Super Mario Bros. 35: Difference between revisions
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==References to other games== | ==References to other games== | ||
*''[[Mario Bros. (game)|Mario Bros.]]'': The POW Block reuses its sprite from this game. | *''[[Mario Bros. (game)|Mario Bros.]]'': The POW Block reuses its sprite from the [[Nintendo Entertainment System|NES]] port of this game. | ||
*''[[Super Mario 3D World]]'': The design of the [[Time Limit|time counter]] bears a resemblance to the one in this game. | *''[[Super Mario 3D World]]'': The design of the [[Time Limit|time counter]] bears a resemblance to the one in this game. | ||
*''[[Super Mario Maker]]'': The design of the coin counter bears a resemblance to the one in this game. The title screen music has similarities to the one in this game. | *''[[Super Mario Maker]]'': The design of the coin counter bears a resemblance to the one in this game. The title screen music has similarities to the one in this game. |
Revision as of 07:22, October 10, 2020
This article is about a game that has just been released on October 1, 2020. Major changes should be made by a contributor who has a reliable source.
This notice should be removed after a month has passed since the game was first released.
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Template:Infobox Super Mario Bros. 35 is a 2D platformer and battle royale game for the Nintendo Switch created to celebrate the Super Mario Bros. series' 35th anniversary.[1] It is exclusively available to Nintendo Switch Online members and released on October 1, 2020, being available until March 31, 2021.[1] The game's battle royale mechanics are similar to Tetris 99, another game only available to Nintendo Switch Online members.
Controls
Much like in Super Mario Maker 2, the controls can be changed in the settings. In some menus, the player has to hold the button in order to confirm.
- , or - Move Mario
- or - Jump
- or - Run
- or , , , or Touch Screen - Move target
- or - Use ? Block
Gameplay
Super Mario Bros. 35 is a battle royale where 35 players compete against each other until only a single player is left. In the menu, the player can play a normal game or a special event, if any, along with changing their icon, which is gained by leveling up. Leveling up is earned by obtaining experience points from playing levels.
During a game, players go through levels from Super Mario Bros. Enemies defeated will be sent over to a different player's course. The player can see other players' games. The course the enemies are sent to is determined by which course the player is currently targeting, which is surrounded by a red box. The player can choose between four strategies to determine how they target other players. Other player's enemies can also be sent to the player. On the top-left corner of the screen is the Item Roulette which costs 20 coins to use. Using it gives the player a random item, which can be a Super Mushroom, a Fire Flower, a Super Star, or a POW Block (which defeats all enemies on the screen). The player also has a Time Limit displayed on the top-right corner of their screen. Defeating enemies gives the player more time. If the player is the last player alive, they win the game. At the end of a game the player's name, rank, number of coins collected, and the number of other players they knocked out, is displayed.[1] The player can also spectate the match after being defeated.
In a regular 35-Player Battle, the player can pick a course and pay coins to start the game with a power-up. These courses are added to the pool of courses that appear in the battle. To unlock more courses to pick, the player must complete the previous level in one of the online modes.
In Special Battle, limited-time events are held where players play through a set order of courses with special conditions, such as starting with 100 coins. The battle can start in any course, and will go through the courses in order then loop to the first level after the last level.
Coin Ranking
Coin Ranking is unlocked by winning one battle. Coin Ranking is a competition where players are ranked by their highest number of coins in a battle. Players receive a grade based on their rank, with S grade at the top and A through E following it. The top 100 players of the week are listed with their coin score on online leaderboards. The players' coin score is the sum of the coins collected during the game, coins collected from the chest, and a Rank Bonus. That sum is doubled by the Small Mario Bonus if the player starts without an item. Special Battle has no Small Mario Bonus.
Rank Bonus | |
---|---|
Rank | Coins |
1st | 100 |
2nd | 90 |
3rd | 85 |
4th | 80 |
5th | 75 |
6th | 70 |
7th | 65 |
8th | 60 |
9th | 55 |
10th | 50 |
11th | 48 |
12th | 46 |
13th | 44 |
14th | 42 |
15th | 40 |
16th | |
17th | 36 |
18th | |
19th | 32 |
20th | 30 |
21st | |
22nd | |
23rd | |
24th | |
25th | |
26th | 18 |
27th | |
28th | |
29th | |
30th | |
31st | 9 |
32nd | |
33rd | |
34th | 6 |
35th | 5 |
Items
Coin | Can be used for the Item Roulette. | |
---|---|---|
Super Mushroom | Gives the Super form, or 15 time seconds if already in that form. Defeating enemies by bouncing on them gives 2 or 3 time seconds based on the type. | |
Fire Flower | Gives the ability to shoot fireballs, or 15 time seconds if already in that form. Defeating enemies with fireballs gives 1 time second. (With the exception of Bowser, who gives 5 time seconds.) | |
Super Star | Gives invincibility for a moment, or 15 time seconds if already invincible. Each defeated enemy gives 2 time seconds, and if the player defeats several enemies without stopping the given time seconds will increase more. | |
1 up Mushroom | Gives 20 coins. | |
POW Block | Defeats all enemies on-screen. Defeated Goombas give 2 time seconds and stronger enemies like Koopa Troopas give 3. |
Special Battle events
Date | Courses | Order | Form | Coins | Time |
---|---|---|---|---|---|
October 1, 2020 - October 4, 2020 | World 1-1 to World 2-4 | In order | Super Mario | 35 | 100 |
October 9, 2020 - October 11, 2020 | World 1-1, World 1-2, World 1-4, World 2-1, World 3-1, World 4-1 | Random | Small Mario | 35 | 100 |
Daily Challenges
Each day, the player gets three random challenges to complete for up to a total of 600 coins. The total list of challenges is below:
- Defeat 20 enemies in 35-Player Battle.
- Use Item Roulette once in 35-Player Battle.
- Clear 30 courses in 35-Player Battle.
- Target and send enemies to "Attackers" 10 times in 35-Player Battle.
- Stomp on three enemies continuously in 35-Player Battle.
- Collect 500 coins in 35-Player Battle.
- Clear four courses in 35-Player Battle.
- Use two Super Stars in a single 35-Player Battle.
- Use shells to defeat 30 enemies in 35-Player Battle.
- Rank in the Top 20 in 35-Player Battle.
- Clear four courses in a single 35-Player Battle.
- Use the Item Roulette 10 times in 35-Player Battle.
- Use a shell to defeat three enemies in a row in 35-Player Battle.
- Rank in the Top 15 two times in 35-Player Battle.
- Stomp 30 enemies in 35-Player Battle.
- Use a Super Star to defeat 10 enemies in a row in 35-Player Battle.
- Use a Mushroom or Fire Flower three times in 35-Player Battle.
- Rank in the Top 15 five times in 35-Player Battle.
- Clear two courses in a single 35-Player Battle.
- Target and send enemies to "Lowest Time" 30 times in a single 35-Player Battle.
- Defeat 200 enemies in 35-Player Battle.
Update history
Version 1.0.1
Release date: October 8, 2020[2]
General Fixes
- Fixed an issue where enemies would continue to appear within the current screen area without the player moving forward.
- Fixed an issue where certain player icons were not displaying correctly in Coin Ranking.
- Fixed other issues to enhance the overall gameplay experience.
- Specific/unlisted changes
- Removed cheated scores from Coin Ranking.
Glitches
- The glitch to jump in midair from Super Mario Bros. is retained, but not with items from the Item Roulette. When the player obtains a Super Mushroom or Fire Flower in midair and presses while Mario is transforming, he will jump in midair.
- If the player presses and during the same frame, they will be able to advance to the next stage without unlocking it yet. If that stage is cleared, the player unlocks it.[3]
- Touching a Super Mushroom and an enemy at the same time causes Mario's lower half to briefly enter the ground before reverting to Small Mario.[4]
- Dying as Small Mario and getting a Super Mushroom in the Item Roulette at the same time makes Mario's sprite grow to Super Mario, then move up and down like the death animation.[5]
Gallery
Logos
Play Nintendo
References to other games
- Mario Bros.: The POW Block reuses its sprite from the NES port of this game.
- Super Mario 3D World: The design of the time counter bears a resemblance to the one in this game.
- Super Mario Maker: The design of the coin counter bears a resemblance to the one in this game. The title screen music has similarities to the one in this game.
- Tetris 99: The gameplay concept is similar to the one in this game. Various UI elements appear to be a modified version of this game's UI. Players will reach Level 1★ after Level 99, and Level 1★★ after Level 99★.
External links
References
- ^ a b c Cite error: Invalid
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- ^ https://en-americas-support.nintendo.com/app/answers/detail/a_id/51137/kw/super%20mario%20bros.%2035#v101
- ^ MarioBrothBlog (October 3, 2020). In Super Mario Bros. 35, a glitch allows courses that have not yet been unlocked to be selected. If Down and A are pressed on the same frame, the course below the currently selected one will be chosen, even if it is not unlocked yet. Note how I select 5-2 and 6-2 is then chosen. Twitter. Retrieved October 3, 2020.
- ^ MeesterTweester (October 2, 2020). You can clip into the ground if you get hit by a Mushroom and an enemy simultaneously #SuperMarioBros35 #NintendoSwitch. Twitter. Retrieved October 4, 2020.
- ^ Moosething (October 4, 2020). Did I get the power-up in time? Well yes, but actually no. Reddit. Retrieved October 5, 2020.