Donkey Kong 64: Difference between revisions
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====Book's Description==== | ====Book's Description==== | ||
''"This knuckle-dragging Kong looks like a clown, and it's more than just a coincidence. Think of him as a twisted twig on a distant branch of the family tree. Kremlings and [[Klaptraps]] may snicker at his goofy gait as he ambles in their direction, but there's nothing funny about a hyper extended sucker punch."'' | ''"This knuckle-dragging Kong looks like a clown, and it's more than just a coincidence. Think of him as a twisted twig on a distant branch of the family tree. Kremlings and [[Klaptraps]] may snicker at his goofy gait as he ambles in their direction, but there's nothing funny about a hyper extended sucker punch."'' | ||
===Tiny Kong=== | ===Tiny Kong=== |
Revision as of 15:57, October 6, 2007
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed at no defined time.
Donkey Kong 64 is a Nintendo 64 video game developed by Rare. It was published by Nintendo and first released on October 31, 1999. It received generally positive reviews with an average score of 88% according to Game Rankings. 1
The game requires the use of the Expansion Pak in order to function, and was the first Nintendo 64 game to do so.
The game features a single player (adventure) mode and a multi-player ("Kong Battle") mode.
Story
The game takes place after the events of the Donkey Kong Land series, King K. Rool is trying to destroy Donkey Kong Island with a large machine called the Blast-O-Matic, but it's malfunctioning. To buy some time, he captures a handful of Kongs and locks them up, and steals Donkey Kong's hoard of Golden Bananas. As Donkey Kong frees his fellow apes, they set off to recover the Bananas and eventually defeat K. Rool, saving Donkey Kong Island.
Playable Characters
Donkey Kong
Main article: Donkey Kong
Donkey Kong is the first character the player will be able to play as. Donkey Kong's Bananas , Banana Balloons and Banana Coins are yellow.
Book's Description
"He's the only ape who still cares enough to wear a tie. DK may not be the most powerful Kong - or the quickest - but he applies a strong blue-collar work ethic to the business of Kremling Crushing. That may be why he's the leader of the Kong Clan."
Diddy Kong
Main article: Diddy Kong
Diddy can be unlocked by Donkey Kong in Jungle Japes. Diddy's Bananas, Banana Balloons, and Banana Coins are all red.
Book's Description
"You'll probably recognize his familiar furry mug from past adventures. A mere bantamweight in bulk, this corageous chimp is the heavyweight champion of hard-core attitude. Whether he's rocking out on a six-stringed, amplified guitar or rocketing through the sky, he's always giving it 100 percent - Diddy Style."
Lanky Kong
Main article: Lanky Kong
Lanky can be unlocked by Donkey Kong in Angry Aztec. Lanky's Bananas, Banana Balloons, and Banana Coins are all blue.
Book's Description
"This knuckle-dragging Kong looks like a clown, and it's more than just a coincidence. Think of him as a twisted twig on a distant branch of the family tree. Kremlings and Klaptraps may snicker at his goofy gait as he ambles in their direction, but there's nothing funny about a hyper extended sucker punch."
Tiny Kong
Main article: Tiny Kong
Tiny can be unlocked by Diddy Kong in Angry Aztec. Tiny's Bananas, Banana Balloons, and Banana Coins are all purple.
Book's Description
"Dixie 's VERY little sister brings a big dose of flower power to the Kong's campaign. You'll find her pigtails perfect for pugilism and not too bad for a helicopter ride from the treetops. Tiny never shrinks from her responsibilities - even when she shrinks herself physically for a mouse's eye view of the action. "
Chunky Kong
Main article: Chunky Kong
Chunky can be unlocked by Lanky Kong in Angry Aztec. Chunky 's Bananas, Banana Balloons, and Banana Coins are all purple.
Book's Description
"He's big. he's bad. he plays the triangle. Chunky is something of a primate paradox: brutal when the situation demands it, yet almost meek at other times. He's also not the sharpest knife in the drawer, so he'll need all the help you can give him. If there's heavy lifting to be done, however, Chunky is the Monkey to see."
Power-Ups
Cranky's Lab
Cranky Kong , Donkey Kong's father, helps his Kong relatives with secret potions concocted by him himself.
Also, After the player earns at least 15 banana metals and visit Cranky they get to play Rocket Man for a Rareware Coin.
Prices
- Baboon Blast - 3 Coins
- Chimpy Charge - 3 Coins
- Orangstand - 3 Coins
- Mini-Monkey - 3 coins
- Hunky Chunky - 3 Coins
- Strong Kong - 5 Coins
- Rocketbarrel Boost - 5 Coins
- Baboon Balloon - 5 Coins
- Ponytail Twirl - 5 Coins
- Primate Punch - 5 Coins
- Super Simian Slam - 5 Coins
- Gorilla Grab - 7 Coins
- Simian Spring - 7 Coins
- OrangSprint - 7 Coins
- Monkeyport - 7 Coins
- Gorilla Gone - 7 Coins
- Super Duper Simian Slam - 9 Coins
NOTE: When Cranky teaches a Kong Simian Slam, Super Simian Slam, and Super Duper Simian Slam the other Kongs are taught it also.
Potions | ||||
---|---|---|---|---|
Kong | Pad Move | Barrel Move | Special Move | |
Donkey Kong | Baboon Blast A DK pad that will blast him into the sky to account a Barrel Blast challenge |
Strong Kong Allows DK to be invincible |
Gorilla Grab Allows DK to pull levers | |
Diddy Kong | Simian Spring A Diddy pad that allows Diddy to jump great hights off his tail |
Rocketbarrel Boost Allows Diddy to fly |
Chimpy Charge Allows Diddy to charge head first into gongs or certain switches | |
Lanky Kong | Baboon Baloon A Lanky pad that allows Lanky to fill up with hot air and float to unreachable places |
OrangSprint Allows Lanky to run on his hands very fast |
Orangstand Allows Lanky to walk up steep hills or platforms on his hands | |
Tiny Kong | Monkeyport A Tiny pad that allows her to transport to another Tiny pad |
Mini-Monkey Allows Tiny to shrink to a teeny-tiny size to get into small places or passageways |
Ponytail Twirl Allows Tiny to fly through the air with her ponytails | |
Chunky Kong | Gorilla Gone A Chunky pad that allows Chunky to become invisible |
Hunky Chunky Allows Chunky to increase in size |
Primate Punch Allows Chunky to use a roundhouse punch that would KO most enemies |
Armory
Funky Kong helps his Kong friends with their personalized shooters.
Prices
- Shooter Installment - 3 coins
- Ammo Belt Upgrade - 3 Coins
- Homing Ammo - 5 Coins
- Ammo Belt - 7 Coins
- Sniper Scope - 9 Coins
Shooters | ||||
---|---|---|---|---|
Kong | Weapon | |||
Donkey Kong | Coconut Shooter | |||
Diddy Kong | Peanut Popgun | |||
Lanky Kong | Grape Shooter | |||
Tiny Kong | Feather Bow | |||
Chunky Kong | Pineapple Launcher |
Instruments
Candy Kong, Donkey Kong's girlfriend, owns a Music Store were she is more then happy to aid her fellow kongs with her Music pad-compatible instruments.
Prices
- Music Installment - 3 Coins
- More Music Energy - 5 Coins
- Melon and Music Energy - 7 Coins
- Music Energy - 9 Coins
Instruments | ||||
---|---|---|---|---|
Kong | Weapon | |||
Donkey Kong | Bongo Blast | |||
Diddy Kong | Guitar Gazump | |||
Lanky Kong | Trombone Tremor | |||
Tiny Kong | Saxophone Slam | |||
Chunky Kong | Triangle Trample |
Blueprints
Snide is willing to help the Kong Clan if they acquire blueprints to the Blast-O-Matic. Each Kong is assigned their color Blueprint. The blueprints are always gathered after the player defeats a Kasplat. When a Kong hands over a single piece of blueprint to Snide they receive a golden Banana in return. To give the blueprints to Snide, the player must find Snide's HQ in each level.
Kasplats have hair that come in the colors that the blueprints they hold come in. Once the player retrieves the blueprint from the Kasplat, it's hair turns white to signify it's already been beaten.
Yellow Haired Kasplats hold Donkey Kong's blueprints, Red Haired Kasplats hold Diddy Kong's blueprints, Blue Haired Kasplats hold Lanky Kong's blueprints, Purple Haired Kasplats hold Tiny Kong's blueprints, and Green Haired Kasplats hold Chunky Kong's blueprints.
Troff 'N' Scoff
Troff the Pig and Scoff the Hippo guard the doors that lead to the bosses who hold the eight keys to K. Lumsy 's cage. By feeding Troff a certain amount of bananas, it allows Troff to reach the key to open the door. The player would need to feed Troff more bananas each progressed level and the combined total of all the Kong's bananas can be pertained.
Amounts
- Jungle Japes - 60 bananas
- Angry Aztec - 120 bananas
- Frantic Factory - 200 bananas
- Gloomy Galleon - 250 bananas
- Fungi Forest - 300 bananas
- Crystal Caves - 350 bananas
- Creepy Castle - 400 bananas
Golden Crowns
In each world there is one battle arena platform, and beating it gets the player a crown. It's usefulness is plentiful. first, the player must collect at least four of them to enter King K. Rool's secret room to retrieve the final key to K. Lumsy's cage. Second, they add to the final percentage score. Finally, the player must have at least one to open the multilayer modes. There are ten crowns (two crowns on DK Isle one crown in each of the eight worlds).
Banana Fairy Snap
Once the player receives the Banana cam, they can snap photos of various fairies. Good fairy pictures refill the player's items. the number of fairs captured on film will reflect what will be open in mystery mode. A total of twenty fairs can be capture (two in each level).
Items
Golden Bananas
Golden bananas are a pivotal role in the storyline. The player must collect them to earn access to new worlds because B. Locker won't allow the player to the specified world unless they have the specified amount of golden bananas. Every world contains five Golden bananas for each Kong to grasp.
Bananas
Bananas come in the five Kong Colors, sometimes showing up singly , bunched in fives , or packed into a balloon of ten. Feed the colored bananas to Troff 'N' Scoff to gain access to bosses.
Banana Coins
Like the banana, coins come in the five Kong colors. The player must obtain them to pay for power-ups.
Banana Medals
After a Kong collects 75 bananas in a world receives the Banana Medal. After collecting 15, Cranky will allow the player to play the classic Rocket Man game.
Boss Keys
Boss keys are needed to unlock K. Lumsy's cage. They are obtained by defeating each world's boss.
5-Banana Coin
Gives 5 coins to each Kong's coin bank and is obtained by eradicating a DK dirt pile.
DK Dirt Piles
By holding the B button after Tiny Kong learns a special charge move from the head Banana Fairy, the Kong can obtain a 5-Banana coin.
Watermelons
Watermelons are the Kong's life meters. Each melon they obtain contains four slices. Once a Kong is hit, they will loose one or more slices. Once the Kong looses all slices, game over. Enemies also usually have one or more slices contained in themselves after they are eliminated.
Melon Crates
Melon crates contain four watermelon slices that can extravagantly aid a Kong's life meter.
Orange Grenades
Oranges act as a Bob-omb would and explode very easily.
Headphones
Headphone replenish the amount of plays a Kong can use their instrument.
Supply Crates
The supply crates encase the specified Kong's shooter ammo. Each crate contain five doses of ammo.
Crystal Coconuts
The Crystal Coconuts contain the power to use on Cranky's barrel potions. Any move used by a Kong Barrel will use up the coconuts quickly , but their are massive supplies of coconuts near the barrel.
Banana Camera Film
The Banana Camera Film is used to supply film into cameras to take photos of Banana Fairies.
Barrels
There are many variations of barrels a Kong will encounter during their adventure. There are four main types.
Kong Barrels
Kong Barrels contains the barrel moves Cranky can teach each Kong. Once a Kong hops into this barrel, crystal coconuts are the only thing that can keep it's move alive.
Tag Barrels
The Tag Barrel allows the player to switch Kongs in the middle of a world. There are quite a few in each world.
Bonus Barrels
The Bonus Barrels are a gateway to a bonus game for the five Kongs. Beating a game will obligate them to a Golden Banana.
TNT Barrels
TNT Barrels can often be used as a covenant weapon that can explode (much like an orange). They are frequent in Boss Battles and such. At times, enemy Kabooms will nest in one.
Switches
Kong Switches
Each of the principal Kongs has their face on a switch. The switches are activated by either the Simian Slam , the Super Simian Slam, or the Super Duper Simian Slam (all taught by Cranky). The switches active a host of things including passageways and secret areas.
Target Switches
The target Switches are as obvious as the Kong Switch. Each switch has a picture indicating the weapon needed to shoot it. It has either a coconut (DK), a peanut (Diddy), a grape (Lanky), a feather (Tiny), or a pineapple (Chunky).
Pads
Kong Pads
After learning a special move from Cranky Kong, the Kong pictured on the pad can preform a move by standing on this pad. Usually when a Kong sees a pad it means they must accomplish something in that area.
Music Pads
Each music pad has the picture of a Kong's instrument on it. If the corrosponding Kong steps on the pad and plays their instrument a verity of things can happen, including entrances to passagways opening to a Golden Banana appearing out of nowhere.
Battle Arena Pads
The Battle Arena Pads are steel with a headshot of King K. Rool. It's the hosted way to a battle pit fight with many of the world's Kremling enemies. This is the way to win the Golden Crowns.
Bananaporters
The Bananaporter allows easy transport in various levels. in comes in numbers 1 - 5 and each of the two pairs of Bananaporters need to be activated to work (Example: both Bananaporter 1's need to be activated for them to work).
Occasional Transformations
Occasionally Donkey Kong will gain the ability to change into Rambi the Rhino while Lanky can change Enguarde the Swordfish. A Krusha is playable in Donkey Kong 64's multiplayer mode after unlocking him after capturing fifteen Banana Fairies. Also of note, a Klaptrap can be played as in the mini-game "Beaver Bother".
Levels and Golden Bananas
Donkey Kong 64 has eight levels in addition to an overworld and the final boss arena. Along with that, each Kong is obligated to five Golden bananas a Level. 200 Golden Bananas in all.
Main Areas & their Golden Bananas | |||||
---|---|---|---|---|---|
DK Isle (Overworld) | |||||
Kong | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | Once talking to K. Lumsy, Lumsy will destroy a bolder, revealing the passageway to Jungle Japes and a Golden Banana | On DK's way up to the Frantic Factory lobby, DK can swing on the vines to the platform with the encased Golden banana. DK can then shoot the Target Switch with his coconut shooter to retrieve the Banana. | Once DK has learned the Gorilla grab Move, he can pull the lever in the Frantic Factory lobby. Once pulled, DK's bongo music pad will appear and once he plays his bongos on it Squawk will hand over the Golden Banana. | After Chunky destroys the ice barrier in the Crystal Caves lobby revealing a lake of lava and a Golden Banana across the lake way, Chunky can use the Tag barrel on DK and DK can become invincible to retrieve the Golden Banana by using his barrel move : "Strong Kong". | DK must get his blueprint from a Kasplat in the Hideout Helm lobby. after that he can cash it into snide for a Golden Banana. |
Diddy Kong | After lanky preforms his trombone tremor and a Diddy barrel appears in front of the Fungi forest lobby, Diddy can get his jetpack and fly to the top of the isle to play a bonus Game for the Golden Banana. | The Diddy barrel serves Diddy again and once he can fly, he can fly to the back of the Isle's head to get the Banana trapped inside a cage. he can use his Peanut Popguns on the target switch. | While on his way upto Frantic factory, Diddy can swing over to an alcove to Snide's HQ. Outside the HQ is a Diddy pad wich he can use to spring into another bonus Game. Once beat he can receive a Golden Banana. | In the Crystal Caves lobby, Diddy can use the Diddy barrel inside to blast to the highest ledge. Once there he can play his guitar and receive a Banana from Squawk after the tune. | After DK blasts the Coconut switch, Diddy can go in and attack the Kasplat in the Creepy castle lobby to get his blueprint. He can give it to Snide for a Golden Banana. |
Lanky Kong | After Chunky rids the Jungle Japes bolder off the Trombone music pad, lanky can play his trombone o nthe pad and receive his Golden Banana from Squawk. | Lanky can use his grape shooter to release the Golden Banana from the barred alcove around the entrance of K. Lumsy's catacomb. | After Lanky has learned the OrangSprint, he can Simian Slam his switch in K. Lumsy's cell space and race the clock to retrieve the temporarily freed Golden Banana. | Once Chunky demolishes another bolder off of a Lanky Pad in the Creepy Castle lobby, Lanky can float to the top of the loby's center prison stacks to play a Bonus Game for a Golden Banana. | After Chunky brakes the various ice barriers in the Crystal caves lobby, Lanky can go and take his blueprint piece from Kasplat. |
Tiny Kong | Behind Fairy Island, Tiny can free a Golden Banana from a barred alcove by shooting the feather switch. | In the Angry Aztec lobby, after "Chimpy Charging" Diddy on the two gongs, Tiny can ponytail twirl to her Bonus Game. | After Chunky Super Simian Slams his switch in the Gloomy Galleon lobby, Tiny can shrink and swim through a tiny hole underwater to a Golden banana. | After Tiny has Monkeyport (by using her Kong Pad), she can transport to the tip of King K. Rool's ship and play her sax for a Golden Banana from Squawk | After Chunky demolishes the big "?" box in the Frantic Factory lobby, Tiny came come and get her blueprint from Kasplat. |
Chunky Kong | Chunky can use his Pineapple launcher to blast a switch near the waterfall at DK Isle to retrieve a trapped Golden banana. | After lifting a rock off his Triangle pad near the top of DK isle, Chunky can play his triangle to receive a Golden Banana from Squawk. | After Tiny does her Sax solo on top of K. Rool's ship, a Chunky barrel will appear near Fairy Island. Chunky can then go and become big to slam on the giant "X" to blast a rock containing a Golden Banana. | In the Hideout Helm lobby, Chunky can turn invisible by landing on his Kong pad and swing over to a Bonus Game to receive a Golden Banana. | Chunky can eradicate the Kasplat in the entrance of the Gloomy Galleon Lobby to get his blueprint. |
Jungle Japes | |||||
Kong | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | After DK climbs to where Diddy is caged, he will find a Golden Banana for the taking. | After shooting the coconut switches on Diddy's cell and freeing him, DK will receive a Golden Banana | After DK turns into Rambi the Rhino and recovers the DK switch, he can Simian Slam it to race for his Golden Banana near the entrance to the main jungle area. | Towards the entrance to the main jungle area (above the giant bolder), DK can Baboon Blast to a Barrel Blast challenge (Once he's learned the Baboon Blast from Cranky). Once completed successfully, DK will receive a Golden Banana. | In the entrance by the large bolder, DK's blueprint can be obtained by demolishing Kasplat. |
Diddy Kong | After Diddy shoots two peanut switches in the cave leading to the main jungle area, Diddy can go in the alcove and snag the Golden Banana. | After DK (as Rambi the Rhino) destroys all the huts near Cranky's Lab, Didy's switch appears under one of the huts. Diddy can Simian Slam it to race towards the temporarily freed Golden Banana by Funky's Armory. | After Diddy shoots the peanut switch by the Bananaporter 2, the giant tree by the bananaporter will sprout a temporary Ramp. Diddy can go up and into the open alcove. The alcove reveals a whole mine and after Diddy blasts the peanut switch in the mine, a ramp will appear for 30 seconds to a Diddy Switch. Once he uses the Simian Slam on the switch he can go to the top of the giant tree to get his Golden Banana. | Diddy's Mine Cart challenge is inside the giant tree mine. In the mine cart challenge, Diddy needs to collect at least 50 Coins to get the Golden Banana. | Diddy's Kasplat is in the Bananaporter 3's cave. Once obtained, Diddy can cash it into Snide to get a Golden Banana. |
Lanky Kong | After uncovering Lanky's switch using DK as Rambi, Lanky can Simian Slam his switch and race to his Golden banana by the canon across from Funky's Amory. | By using his Orangstand, Lanky can go up the steep slant by Cranky's area and play a Bonus Game for a Golden Banana. | After Diddy opens the alcove in the cave that leads to Jungle Japes' main area, Lanky can shoot his Grape switch and free a Bonus Barrel and play to get a Golden Banana. | After Diddy frees the cave by Diddy's Kasplat with the peanut switch, Lanky can Orangstand up the hill and blast the bees inside to free a Golden Banana. | Lanky's Kasplat is by the Bonus barrel near Cranky's Area. Lanky can get the blueprint and Snide will give him a Golden Banana. |
Tiny Kong | In the alcove Diddy freed in the cave by the main entrance to Jungle Japes, Tiny can shoot the feather switch to free a Bonus game for a Golden Banana. | After Rambi the Rhino (DK) frees the Tiny Switch, she can race to her Golden Banana near the alcove by the main water area by using her Simian Slam on the switch. | Following the cave out near DK's Kasplat, Tiny can shoot the feather switches and enter another part of Jungle Japes. By jumping into her barrel, she can shrink and hop into a small trunk and collect the Golden Banana. | Tiny can shrink once more and go into a tiny beehive near her barrel. She can then go through the many rooms and up a flight a rivited stairs to another Golden Banana. | Tiny's Kasplat is right diagonal from DK's Kasplat. She can destroy him for a blueprint which can be traded for a Golden Banana from Snide. |
Chunky Kong | Chunky can destroy the big bolder in the main Jungle area and it will labor a Golden Banana. | Once the bolder's gone, Gone can Simian Slam the giant "X" under it and go down into a catacomb. He can make his way down a narrow path, blast the right pineapple switch (the statue's left eye) and swing to the Golden Banana. | Chunky can lift a bolder in the mileway after DK has rammed (as Rambi) into the giant rambi wall blocking his Switch. He can Simian Slam it, then race to his Golden Banana near Snide's HQ. | Once Chunky's learned Hunky Chunky, he can use his barrel move and jump to a Barrel bonus Game near the beehive. | Chunky's Kasplat's on the left side after you shoot the statue's right eye. Chunky can swing to claim his blueprint. |
Angry Aztec | |||||
Kong | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | Deep in the world, DK can go to his pad in front of the Lama temple. Once he has beaten the Barrel Blast Challenge, the Lama towards the beginning of the world will be freed and a Golden banana will surface. | DK can go into the lama temple and free Lanky (who's caged under the water in the middle of the temple) to get a Golden Banana. | Once Kong has turned into Strong Kong via the DK Barrel, he can run through the quicksand to a Bonus Barrel and get a Golden Banana. | In the stacked temple, DK can blast the door with the coconut switch to go through a maze of switches and enemies. Once through successfully, DK can claim the Golden Banana. | DK's Kasplat is behind the door with the two Coconut Switches in the tunnel leading to the semi-main Aztec area. He will need to be Strong Kong to get to him, free quicksand is apparent at every corner. |
Diddy Kong | Diddy can go into the first temple that appears in the area and Simian Slam the Diddy switch. he can make his way to Tiny's barricade and free her with his Chimpy Charge (he must spell out "KONG" by carging into each letter). Once she's free he can snag his Golden Banana | Once Diddy chimpy Charges four gongs in front of the leveled temple in the main area, Diddy can blast up top and snag the Golden Banana by using a Diddy Barrel when the temple rises from the depths. | In the stacked temple, Diddy can shoot the peanut switch above one of it's doors. Once in, he can make his way in deep inside and snag the Golden Banana. | Diddy can rocket through the sun emblem above the giant totem pole three times. Once Diddy has done so, he has also freed the dopey buzzard. Diddy must follow the buzzard and make it through it's various rings to get a Golden Banana. | Diddy's Kasplat is at the top of the first temple in the world. Diddy can fly up and snag the blueprint. |
Lanky Kong | Atop a raised platform at the end of the aquatic tunnel inside the first temple, Lanky can Simian Slam a Lanky switch. Once the switch is slammed, a bird will appear so Lanky can shoot it with his grape shooter. Once the bird is shot a few times, the Golden Banana it's carrying will fall into Lanky's lap. | Once Lanky's grape shot his way into the lama temple, he can OrangStand up the two curved statue lizard necks to a Bonus Game for a Golden Banana. | In the lama temple, Lanky can slam a Lanky switch to open a door to a monkey head memory game. By shooting the corresponding monkey with the same voice, Lanky can earn a Golden banana once all the monkey head statues are matched. | In Lanky's stacked temple maze, he can make his way through, battling various enimies, and win a Bonus Game in a Bonus Barrel for a Golden Banana. | Lanky's Kasplat is in a room whose entrance is too small for him. Tiny can shrink and activate the Bananaporter 2, so Lanky can zip over in there and get his blueprint. |
Tiny Kong | In the first temple, Tiny can use a Tiny Barrel to shrink and swim into a tiny hole. She will fight a load of Klamptraps for her Golden Banana. | By Lanky's Kasplat, Tiny can easily shrink into a small hole in the lama temple and ponytail twirl over hot lava to her Golden Banana. | By shrinking and player her sax, Tiny can get Squawks to fly her over the tall temple Diddy surfaced to race a beetle and collect 50 coins to get a Golden Banana. | In Tiny's stacked temple maze, she can easily travel through enemies to collect the bestiled Golden Banana. | Tiny's Kasplat is homed right in front of Cranky's alcove. She can collect the blueprint and hand it to Snide. |
Chunky Kong | Chunky can lift various large vases behind the pineapple door in the starting cave to place in their correct spots. Once done a Golden Banana will appear. | Chunky can play his triangle on the triangle pad in the first temple. By doing so, leads to a twirling room with Klamptraps. After defeating them, a Golden Banana will appear. | Chunky can go into the alley way outside Cranky's alcove and get the Chunky barrel. Once mammoth, Chunky can lift the giant bolder in the hall and place it on the stone table down the hall to free a Bonus Barrel. Chunky can play and win a Golden Banana. | In Chunky's part of the stacked temple he can go through enemies to get to a Bonus Game. Once won, he can win a Golden Banana. | Chunky's Kasplat is in his stacked temple maze. Chunky can pound him out for the blueprint. |
Frantic Factory | |||||
Kong | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | DK can play the old Donkey Kong game for a Golden Banana and twice for a Nintendo Coin. | Behind the gate to the testing area, DK can Simian Slam the DK switch to activate the numbers and Simian Slam the numbers descending from 16. | DK can blast the coconut switch above the production room by the Production Room's machine. Dk can go in a Gorilla Grab the switch to turn on the Factory's main core. He'll receive a Golden Banana if done. | Once the power is on, the gate in front of Bananaporter 4 will open and DK can use strong Kong to make his way through various mechanical engines to the Golden Banana. | DK's Kasplat is near the tip of the core. DK can blast him with his Coconut Shooter to grab the blueprint. |
Diddy Kong | Diddy can Simian Slam a Diddy switch and make a Diddy pad appear near the top of the Factory core. Diddy can go up there and spring on his pad to a Golden Banana. | In the testing depo, Diddy can hop on his pad and spring atop a pile of ABC blocks to a Bonus Game. Once won, he can win a Golden Banana. | In R&D, Diddy can play his guitar to enter a room with numbers and three doors. By chimpy chargin gvarious numbers, the corusponding door will flourish Mechanical enemies. once each of the door's enemy supply is out a Golden will appear. | By the Production room's power house , Diddy can slam his switch and swing to a Bonus Barrel to win a Golden Banana. | Down the hall by the ABC blocks, in the elevator quarter, Diddy can demolish his Kasplat for a blueprint. |
Lanky Kong | Lanky can Slam his switch in the factory core to Race up to his Golden Banana near the core's tip. | Lanky can help Chincky escape his cage and get a Golden Banana | In the testing depo , Lanky can baboon Balloon up to a Bonus Barrel to win a Golden Banana. | In an alcove in the r&D department, lanky can play his trombone to enter a room. He must memorize the color sequence on the piano. Once successfully, a Golden Banana appears. | Lanky's Kasplat is in R&D , so Lanky can get his blueprint fairly easily. |
Tiny Kong | Tiny must Slam on her switch in the Factory's central core then race up to a Bonus Barrel and play the game for a Golden Banana. | Tiny must turn tiny in the testing wing and glide through the small pipe to the Golden Banana right by the Donkey Kong arcade game. | In the testing room by the ABC block stack, Tiny can shrink in her Tiny Barrel and go into a small alcove. Once inside she can play a round of darts (she must shoot whatever thing it says to on the wheel). Once complete a Golden banana will be in her wake. | Tiny must shrink once more in the R&D facility. Right inside the hallway by Bananaporter 2, Once shrunk she can go into a tiny raceway and the Kremling Car. Once beat and 10 DK coins have been acquired the car will give her a Golden Banana. | Tiny's Kasplat is in the production section of the factory, right near the fire escape pole. |
Chunky Kong | Chunky must slam his switch near the Factory's central core and race up to his Golden banana in limited time. | In the production room and behind were he was caged, Chunky can Primate Punch the gate barrier and go into the small, damp room. Once there he can smash the "?" box and slam the Chunky Switch to reveal a iron button with his face on it. Once done, he can punch the button with his face on it and snag the Golden Banana atop the moving lifts. | Down the left hallway by the lobby, Chunky can Primate Punch the gate barrier to gander a Bonus Game for a Golden Banana | In R&D, Chunky must Primate Punch the gate to get to his small alcove. Once he plays his triangle he can go inside the newly opened door. Once in, he must punch the iron Chunky button and beat all the freed enemies for a Golden Banana. | Chunky's Kasplat is in the testing room by the ABC blocks. Once defeated his blueprint will be succumbed. |
Gloomy Galleon | |||||
Kong | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | Once the massive lighthouse area is opened by DK, he can get into the light house and make his way to a Gorilla-Grab switch. Once done, a Golden Banana will appear for DK to claim. | By the lighthouse's base DK can Barrel blast from a DK pad and beat it to free a seal for a Golden Banana. | DK can race the seal for another Golden Banana by going into a caved alcove by Candy's store. If Dk can snag 10 coins and beat the seal another Golden Banana will appear. | Once DK plays his bongo from Funky's store he must race into the newly open section of the sunken ship. once there he can swim into a Bonus Barrel and play the game for a Golden Banana. | once a Bananaporter is activated by Lanky or Diddy on the piles of Gold, Dk can zip up there and smash his Kasplat for a Blueprint. |
Diddy Kong | After Diddy jets onto the K. Rool ship and the Lighthouse is in operation, he can slam the Diddy switch and rocket above the lighthouse to his Golden Banana. | On top of the lighthouse diddy can play his guitar and race to a giant mechanical fish and swim into it's mouth. Once in, Diddy can shoot peanuts at the fast moving propeller area and win a Golden banana all in 60 seconds. | By Funky's store, Diddy can play his guitar and race t oan opened alcove in the sunken ship. Once there on time he can go in and collect a golden Banana after a Barrel game. | In the alcove with the piles of gold, Diddy can spring from his Diddy Pad up to the pile's tip to play a Bonus Game for a Golden Banana. | Diddy's Kasplat is in the alcove across from Snide's Alcove in the lighthouse area. Once beaten, a red blueprint shall be forthcome. |
Lanky Kong | Once Lanky slams a switch in the beggining cave, he can race to a newly opened alcove in a sunken ship. Once in he can swim to a Golden Banana. | After transforming into Enguarde and hopping through the DK star three times, Lanky can swim into a treasure room. Across from Diddy's treasure pile, Lanky can float (by means of his pad) to the tip and play a Barrel game for a Golden Banana. | Using his trombone near Funky's store, lanky can swim into the newly opened alcove in the center sunken ship to swim to a Golden Banana. | Underwater near the lighthouse, lanky can turn into Enguarde and blast through the various boxes to seek a Golden Banana. | Lanky's Kasplat in the beginning dock right of the world entrance near the canon. The blueprint he holds brings lanky another Golden Banana from Snide. |
Tiny Kong | By Lanky's first switch is Tiny's and she can race to the alcove to encounter a Bonus game for the Golden Banana at stake. | Tiny can shrink and swim underwater into an undisclosed peice of machinery and play the Bonus Barrel game inside. Once done a Golden banana is brought forth. | As with the other Kongs, Tiny can play her sax by Funky's Store and an alcove will open in the center sunken ship. She can swim her way to a Golden Banana. | By the treasure piles, tiny can shrink into the treasure chest. once in, she can snab the pearl for the mirmaid in the Lighthouse area and get a Golden Banana. | Tiny's Kasplat is on the above bunker across Cranky's lab. Once the Kasplat's beaten the Blueprint will appear. |
Chunky Kong | By Lanky's Kasplat, Chunky can load and shoot the canon at the moving targets. Once done a Golden Banana will appear. | In the Lighthouse area on K. Rool's ship, Chunky can slam into the sea-sick den of the ship. Once there, Chunky can slam the barrels with his face to get a Golden banana. Afterwards, Chunky wil lturn sea-sick. | across from Cranky's lab, a n entranc eto a room of chests can be found. Once the chest puzzle's completed, Chunky can receive a Golden Banana. | In the lighthouse area, Chunky can play his triangle and race to the opened alcove to swim in to play a Barrel game. | Above the instrement pads by Funky's store, Chunky's Kasplat sits with his blueprint in his wake. |
Fungi Forest | |||||
Kong | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | |||||
Diddy Kong | |||||
Lanky Kong | |||||
Tiny Kong | |||||
Chunky Kong | |||||
Crystal Caves | |||||
Kong | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | |||||
Diddy Kong | |||||
Lanky Kong | |||||
Tiny Kong | |||||
Chunky Kong | |||||
Creepy Castle | |||||
Kong | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | |||||
Diddy Kong | |||||
Lanky Kong | |||||
Tiny Kong | |||||
Chunky Kong |
Trivia
- This game's box art shows that Chunky Kong has dark brown eyes.
- This game's pictures suggest that Diddy Kong has blue eyes even thought his eyes are black on the box, in the game, or any other game he's appeared in.
- This game's box art shows all five kongs riding in a Minecart. However, only Donkey Kong, Diddy Kong, and Chunky Kong, ride Minecarts in the game.
Official Character Artwork
- CoconutShooter.jpg
Donkey Kong
- Lanky.jpg
Lanky Kong
- TinyKong.jpg
Tiny Kong
- Chunky Kong.jpg
Chunky Kong
- Chunky.PNG
Chunky Kong
- Kingkrool.jpg
King K. Rool
- KremlingGuy.jpg
Kritter
- KongClan.PNG
Various Kongs
External Links
GameFAQs.com http://www.gamefaqs.com/191702