Super Smash Bros. Brawl: Difference between revisions
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=== Subspace Emissary === | === Subspace Emissary === | ||
[[Image:Team_Play.jpg|thumb| | [[Image:Team_Play.jpg|thumb|right|[[Pit]] and [[Mario]], working as a team.]] | ||
The Subspace Emissary will make use of a team system. Two players can play in the Subspace Emissary at one time, with the first player being the protagonist, and the second player being an optional supporting character. Due to the camera following the main character, if the second character ends up off screen from the stage scroll, he or she will automatically warp straight back to the main hero. The main screen shows where to go next, and the character selection screen allows the player to choose his or her team. If Player 1 is defeated, and Player 2 is not, the game will still be over. | The Subspace Emissary will make use of a team system. Two players can play in the Subspace Emissary at one time, with the first player being the protagonist, and the second player being an optional supporting character. Due to the camera following the main character, if the second character ends up off screen from the stage scroll, he or she will automatically warp straight back to the main hero. The main screen shows where to go next, and the character selection screen allows the player to choose his or her team. If Player 1 is defeated, and Player 2 is not, the game will still be over. | ||
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=== Special Brawl === | === Special Brawl === | ||
[[Image:BrawlBunnyHood.jpg|thumb| | [[Image:BrawlBunnyHood.jpg|thumb|left|The "Bunny Brawl" setting.]] | ||
A new feature is the ''Special Brawl''. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differances to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings, instead of the settings given on a certain type of battle (as seen in previous with the Special Melee modes in ''Melee''). | A new feature is the ''Special Brawl''. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differances to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings, instead of the settings given on a certain type of battle (as seen in previous with the Special Melee modes in ''Melee''). | ||
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=== Wi-Fi === | === Wi-Fi === | ||
[[Image:BrawlWi-Fi.jpg|thumb| | [[Image:BrawlWi-Fi.jpg|thumb|right|The main Wi-Fi menu.]] | ||
Recently, Wi-Fi Connection was confirmed to be in ''Super Smash Bros. Brawl''. However, similar to what happened with ''[[Mario Strikers Charged]]'', the game tends to slow down and fail a lot more the further the players are. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are ''With Friends'' and ''With Anyone''. | Recently, Wi-Fi Connection was confirmed to be in ''Super Smash Bros. Brawl''. However, similar to what happened with ''[[Mario Strikers Charged]]'', the game tends to slow down and fail a lot more the further the players are. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are ''With Friends'' and ''With Anyone''. | ||
[[Image:BrawlTaunt.jpg|thumb| | [[Image:BrawlTaunt.jpg|thumb|left|The message system.]] | ||
When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons or [[Mii]]s. In this mode, players are able to send messages to each other in-game, using the [[Taunt]] command. Players can send four differant kinds of messages, one for each direction; up, down, left, and right. Results are recorded only in this mode. | When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons or [[Mii]]s. In this mode, players are able to send messages to each other in-game, using the [[Taunt]] command. Players can send four differant kinds of messages, one for each direction; up, down, left, and right. Results are recorded only in this mode. | ||
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=== Various === | === Various === | ||
[[Image:My_Music.jpg|thumb| | [[Image:My_Music.jpg|thumb|right|The My Music feature.]] | ||
Another inclusion is a feature called ''My Music''. Instead of restricting each stage to one music track, with some having an alternate music track, people can now choose which music track they want to play on the stage. For example, on the [[Delfino Plaza]] stage, players can choose between the Delfino Plaza theme from ''[[Super Mario Sunshine]]'', the Castle Music/Fortress Boss from ''[[Super Mario Bros. 3]]'', the Ending/Title Screen of ''[[Super Mario World]]'', the main theme to ''[[New Super Mario Bros.]]'', and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect a [[CD]], which randomly appears across the entire game, in any of the numerous modes of play. | Another inclusion is a feature called ''My Music''. Instead of restricting each stage to one music track, with some having an alternate music track, people can now choose which music track they want to play on the stage. For example, on the [[Delfino Plaza]] stage, players can choose between the Delfino Plaza theme from ''[[Super Mario Sunshine]]'', the Castle Music/Fortress Boss from ''[[Super Mario Bros. 3]]'', the Ending/Title Screen of ''[[Super Mario World]]'', the main theme to ''[[New Super Mario Bros.]]'', and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect a [[CD]], which randomly appears across the entire game, in any of the numerous modes of play. | ||
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Throughout the game, players will be rewarded with [[stickers]]. Like trophies, these items reflect characters, objects, and places that have appeared throughout Nintendo's history. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than actual new 3D models. Stickers will be stored in an album and can be used to decorate a screen in an extra mode. | Throughout the game, players will be rewarded with [[stickers]]. Like trophies, these items reflect characters, objects, and places that have appeared throughout Nintendo's history. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than actual new 3D models. Stickers will be stored in an album and can be used to decorate a screen in an extra mode. | ||
[[Image:HomeRunContestCooperative.jpg|thumb| | [[Image:HomeRunContestCooperative.jpg|thumb|left|The cooperative mode of the [[Home-Run Contest]].]] | ||
Throughout the game, the player is able to take screenshots while pausing the game. In contrast to ''Melee'', there is thus no special camera mode needed. The screenshots are either saved on the Wii's internal memory or an SD card. | Throughout the game, the player is able to take screenshots while pausing the game. In contrast to ''Melee'', there is thus no special camera mode needed. The screenshots are either saved on the Wii's internal memory or an SD card. | ||
The [[Home-Run Contest]] returns from '' | The [[Home-Run Contest]] returns from ''Super Smash Bros. Melee'', with the same basic gameplay. However, there are quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing [[Sandbag]] off the platform, which was a major problem in Melee. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can knock Sandbag the farthest. Both these modes can be played in Wi-Fi Connection mode, under the ''With Friends'' mode. | ||
== Characters == | == Characters == |
Revision as of 06:33, October 17, 2007
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Template:Infobox Super Smash Bros. Brawl is an upcoming fighting/action-adventure game for the Wii. It is the third game in the Super Smash Bros. series, the sequel to Super Smash Bros. and Super Smash Bros. Melee. The game is being developed by Masahiro Sakurai, who also made the last two Super Smash Bros. games. After some original definite release dates, all regions had their release dates pushed back or turned into TBA (to be announced), meaning the game will have to wait until after the holiday season of 2007. On October 10th, George Harrison opened a media event in San Francisco and confirmed that the game has been slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan.
The game will support the Nintendo Wi-Fi Connection, as revealed in an update of the Smash Bros. Dojo!!.
Story
The so-called "Subspace Emissary" is the adventure and story mode of Super Smash Bros. Brawl. It has been said that The Subspace Emissary will rely on character development, meaning that it involves the characters' individual backgrounds. The Subspace Army will be the main antagonist, led by the Ancient Minister.
At the beginning of the story, Mario and Kirby have just finished a battle, finishing it with a handshake. However, Meta Knight's ship, the Halberd, flies over the main stadium. It drops purple smoke onto the arena, which then turns into a group of strange robotic creatures, named Primid. Princess Peach and Princess Zelda, who were watching the match, run down to assist Mario and Kirby.
The Subspace Army drops down a Subspace Bomb, which is activated by the R.O.B.s. The bomb then shows a detonation timer, indicating that it will explode in three minutes. Mario hurries to deactivate it, but is defeated by a giant cannonball that knocks him out of the stadium. Kirby ponders what to do, and notices that Peach and Zelda have been stuck in cages, being held by Petey Piranha.
Petey Piranha proceeds to attack Kirby, by swinging the cages at him. Kirby dodges, and starts to weaken the cages with his attacks. However, Kirby soon realizes that he can only save one princess. What happens to the princess who is not saved is unknown. It is not known what happens next, but it appeares that Kirby fails to deactivate the bomb, and the stadium is eventually drawn into Subspace.
Meanwhile, in the Skyworld, Pit gazes at the stadium, and notices the devastating effects of the Subspace Bomb. He is then called forth by Palutena, who gives him the Staff of Palutena. She sends Pit on a mission to save the world from the Subspace Army, and help out the others who are trying to save it. Pit then then hurries off to the edge of Skyworld, and flies down to the world, to assist in saving the world from the Subspace Army.
Although not officially stated, as shown in a recent update, it appears Pit ends up landing close to where Mario is. The two decide to join forces, and head off as a team through the perils of the world, battling may Subspace enemies along the way. Meanwhile, Kirby apparently escaped the Subspace Bomb's explosion, along with the princess he rescued. It is unknown what happens next.
In screenshots of the Subspace Emissary, a Hammer Bro., Bullet Bills and Goombas were revealed as enemies. An Arwing was also seen being chased by the Halberd. Additionally, Fox can be seen running away from a giant sheep-like creature, and several Primid imitate the moves of Samus and Meta Knight. For a list of known enemies, go here.
List of Bosses
Boss | Description | |
---|---|---|
Petey Piranha | Petey Piranha captures Peach and Zelda, and the player has to fight him as Kirby, being able to rescue only one of the princesses. |
Gameplay
A new battle mechanic will be the Final Smash, that is triggered by collecting a Smash Ball. Another new battle mechanic is that players will be able to walk and jump while using projectile-shooting items, like the Super Scope. Some characters have also been seen crawling. However, it is disputable whether all characters have this ability, as only a few were able to perform the Wall Jump in Super Smash Bros. Melee. Additionally, a new technique called the Footstool Jump will be in the game. It allows players to jump on an opposing players head, and spring up by pressing the jump button at the right time. Players will be able to perform Meteor Smashes by doing this as well. The Tether Recovery will be a new tactic in the game. It allows players to grab onto ledges, using chain-like items, such as a Plasma Whip or a Clawshot. Gliding will also be a technique in this game, available only to characters with wings. When used, players will be able to glide across the stage, and be able to control the way they fly. They can direct themselves upwards, or downwards, depending on the Button Combination used.
Modes
Brawl
The game will be controlled with one of the four controlling methods:
- Wii Remote (Turned on its side)
- +Control Pad – Move
- Up/+Control Pad – Jump
- Left or Right/+Control Pad – Move
- Tap Left or Right/+Control Pad – Dash
- Down/+Control Pad – Crouch
- Tap Down/+Control Pad – Drop through Platform
- B Button – Shield
- A Button – Taunt
- - Button – Grab
- 1 Button – Special Move
- 2 Button – Normal Attack
- 1 Button/2 Button – Smash Attack
- +Control Pad/2 Button – Smash Attack
- +Control Pad – Move
- Wii Remote & Nunchuk Attachment
- Wii Classic Controller
- Nintendo GameCube Controller
The execution of standard combos has been made easier; the A button does no longer have to be hit repeatedly, it is enough to hold it down for the character to start a combo attack.
Players will be able to set their own button configuration rather than have to play with the default configuration. People will be able to type in names, like Tom or John, just like in the last two games. While names were only a gimmick in Super Smash Bros. Melee, they now also save the player's controlling options to avoid selecting the control method again each time.
Subspace Emissary
The Subspace Emissary will make use of a team system. Two players can play in the Subspace Emissary at one time, with the first player being the protagonist, and the second player being an optional supporting character. Due to the camera following the main character, if the second character ends up off screen from the stage scroll, he or she will automatically warp straight back to the main hero. The main screen shows where to go next, and the character selection screen allows the player to choose his or her team. If Player 1 is defeated, and Player 2 is not, the game will still be over.
In single player, teams are still available. However, the second character will be a CPU, and if the main character is defeated, the player takes control of the second player, until he or she, too, is defeated.
Special Brawl
A new feature is the Special Brawl. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differances to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings, instead of the settings given on a certain type of battle (as seen in previous with the Special Melee modes in Melee).
Tourney
The Tourney Mode from Super Smash Bros. Melee (then "Tournament Mode") will be returning, acting the exact same way as it did in Super Smash Bros. Melee. Players are able to brawl in a tourney, that can have up to 32 players, and will have to fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Nothing appears to have been changed from the Super Smash Bros. Melee version, however.
Wi-Fi
Recently, Wi-Fi Connection was confirmed to be in Super Smash Bros. Brawl. However, similar to what happened with Mario Strikers Charged, the game tends to slow down and fail a lot more the further the players are. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are With Friends and With Anyone.
When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons or Miis. In this mode, players are able to send messages to each other in-game, using the Taunt command. Players can send four differant kinds of messages, one for each direction; up, down, left, and right. Results are recorded only in this mode.
When brawling in the With Anyone setting, players are unable to send messages to each other in-game, and neither can they see the name or details of their opponent. Also, the results of the battle are not recorded in the With Anyone mode. While the game is loading, or while the players are waiting for other opponents, they can practice the game by attacking the Sandbag from Super Smash Bros. Melee. The other modes of play involved in Wi-Fi have not been revealed yet.
Various
Another inclusion is a feature called My Music. Instead of restricting each stage to one music track, with some having an alternate music track, people can now choose which music track they want to play on the stage. For example, on the Delfino Plaza stage, players can choose between the Delfino Plaza theme from Super Mario Sunshine, the Castle Music/Fortress Boss from Super Mario Bros. 3, the Ending/Title Screen of Super Mario World, the main theme to New Super Mario Bros., and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect a CD, which randomly appears across the entire game, in any of the numerous modes of play.
Trophies have been confirmed to be returning in Super Smash Bros. Brawl. They act the same way, being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when selecting a trophy. They can also be displayed the same way they were in Melee. Another new feature, is that many trophies can be placed together on the same spot, making it seem like a "play". There are also more backgrounds, that can add to this new feature.
Throughout the game, players will be rewarded with stickers. Like trophies, these items reflect characters, objects, and places that have appeared throughout Nintendo's history. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than actual new 3D models. Stickers will be stored in an album and can be used to decorate a screen in an extra mode.
Throughout the game, the player is able to take screenshots while pausing the game. In contrast to Melee, there is thus no special camera mode needed. The screenshots are either saved on the Wii's internal memory or an SD card.
The Home-Run Contest returns from Super Smash Bros. Melee, with the same basic gameplay. However, there are quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing Sandbag off the platform, which was a major problem in Melee. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can knock Sandbag the farthest. Both these modes can be played in Wi-Fi Connection mode, under the With Friends mode.
Characters
Mario | Link | ||
---|---|---|---|
Mario is the most balanced character, with average strength and speed. He has very good jumping abilities. | Link reappears as one of the heavier fighters with a slow movement, but still has a strong attack strength and a large amount of equipment. | ||
Standard Special Move | Fireball | Standard Special Move | Hero's Bow |
Side Special Move | Cape | Side Special Move | Gale Boomerang |
Up Special Move | Super Jump Punch | Up Special Move | Spin Attack |
Down Special Move | F.L.U.D.D. | Down Special Move | Bomb |
Final Smash | Mario Finale | Final Smash | Triforce Slash |
Kirby | Pikachu | ||
Kirby is back as a light-weight. He has retained his copy-cat style, and his multiple jumping. | Pikachu is an all-around character, but is very technical due to its quick speed and strong attacks. | ||
Standard Special Move | Swallow | Standard Special Move | Thunder Jolt |
Side Special Move | Hammer | Side Special Move | Skull Bash |
Up Special Move | Final Cutter | Up Special Move | Quick Attack |
Down Special Move | Stone | Down Special Move | Thunder |
Final Smash | Cook Kirby | Final Smash | Volt Tackle |
Fox McCloud | Samus Aran | ||
Fox is quite fast, but he has weak attacks. He can use his Blaster to do damage to enemies without stopping them from their actions. | Like Link, Samus has a slow pace and a heavy center of gravity along with powerful attacks. After using her Zero Laser, she becomes Zero Suit Samus for the rest of the match. | ||
Standard Special Move | Blaster | Standard Special Move | Charge Shot |
Side Special Move | Fox Illusion | Side Special Move | Missile |
Up Special Move | Fire Fox | Up Special Move | Screw Attack |
Down Special Move | Reflector | Down Special Move | Bomb |
Final Smash | Landmaster | Final Smash | Zero Laser |
Zelda | Bowser | ||
Light-weight and slow, Zelda uses magical attacks that are hard to control, but do much damage when used successfully. | Bowser is likely both the heaviest and the slowest character. This is probably due to his immense attack strength. | ||
Standard Special Move | Unknown | Standard Special Move | Fire Breath |
Side Special Move | Din's Fire | Side Special Move | Koopa Klaw |
Up Special Move | Farore's Wind | Up Special Move | Whirling Fortress |
Down Special Move | Unknown | Down Special Move | Bowser Bomb |
Final Smash | Unknown | Final Smash | Giga Bowser Transformation |
Donkey Kong | Yoshi | ||
Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to carry characters with him for a short distance. | Yoshi is an agility based character with strong smash attacks, and a decently heavy weight. | ||
Standard Special Move | Giant Punch | Standard Special Move | Egg Lay |
Side Special Move | Headbutt | Side Special Move | Egg Roll |
Up Special Move | Spinning Kong | Up Special Move | Egg Toss |
Down Special Move | Hand Slap | Down Special Move | Yoshi Bomb |
Final Smash | Konga Beat | Final Smash | Super Dragon |
Peach | Ice Climbers | ||
Peach will return with a new outfit design based on her more recent appearances. Peach retains her floating ability and at least two of her attacks from Melee. | The Ice Climbers, Popo and Nana, return from Super Smash Bros. Melee, with an updated appearance. Like always, the player controls either Nana or Popo, while a CPU controls the other. | ||
Standard Special Move | Toad | Standard Special Move | Ice Shot |
Side Special Move | Peach Bomber | Side Special Move | Squall Hammer |
Up Special Move | Peach Parasol | Up Special Move | Belay |
Down Special Move | Vegetable | Down Special Move | Blizzard |
Final Smash | Unknown | Final Smash | Unknown |
Pit | Wario | ||
---|---|---|---|
Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for brawl battles. | Wario has many obscure attacks. He can attack by biting his opponents. | ||
Standard Special Move | Palutena Arrow | Standard Special Move | Unknown |
Side Special Move | Unknown | Side Special Move | Wario Chopper |
Up Special Move | Wings of Icarus | Up Special Move | Unknown |
Down Special Move | Unknown | Down Special Move | Wario Waft |
Final Smash | Palutena's Army | Final Smash | Unknown |
Zero Suit Samus | Ike | ||
Zero Suit Samus enters battle after Samus used her Zero Laser. She is lighter and faster than with her Power Suit, but has weaker attacks. | Ike uses his two-handed sword in battle, which he, despite this, can even hold in only one hand. | ||
Standard Special Move | Paralyzer | Standard Special Move | Eruption |
Side Special Move | Plasma Whip | Side Special Move | Unknown |
Up Special Move | Plasma Wire | Up Special Move | Aether |
Down Special Move | Unknown | Down Special Move | Unknown |
Final Smash | Unknown | Final Smash | Unknown |
Pokémon Trainer | Diddy Kong | ||
The Pokémon Trainer will use three Pokémon to fight for him, rather than actually fight by himself. Those are Squirtle, Ivysaur and Charizard. While the Down move is shared, the other special moves are unique to each of the Pokemon, giving 10 different moves, excluding the Final Smash. | Diddy Kong will be fast and light, and will have many unique attacks. | ||
Standard Special Move | Squirtle: Unknown Ivysaur: Bullet Seed Charizard: Flamethrower |
Standard Special Move | Peanut Popgun |
Side Special Move | Squirtle: Withdraw Ivysaur: Unknown Charizard: Rock Smash |
Side Special Move | Unknown |
Up Special Move | Squirtle: Waterfall Ivysaur: Vine Whip Charizard: Unknown |
Up Special Move | Rocketbarrel Boost |
Down Special Move | Pokémon Change | Down Special Move | Unknown |
Final Smash | Triple Finish | Final Smash | Rocketbarrel Barrage |
Meta Knight | Snake | ||
Meta Knight can multi-jump in the air and float for a short time. He has a very fast combo attack. His introduction on the official website was delayed, for reasons, even Sakurai does not know. | Snake uses a variety of explosives and weapons in battle, as well as a rifle. | ||
Standard Special Move | Mach Tornado | Standard Special Move | Hand Grenade |
Side Special Move | Triple Dash | Side Special Move | Remote Missile |
Up Special Move | Shuttle Loop | Up Special Move | Cypher |
Down Special Move | Dimensional Cape | Down Special Move | Unknown |
Final Smash | Unknown | Final Smash | Unknown |
Lucas | Sonic | ||
Lucas has a fighting style that appears to be similar to Ness's. | Sonic, who has been largely wanted to appear in this game, has now entered into Super Smash Bros. Brawl. | ||
Standard Special Move | Unknown | Standard Special Move | Unknown |
Side Special Move | Unknown | Side Special Move | Spin Dash |
Up Special Move | Unknown | Up Special Move | Spring Jump |
Down Special Move | Unknown | Down Special Move | Spin Charge |
Final Smash | Unknown | Final Smash | Super Sonic |
Notes
In the E3 2006 Trailer, the first few characters introduced were the main heroes of Nintendo's most popular series. This includes Mario, Link, Kirby, Pikachu and Samus. The trailer also introduced Pit, Meta Knight, Wario and Zero Suit Samus as new characters. At the end of the trailer, Snake was revealed, acting as the first Third-Party character in the series. In the end of the Nintendo World Trailer, a separate trailer from the aforementioned one, Fox McCloud was revealed as a playable fighter.
Princess Zelda and Bowser were later confirmed on the official website on June 25th and July 3rd, respectively. Donkey Kong appeared in the 15-second E3 2007 clip on July 12th, and his profile was soon after added to the official website. The official site also announced Yoshi as a returning player on July 24th. Ike, a character from Fire Emblem: Path of Radiance (a game that was released outside of Japan, unlike the original Fire Emblem) appeared on the site on August 1st, and became the first newcomer character to be confirmed since Snake. Princess Peach was seen in a trailer for The Subspace Emissary on August 3rd, and finally confirmed on August 17th, which also showed Peach's new design. On August 13th, the Pokémon Trainer was revealed as a character, and Diddy Kong followed on August 22nd. The Ice Climbers were revealed on September 14th. Lucas then was revealed on October 1st, and Sonic the Hedgehog followed on October 10th.
There are currently 21 different characters revealed, excluding the three Pokémon used by Pokémon Trainer. Also excluding Zero Suit Samus because she is not a stand alone character.
Stages
Stage | Description | Songs | |
---|---|---|---|
Battlefield File:Super Smash Bros. Emblem.gif | Returning from Super Smash Bros. Melee, the stage will now be set in a green landscape and feature different daytimes. | ||
Bridge of Eldin File:Legend of Zelda Emblem.gif | A flat stage. King Bulblin and Lord Bullbo will occasionally destroy the bridge, halting the battle for a while. |
| |
Castle Siege File:Fire Emblem Emblem.gif | Taking place on a castle, this stage encorporates elements of various Fire Emblem games. | Unknown | |
Delfino Plaza File:Mario Bros. Emblem.gif | A moving stage, comparable to Mute City from Super Smash Bros. Melee. It will feature a flying moving platform that takes the characters to various locations in Delfino Plaza. |
| |
Halberd File:Kirby Emblem.gif |
Meta Knight's ship. Takes place on a Battlefield-like platform, then lands on the Halberd itself, which has a double-barreled battery in the background, which attacks the players. | Unknown | |
Lylat Cruise File:Star Fox Emblem.gif | A stage that moves through the Lylat System. Very similar to Corneria and Venom. | Star Fox: Space Armada | |
Mario Circuit File:Mario Bros. Emblem.gif (Conjectural) |
Comparable to Mute City from Super Smash Bros. Melee; it has Shy Guys driving across occasionally as an obstacle. | Unknown | |
New Pork City File:Earthbound Emblem.gif | A stage comparable to Hyrule Temple from Super Smash Bros. Melee; it is a very large and spacy stage. The Ultimate Chimera may appear, and will instantly KO any player it hits. | Unknown | |
Norfair File:Metroid Emblem.gif | A stage that takes place inside Planet Zebes, similar to Brinstar Depths from Super Smash Bros. Melee. Not much is known about the stage, other than it takes place in a Lava Cavern. It was confirmed in this video. | Unknown | |
Pokémon Stadium 2 File:Pokémon Emblem.gif |
An exact copy of the Pokémon Stadium from Super Smash Bros. Melee (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It will change into one of four terrains as time passes. They are Ice, Electric, Ground, and Flying. | Pokémon: Pokémon Stadium/Evolution | |
Rumble Falls File:Donkey Kong Emblem.gif | A Donkey Kong stage similar to Icicle Mountain. It will have ladders to climb upwards. | Unknown | |
Shadow Moses Island File:Metal Gear Emblem.gif | A stage that takes place just outside a helipad. The walls on the sides can be broken, and sometimes, a Metal Gear will attack the players. | MGS4 Love Theme (Smash Bros. Brawl Version) | |
Skyworld File:Kid Icarus Emblem.gif | Pit's homeland. It consists of several breakable platforms. | Unknown | |
Smashville File:Animal Crossing Emblem.gif | The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M. | Go K.K. Rider! (Animal Crossing) | |
WarioWare File:Wario Emblem.gif | The players are sent through random Microgames. Occasionally, they reach a simplistic setting, with a few platforms. | WarioWare: Ashley’s Theme | |
Yoshi's Island File:Yoshi Emblem.gif | Yoshi's Island is based on its appearance in Yoshi's Island DS. It will change seasons. | Yoshi's Story: Ending |
Items
Item | Description | |
---|---|---|
Assist Trophy File:Super Smash Bros. Emblem.gif | Comparable to the Poké Ball, makes a character appear with a random effect. See the Assist Trophy page for a list of Assist characters. | |
Banana Peel File:Super Smash Bros. Emblem.gif | Can be dropped on the stage. Other characters will trip over it and fall, causing damage to them. | |
Barrel File:Super Smash Bros. Emblem.gif | Contains three random items. | |
Bumper File:Super Smash Bros. Emblem.gif | Lies on the ground or floats in the air and hits back all characters touching it. | |
Bunny Hood File:Legend of Zelda Emblem.gif | When picked up, it will attach to the players head, making them run faster, and jump higher. | |
CD File:Super Smash Bros. Emblem.gif | Adds songs to the My Music options. | |
Cracker Launcher File:Super Smash Bros. Emblem.gif | Shoots out fireworks. Players can aim with it. | |
Crate File:Super Smash Bros. Emblem.gif | Contains three random items. | |
Franklin Badge File:Earthbound Emblem.gif | Deflects any energy-based projectile back at the opponent. | |
Food File:Kirby Emblem.gif | Restores a small amount of health when picked up. | |
Golden Hammer File:Mario Bros. Emblem.gif | Acts like the Hammer, only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. | |
Gooey Bomb File:Super Smash Bros. Emblem.gif | Can be attached to the ground or a character and explodes after a few seconds. | |
Hammer File:Donkey Kong Emblem.gif | When collected, the player will automatically swing the Hammer up and down. Occasionally, the head falls off, making the item worthless | |
Homerun Bat File:Super Smash Bros. Emblem.gif | Knocks out characters with a single smash attack. | |
Lip's Stick File:Super Smash Bros. Emblem.gif | Can be used to whack opponents, sending fairy-like dust into the air. Gives the opponent a health-sapping flower. | |
Maxim Tomato File:Kirby Emblem.gif | When collected, the player recovers a large amount of health. | |
Metal Box File:Mario Bros. Emblem.gif | When picked up, the player turns into Metal, and won't flinch as much. | |
Mr. Saturn File:Earthbound Emblem.gif | A relatively weak item that can be thrown at opponents multiple times. | |
Peanut File:Donkey Kong Emblem.gif | Appears after Diddy Kong's Peanut Popgun. Can be eaten to restore health. | |
Pitfall File:Animal Crossing Emblem.gif | Can be set on the ground. Other characters fall straight through the ground when walking over it. | |
Poké Ball File:Pokémon Emblem.gif | Makes a random Pokémon appear and fight for the player. See the Pokémon page for a list of Pokémon. | |
Power Suit File:Metroid Emblem.gif | Appears after Samus's Zero Laser. Can be thrown to hurt other characters. | |
Sliding Box File:Super Smash Bros. Emblem.gif | A Crate with wheels at the bottom, which glides away when hit. | |
Smash Ball File:Super Smash Bros. Emblem.gif | Lets the character use their Final Smash move. | |
Smoke Ball File:Super Smash Bros. Emblem.gif | Emits a large cloud of colorful smoke. Doesn't do any damage. | |
Sticker File:Super Smash Bros. Emblem.gif | Adds Stickers to the players' collection. | |
Super Scope File:Super Smash Bros. Emblem.gif | Shoots out many small energy balls or three bigger, more powerful blasts. Can also shoot while walking or in mid-air. | |
Superspicy Curry File:Kirby Emblem.gif | Allows the player to shoot fire when he/she uses any normal attack. | |
Warp Star File:Kirby Emblem.gif | When grabbed, the player and the Warp Star fly in the air, and then smash down on the ground with incredible force. |
The Beam Sword, Super Mushroom, Poison Mushroom, Fan, Party Ball, Capsule, Heart Container, and Fire Flower were all confirmed by the demo version, videos of which are available on GameVideos.com. The Star Rod was seen in IGN videos of the same demo, and a Bob-omb in a movie of Gamespot. A new item, the Smart Bomb, was also seen in this video.
Confirmed Assist Trophy characters
- Advance Wars - Advance Wars series
- Airan Jo - Sin and Punishment
- Andross - StarFox series
- Devil/Demon - Devil World
- Dr. Wright - SimCity for SNES
- Excitebike - Excitebike series
- Hammer Bro.
- Knuckle Joe - Kirby series
- Jill - Drill Dozer
- Lakitu
- Little Mac - Punch Out series
- Lyn - Fire Emblem series
- Mach Rider - Mach Rider
- Mr. Resetti - Animal Crossing series
- Nintendog - Nintendog series
- Samurai Goroh - F-Zero series
Confirmed Poké Ball Pokémon
- Chikorita
- Deoxys
- Gardevoir
- Goldeen
- Groudon
- Kyogre
- Meowth
- Munchlax
- Piplup
- Snorlax
- Staryu
- Torchic
- Latios and Latias
Music
The official Super Smash Bros. Brawl website lists a total of 36 composers to work on music for the game. [1]
- A remix of Menu 1 from Super Smash Bros. Melee will be used for the stage Battlefield, which can be heard on the link just above.
- The official website revealed a track called Yoshi's Story: Ending [2], which is a remix of the ending music to Yoshi's Story. It might be one of the songs that play on the Yoshi's Island stage.
- A track from the original Metroid game was also revealed. It is called Metroid: Boss Battle Music [3], or Ridley's Theme. It is the theme music of when Ridley appears in the Metroid game. It is unknown what Metroid stage it could possibly play on.
- A medley from The Legend of Zelda: Ocarina of Time [4] was shown on the official website. It is combination of many music tracks from the said game. It also includes a remix of Saria's Theme, an alternate tune that played on the Great Bay stage in Super Smash Bros. Melee. Whether this track plays on Bridge of Eldin or not, is unknown, but most likely so, as the My Music feature determines the likelihood of certain songs playing in a stage whether or not it is from the same game the stage itself came from.
- A Star Fox music track was revealed, titled Star Fox: Space Armada [5]. It is a remix of the Corneria stage music from Melee. It is likely one of the songs to play on the Lylat Cruise stage.
- A jolly remix of the Grim Reaper and Game Over music from Kid Icarus was put on the official site, title Kid Icarus: The Underworld [6]. This remix sounds similar to the brand of music used for Green Greens. It is possible this plays on the Skyworld stage along with other songs. It was also heard on the part of the Subspace Emissary, titled Pit's Descent.
- A remix of K. K. Slider's theme music from Animal Crossing was revealed by the official site, titled Animal Crossing: Go K.K. Rider! [7]. It will play on Smashville, as stated by the official site.
- A remix of the Gym Leader and Pokémon Evolution music was recently put on the official website, named Pokémon: Pokémon Stadium/Evolution [8]. There is a very good chance it will be one of the songs for the Pokémon Stadium 2 stage.
- Famed Final Fantasy composer Nobuo Uematsu contributed the main theme of the game, named Super Smash Bros. Brawl: Main Theme [9]. It is done completely in Latin Lyrics, and will play throughout the game, making it the main music representation of Super Smash Bros. Brawl. It is unknown whether he will be composing additional tracks.
- A dramatic remix of a theme from Metal Gear Solid 4, titled Metal Gear Solid: MGS4 Love Theme (Super Smash Bros. Brawl Version) [10], was put on the official site. It has been confirmed to appear on a Metal Gear related stage, very likely to be the Helipad.
- A remix of Ashley's theme from the WarioWare series, with vocals, was recently heard on the official website, called WarioWare: Ashley's Theme [11]. It features Ashley's voice as she sings her theme from several WarioWare games.
- In the first trailer, the game over music from Metal Gear Solid (likely Snake's victory music in Brawl) is heard at the end. In the second trailer, one of the altenate arrangements of the main theme is heard, along with music from the Corneria stage in Super Smash Bros. Melee, implying that music as heard in Melee will be in the game, likely through the "My Music" feature.
- The Japanese site featured a music track for Kirby's Final Smash.
- In the movie, Sonic the Hedgehog Joins the Brawl!, the theme to Sonic Adventure 2, titled Live & Learn, was heard. It will most likely play on a Sonic the Hedgehog stage.
Media
External Links
Gallery
- SSBB logo.jpg
The Logo