Crash Kong: Difference between revisions
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Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini Mario, it will run faster after an exclamation point flashes over their heads. Mini Marios can actually jump upon a Crash Kong - this becomes a stepping stone that helps get into pipes and sometimes provides them with a way across a section of spikes. | Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini Mario, it will run faster after an exclamation point flashes over their heads. Mini Marios can actually jump upon a Crash Kong - this becomes a stepping stone that helps get into pipes and sometimes provides them with a way across a section of spikes. | ||
==See also== | |||
[[Sir Shovalot]] | |||
==Names in other languages== | ==Names in other languages== |
Revision as of 10:33, May 24, 2020
It has been requested that this article be rewritten and expanded to include more information.
Template:Species-infobox Crash Kongs[1] are tiny monkey robots in Mario vs. Donkey Kong 2: March of the Minis that carry cymbals. When the Crash Kong sees a Mini Mario, it will try to ram the Mini Mario into a wall to crush them.
Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini Mario, it will run faster after an exclamation point flashes over their heads. Mini Marios can actually jump upon a Crash Kong - this becomes a stepping stone that helps get into pipes and sometimes provides them with a way across a section of spikes.
See also
Names in other languages
Language | Name | Meaning | Notes |
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References
- ^ "Look out for hordes of mini-minions, like Capture Kongs, Crash Kongs, and Mummy Guys!" - Mario vs. Donkey Kong 2: March of the Minis box back