Handstand: Difference between revisions
LinkTheLefty (talk | contribs) No edit summary |
LinkTheLefty (talk | contribs) |
||
Line 12: | Line 12: | ||
Image:Handstand TTYD.png|Koops doing the spinning handstand Stylish Move in ''Paper Mario: The Thousand-Year Door''. | Image:Handstand TTYD.png|Koops doing the spinning handstand Stylish Move in ''Paper Mario: The Thousand-Year Door''. | ||
</gallery> | </gallery> | ||
[[Category:Special Moves]] | [[Category:Special Moves]] | ||
[[Category:Donkey Kong Special Moves]] | [[Category:Donkey Kong Special Moves]] | ||
[[Category:Jumps]] |
Revision as of 12:20, July 27, 2017
The Handstand is a special move that Mario uses in Donkey Kong and Mario vs. Donkey Kong. Mario can use this move to perform a Handstand Jump and, when timed upon landing, a Handstand Double Jump to easily get to high places. The handstand can also be used to harmlessly kick overheard objects, such as Nitpicker eggs and Brickman bricks.
In Donkey Kong 64 the OrangStand handstand is mastered by Lanky Kong and learned from one of Cranky Kongs potions. OrangStand Sprint, his barrel move, also includes him using a handstand, but at high speed.
In Paper Mario: The Thousand-Year Door, Koops can do another kind of handstand as a Stylish Move called a spinning handstand. It can only be done by doing Power Shell or Shell Slam; the player must press within 0.2 of a second when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for 1-2 seconds and the player presses , he will do a pose. This Stylish Move is done to earn a quarter to half of a full circle of a Star Power.