Talk:Bigger Boo: Difference between revisions

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:It's not exactly a model either. I don't know quite how to describe it. {{User:Baby Luigi/sig}} 15:34, 19 December 2017 (EST)
:It's not exactly a model either. I don't know quite how to describe it. {{User:Baby Luigi/sig}} 15:34, 19 December 2017 (EST)
::Yeah. I'd think that it's something in between 2D and 3D, or maybe something completely different. --{{User:CenturyOfLuigi/sig}} 16:00, 19 December 2017 (EST)
::Yeah. I'd think that it's something in between 2D and 3D, or maybe something completely different. --{{User:CenturyOfLuigi/sig}} 16:00, 19 December 2017 (EST)
:::Almost all bosses in ''Yoshi's Island'' were a specific kind of object that takes the form of a multi-shaded triangle, which the game commands to show specific lines from it to show different widths. Look at the TSR pages for Super Mario Advance 3 for more info. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:18, 19 December 2017 (EST)

Latest revision as of 18:18, December 19, 2017

Bigger Boo is a Model[edit]

The Bigger Boo isn't actually a sprite, but a model. Does this seem Trivia-worthy to you guys? --The signature for the user SuperML. 16:00, 19 December 2017 (EST)

It's not exactly a model either. I don't know quite how to describe it. BabyLuigiFire.pngRay Trace(T|C) 15:34, 19 December 2017 (EST)
Yeah. I'd think that it's something in between 2D and 3D, or maybe something completely different. --The signature for the user SuperML. 16:00, 19 December 2017 (EST)
Almost all bosses in Yoshi's Island were a specific kind of object that takes the form of a multi-shaded triangle, which the game commands to show specific lines from it to show different widths. Look at the TSR pages for Super Mario Advance 3 for more info. Doc von Schmeltwick (talk) 18:18, 19 December 2017 (EST)