Swoop: Difference between revisions

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In ''[[Super Mario World]]'', Swoopers hang from the ceilings of caves upside down, waiting for [[Mario]] or [[Luigi]] to approach. When they come near, the Swoopers fly down and try to hurt Mario or Luigi. They can easily be defeated by with a [[stomp]]. They are mainly found in [[Vanilla Dome]].
In ''[[Super Mario World]]'', Swoopers first appeared in [[Dount Plains 2]], Swoopers hang from the ceilings of caves upside down, waiting for [[Mario]] or [[Luigi]] to approach. When they come near, the Swoopers fly down and try to hurt Mario or Luigi. They can easily be defeated by with a [[stomp]]. They are mainly found in [[Vanilla Dome]].


This is the only game in which Swoopers are green. An unused variant exists that is the traditional blue color; it acts like the [[Boo]] clouds found in some Ghost Houses. However, the blue Swoopers have a glitchy animation (pictured below).
This is the only game in which Swoopers are green. An unused variant exists that is the traditional blue color; it acts like the [[Boo]] clouds found in some Ghost Houses. However, the blue Swoopers have a glitchy animation (pictured below).

Revision as of 22:49, September 3, 2019

Template:More images

This article is about the bat enemy formerly called a Swooper. For the glider from Mario Kart 7, see Swooper (glider).

Template:Species-infobox Swoops, originally called Swoopers, are bats that first appeared in Super Mario World and since then, Swoops have become recurring enemies, appearing in several other games, including main-stream and spin-off ones. They typically hang idly on the ceiling, waiting for the player's character to come near, at which point they fall and fly towards the player, hurting the heroes on contact.

History

Super Mario series

Super Mario World

Sprites of a Swooper
Sprites of a Swooper
Sprites of a Swooper

In Super Mario World, Swoopers first appeared in Dount Plains 2, Swoopers hang from the ceilings of caves upside down, waiting for Mario or Luigi to approach. When they come near, the Swoopers fly down and try to hurt Mario or Luigi. They can easily be defeated by with a stomp. They are mainly found in Vanilla Dome.

This is the only game in which Swoopers are green. An unused variant exists that is the traditional blue color; it acts like the Boo clouds found in some Ghost Houses. However, the blue Swoopers have a glitchy animation (pictured below).

Super Mario 64 / Super Mario 64 DS

A Swoop in Super Mario 64

Swoops (called as such for the first time) also appear in Super Mario 64 and its DS remake. Found only in Hazy Maze Cave, these Swoops are recolored from green with reddish-brown wings to entirely blue with a darker shade of blue on the top half of the wings. Like in Super Mario World, they hang still on the ceiling waiting for Mario to come, then fall off the ceiling and flutter in place briefly before dashing towards its victim. In the original, they had pointed mouse-like faces with large rhombus-shaped ears and a visible tooth, as well as no feet; the remake featured the modern design, based off of the artwork for Super Mario World and the sprites for Paper Mario and Paper Mario: The Thousand-Year Door.

New Super Mario Bros.

SwooperNSMB.png

Like in Super Mario 64, they hang on the ceiling waiting to attack. One appears in World 2-3, whereas the other twelve appear in World 5-2. They are blue and have purple wings. Their design in this game is extremely similar to their design in Paper Mario.

New Super Mario Bros. Wii

File:SwooperNSMBW.png
Swoops attacking Fire Mario in New Super Mario Bros. Wii

Swoops appear in caves in New Super Mario Bros. Wii. They look just like their New Super Mario Bros. counterparts, and behave exactly the same. They appear in World 5-2, World 6-2 and World 6-6.

New Super Mario Bros. 2

In New Super Mario Bros. 2, Swoops appear in World 5-Ghost House and in the third level of the Coin Challenge Pack B, behaving exactly as they did in previous games.

New Super Mario Bros. U

Swoops reappear in New Super Mario Bros. U, behaving exactly as they did in the previous New Super Mario Bros. games. Their eyes also glow in the dark. They only appear in three levels: Perilous Pokey Cave, Light Blocks, Dark Tower, and Shifting Floor Cave.

Super Mario Run

A Swoop in Super Mario Run.
Artwork of a Swoop from Super Mario Run

Swoops return in Super Mario Run, behaving exactly the same as in the previous titles. Their first appearance is in Treasure-Hoarding Swoops.

Nintendo Adventure Books

A trio of Swoopers appear in Dinosaur Dilemma, living in the upper floor of an abandoned mansion. Upon spotting Mario, they attack him by dropping Koopa Shells. Depending on which page the reader chooses to turn to, Mario either avoids the Swoops and hides until they grow bored and leave, or one of their shells connects and knocks him out for several hours, allowing Bowser to conquer Dinosaur Island.

Paper Mario series

Paper Mario

SwooperPM.png

Swoopers made their first appearance in the Paper Mario series in Paper Mario. They are found inside the Dry Dry Ruins, where they are either constantly flying or hanging on the ceiling. When they are hanging from the ceiling, Mario cannot reach them using a regular jump attack, and must instead use the Quake Hammer, Skolar's attack, an item, or one of his partners (such as Parakarry) to knock them off from the ceiling. They attack by simply swooping down and physically ramming their opponent. A stronger version of Swoopers exists, called Swoopulas.

Paper Mario: The Thousand-Year Door

Enemy: Sir Swoop.
A Swoop in Paper Mario: The Thousand-Year Door

Swoopers also appeared uncommonly in Paper Mario: The Thousand-Year Door. Four Swoopers led by Sir Swoop make up the Glitz Pit team Wings of Night who appear during Chapter 3 to serve as a brief replacement for the KP Koopas after King K. "retires".

Later on, in Chapter 4, Swoopers can be found in outside areas of Creepy Steeple. They attack like they did in Paper Mario. Additionally, Swoopulas return, and the Swampires also debut, which are even stronger than a Swoopula.

Super Paper Mario

Swoopers also re-appeared in Super Paper Mario. They are only found in Chapter 2 (Gloam Valley and Merlee's Mansion). Swoopers can be found in Gloam Valley in a secret area via using the Flip and falling into a 3D-accessible hole near the Star Block. Their Catch Card can be found here, along with the Shlurps' Catch Card. Swoopers are also found in the line-of-coins trap in Merlee's Mansion as well as a room in Merlee's basement. They always appear in groups of two, making up a total of six that appear in the game.

Paper Mario: Sticker Star

Swoops re-appear in Paper Mario: Sticker Star, for the Nintendo 3DS. They appear in the first section of Drybake Desert, inside the Yoshi Sphinx, and during Sandshifter Ruins. Despite how many enemies were redesigned in this game to look like their mainstream appearances, Swoops were kept purple for unknown reasons. In battle, they are always in mid-air and never hang from the ceiling but they are not common in fact they are a little rare and four of them only appear outside battle. They attack by swooping down at Mario. Swoops also make an appearance in the final battle, where they are summoned by Bowser. Swoops also assist Paragoombas, Paratroopas, and Spikes.

Paper Mario: Color Splash

It has been requested that this article be rewritten and expanded to include more information.

Swoop sprite from Paper Mario: Color Splash
Swoop sprite from Paper Mario: Color Splash

Swoops return in Paper Mario: Color Splash, keeping their appearance and attack from the previous game, though their sprites lack the color gradients and the shading, the latter now being rather applied at the 3D models. They are found in Indigo Underground and Vortex Island. They can also assist the Big Spiny in Kiwano Temple in battle.

Mario Kart series

Mario Kart DS

Sprite of a Swoop from Mario Kart DS
A Swoop from Mario Kart DS

Swoops appear first in Mario Kart DS, in the track Banshee Boardwalk, a retro course that first appeared in Mario Kart 64. Swoops, appearing in place of the original course's bats, fly in large flocks in the opposite direction of the racers. Though they are not a real hazard, Swoops can get in the way of any incoming karts, slowing them down. Unlike the bats in the original, Swoops appear in the course's time trial mode.

Mario Kart Wii

Swoops appearing in Mario Kart Wii

Swoops also appear in Mario Kart Wii and act in the same way as in Mario Kart DS. They only appear in the courses Wario's Gold Mine and Dry Dry Ruins. Additionally, players can wipe out these bats by using certain items such as Shells, or under the power of a Star.

Mario Kart 7

Swoops reappear in Mario Kart 7 in the course Rock Rock Mountain. They behave the same way as in previous titles slowing down racers. There is also a glider that looks like a Swoop.

Mario Kart 8 / Mario Kart 8 Deluxe

Swoops appear as obstacles in Mario Kart 8 and Mario Kart 8 Deluxe during the cave portion of Mount Wario, N64 Yoshi Valley and Wii Wario's Gold Mine. In Hyrule Circuit, Swoops are replaced with Keese to fit with the theme of the course.

Mario vs. Donkey Kong 2: March of the Minis

In Mario vs. Donkey Kong 2: March of the Minis, Swoops do not appear on the ceiling, but instead flying around. They only appear in a boss fight against Donkey Kong, trying to attack the Mini Marios. The Swoops' artwork can be seen during the credits.

Mario Party series

Mario Party 8

Swoops make their first appearance in the Mario Party series as a cameo in Mario Party 8: they appear on the wrapper of the Vampire Candy. The Swoops appearing on the wrapper are blue, making them look like the Super Mario 64 and Mario vs. Donkey Kong 2 versions of Swoops.

Mario Party 9

Swoops also have a minor appearance in Mario Party 9, flying around Boo's Horror Castle board. In the minigame Chain Event, several Swoops can be seen in the background as the player slides down the chain.

Mario Party: Island Tour

Swoops appear in Mario Party: Island Tour on the Star-Crossed Skyway board. In the first and third stages, it gives out two Mini Stars. They also appear in the minigames Match Faker and Tap Dash.

Mario Party 10

Swoops appear again in Mario Party 10 in multiple minigames. They appear in the minigame Pipe Sniper, and grant five points if hit.

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Mario & Luigi series

Mario & Luigi: Paper Jam

While regular Swoops are not present in Mario & Luigi: Paper Jam, Paper Swoops appear as enemies in the Twinsy Tropics Dungeon.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Sprite of a Swoop from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Although they are absent from the original game, Swoops appear in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey in the Bowser Jr.'s Journey mode as enemies and allies, thus marking the first appearence of regular Swoops in the Mario & Luigi series. They are flying troopers, and attack by charging into enemies. They are strong against Shroobs and Fawfulcopters. Their special skill is Discord which can lower enemy DEF.

Profiles and statistics

Paper Mario series

Paper Mario

Paper Mario enemy
Swooper
SwooperPM.png Max HP 4 Attack 2 Defense 0
Role Common Type Ceiling or Flying Level 10
Strong None Weak None Moves Flutter Bump (2)
Sleep? 80%, 0 Dizzy? 100%, 1 Shock? 90%, 1
Shrink? 90%, 0 Stop? 90%, 0 Fright? 90%
Air Lift? 100% Hurricane? 95% Coins 1
Items N/A Run 32 Location(s) Dry Dry Ruins
Tattle This is a Swooper, a ghost bat. Swoopers got their name because they swoop down out of the shadows. Max HP: 4, Attack Power: 2, Defense Power: 0 Even Jump attacks can't reach 'em when they're hanging on the ceiling, but earth tremors will knock 'em loose. Parakarry can also knock 'em loose with one of his moves. You can attack 'em however you choose once they're hovering in the air.

Paper Mario: The Thousand-Year Door

Paper Mario: The Thousand-Year Door enemy
Swooper
Enemy: Sir Swoop. Max HP 6 Attack 3 Defense 0
Location(s) Glitz Pit, Creepy Steeple Role Common Level 17
Sleep? 80% Dizzy? 105% Confuse? 80%
Tiny? 90% Stop? 85% Soft? 95%
Burn? 100% Freeze? 80% Fright? 80%
Gale Force? 95% KO? 95% Moves Swoop (3)
Exp. points 0 Coins 0 - 2 Items Boo's Sheet, Fire Flower, Honey Syrup (drop only), Mushroom
Tattle Log #:
64
Log A roosting creature that will hang from the ceiling until damaged.
Tattle That's a Swooper. I bet they call it that 'cause of the way it swoops around. Wow! That's some AWESOME naming work. Seriously! It's pure naming genius!!! So, anyway... Max HP is 6, Attack is 3, and Defense is 0. Says here it hangs from the ceiling. If you can just damage it, it oughta drop off the ceiling. And then you can whack it!

Super Paper Mario

Super Paper Mario enemy
Swooper
Sprite of a Swooper from Super Paper Mario. Max HP 3 Role Common Location(s) Gloam Valley (2-1), Merlee's Mansion (2-2), Merlee's Basement (2-4)
Attack 1 Card type Common
Defense 0 Items Card location(s) Card Shop; Catch Card/SP; Chapter 2-1: Found in an underground area under the Star Block via a 3D-accessible hole.
Score 200
Card description Swoopers aren't so bad, they're just lonely. Strangely, they greet visitors by snacking on their heads. ...This could explain why they have no friends.
  List of Catch Cards  
  86      87      88  
Tattle That beast is a Swooper. It likes to dangle from the ceiling in dark, dank places... Max HP is 3 and Attack is 1. Watch your head; it will swoop down on you... It will swoop back up after it swoops down, so jump on it when you can...

Paper Mario: Sticker Star

Paper Mario: Sticker Star enemy
Swoop
A Swoop from Paper Mario: Sticker Star Max HP 9 Role Common Location(s) Drybake Desert, Yoshi Sphinx, Sandshifter Ruins, Bowser's Sky Castle
Attack 4 Stickers N/A
Defense 0 Moves Swoop (4)

Paper Mario: Color Splash

Paper Mario: Color Splash enemy
Swoop
Swoop Idle Animation from Paper Mario: Color Splash HP 11 Type Flying Role Common Card
Strong None Weak None Card drop rate 3
A Swoop card from Paper Mario: Color Splash
Moves Low Attack (4), High Attack (8), Group Attack (6), Blowback Attack (12)
Location(s) Indigo Underground, Kiwano Temple, Vortex Island
Quotes While flying low: "Swoop?" ~ "Swoop!" ~ "Swoooop..." ~ "Woops!"
While flying high: "Try the hammer—I dare ya!" ~ "Nyah, nyah, you can't fly!" ~ "The higher I fly, the safer I am..." ~ "Fly hiiiiigh..."
Enemy class
ENEMY_ZAKO_LV1
Dropped items
Hammer Scraps 5 Red paint 6 Yellow paint 0 Blue paint 6 Orange paint 0 Green paint 0 Purple paint 9

Mario Party: Star Rush

Image Name Bio
Swoop as viewed in the Character Museum from Mario Party: Star Rush Swoop
Flying foes with noisy, flapping wings.
"True to their namesake, these batty baddies swoop down from on high to cause mischief."

Super Mario Run

  • Notebook bio: "This foe will swoop down from above. Stomping it can send you flying waaay up high!"

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

  • Bowser Jr.'s Journey profile: They charge straight at enemies, even in the dark. The sound of their wings can weaken mechanical enemies, as well as certain other types.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese バサバサ[?]
Basabasa
Onomatopoeia for rustling; officially romanized as "Basa Basa"
Chinese 啪萨啪萨 (Simplified)[1]
Pāsàpāsà
啪沙啪沙蝙蝠 (Traditional - Paper Mario: Sticker Star)
Pāshāpāshā Biānfú
啪沙啪沙 (Super Mario Run)
Pāshāpāshā
Onomatopoeia for rustling
Basa Basa Bat (Paper Mario: Sticker Star)
Dutch Swoop[?] -
German Swooper (only in the first three Paper Mario games)
Flappflapp (newer games)
[?]
-
Flutterflutter
Italian Swooper[?] -
Korean 스우프[?]
Seuupeu
Swoop
Portuguese (NOA) Súbito[?] Sudden
Portuguese (NOE) Morcego[?] Bat
Russian Пикировщик[?]
Pikirovshchik
Diver
Spanish (NOA) Vampílago[?] From vampiro (vampire) and murciélago (bat)
Spanish (NOE) Swooper (recent games)
Swoop
[?]
-

Trivia

  • In the Super Mario Mash-Up Pack in Minecraft, Bats are replaced by Swoops.

References

  1. ^ 无敌阿尔宙斯 (August 28, 2013). 神游 超级马力欧世界 敌人官译. Baidu Tieba. Retrieved February 2, 2017.

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