Jumping Jeopardy: Difference between revisions

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(Created page with "{{image}} {{Levelbox |image= |game=''Super Mario Party'' |before=<< |after= }} '''Jumping Jeopardy''' is one of the fifth routes players can travel in t...")
 
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{{Levelbox
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|image=[[File:JumpingJeopardy SMP.png|250px]]
|game=''[[Super Mario Party]]''
|game=''[[Super Mario Party]]''
|before=[[Breakneck Pace|<<]]
|before=[[Breakneck Pace|<<]]

Revision as of 16:04, December 10, 2019

Template:Levelbox Jumping Jeopardy is one of the fifth routes players can travel in the River Survival mode of Super Mario Party.

Layout

The route starts with a steep, slight left waterfall. Some ramps follow amidst some Cheep Cheeps as the waterfall slights right, with the first Minigame Balloon at the base. Several Dash Panels and + Clocks follow, with some Cheep Cheeps jumping over said + Clocks. After the players reach the 4,500-meter mark, they will fall down a steep waterfall with ramps leading to notes. After the base of the waterfall, two more notes follow amidst some Dash Panels before the route curves right and has a smoother waterfall with the final notes at the end of ramps and the second Minigame Balloon in the middle of a sigmoid curve in the route. A steep waterfall with three more ramps and + Clocks follow, and the players reach the goal soon after.