Cool Kong: Difference between revisions
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'''Cool Kongs''' are [[monkey robot]]s in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. | '''Cool Kongs''' are [[monkey robot]]s that appear in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. They are first seen in [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]]. | ||
Cool Kongs are normally twice as large as a [[Mini Mario (toy)|Mini Mario]], and move back and forth on the surfaces they occupy, which are often blocked off from the rest of the stage. However, if a Mini Mario grabs the tie that extends below them, the robot will be pulled down to half its size – the Mini Mario can hold on to the tie as long as they like while the Cool Kong moves around, which is critical to get over long obstacles, such as water and spikes. | |||
Cool Kongs that are restricted to their own area and pulled down by their ties may be able to travel under low platforms as well; this is often key in bringing a particular Mini to the [[Goal Door (Mario vs. Donkey Kong series)|goal door]]. If found in an open area, it is also possible for the Cool Kong's lowered head to serve as a safe platform for another Mini. | |||
==Names in other languages== | ==Names in other languages== |
Revision as of 20:14, June 5, 2021
The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.
Template:Species-infobox Cool Kongs are monkey robots that appear in Mario vs. Donkey Kong 2: March of the Minis. They are first seen in Magnet Mania.
Cool Kongs are normally twice as large as a Mini Mario, and move back and forth on the surfaces they occupy, which are often blocked off from the rest of the stage. However, if a Mini Mario grabs the tie that extends below them, the robot will be pulled down to half its size – the Mini Mario can hold on to the tie as long as they like while the Cool Kong moves around, which is critical to get over long obstacles, such as water and spikes.
Cool Kongs that are restricted to their own area and pulled down by their ties may be able to travel under low platforms as well; this is often key in bringing a particular Mini to the goal door. If found in an open area, it is also possible for the Cool Kong's lowered head to serve as a safe platform for another Mini.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | クールコング[1] Kūru Kongu |
Cool Kong |
References
Kongs | |
---|---|
Kong characters | |
Baby Kong • Bink • Bluster Kong (Leo Luster) • Candy Clone • Candy Kong • Chunky Kong • Cranky Kong (Young) • Cranky Kong's great grandfather • Diddy Kong • Dixie Kong • Donkey Kong (Baby, Robot) • Donkey Kong Jr. • Dread Kong • Driver • Eddie • Funky Kong • Ghastly King • Karate Kong • Kiddy Kong • Kong Fu • Lanky Kong • Mecha Donkey Kong • Mini Donkey Kong (Game & Watch) • Monkey Kong • Ninja Kong • Rabbid Cranky • Rabbid Kong (Mega) • Ringo • Snow Kong • Sumo Kong • Super Kong • Swanky Kong • Tiny Kong • Uncle Kong • Wrinkly Kong | |
Kong species | |
Chained Kong • Cyber Kong • Guerrilla • Helper Monkey • Kong • Manky Kong • Mini Diddy Kong • Mini Donkey Kong (toy) • Ninjape • Snow Ucky Kong • Uckykong | |
Donkey Kong's robots | |
Cannon Kong • Capture Kong • Catapult Kong • Circus Kong • Cool Kong • Crash Kong • Kongā | |
Kong groups | |
Donkey Kong's robots • Kong (boss group) • Kong Family |