Pogo-a-Go-Go: Difference between revisions

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[[Image:MP7_Pogo-a-Go-Go.jpg|thumb|250px|'''Pogo-a-Go-Go'''.]]
[[Image:MP7_Pogo-a-Go-Go.jpg|right|thumb|The mini-game '''Pogo-a-Go-Go'''.]]
'''Pogo-a-Go-Go''' is a 1-vs-3 [[mini-game]] that is found during the events of ''[[Mario Party 7]]''.
'''Pogo-a-Go-Go''' is a 1-vs.-3 mini game in ''[[Mario Party 7]]''. The solo [[player]] takes control of a circular arena floating high in the sky whose floor is riddled with holes. (S)he has the power to turn the stage clockwise and counterclockwise in an attempt to force the other three players, who are riding on top of pogo sticks, to fall through the holes.
 
If the solo player manages to successfully eliminate the opposition before the thirty second time limit is up, he or she is the winner.
==Introduction==
Conversely, if at least one player from the three-person team manages to survive, the holes will be blocked off, and the multiplayer team will be declared the winner.
The mini-game takes place in the sky; as the background appears to have a city occupied with buildings below the clouds. The playfield consists of having about four rockets installed at each side, supporting the playfield. On the playfield, it had about fourteen holes that had been covered up for now.
 
In the scene, the camera approaches to the playfield while in the clouds. During that scene, the three helicopter vehicles holding a single player each approaches onto the playfield. Each of the vehicles drops the player onto the playfield at each side equally. Shortly after that, it reveals that the players appear to have pogo sticks being used. The solo player appears to be in the core of the playfield. The holes open up as the mini-game starts.
 
==Gameplay==
The solo player's objective is that the player has to make the three players fall in the holes within the limit of thirty seconds. The player can control the rocket’s movements either clockwise or counter-clockwise to make the remaining players fall in the holes.
 
The three player's objective is to simply avoid going in the holes that leading to falling down from the sky. In addition of avoiding them, holes have normally different sizes; making the gameplay challenging. The players use the pogo stick to move around the playfield while it rotates, making movement equally difficult for the solo player to win.
 
If the solo player successfully makes the three players fall into the holes before the thirty seconds are up, the solo player wins.
 
If the three players remain on the playfield even through there is one or two players remaining on the playfield, the three players win.


{{MP7}}
{{MP7}}

Revision as of 02:31, October 28, 2007

Pogo-a-Go-Go is a 1-vs-3 mini-game that is found during the events of Mario Party 7.

Introduction

The mini-game takes place in the sky; as the background appears to have a city occupied with buildings below the clouds. The playfield consists of having about four rockets installed at each side, supporting the playfield. On the playfield, it had about fourteen holes that had been covered up for now.

In the scene, the camera approaches to the playfield while in the clouds. During that scene, the three helicopter vehicles holding a single player each approaches onto the playfield. Each of the vehicles drops the player onto the playfield at each side equally. Shortly after that, it reveals that the players appear to have pogo sticks being used. The solo player appears to be in the core of the playfield. The holes open up as the mini-game starts.

Gameplay

The solo player's objective is that the player has to make the three players fall in the holes within the limit of thirty seconds. The player can control the rocket’s movements either clockwise or counter-clockwise to make the remaining players fall in the holes.

The three player's objective is to simply avoid going in the holes that leading to falling down from the sky. In addition of avoiding them, holes have normally different sizes; making the gameplay challenging. The players use the pogo stick to move around the playfield while it rotates, making movement equally difficult for the solo player to win.

If the solo player successfully makes the three players fall into the holes before the thirty seconds are up, the solo player wins.

If the three players remain on the playfield even through there is one or two players remaining on the playfield, the three players win.