Boarding the Airship: Difference between revisions

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*[[Rocket Engine]]s
*[[Rocket Engine]]s
*[[Rocky Wrench]]es
*[[Rocky Wrench]]es
*[[Mecha Hand]] (Boss battle only)
*[[Mecha Hand]]
*[[Bob-omb]]s (boss battle only)
*[[Bob-omb]]s (boss battle only)
*Boss: [[Bowser Jr.]]
*Boss: [[Bowser Jr.]]

Revision as of 21:19, April 16, 2020

This article is about Boarding the Airship, a level in New Super Mario Bros. U. For other uses, see Meringue Clouds-Airship.

Template:Levelbox Boarding the Airship, or Meringue Clouds-Airship, is the final course of Meringue Clouds in New Super Mario Bros. U. Just like in The Mighty Cannonship (All Aboard! in New Super Luigi U) before it, the course is not seen until the player reaches its spot. It is unlocked via completion of Ludwig's Clockwork Castle and its own completion unlocks the path to Meteor Moat.

Layout

Mario battles Bowser Jr. in the level, Boarding the Airship.
Mario fighting Bowser Jr.

Unlike the other Airship levels in the Mario franchise, this one takes place outside of the airship, progressing to the boss arena. The first section is similar to the final part of #1 Iggy's Castle in Super Mario World, where a giant object periodically comes down to crush the player. However, unlike #1 Iggy's Castle, Boarding the Airship's object is the Mecha Hand that was used to toss the Mario Bros. and Toads to Acorn Plains. During the later half of the first section, the hand will start punching the ground, destroying it in the process.

After the first Checkpoint Flag, the second section takes place below the hull of the ship, and the player must use a platform that moves when the Wii Remote or Wii U GamePad is tilted while avoiding Rocket Engines. At the end of this section is a yellow Warp Pipe that takes Mario to the second Checkpoint Flag and a Pipe Cannon.

After the second Checkpoint Flag and taking the Pipe Cannon up, the final section is the boss battle with Bowser Jr., in his Junior Clown Car. Unlike before, however, Bowser Jr. equipped his vehicle with boxing gloves, which destroy the steel blocks the player has to stand on, and Bowser Jr. himself tosses Bob-ombs, which the player can use to harm Bowser Jr. After three hits, Bowser Jr. is defeated.

A cutscene plays where the player drops onto the airship, and Bowser Jr. prepares to crush Mario with the Mecha Hand, but he runs out of the way and it punches through the flagship itself, severely damaging it and causing it to crash outside of the tornado ahead.

Star Coins

  • Star Coin 1: In plain sight, the player must collect it before the Mecha Hand destroys the land surrounding it.
  • Star Coin 2: In the second section, slightly hidden behind a group of thick clouds.
  • Star Coin 3: Near the end of the course, the player must use a Super Acorn or Peachette to reach the platform above that contains the final Star Coin.

Enemies

Names in other languages

Language Name Meaning Notes
Japanese せまりくる! きょだいせんかん[?]
Semari kuru! Kyodai senkan
Huge Battleship Looming!
Dutch Luchtschip ahoi![?] Airship ahoy!
German Luftgaleere im Anflug![?] Aerial galley approaching!
Italian All'arrembaggio del veliero volante[?] At the ramp of the flying sailing ship
Korean 위협해 오는 거대 전함[?]
Wihyeophae Oneun Geodae Jeonham
Threatening Giant Battleship
Portuguese (NOE) Abordagem à Aeronave[?] Boarding the Airship
Russian Посадка на летучий корабль[?]
Posadka na letuchiy korabl'
Landing on the airship
Spanish (NOA) Asalto a la aeronave[?] Assault on the airship
Spanish (NOE) Asalto a la Fortaleza Aérea[?] Assault on the Aerial Fortress

Trivia

  • This course is the only level in the game to have two Checkpoint Flags.
  • It is possible to beat Bowser Jr. in one hit by collecting the second flag, losing to him at least once, and using a Starman item. The effect of the Starman lasts just long enough to be able to run into Bowser Jr. and instantly beat him.

Level map

Level map

Template:NSMBU Levels