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Shamans are first encountered near the [[Sea]] area and the [[Sunken Ship]] as shopkeepers, selling Mario and his party items and weapons. After Mario buys items from the latter, the Shaman verifies whether Mario's password to access the ship's treasure room is correct or not, stating how many letters (if any at all) are correct and giving a hint on that the password relates to the sea.
Shamans are first encountered near the [[Sea]] area and the [[Sunken Ship]] as shopkeepers, selling Mario and his party items and weapons. After Mario buys items from the latter, the Shaman verifies whether Mario's password to access the ship's treasure room is correct or not, stating how many letters (if any at all) are correct and giving a hint on that the password relates to the sea.


They later appear in the [[Belome Temple]], again, as merchants. One allows Mario access to a warp [[Springboard|Trampoline]] for 100 [[coin]]s, and another allows Mario to receive his fortune, as well as access to the rest of the temple, for 50 coins. There is another Shaman later on, who tells Mario that the fortune he receives from a Belome statue determines the destination of the next room. In the caverns of [[Land's End]] outside the temple, there is another Shaman, who sells Mario a [[Star]] for 400 coins.
They later appear in the [[Belome Temple]], again, as merchants. One allows Mario access to a warp [[Trampoline]] for 100 [[coin]]s, and another allows Mario to receive his fortune, as well as access to the rest of the temple, for 50 coins. There is another Shaman later on, who tells Mario that the fortune he receives from a Belome statue determines the destination of the next room. In the caverns of [[Land's End]] outside the temple, there is another Shaman, who sells Mario a [[Star]] for 400 coins.


[[Mario]] later battles them as enemies in both [[Nimbus Land]] and [[Bowser's Keep]]. These magical beings are very weak to physical attacks, while having a strong magical defense. If a Shaman is struck with a Special Attack, there is a one-in-three chance it will flee the battle.
[[Mario]] later battles them as enemies in both [[Nimbus Land]] and [[Bowser's Keep]]. These magical beings are very weak to physical attacks, while having a strong magical defense. If a Shaman is struck with a Special Attack, there is a one-in-three chance it will flee the battle.

Revision as of 02:20, July 24, 2019

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“I’m losing this fight!”
Shaman, Super Mario RPG: Legend of the Seven Stars

Shamans are characters first appearing in the game Super Mario RPG: Legend of the Seven Stars, where they act as both NPC shopkeepers and enemies. They later made a re-appearance as non-enemy NPCs vital to the plot of the first three games of the Paper Mario series games.

The Shamans in Super Mario RPG: Legend of the Seven Stars are all identical, while those later introduced in the Paper Mario series have individual characteristics, as well as hair, which the Shamans did not seem to have before.

History

Super Mario RPG: Legend of the Seven Stars

Shamans are first encountered near the Sea area and the Sunken Ship as shopkeepers, selling Mario and his party items and weapons. After Mario buys items from the latter, the Shaman verifies whether Mario's password to access the ship's treasure room is correct or not, stating how many letters (if any at all) are correct and giving a hint on that the password relates to the sea.

They later appear in the Belome Temple, again, as merchants. One allows Mario access to a warp Trampoline for 100 coins, and another allows Mario to receive his fortune, as well as access to the rest of the temple, for 50 coins. There is another Shaman later on, who tells Mario that the fortune he receives from a Belome statue determines the destination of the next room. In the caverns of Land's End outside the temple, there is another Shaman, who sells Mario a Star for 400 coins.

Mario later battles them as enemies in both Nimbus Land and Bowser's Keep. These magical beings are very weak to physical attacks, while having a strong magical defense. If a Shaman is struck with a Special Attack, there is a one-in-three chance it will flee the battle.

Paper Mario series

Merlon, Merlee, Merluvlee, Merlow, and Madam Merlar appearing in the Paper Mario series greatly resemble Shamans (in Super Paper Mario, Merlee and Merluvlee had different looks, and Merlow didn't appear in this game and the previous game). Wonky in Paper Mario: The Thousand-Year Door claims that they may be a part of a sort of clan that names their members after their purposes. However, whether or not this is true is unknown. In Super Paper Mario, Nolrem, Merlight and Merloo resembled Shamans too.

Profile and statistics

Super Mario RPG: Legend of the Seven Stars enemy
Shaman
A sprite of a Shaman. HP 150 FP 100 Speed 9
Location(s) Nimbus Castle, The Trial Course Attack 92 Magic attack 80
Role Common Defense 50 Magic defense 90
Bonus Flower Lucky! (30%) Yoshi Cookie Royal Syrup Morph rate 100%
Evade 0% Magic evade 0% Spells Escape (CS), Diamond Saw, Lightning Orb, Crystal, Blizzard, Flame Stone
Weak None Strong None Sp. attacks None
Coins 4 Exp. points 17 Items Maple Syrup (25%), Royal Syrup (5%)
Psychopath "I'm losing this fight!"

Names in other languages

Language Name Meaning Notes
Japanese スペール[?]
Supēru
Spell

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