Awesome: Difference between revisions

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Mario will start out next to a yellow [[Beach Koopa|Koopa without a Shell]] who will go into a yellow shell which will proceed to chase the player as a [[Kamikaze Koopa]]. The player will need to jump on some [[Rotating Block]]s to get to higher ground. If the player has a [[Yoshi]], the Yoshi can eat the Flashing Shell and fly through half of the level.
Mario will start out next to a yellow [[Beach Koopa|Koopa without a Shell]] who will go into a yellow shell which will proceed to chase the player as a [[Kamikaze Koopa]]. The player will need to jump on some [[Rotating Block]]s to get to higher ground. If the player has a [[Yoshi]], the Yoshi can eat the Flashing Shell and fly through half of the level.


This part of the level is a series of small hollows and frozen areas, where numerous Koopas without Shells keep kicking their shells so as to hit Mario. There are also several [[Rex]]es and [[Koopa Paratroopa]]s throughout the level. Near the end of this part, the player will encounter a [[P Switch]] which will turn all [[coin]]s into [[Empty Block]]s. In order to get the [[Super Star]] from the [[? Block]] at the start of the second section of this level, the player will need to activate the P Switch and jump on the Empty Blocks before they revert to coins.
This part of the level is a series of small hollows and frozen areas, where numerous Koopas without Shells keep kicking their shells so as to hit Mario. There are also several [[Rex]]es and [[Koopa Paratroopa]]s throughout the level. Near the end of this part, the player will encounter a [[P Switch|Switch Block]] which will turn all [[coin]]s into [[Empty Block]]s. In order to get the [[Super Star]] from the [[? Block]] at the start of the second section of this level, the player will need to activate the Switch Block and jump on the Empty Blocks before they revert to coins.


The second part of the level is composed of small, slippery platforms overlooking large pits. Many [[Cheep Cheep]]s are constantly leaping out of the pits to block Mario's way. Moreover, huge [[Banzai Bill]]s also appear, which are hard to avoid. There is a [[Fire Flower]] near the beginning of this part of the level; however, it is easier to complete the level with a [[Cape Feather]] as near the end of the level the player will need to make precise jumps onto single [[Ice Block]]s. If the P Switch from earlier in the level is used in this section, Mario can reach a ? Block containing a Super Star, making this part of the level much easier. After using the Koopa Paratroopa and Ice Block to land back on solid ground, the [[Giant Gate]] is down the slope.
The second part of the level is composed of small, slippery platforms overlooking large pits. Many [[Cheep Cheep]]s are constantly leaping out of the pits to block Mario's way. Moreover, huge [[Banzai Bill]]s also appear, which are hard to avoid. There is a [[Fire Flower]] near the beginning of this part of the level; however, it is easier to complete the level with a [[Cape Feather]] as near the end of the level the player will need to make precise jumps onto single [[Ice Block]]s. If the Switch Block from earlier in the level is used in this section, Mario can reach a ? Block containing a Super Star, making this part of the level much easier. After using the Koopa Paratroopa and Ice Block to land back on solid ground, the [[Giant Gate]] is down the slope.


==Gallery==
==Gallery==

Revision as of 12:47, July 10, 2019

Template:Levelbox Awesome is the fourth level in the Special Zone of Super Mario World. This level takes place in a chilly and icy land. The ground is covered in ice, which makes it very slippery; it is therefore hard to control Mario or Luigi.

Overview

Awesome consists of one long screen, which the player has 300 seconds on the Timer to complete. This level contains five Dragon Coins and only one exit.

Normal Exit

Mario will start out next to a yellow Koopa without a Shell who will go into a yellow shell which will proceed to chase the player as a Kamikaze Koopa. The player will need to jump on some Rotating Blocks to get to higher ground. If the player has a Yoshi, the Yoshi can eat the Flashing Shell and fly through half of the level.

This part of the level is a series of small hollows and frozen areas, where numerous Koopas without Shells keep kicking their shells so as to hit Mario. There are also several Rexes and Koopa Paratroopas throughout the level. Near the end of this part, the player will encounter a Switch Block which will turn all coins into Empty Blocks. In order to get the Super Star from the ? Block at the start of the second section of this level, the player will need to activate the Switch Block and jump on the Empty Blocks before they revert to coins.

The second part of the level is composed of small, slippery platforms overlooking large pits. Many Cheep Cheeps are constantly leaping out of the pits to block Mario's way. Moreover, huge Banzai Bills also appear, which are hard to avoid. There is a Fire Flower near the beginning of this part of the level; however, it is easier to complete the level with a Cape Feather as near the end of the level the player will need to make precise jumps onto single Ice Blocks. If the Switch Block from earlier in the level is used in this section, Mario can reach a ? Block containing a Super Star, making this part of the level much easier. After using the Koopa Paratroopa and Ice Block to land back on solid ground, the Giant Gate is down the slope.

Gallery

Awesome Map

Names in other languages

Language Name Meaning Notes
Japanese マリオスタッフもビックリ コース[?]
Mario Sutaffu mo Bikkuri Kōsu
Mario's Staff is Just as Surprised Course
German Extrem[?] Extreme
Spanish Impresionante[?] Impressive

Trivia

  • The artwork for the scene in the Special Zone is set on this level and shows Blurps jumping out of the pits along with other enemies who appear in this level, yet in the game, Cheep Cheeps are the only fish enemies who actually appear in this level.

Template:SMW Levels