Event Space: Difference between revisions

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MPIT SpaceEvent.png|''[[Mario Party: Island Tour]]''
MPIT SpaceEvent.png|''[[Mario Party: Island Tour]]''
MP10 SpaceEvent.png|''[[Mario Party 10]]''
MP10 SpaceEvent.png|''[[Mario Party 10]]''
Event Space 11.png|''[[Super Mario Party]]''
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Revision as of 06:00, May 12, 2020

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This article is about the Event Space. For the space in Mario Party: Island Tour referred to as an "Event Space" in British English and erroneously referred to as such in the American English version of the final results screen of Rocket Road, see Warp Space (Mario Party 4).

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“Now here's a big mystery! The Green Space! Land on one to unleash a special event!”
MC Ballyhoo, Mario Party 8

The Event Space[1] (also known as a Question Mark Space, a Happening Space, a Green Space,[2] or a ? Space[3]) is a green space with a question mark on it typically found on the various game boards in the Mario Party series. Ordinarily they activate special board-specific events that can change the outcome of a turn or even a whole game. These spaces with the effect can be sometimes positive, and sometimes negative.

In Mario Party 3's Duel Mode, landing on a Happening Space causes a roulette to appear with three random events. In Mario Party 8, the shape of the space differs depending on the board, including the tutorial map. In Mario Party: Island Tour, they appear in Shy Guy's Shuffle City, and trigger an event wheel. In addition, in most games in the series a Bonus Star is awarded to the player that lands on more of these spaces than any other player at the end of the game.

In Mario Party 10, Event Spaces only appear in the amiibo Party mode. When landed on, they trigger a roulette that has a random positive effect on the player.

The Event Spaces return in Super Mario Party. Unlike previous games, Event Spaces now have an exclamation mark, and landing on one triggers a specific event on each different board.

Events in Mario Party 3's Duel Maps

Restore Heart Pieces: The player's heart meter is fully restored. Does not appear if the player is at full health.
Switch Places: The player's position is switched with that of their opponent.
Plus 10 Coins: The player acquires 10 Coins.
Plus 20 Coins: The player acquires 20 Coins.
Minus 10 Coins: The player loses 10 Coins.
Return to Start: The player is returned to their respective Start Space, and then receives 10 Coins and gains a new partner as usual before their turn ends.
Get Opponent Spaces: All Basic Spaces owned by the player's opponent are transferred to the player. Only appears if the opponent owns at least one Basic Space.
Power Up: The player's partner(s) are powered up, as if the player landed on a Power-up Space. Only appears if the player's partners are not already powered up.
Power Down: The player's partner(s) are returned to normal strength and salary. Only appears if the player's partners are currently powered up.
Switch Partner Positions: The player's partner(s) switch places, with the front partner moving to the back and vise versa. Only appears if the player has at least one partner.
Clear All Spaces: All Basic Spaces are returned to their blank state. Only appears if at least one Basic Space is owned.

Official profiles

Mario Party 2

  • Wii Virtual Console manual: "Different happenings occur on this space, depending on the Adventure Board you selected."

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ?マス
? Masu
ハプニングマス
Hapuningu Masu
グリーンスペース
Gurīn Supēsu
[?]
? Space (Mario Party - Mario Party 5)

Happening Space (Mario Party 6 - 9)

Green Space
Chinese 意外格[?]
Yìwài Gé
Unexpected Space
German Ereignis-Feld[?] Event Space
Italian Spazio Verde[?] Green Space
Spanish Espacio Verde
Casilla Verde
Casilla de evento
[?]
Green Space
Green Space
Event's space

References

  1. ^ Mario Party 9 instruction booklet, page 8.
  2. ^ Mario Party 6 instruction booklet, page 16.
  3. ^ Mario Party 6 instruction booklet, page 15, 27.

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