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The castle consists of three rooms, one with [[Chain-Link|climbable fences]], one with a moving screen, and the boss room. The player has 300 seconds on the [[Time Limit|Timer]] to complete the [[level]]. This level contains no [[Dragon Coin]]s in the original, but in the remake it has five. | The castle consists of three rooms, one with [[Chain-Link|climbable fences]], one with a moving screen, and the boss room. The player has 300 seconds on the [[Time Limit|Timer]] to complete the [[level]]. This level contains no [[Dragon Coin]]s in the original, but in the remake it has five. | ||
The first room of the first castle is covered in fences, which can be climbed on with {{button|snes|pad}}. The fence is teeming with [[Climbing Koopa]]s that also climb on the fence. Climbing above and then onto these [[Koopa Troopa|Koopa]]s cause a chain in [[point]]s, so defeating these Koopas can result in [[Extra life|1-Ups]]; however, if the player punches the Koopas off, the points do not chain. This gate spans above a lava-covered ground, where [[Lava Bubble]]s jump from. There are also [[Flip Panel ( | The first room of the first castle is covered in fences, which can be climbed on with {{button|snes|pad}}. The fence is teeming with [[Climbing Koopa]]s that also climb on the fence. Climbing above and then onto these [[Koopa Troopa|Koopa]]s cause a chain in [[point]]s, so defeating these Koopas can result in [[Extra life|1-Ups]]; however, if the player punches the Koopas off, the points do not chain. This gate spans above a lava-covered ground, where [[Lava Bubble]]s jump from. There are also [[Flip Panel (Chain-Link)|Flip Panel]]s that the player can hit to switch sides. There is a [[Message Block]] at the start that gives information on how to use the fences, a [[P Switch|Switch Block]] in the middle that turns [[coin]]s to [[Empty Block]]s as well as a [[? Block]] that contains a [[Fire Flower]], and a Message Block at the end that tells the player one of [[Yoshi]]'s friends is trapped in the castle. | ||
The second room in the castle features a moving screen with a giant wooden [[Pillar]] smashing onto the ground. Being hit by one of the Pillars causes damage. [[Rotating Block]]s help the player cross a gap near the end. Entering the red door at the end of the room leads to the first boss. | The second room in the castle features a moving screen with a giant wooden [[Pillar]] smashing onto the ground. Being hit by one of the Pillars causes damage. [[Rotating Block]]s help the player cross a gap near the end. Entering the red door at the end of the room leads to the first boss. |
Revision as of 07:56, August 11, 2020
Template:Levelbox Template:Quote2 #1 Iggy's Castle is the first castle in the game Super Mario World. It introduces fences that can be climbed as well as lava, which kills Mario or Luigi instantly upon being touched. As the name suggests, Iggy Koopa is fought here.
Overview
The castle consists of three rooms, one with climbable fences, one with a moving screen, and the boss room. The player has 300 seconds on the Timer to complete the level. This level contains no Dragon Coins in the original, but in the remake it has five.
The first room of the first castle is covered in fences, which can be climbed on with . The fence is teeming with Climbing Koopas that also climb on the fence. Climbing above and then onto these Koopas cause a chain in points, so defeating these Koopas can result in 1-Ups; however, if the player punches the Koopas off, the points do not chain. This gate spans above a lava-covered ground, where Lava Bubbles jump from. There are also Flip Panels that the player can hit to switch sides. There is a Message Block at the start that gives information on how to use the fences, a Switch Block in the middle that turns coins to Empty Blocks as well as a ? Block that contains a Fire Flower, and a Message Block at the end that tells the player one of Yoshi's friends is trapped in the castle.
The second room in the castle features a moving screen with a giant wooden Pillar smashing onto the ground. Being hit by one of the Pillars causes damage. Rotating Blocks help the player cross a gap near the end. Entering the red door at the end of the room leads to the first boss.
Boss Battle
- Main article: Iggy Koopa
After Mario enters the big red door at the end of the level leading to the boss fight, he lands on a platform floating in lava with Iggy on it. Iggy attacks by spinning in his shell and shooting balls of fire. To defeat him, Mario needs to jump on or throw fireballs at Iggy to push him off the platform. Once Iggy is defeated, a cutscene is shown afterward in which Mario blows up the castle, rescuing one of Yoshi's friends and unlocking the next world, Donut Plains.
Enemies
- Climbing Koopa: 17 (13 green, 4 red)
- Lava Bubble: 1
- Pillar: 5
- Iggy Koopa (boss)
Gallery
Iggy's battle in Super Mario World: Super Mario Advance 2
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | ヨースターとうのしろ[?] Yōsutā Tō no Shiro |
Yoster Island's Castle | |
French |
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German | 1. Iggys Festung[?] | 1. Iggy's Fortress | |
Spanish | Castillo 1º. Iggy[?] | 1st Castle. Iggy |
Trivia
- Besides Bowser's Castle, #1 Iggy's Castle is the only castle that needs to be completed in order to finish the game in the fastest possible way.
- In the SNES version of Super Mario World, Iggy is referred to as "demented" in the end cutscene, while he is referred to as "crazed" in the GBA port.