DS Waluigi Pinball: Difference between revisions

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===''Mario Kart DS''===
===''Mario Kart DS''===
[[File:MKDS-CourseIcon-WaluigiPinball.png|left|frame|The track icon.]]
[[File:MKDS-CourseIcon-WaluigiPinball.png|left|frame|The track icon.]]
Soon after the countdown ends and the race begins, the kart drivers are launched into the pinball machine. After that, the racers start a descent down the machine, encountering numerous pinballs on the way. Colliding with one of these causes drivers to be knocked backwards. Additionally, a racer will lose any items he or she may be carrying. While the racers are in the pinball launcher, they are unaffected by lightning and some other items. Later in the track, inside the pinball area, there are flippers and bumpers. Bumpers push and speeds up drivers, but flippers, when moving, can cause them to get shocked and spin out.
Soon after the countdown ends and the race begins, the kart drivers are launched into the pinball machine. After that, the racers start a descent down the machine, encountering numerous pinballs on the way. Colliding with one of these causes drivers to be knocked backwards. Additionally, a racer will lose any items he or she may be carrying. While the racers are in the pinball launcher, they are immune to all items, including [[Lightning]]. Later in the track, inside the pinball area, there are flippers and bumpers. Bumpers push and speed up drivers, but flippers, when moving, can cause them to get shocked and spin out.


Waluigi Pinball makes a cameo appearance in the [[Nintendo Monopoly]] board game. The music theme from the course is also featured in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]'' on the [[Mario Circuit]] stage arranged in a enhanced electronic rock style by Kentaro Ishizaka.{{br|left}}
Waluigi Pinball makes a cameo appearance in the [[Nintendo Monopoly]] board game. The music theme from the course is also featured in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]'' on the [[Mario Circuit]] stage arranged in a enhanced electronic rock style by Kentaro Ishizaka.{{br|left}}
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The track returns as a retro course in ''[[Mario Kart 7]]'' as the fourth and final course in the [[Banana Cup]].
The track returns as a retro course in ''[[Mario Kart 7]]'' as the fourth and final course in the [[Banana Cup]].


The launch after the start/finish line now encompasses a gliding pad, although racers cannot move to the left or right while being launched, similar to [[Maple Treeway]] and [[Airship Fortress]]. The jumps after turn 1 and after turn 6 can be used to perform a trick and gain a boost.
The launch after the start/finish line now encompasses a gliding pad, although like [[Maple Treeway]] and [[Airship Fortress]], players cannot aim their flight. Players are also no longer immune to items while in the launcher, and being hit by anything (or intentionally stowing their glider) will result in having to be rescued by [[Lakitu]]. The jumps after turn 1 and after turn 6 can be used to perform a trick and gain a boost.


Racers are vulnerable to items, especially lightning. Players may fall to the color stripes, if they cancel the glider or if they are hit by the item at the glider pad or during the launch. If players do fall down, they will get picked up by [[Lakitu]] and brought back to the end of the launch or the ramp that was very close to the beginning of the pinball shooter.
The pinballs, bumpers, and flippers on the table behave the same way as in the DS version of the course. While playing online, only one pinball traverses the main table as opposed to two.
 
If players failed to cross the gap after a boost panel, Lakitu will take the racers back to the end of the gap. If racers touched the flippers, it will trigger an electric effect causing the players to spin around without pushing them far away.
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==Trivia==
==Trivia==
*The "Waluigi Pinball" cover version from ''[[Super Smash Bros. Brawl]]'' has a section where Wario's victory theme is played (from the same game).
*The "Waluigi Pinball" cover version from ''[[Super Smash Bros. Brawl]]'' has a section where Wario's victory theme is played (from the same game).
*This is one of three tracks in the ''Mario Kart'' series to have a sound of the roulette item that differs from other tracks of the original game. The others are [[Hyrule Circuit]] and [[Animal Crossing]].
*The course has several unique sound effects that evoke pinball machine scoring noises:
*This is one of the tracks that make a sound effect when running through a booster.
**A unique item roulette sound, making it one of three courses in the series to have a unique such sound, with [[Hyrule Circuit]] and [[Animal Crossing]] (both crossover courses) being the other two.
**An additional "rolling" sound played when traversing a [[Boost Pad]]. No other course in the series has this feature.
**A unique set of sounds for when the player's position changes. No other course in the series has this feature.


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Revision as of 22:06, May 1, 2016

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Waluigi Pinball is the third race course of the Flower Cup in Mario Kart DS. It is the longest course in the game. In Mario Kart DS, Waluigi Pinball shares the same music with Wario Stadium.

Appearances

Mario Kart DS

Soon after the countdown ends and the race begins, the kart drivers are launched into the pinball machine. After that, the racers start a descent down the machine, encountering numerous pinballs on the way. Colliding with one of these causes drivers to be knocked backwards. Additionally, a racer will lose any items he or she may be carrying. While the racers are in the pinball launcher, they are immune to all items, including Lightning. Later in the track, inside the pinball area, there are flippers and bumpers. Bumpers push and speed up drivers, but flippers, when moving, can cause them to get shocked and spin out.

Waluigi Pinball makes a cameo appearance in the Nintendo Monopoly board game. The music theme from the course is also featured in Super Smash Bros. Brawl and Super Smash Bros. for Wii U on the Mario Circuit stage arranged in a enhanced electronic rock style by Kentaro Ishizaka.

Missions

There are two missions involving this circuit: 3-1 and 4-7. In mission 3-1 the player must break 5 item boxes and in mission 4-7 they must drive through the 10 gates in any order.

Staff ghost

The staff ghost in this track is 2:23:288 using Waluigi in the Gold Mantis.

Mario Kart 7

DS Waluigi Pinball
DS Waluigi Pinball in Mario Kart 7.

The track returns as a retro course in Mario Kart 7 as the fourth and final course in the Banana Cup.

The launch after the start/finish line now encompasses a gliding pad, although like Maple Treeway and Airship Fortress, players cannot aim their flight. Players are also no longer immune to items while in the launcher, and being hit by anything (or intentionally stowing their glider) will result in having to be rescued by Lakitu. The jumps after turn 1 and after turn 6 can be used to perform a trick and gain a boost.

The pinballs, bumpers, and flippers on the table behave the same way as in the DS version of the course. While playing online, only one pinball traverses the main table as opposed to two.

Official descriptions

  • Mario Kart DS European website: "Wario's weird sibling constructed this high-speed track inside a giant pinball table; complete with bumpers, flippers, ramps, and enormous steel spheres that bounce you around like - well, like a pinball. Make sure to bring plenty of aspirin for this race."

Names in other languages

Template:Foreignname

Trivia

  • The "Waluigi Pinball" cover version from Super Smash Bros. Brawl has a section where Wario's victory theme is played (from the same game).
  • The course has several unique sound effects that evoke pinball machine scoring noises:
    • A unique item roulette sound, making it one of three courses in the series to have a unique such sound, with Hyrule Circuit and Animal Crossing (both crossover courses) being the other two.
    • An additional "rolling" sound played when traversing a Boost Pad. No other course in the series has this feature.
    • A unique set of sounds for when the player's position changes. No other course in the series has this feature.

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