second [[Boom Boom]] battle, where Boom Boom summons them to attack Mario and company while he uses his spin attack.


===''Mario Kart'' series===
===''Mario Kart'' series===
[[File:SMKRedShell.png|frame|left|Item roulette sprite of a Red Shell from ''[[Super Mario Kart]]'']]
[[File:SMKRedShell.png|frame|left|Item roulette sprite of a Red Shell from ''[[Super Mario Kart]]'']]
[[File:MKW Red Shell Artwork.png|thumb|140px|right|The Red Shell, as it appears in ''[[Mario Kart Wii]]'']]
[[File:MKW Red Shell Artwork.png|thumb|140px|right|The Red Shell, as it appears in ''[[Mario Kart Wii]]'']]
In the [[Mario Kart (series)|''Mario Kart'' series]], Red Shells (or '''Torpedo Shells'''<ref>''Nintendo Magazine System'' (AU) Issue #49, page 39.</ref>) have the ability to home in on the opponent whose rank is one higher than the user's. Red shells can be picked up in sets of one or three. Similarly to in ''Super Mario Bros. 2'', Red Shells break on walls when they hit them. When the [[Triple Red Shells|triple variant]] is used, three Red Shells rotate around the driver's [[kart]] upon usage, (all games except ''Mario Kart: Double Dash!!'') protecting them from [[Banana]]s and other shells. If the driver collides with another driver using Triple Red Shells, they will be hit by one, and if the other driver also has another set of [[Triple Green Shells]] or Triple Red Shells, both drivers lose their shells. Triple Red Shells are not used in ''[[Mario Kart DS]]'' [[Nintendo Wi-Fi Connection|Wi-Fi]] mode because items cannot be equipped in that mode. In nearly every game of the ''Mario Kart'' series, Triple Red Shells were a player exclusive item until ''[[Mario Kart 8 Deluxe]]''. The only exception is in ''Mario Kart 7'', where, if the item settings are set to Shells Only, the AI is able to use Triple Red Shells. In ''Mario Kart DS'', the AI can receive Triple Red Shells through stealing from the player using [[Boo]].
In the [[Mario Kart (series)|''Mario Kart'' series]], Red Shells (or '''Torpedo Shells'''<ref>''Nintendo Magazine System'' (AU) Issue #49, page 39.</ref>) have the ability to home in on the opponent in front on the user. Red shells can be picked up in sets of one or three. Similarly to in ''Super Mario Bros. 2'', Red Shells break on walls when they hit them. When the [[Triple Red Shells|triple variant]] is used, three Red Shells rotate around the driver's [[kart]] upon usage, protecting them from [[Banana]]s and other shells (except in ''Mario Kart: Double Dash!!''). If a driver collides with another driver while using Triple Red Shells, the other drive will be hit by one of the shells; if both drivers have a set of [[Triple Green Shells]] or Triple Red Shells, both are lost.
 
Triple Red Shells do not appear in ''[[Mario Kart DS]]'' [[Nintendo Wi-Fi Connection|Wi-Fi]] mode, as items cannot be equipped in that mode.
 
In nearly every game of the ''Mario Kart'' series prior to ''[[Mario Kart 8 Deluxe]]'', Triple Red Shells were a player-exclusive item. One exception is in ''Mario Kart 7'', where the AI is able to use Triple Red Shells if the "Shells Only" item setting is used. In ''Mario Kart DS'', the AI can receive Triple Red Shells by stealing them from the player using [[Boo]].


Red Shells make their first appearance in the ''Mario Kart'' series in ''[[Super Mario Kart]]''. In this game, they travel straight towards the racer in front of the user, homing in on them without following the road. In this game, unlike Green Shells they can not be dropped behind the user and must be thrown forward.
Red Shells make their first appearance in the ''Mario Kart'' series in ''[[Super Mario Kart]]''. In this game, they travel straight towards the racer in front of the user, homing in on them without following the road. Unlike Green Shells, they can not be dropped behind the user and must be thrown forward.


In ''[[Mario Kart 64]]'', single Red Shells are obtainable from 1st to 5th place. Similarly to in ''Super Mario Kart'', Red Shells can only be thrown forward in this game, however they will follow the road to hit the racer ahead of the user rather than travelling in the straightest line possible. Also, exclusive to this game, [[Fake Item Box]]es can be used to block incoming Red Shells.
In ''[[Mario Kart 64]]'', single Red Shells are obtainable from 1st to 5th place. Similarly to in ''Super Mario Kart'', Red Shells can only be thrown forward in this game, but will now follow the road to hit the target racer. In this game only, [[Fake Item Box]]es can be used to block incoming Red Shells.e only


In ''[[Mario Kart: Super Circuit]]'', single Red Shells can be laid behind the player and act as a land mine, chasing after the first kart that passes by, even the user.
In ''[[Mario Kart: Super Circuit]]'', single Red Shells can be laid behind the player and act as a land mine, chasing after the first kart that passes by, even the user.


In ''[[Mario Kart: Double Dash!!]]'', the Triple Red Shells are a [[Special Item (Mario Kart series)|Special item]] exclusive to [[Koopa Troopa]] and [[Koopa Paratroopa|Paratroopa]] (and [[Petey Piranha]] and [[King Boo]], due to their ability to have any special item). Also, in ''Double Dash!!'', the three shells are carried in their hands rather than circling around the kart. When the kart is hit by an item, they are left with a single shell.
In ''[[Mario Kart: Double Dash!!]]'', the Triple Red Shells are a [[Special Item (Mario Kart series)|Special item]] exclusive to [[Koopa Troopa]] and [[Koopa Paratroopa|Paratroopa]] (and [[Petey Piranha]] and [[King Boo]], who can obtain any special item). Also, in ''Double Dash!!'', the three shells are carried in their hands rather than circling around the kart. When the kart is hit by an item, they are left with a single shell.


In ''[[Mario Kart DS]]'' and ''[[Mario Kart Wii]]'', red shells may hit the kart on the side, rather than behind them, even if the kart was dragging an item behind them. Also in ''Mario Kart Wii'', if a player was hit and a Red Shell was thrown at them, the shell will slow down so it can hit the player. In ''Mario Kart DS'', single Red Shells are obtainable from 2nd to 6th place, while in ''Mario Kart Wii'', they are obtainable from 1st to 8th place.
In ''[[Mario Kart DS]]'' and ''[[Mario Kart Wii]]'', red shells may hit the kart on the side rather than behind them, which prevents any items behind the kart from  blocking it. In ''Mario Kart DS'', single Red Shells are obtainable from 2nd to 6th place; in ''Mario Kart Wii'', they are obtainable from 1st to 8th place, and will also slow down if the player they were targeting was hit by something else, speeding up once the player is vulnerable so it can hit them again.


In ''[[Mario Kart 7]]'' onwards, Red Shells are able to trail in the sky, and enter launcher passages (such as Barrel Cannons) to pursue flying racers. This is unlike in older ''Mario Kart'' games, where Red Shells, just like Green Shells, fall when thrown in the air, and disappear when they go into launching areas. In ''Mario Kart 7'', they are obtainable from 1st to 5th place.
In ''[[Mario Kart 7]]'' onwards, Red Shells are able to trail in the sky, and enter launcher passages (such as Barrel Cannons) to pursue flying racers; in older ''Mario Kart'' games, Shells would simply fall when thrown in the air, and disappeared when they entered launching areas. In ''Mario Kart 7'', they are obtainable from 1st to 5th place.


In ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', they follow the same rules as in past installments and can also come in singles or triples. However, Red Shells travel slower in the ''Deluxe'' version when they lock onto their target, allowing players to outrun them in 200cc. Triple Red Shells can also appear for AI in ''Mario Kart 8 Deluxe''.
In ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', they follow the same rules as in past installments and can also come in singles or triples. However, Red Shells travel slower in the ''Deluxe'' version when they lock onto their target, allowing players to outrun them in 200cc. Triple Red Shells can also appear for AI in ''Mario Kart 8 Deluxe''.
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===''Mario Tennis'' series===
===''Mario Tennis'' series===
Red Shells appear in the games ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' for the [[Nintendo 64]] and ''[[Mario Power Tennis]]'' for the [[Nintendo GameCube]] and [[Wii]]. These staples can be used during an Item Battle match, which can be obtained when the player hits an [[Item Box]] with the ball over the net. If the player hits the ball after receiving the item, a Red Shell comes out and chases the opponent. In ''[[Mario Tennis Open]]'' for the [[Nintendo 3DS]], a Red Shell is the emblem for the Shell Cup and appears on its trophy. A tennis racket, a uniform, wristbands, and shoes are designed based on this item and are available for [[Mii]]s to use.
Red Shells appear in the games ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' for the [[Nintendo 64]] and ''[[Mario Power Tennis]]'' for the [[Nintendo GameCube]] and [[Wii]]. These Shells can be used during an Item Battle match, which can be obtained when the player hits an [[Item Box]] with the ball over the net. If the player hits the ball after receiving the item, a Red Shell comes out and chases the opponent.
 
In ''[[Mario Tennis Open]]'' for the [[Nintendo 3DS]], a Red Shell is the emblem for the Shell Cup and appears on its trophy. A full tennis uniform-and-racket set with a design based on this item is available for [[Mii]]s to use.


===''Yoshi'' franchise===
===''Yoshi'' franchise===
====''Yoshi''====
====''Yoshi''====
[[File:YoshiNES-RedShell-BType.png|frame|right]]
[[File:YoshiNES-RedShell-BType.png|frame|right]]
A Red Shell makes a small appearance in the NES version of ''[[Yoshi (game)|Yoshi]]'', after the player clears level 4 of the B-Type game, rewarding the player 400 points.
A Red Shell makes a small appearance in the NES version of ''[[Yoshi (game)|Yoshi]]'' after the player clears level 4 of the B-Type game, rewarding the player 400 points.


====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''====
====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''====
Unlike the main stream Mario games, Koopa Troopas appear in rarer cases in ''[[Super Mario World 2: Yoshi's Island]]''. A Red Koopa Shell could be used by spitting it out, but it cannot be used for making eggs.
Red Shells appear in ''[[Super Mario World 2: Yoshi's Island]]'', where they are worn by Red Koopa Troopas. Yoshi can stomp the Koopas out of their shell and then use his tongue to grab it and spit it out; it behaves as it does in the mainline ''Mario'' games, but cannot be eaten to make eggs.


====''Yoshi's Island DS''====
====''Yoshi's Island DS''====
Just like its preceding game, Koopa Troopas wearing the red shell are a rare find in ''[[Yoshi's Island DS]]''. They are used in the exact same manner as in ''Super Mario World 2: Yoshi's Island''.
Red Shells and the Koopa Troopas that wear them reappear in ''[[Yoshi's Island DS]]'', where they retain their behavior from ''Super Mario World 2: Yoshi's Island''.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
Red Shells also appeared in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. They were in both ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. Unlike the Green Shell, which went in a straight path until it fell off, the Red Shell will stay on one platform, and slide back and forth hitting anyone who steps on that platform (including the user). They disappear over time, however. The Red Shell is absent from ''[[Super Smash Bros. Brawl]]'' onward.
Red Shells also appeared in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], and could be found in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. Unlike the Green Shell, which went in a straight path until it fell off, the Red Shell will stay on one platform and slide back and forth, hitting anyone who steps on that platform (including the user) before disappearing after a short time.


===''Paper Mario: Sticker Star''===
===''Paper Mario: Sticker Star''===

Revision as of 02:50, June 9, 2021

Template:Item-infobox

“Throw a red shell, and it will zero in on the enemy!”
Penguin, Super Mario Galaxy

Red Shells are red Koopa Troopa shells that frequently appear in various Mario games. They are the second most common shell, after Green Shells.

History

Super Mario series

Super Mario Bros. / Super Mario Bros.: The Lost Levels

A sprite from Super Mario Bros., depicting a Red Koopa Shell.

The Red Shell's first appearance was in Super Mario Bros., where they are worn by Koopa Troopas. Red-shelled Koopa Troopas first appear in World 1-3; unlike the green-shelled Koopa Troopas, they do not fall off cliffs and simply turn around when reaching a ledge. Red Shells act in the same manner as Green Shells once kicked - they slide across the ground and defeating most enemies in its path until it is jumped on, goes far enough off-screen or falls down a pit. The player will be damaged if they are hit by the moving shell. Red Shells retain their color in all level environments.

In Super Mario Bros.: The Lost Levels, Red Shells and Green Shells reappear and retain their previous behavior.

Super Mario Bros. 2

Turtle Shell

Turtle Shells,[1] or simply shells,[2] are the only type of shells found in Super Mario Bros. 2, where they replace the blackface head-like objects known as "Big Face" (ビッグフェイス[3]) from Yume Kōjō: Doki Doki Panic to avoid perceived racism. They are plucked from the grass and can be thrown - the Shell will slide forward, defeating most enemies it hits, until it makes contact with a wall and disintegrates. With some difficulty, it is possible to actually get on top of the shells and ride them.

Super Mario Advance makes them larger (and thus take longer to pluck). They are also more similar to regular Koopa Shells, as they rebound off walls instead of disappearing, and hurt the player if they touch the shell's sides; a heart also appears for each enemy it defeats.

Super Mario Bros. 3

Red Shells returned in Super Mario Bros. 3. They acted the same as in Super Mario Bros., but could now be carried and thrown, rather than just kicked. Super Mario Bros. 3 also introduces Giant Red Shells, worn by Red Giant Koopas.

Super Mario World

In Super Mario World, if Yoshi eats a Red Shell, he will spit out a trio of fireballs instead of the shell; Red Yoshi can use this ability from any shell color. Also, all Koopa shells can appear by themselves, including the Red Shell; stoping a Red Koopa Troopa out of its shell renders it a red Beach Koopa. A red or green Beach Koopa that enters a Red Shell becomes a Red Koopa Troopa.

New Super Mario Bros.

Red Shells appear once again in New Super Mario Bros.; as in Super Mario Bros. 3, they can be carried and kicked around as usual after stomping the Red Koopa Troopa into retreating inside it.

Super Mario Galaxy

Red Shells reappear in Super Mario Galaxy as an offensive weapon. Like the Green Shells in the game, Mario can only hold the Red Shell, not ride it. If Mario throws a Red Shell near an enemy, it will home in on that enemy until it hits something. Underwater, it allows Mario to swim faster and with greater ease, and can also be thrown at underwater creatures to home in on them as well. Gold Shells also appear in this game, and act like Red Shells when thrown.

New Super Mario Bros. Wii

Red Shells reappear in New Super Mario Bros. Wii, where they act the same as in New Super Mario Bros.

New Super Mario Bros. 2

Red Shells reappear again in New Super Mario Bros. 2, where they retain their behavior from the previous game. If the player runs through a Gold Ring with a Red Koopa Troopa nearby, they will turn Golden; stomping them into their shell and kicking or throwing it produces a trail of coins behind the shell.

New Super Mario Bros. U / New Super Mario Bros. U Deluxe

Red Shells appear again in New Super Mario Bros. U and New Super Mario Bros. U Deluxe, where they retain their behavior from previous entries. Giant Red Shells also reappear.

Super Mario 3D World

In Super Mario 3D World, the Green Shell turns red when Mario is inside it. Actual Red Shells appear in the second Boom Boom battle, where Boom Boom summons them to attack Mario and company while he uses his spin attack.

Mario Kart series

Red Shell (in-box version) in SMK
Item roulette sprite of a Red Shell from Super Mario Kart
Artwork of a Red Shell, from Mario Kart Wii.
The Red Shell, as it appears in Mario Kart Wii

In the Mario Kart series, Red Shells (or Torpedo Shells[4]) have the ability to home in on the opponent in front on the user. Red shells can be picked up in sets of one or three. Similarly to in Super Mario Bros. 2, Red Shells break on walls when they hit them. When the triple variant is used, three Red Shells rotate around the driver's kart upon usage, protecting them from Bananas and other shells (except in Mario Kart: Double Dash!!). If a driver collides with another driver while using Triple Red Shells, the other drive will be hit by one of the shells; if both drivers have a set of Triple Green Shells or Triple Red Shells, both are lost.

Triple Red Shells do not appear in Mario Kart DS Wi-Fi mode, as items cannot be equipped in that mode.

In nearly every game of the Mario Kart series prior to Mario Kart 8 Deluxe, Triple Red Shells were a player-exclusive item. One exception is in Mario Kart 7, where the AI is able to use Triple Red Shells if the "Shells Only" item setting is used. In Mario Kart DS, the AI can receive Triple Red Shells by stealing them from the player using Boo.

Red Shells make their first appearance in the Mario Kart series in Super Mario Kart. In this game, they travel straight towards the racer in front of the user, homing in on them without following the road. Unlike Green Shells, they can not be dropped behind the user and must be thrown forward.

In Mario Kart 64, single Red Shells are obtainable from 1st to 5th place. Similarly to in Super Mario Kart, Red Shells can only be thrown forward in this game, but will now follow the road to hit the target racer. In this game only, Fake Item Boxes can be used to block incoming Red Shells.e only

In Mario Kart: Super Circuit, single Red Shells can be laid behind the player and act as a land mine, chasing after the first kart that passes by, even the user.

In Mario Kart: Double Dash!!, the Triple Red Shells are a Special item exclusive to Koopa Troopa and Paratroopa (and Petey Piranha and King Boo, who can obtain any special item). Also, in Double Dash!!, the three shells are carried in their hands rather than circling around the kart. When the kart is hit by an item, they are left with a single shell.

In Mario Kart DS and Mario Kart Wii, red shells may hit the kart on the side rather than behind them, which prevents any items behind the kart from blocking it. In Mario Kart DS, single Red Shells are obtainable from 2nd to 6th place; in Mario Kart Wii, they are obtainable from 1st to 8th place, and will also slow down if the player they were targeting was hit by something else, speeding up once the player is vulnerable so it can hit them again.

In Mario Kart 7 onwards, Red Shells are able to trail in the sky, and enter launcher passages (such as Barrel Cannons) to pursue flying racers; in older Mario Kart games, Shells would simply fall when thrown in the air, and disappeared when they entered launching areas. In Mario Kart 7, they are obtainable from 1st to 5th place.

In Mario Kart 8 and Mario Kart 8 Deluxe, they follow the same rules as in past installments and can also come in singles or triples. However, Red Shells travel slower in the Deluxe version when they lock onto their target, allowing players to outrun them in 200cc. Triple Red Shells can also appear for AI in Mario Kart 8 Deluxe.

In Mario Kart Tour, Red Shells appear again. However, only the single variant is available.

The following gliders in Mario Kart Tour increase the chance of getting Red Shells and points for hitting racers with one.

Special skill Normal Super High-End
Red Shell from Mario Kart Tour.
Red Shell Plus
+20 points +30 points
Peach ParasolOilpaper Umbrella Strawberry CrêpeRoyal ParachuteCrimson CraneHeart BalloonsChocolate DonutYoshi's Egg HanafudaBoo HanafudaJumping Mario Hanafuda

Mario Tennis series

Red Shells appear in the games Mario Tennis for the Nintendo 64 and Mario Power Tennis for the Nintendo GameCube and Wii. These Shells can be used during an Item Battle match, which can be obtained when the player hits an Item Box with the ball over the net. If the player hits the ball after receiving the item, a Red Shell comes out and chases the opponent.

In Mario Tennis Open for the Nintendo 3DS, a Red Shell is the emblem for the Shell Cup and appears on its trophy. A full tennis uniform-and-racket set with a design based on this item is available for Miis to use.

Yoshi franchise

Yoshi

Sprite of a Red Shell, when the player clears Level 4 of B-Type game, from the NES version of Yoshi.

A Red Shell makes a small appearance in the NES version of Yoshi after the player clears level 4 of the B-Type game, rewarding the player 400 points.

Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3

Red Shells appear in Super Mario World 2: Yoshi's Island, where they are worn by Red Koopa Troopas. Yoshi can stomp the Koopas out of their shell and then use his tongue to grab it and spit it out; it behaves as it does in the mainline Mario games, but cannot be eaten to make eggs.

Yoshi's Island DS

Red Shells and the Koopa Troopas that wear them reappear in Yoshi's Island DS, where they retain their behavior from Super Mario World 2: Yoshi's Island.

Super Smash Bros. series

Red Shells also appeared in the Super Smash Bros. series, and could be found in Super Smash Bros. and Super Smash Bros. Melee. Unlike the Green Shell, which went in a straight path until it fell off, the Red Shell will stay on one platform and slide back and forth, hitting anyone who steps on that platform (including the user) before disappearing after a short time.

Paper Mario: Sticker Star

Red Shells appear in Paper Mario: Sticker Star as the shiny variant of Green Shells. Also, every Paratroopa in the game has a Red Shell on its back.

Mario & Luigi series

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Mario & Luigi: Partners in Time

In Mario & Luigi: Partners in Time, the Red Shell is a Bros. Item that is used as a weapon against enemies. When the item is chosen, one of the brothers will kick the Shell towards the foe. It will then bounce off the enemy, cause damage, and come to the other player. After each kick, the shell starts moving faster along the ground. Unlike with the Green Shell, which is only capable of dealing 16 hits, the brothers can then repeat this indefinitely until the player misses a kick or all the enemies are defeated during the attack. Also unlike the Green Shell, the Red Shell will move on and target another enemy if the chosen enemy is defeated. When the adult and baby Mario brothers fight together, the babies can sit over the shell and spin upon hitting the enemy, causing extra damage to the foe.

Mario & Luigi: Dream Team

Screenshot of Mario & Luigi: Dream Team
3D Red Shell in Mario & Luigi: Dream Team

The Red Shell reappears as the first of Mario's Bros. Attacks in Mario & Luigi: Dream Team, under the name 3D Red Shell and it costs 4 BP to be used. The Attack Pieces to obtain the 3D Red Shell are found in Mushrise Park, which are required to all be collected to proceed through the game. It can only target enemies on the ground. The 3D Red Shell is more focused on enemies than its counterpart used by Luigi.

Upon using the attack, Mario and Luigi will run into the foreground, where Mario will take out a Red Shell and kick it at one of the enemies. Luigi will kick the Red Shell back at the enemies after it rebounds off the enemy towards him, and Mario will do the same, this repeating three more times. After the Red Shell hits nine times, Luigi will then kick the Red Shell towards Mario, who blasts it at one of the enemies, ending the attack. If all enemies are defeated before the attack ends, it will end prematurely.

Striking three, five, nine and ten times with the Red Shell will yield an "OK!", "Good!", "Great!" and "Excellent!" rating respectively.

Mario & Luigi: Paper Jam

3D Red Shell being performed in Mario & Luigi: Paper Jam
3D Red Shell in Mario & Luigi: Paper Jam

The 3D Red Shell returns in Mario & Luigi: Paper Jam, functioning the same as it did in Mario & Luigi: Dream Team. However, the move is now available from the beginning of the game, costs 3 BP instead of 4, and the attack now damages enemies considerably more, at the cost of being shortened to six hits rather than ten hits. The speed of both the shell and the Bros. moving forward has also been increased.

Striking one, three, five and six times with the Red Shell will yield an "OK!", "Good!", "Great!" and "Excellent!" rating respectively.

Mario Party series

Mario Party 3

A Red Shell appears in Mario Party 3 in the minigame Ridiculous Relay. The first player in the group rows it using an oar.

Mario Party 9

Red Shells appear in Mario Party 9 in the Goomba Bowling minigame. They are thrown by the players at the Goombas.

Mario Strikers series

A Red Shell from Super Mario Strikers
Red Shell icon in Super Mario Strikers

In the Mario Strikers series, the item works very similarly to the Green Shells, which are also found in the games, however, they differ slightly in appearance and effect. They are red, and instead of moving in one direction, they home in on the opposing players. Every time this item is collected, normally is obtained in a group of three. This allows it to home in on three opposing players, however, one will not get hit. These can be used when trying to perform a Super Strike, a Mega Strike, or a Skillshot. There is also a very small chance that the shells might miss the opposing team members, and start bouncing around the stage like a Green Shell. The giant variety of this shell also appeared in the games. It can be useful for clearing room for a Super Strike or Mega Strike.

Mario & Sonic series

Mario & Sonic at the Olympic Games

Red Shells appear in the Dream Race event in the Nintendo DS version of Mario & Sonic at the Olympic Games. The shells function similarly to those in the Mario Kart series, homing in on an opponent and causing them to lose speed if they are hit, although their effect can be blocked if the player is using a Shield. The shells also appear in Dream Long Jump, where they also cause the player to lose height, though can additionally be blocked by using a Starman. They also appear in the Dream Canoe event with a similar function, although if a character is hit by one three of their coins are stolen by the player who threw the item. They come in sets of three, and can be jumped over or have their effect blocked by using a Starman item.

Red Shells perform an almost identical function in Dream Race in the Wii version, where they once again appear as items that can be thrown forward and home in on opponents, causing them to lose speed when hit, and can be dodged by either using a Starman, invincibility from a Chaos Emerald or by jumping over them. Red Shells also appear as items in Dream Platform, where they will home in on an opponent and will additionally destroy any Brick Blocks between it and the target, and can be blocked by using a Barrier.

Mario & Sonic at the Olympic Winter Games

In the Nintendo DS version of Mario & Sonic at the Olympic Winter Games, Red Shells appear as items in Ski Cross Racing, Rocket Ski Jumping and Extreme Snowboarding, where they can be thrown forwards or backwards and will home in on the opponent closest to the player in the direction it is thrown. Being hit by a Red Shell causes the character to lose speed and Rings in Ski Cross Racing, but can be blocked using a Barrier or Super Star, whereas in Rocket Ski Jumping they will lose speed, height and energy, but can block the Red Shell using Super Stars and Barriers. In Extreme Snowboarding, the character is only knocked over when hit, but can block them using Super Stars and Barriers.

In the Wii version, Red Shells appear as items in Dream Alpine, Dream Ski Cross, Dream Snowboard Cross, Dream Short Track and Dream Bobsleigh, where they will home in on the opponent in front of the play and will knock them over when hit, causing them to lose speed, but can be defended against using Shields and Super Stars. Red Shells also appear as an item in the Individual version of Dream Ski Jumping, where they will home in on an opponent and cause them to lose height, speed, 10 points and a Bonus panel if they are hit, but can be defended against using a Barrier. Red Shells also appear as items in Dream Curling, where they turn the curling stone into a Red Shell when used, which homes in on the pins when thrown until it comes to a standstill. In the Individual and Team versions of Dream Gliding, Red Shells home in on the nearest opposing character and will knock them out of the sky if hit.

Mario & Sonic at the London 2012 Olympic Games

In the Wii version of Mario & Sonic at the London 2012 Olympic Games, Red Shells appear as an item in several London Party minigames.

In the Nintendo 3DS version, although Red Shells do not physically appear one appears with a Green Shell on a badge that can be obtained from the badge machine.

Mario Sports Mix

Red Shells also appear in Mario Sports Mix. When used normally, they'll chase after an opponent, and temporarily knock out anyone in their path. When combined with a ball/puck, the object will do a curved path at high speeds. The curve can occasionally throw off opposing players.

Appearances in other media

In Monopoly Gamer, a Red Shell face is on the "Power-Up Die". A player who rolls the Red Shell normally can force any other player on the board to drop three Coins on their current space, which can be picked up by the next player who passes over or lands on that space. Some characters have a "Power-Up Boost" that enhances or changes this power.

In Animal Crossing: New Leaf, Triple Red Shells appear as special furniture that can be obtained randomly from fortune cookies. When interacted with, they continuously play the Red Shell alarm from Mario Kart DS. In Animal Crossing: Pocket Camp, a single Red Shell can be obtained as a reward for catching five Eep Cheeps in Fishing Tourney #12, which began on March 14, 2019 as part of the Super Mario crossover event for Mario Day.

Profiles

Super Mario series

Super Mario Bros. 2

  • Wii Virtual Console manual bio: "Throw these at your enemies."

Super Mario Maker

  • Play Nintendo: "Many creative course designers have made elaborate set-ups where Mario races a shell along a parallel path to the finish."[5]

Mario Kart series

Super Mario Kart

  • Wii Virtual Console manual bio: "Fire a red shell, which will home in on the kart in front of you. It will not bounce off walls."

Mario Kart: Super Circuit

  • 3DS Virtual Console manual bio: "If you shoot it out ahead of you, it will chase down the kart in front of you. If it hits, it will cause the vehicle to crash."

Mario Kart 7

  • Physical game manual bio: "Homes in on the closest kart in front of you and knocks it over."
  • Digital instruction manual bio: "Red Shells home in on the closest kart in front of you. if they hit it, the kart will flip over. Hold L Button or X Button to equip a Red Shell, and then release L Button or X Button to throw it."
  • North American website bio: "Hone in on your nearest foe with this heat-seeking shell. If you're close enough, a hit is practically guaranteed."

Mario Kart 8

  • Instruction manual bio: "Red Shells lock on to and pursue the vehicle in front of you, knocking over the first driver they hit."

Mario Kart Tour

  • Tips & Tricks: "Homes in on a kart in front of you and crashes whatever it hits. Keep it behind your kart to protect yourself from a single attack."
  • Mario Kart Tour Twitter: "Item introduction: Red Shell
    Hones in automatically on a kart in front of you and crashes whatever it hits. This item is great for catching up to or overtaking an opponent. On the other hand, it sure can be scary when you're the one in the crosshairs! blue
    "[6]

Super Smash Bros. series

Super Smash Bros. Melee trophy

Name Image Game Description
Red Shell Red Shell Super Mario Bros.
10/85
Throw a Red Shell, and it will home in on random characters and send them flying straight up. Red Shells moving around the surface are dangerous to all players, but they may also present attack chances for players with good timing and strategy. Red Shells won't leave the platform they're on once they start moving.

Super Smash Bros. Brawl sticker

Name Image Artwork from Effect in The Subspace Emissary
Triple Red Shells A Sticker of Triple Red Shells in Super Smash Bros. Brawl. Mario Kart Double Dash!! Launch Resistance +21

Mario & Luigi series

Mario & Luigi: Dream Team

  • Instruction manual bio: "Kick a shell back and forth off the enemy to deal damage. Kick with A Button for Mario and B Button for Luigi."

Mario & Luigi: Paper Jam

  • Instruction manual bio: "The brothers take turns kicking a red shell, dealing high damage to a single enemy."

Gallery

For this subject's image gallery, see Gallery:Red Shell.

Names in other languages

Language Name Meaning Notes
Chinese (simplified) 红龟壳[?]
Hónɡ Guīké
Red Shell
Chinese (traditional) 紅龜殼[?]
Hónɡ Guīké
Red Shell
Dutch Rood Schild[?] Red Shell
German Roter Panzer[?] Red Shell
Italian Guscio rosso
Conchiglia (Super Mario Advance instruction booklet)
[?]
Red shell
Shell
Korean 빨강등껍질[?]
Ppalgangdeungkkeopjil
Red Shell
Portuguese (NOA) Casco vermelho[?] Red Shell
Portuguese (NOE) Carapaça Vermelha[?] Red Shell
Romanian Carapace Koopa (Template:Media link)[?] Koopa Shell (refers to the red variety)
Russian Красный панцирь[?]
Krasnyy pantsir'
Red Shell
Spanish Caparazón rojo
Caparazón rojo 3D (Mario & Luigi: Dream Team)
[?]
Red Shell
3D Red Shell

References

  1. ^ Nintendo Power Volume 1, page 9.
  2. ^ Super Mario All-Stars instruction booklet, page 20.
  3. ^ Yume Kōjō: Doki Doki Panic instruction booklet, page 24.
  4. ^ Nintendo Magazine System (AU) Issue #49, page 39.
  5. ^ How to Use Shells in Super Mario Maker. Play Nintendo. December 14, 2015, 21:25:38 UTC snapshot via Wayback Machine. Retrieved August 16, 2020.
  6. ^ mariokarttourEN (August 30, 2019). Twitter. Retrieved March 10, 2020.
  7. ^ Super Mario USA instruction booklet, page 20.
  8. ^ Super Mario Collection instrucion booklet.

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