Super Mario Maker: Difference between revisions
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*'''[[Springboard]]s'''<ref name="Gameplay footage"></ref> (can be placed sideways<ref name="NWC2015">Nintendo World Championships 2015</ref>) | *'''[[Springboard]]s'''<ref name="Gameplay footage"></ref> (can be placed sideways<ref name="NWC2015">Nintendo World Championships 2015</ref>) | ||
*'''[[Warp Pipe]]s'''<ref name="Gameplay footage"></ref> (can be rotated at to face up, down, left, or right) | *'''[[Warp Pipe]]s'''<ref name="Gameplay footage"></ref> (can be rotated at to face up, down, left, or right) | ||
*'''[[Wings]]''' | *'''[[Wing|Wings]]''' | ||
===Enemies=== | ===Enemies=== |
Revision as of 06:44, August 13, 2015
This article is about an upcoming game. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any leaked images or media files before this game is released. Per our policy, any such files will be immediately deleted.
Super Mario Maker is an upcoming game creator application for the Wii U which allows players to insert blocks, enemies, items, and more from the Super Mario Bros. series to create and share their own 2D Super Mario levels. The game was announced at E3 2014 and is set to be released in September 2015 (originally early 2015), as part of the 30th Anniversary of Super Mario Bros.[1].
It has been confirmed that the eShop version of the game will require at least 1.4 GB[2] of storage memory to be downloaded. Additionally, as many as 99 different amiibo costumes will be available in the game, but the player will be able to unlock them without scanning the proper amiibo by completing certain objectives that have not been revealed yet.[2]
Also, while the game typically uses the GamePad, the Wii Remote, Wii Classic Controller, and Wii U Pro Controller will also be usable.[2]
Gameplay
The game is set up so that players can design their very own 2D Super Mario levels. They are able to set up and edit the length and width of the stages, the course's theme and game styles, and are able to use various objects, items and enemies. Players are able to switch between editing and playing their created stages, and can easily make any changes using the tools provided. A outline mode can also be used to show Mario's movements and to make positioning objects easier.
The game will start with only one row of course elements, as the game will feature a daily unlocking system, giving players a set of new course elements and themes for the next day, so long as they spend time on using the tools they have. Players can also add sound effects to their courses, using the SFX frog (which uses the frog icon from Mario Paint). These effects will happen when Mario walks over them in the play mode, with some effects generating visuals. Players can even record their own sound effects and add them to the game.
Styles
The game will give players the option to choose the game and course styles from various 2D Mario games.[3] There are four game styles and six course styles to choose from. Each game style will retain their respective gameplay elements and physics from their base games. For example, Mario can carry items beyond the Super Mario Bros. style, gains triple and wall-jumping in the New Super Mario Bros. U style, while able to throw Koopa Shells upward in the Super Mario World style only. Each game style will have their own exclusive elements, such as Yoshi being available in the Super Mario World and New Super Mario Bros. U styles, but is replaced in Super Mario Bros. and Super Mario Bros. 3 styles by the Goomba Shoe, as well as their exclusive power-ups and end-goals. Choosing a course theme will change the assets, objects and the music of the edit mode to appropriately share the theme. These game and course themes include:
Game Styles
Course Styles
- Ground/Overworld
- Underground
- Underwater
- Ghost House[4]
- Airship
- Castle
Available objects
Objects
- ? Blocks[5]
- Arrows[6]
- Axes
- Beanstalks
- Boss bridges
- Brick Blocks[5] (Rotating Blocks in Super Mario World style [1])
- Cloud blocks/platforms (they are solid-from-top and breakable by various objects)
- Coins[5]
- Coin Blocks
- Conveyor Belts[1] (tap to change direction, length can be changed)
- Donut Lifts[1]
- Doors [6]
- Fall-when-stood-on Platforms
- Giant Gates (Super Mario World style only)
- Goals (Super Mario Bros. 3 style only)
- Goal Poles (Super Mario Bros. / New Super Mario Bros. U style only)
- Ground Tiles[5]
- Ice Blocks[1] (breakable/meltable by various objects)
- Note Blocks[1] (shake to turn into a Music Block, plays a note that changes pitch based on it's height)
- Invisible ? Blocks
- Line Guides[6]
- Mushroom Platforms
- One-way Tiles
- P Switch [6] (appear as ? Switches in the New Super Mario Bros. U style)
- Platforms[5] (moves back and forth, tap to change direction)
- POW Blocks[1]
- Skull Rafts [6]
- Solid Blocks[1] (breakable by various objects)
- Solid from top ground tiles (Shake to change appearance)
- Spike blocks[6] (take the appearance of Jelectros when both the Game Style is set to Super Mario Bros. 3 and the Course Style to Underwater.)
- Springboards[5] (can be placed sideways[6])
- Warp Pipes[5] (can be rotated at to face up, down, left, or right)
- Wings
Enemies
- Bill Blasters (shake to turn into red one, which fire Bull's-Eye Bills. height can be adjusted)
- Bloopers (Shake to turn into Blooper Nannies)
- Bob-ombs[1] (shake to turn into lit ones)
- Boos[1] (Shake to make it into Circling Boo Buddies)[6]
- Bowsers (shake to turn into Bowser Jr.s)
- Bull's-Eye Bills[7]
- Buzzy Beetles (Shake to make it hide in shell, becoming a Template:Conjecturaltext)
- Cannons (Shake to turn into Red Cannons)[6][8]
- Chain Chomps[1] (Shake to turn into loose ones[6])
- Cheep Cheeps (Shake to make green. Green versions have the appearance of Blurps in Super Mario World style. Green versions resemble Deep Cheeps in New Super Mario Bros. U style.)
- Dry Bones[6][9] (shake to turn into Fish Bones)
- Fire Bars
- Grinders [6]
- Goombas[5] (Galoombas in the Super Mario World style[1])
- Hammer Bro[5] (shake to turn into Sledge Bros)
- Koopa Troopas[5] (Shake to make Red[3])
- Lakitus (Shake to remove it from cloud)
- Lava Bubbles
- Magikoopa[6]
- Munchers[6]
- Piranha Plants[5] (In and out of pipes. Shake to turn into a Fire Piranha Plant.[10] They are Jumping Piranha Plants in Super Mario World style.[1])
- Rocket Engines[1]
- Rocky Wrenches[6] (shake to turn into Monty Moles)
- Spike Top (Shake to make it blue)
- Spinies (Shake to make it hide in shell, becoming a Template:Conjecturaltext)
- Stretch[6]
- Thwomps[1]
- Wigglers[1] (shake to turn into angry ones)
Power-ups
- Super Mushrooms (can make all or most enemies big)
- Fire Flowers[1]
- Super Stars[1]
- 1-Up Mushrooms[6]
- Template:Conjecturaltext[11]
- Mystery Mushroom - by tapping amiibo onto the Wii U GamePad, that character can be inserted into the game as a transformation for Mario in the form of this item.[12] - Exclusive to Super Mario Bros. style.
- Luigi Mushrooms[13] - Exclusive to Super Mario Bros. style.
- Big Mushroom - tapping the 30th Anniversary Mario amiibo allows this to appear and make Mario larger. Enemies will also feature Mario aesthetics and the screen will change to look like an old TV screen.[12] - Exclusive to Super Mario Bros. style.
- Super Leaf[3][14] - Exclusive to Super Mario Bros. 3 style.
- Cape Feather[1][14] - Exclusive to Super Mario World style.
- Propeller Mushroom[6][14] - Exclusive to New Super Mario Bros. U style.
- Goomba's Shoe[6] both normal and a "stiletto" version[6][14][15] - Exclusive to Super Mario Bros. and Super Mario Bros. 3 styles.
- Yoshi Egg (hatches into Yoshi)[6][14] - Exclusive to Super Mario World and New Super Mario Bros. U styles.
Bold = Elements that are available at the start.
Customization Options
One noticeable detail is that when placing an object, a distorted voice will say the name of that object, entwining with the stage's music.
All or most objects can ride on top of other objects and bounce off springboards.
The following objects can have wings added to them; in the case of some enemies (such as Goombas and Koopas), it makes them look and act like their "Para" variations in previous titles:
- ? Blocks
- 1-Up Mushroom
- Bloopers
- Bob-ombs
- Boos
- Bowsers
- Brick Blocks
- Buzzy Beetles (look like Parabuzzys, act similarly to Para-Beetles)
- Chain Chomps
- Cheep Cheeps
- Coins
- Donut Lifts
- Dry Bones
- Fire Flowers
- Goombas (look and act like Paragoombas)
- Hammer Bros
- Koopa Troopas (look and act like Koopa Paratroopas)
- Lakitus
- Lava Bubbles
- Magikoopas
- Monty Moles
- Munchers
- Piranha Plants
- POW Blocks
- Solid Blocks
- Spike Tops
- Spinies
- Super Mushrooms
- Super Stars
- Thwomps
- Trampolines
- Wigglers
The following enemies can be made huge by dragging Super Mushrooms onto them:
- Bloopers
- Bob-ombs
- Boos
- Bowsers
- Buzzy Beetles
- Cannons
- Chain Chomps
- Dry Bones
- Fish Bones
- Goombas
- Koopa Troopas
- Lava Bubbles
- Magikoopas
- Munchers
- Piranha Plants
- Rocky Wrenches
- Spike Tops
- Spinies
- Thwomps
- Wigglers
Players can drag:
- Beanstalks
- Bloopers
- Bob-ombs
- Boos
- Buzzy Beetles
- Chain Chomps
- Cheep Cheeps
- Coins
- Dry Bones
- Fire Flowers
- Goombas
- Hammer Bros
- Koopa Troopas
- Lakitu's Clouds
- Lava Bubbles
- Mystery Mushrooms
- P Switches
- Piranha Plants
- Rocky Wrenches
- Spinies
- Springboards
- Super Mushrooms
- Super Stars
- Spike Tops
- Wigglers
into:
- ? Blocks
- Bill Blasters
- Lakitus
- Warp Pipes
which will make the latter produce the former object.
The following objects can be made to move along line guides by dragging them onto one:
- Bill Blasters
- Boos
- Bowser
- Chain Chomps
- Cheep Cheeps
- Coins
- Grinders
- Invisible ? Blocks
- Spinies
The following objects can be put into Koopa Clown Copters. The copter will resize to fit the enemy, if it does not fit. If it has an object in, it will try to drive into Mario. Mario can also ride Koopa Clown Copters, and he gains control when doing so and can shoot fireballs while flying. If it has nothing in, it will stay still, until Mario enters it:
- Bill Blasters (Fire Bullet Bills by default)
- Bloopers
- Bob-ombs
- Boos (Clown Copter stops moving when looked at)
- Bowsers (Bowser will sometimes throw Bob-ombs)
- Chain Chomps
- Dry Bones
- Goombas
- Hammer Bros
- Koopa Troopas
- Magikoopas
- Monty Moles
- Piranha Plants
- Spinies
- Super Stars
- Thwomps
The following objects can be put into Lakitu's Clouds. Mario can also ride Lakitu's Clouds, like he does in Super Mario World. If it has nothing in, it will stay still, until Mario enters it:
- Bill Blasters
- Bowsers
- Hammer Bros
- Piranha Plants
- Rocky Wrenches
- Wigglers
The following objects can be put into Goomba's Shoes. Mario can also ride Goomba's Shoes, like he does in Super Mario Bros. 3:
- Buzzy Beetles
- Goombas
Sharing system
Super Mario Maker will have a dedicated way to share course creations with the rest of the Mario Maker user base and Nintendo is implementing a system to share courses online, similar to what was done with Pushmo World and the later games in the Mario vs. Donkey Kong series. Uploading levels is limited to 10 at first, but players will be able to earn the ability to upload more when more players online recommend them. Players can even create up to 10 worlds, which are set up like in Super Mario Bros., with four levels per world. In order to share a stage online, players must be able to complete it. Players can download, play, and even alter stages made by other players, but they are unable to re-upload those altered stages to the online servers, as to avoid issues of stealing.
Players can save up to 120 different courses onto their Wii U profile.[2]
Players can also experience a 100-Mario Challenge, where the goal is to clear 16 player-made levels with up to 100 Marios. Players can obtain up to 3 1-Ups in each stage. A harder variant, known as 10-Mario Challenge, give the player 10 Marios to clear 8 randomly selected sample courses.
Differences from base-games
Although the recreations are mainly faithful, there are some minor differences in each styles compared to the original games, disregarding console limitations of the original games:
General
- Thwomps can be stood on, but only without damage if the player is riding Yoshi.
- All castle areas end with a boss bridge and an axe. This is to keep consistent with Super Mario Bros.
- To be consistent with non-Japanese versions of Super Mario Bros. 3 and all versions of New Super Mario Bros. U, Mario can take two hits if he has a "third power-up" (such as a Fire Flower). In other words, he will revert to Super Mario instead of Small Mario.
- The Ghost House and Airship themes are available to use in these styles, as the former wasn't available for either and the latter wasn't available in Super Mario Bros. and Super Mario World. Because of this, new music compositions have been made for these themes, arranged to fit the music styles for these games[16].
- In the Super Mario World and New Super Mario Bros. U styles, Yoshi can be used in Ghost House, Airship and Castle levels, despite never being allowed in, or appearing in (respectively) these levels. Because of this, the additional drum beats when using Yoshi have been added to the stage's music.
- Currently, the extra items found in Super Mario Bros. 3 (Frog Suit, Tanooki Suit, Hammer Suit, P-Wing) and New Super Mario Bros. U (Super Acorn, P-Acorn, Ice Flower, Mini Mushroom, Penguin Suit) are not available in the game.
Super Mario Bros.
- Moving platforms and mushroom platforms could not be jumped through from underneath in the original game; this was possibly changed to be consistent with the platforms in Super Mario World and New Super Mario Bros. U.
- All shells now have spinning sprites, unlike in the original. This possibly changed to be consistent with with the other styles.
- The Underground, Underwater, and Castle backgrounds have been given extra details, when originally only the Overworld backgrounds would have extra details (bushes and trees). This also extends to the Ghost House and Airship backgrounds, which didn't feature extra background details when shown off at E3 2015.
Super Mario Bros. 3
- Switches cannot be carried in the original game, but they can here. This was possibly changed to be consistent with Super Mario World.
- Fire Flowers were coloured white and blue in the original, but are instead coloured red and green in this game. This is to keep consistent with Super Mario World and New Super Mario Bros. U.
Super Mario World
- P Switches turn Used blocks into Coins in the original game, but here they turn Rotating Blocks into coins. This was possibly changed to be consistent with Super Mario Bros. 3 and New Super Mario Bros. U, in which P Switches turn Brick Blocks into Coins. Rotating Blocks are the Super Mario World equivalent to Brick Blocks.
- Bowser now features a new sprite that more closely resembles his modern design compared to his sprite in the original game. He can also be used outside of the Koopa Clown Copter, as to keep consistent with the other styles.
- Yoshi cannot change Red Koopa Shells into fireballs upon eating them. This was possibly changed to be consistent with New Super Mario Bros. U, as well as due to the lack of Yellow and Blue Koopa Troopas.
- Instead, when Yoshi eats a Lava Bubble, he spits fireballs the same way as he spits a Red Koopa Shell. Yoshi can eat fire from the Rocket Engines and release only a single fireball.
New Super Mario Bros. U
- The Goal Pole base is wider than one block in the original game, but it is one block wide here. This was possibly changed to be consistent with Super Mario Bros..
- Switches cannot be carried in the original game, but they can here. This was possibly changed to be consistent with Super Mario World.
- Trampolines cannot be carried at Mario's side, only above his head, in the original game, but they can be here. This was possibly changed to be consistent with Super Mario World.
- Mario can now Spin Jump on Piranha Plants and other spiked enemies. This was possibly changed to be consistent with Super Mario World.
- Lakitu's Cloud doesn't turn, when flying. This was possibly changed to be consistent with Super Mario World.
Development
Shigeru Miyamoto had shown interest in developing a user-generated Mario game since at least 2009, citing the Mario Vs. Donkey Kong series and Flipnote Studio as examples of Nintendo products already featuring such content to demonstrate how open he is to the idea.[17]
References to other games
- Super Mario Bros.: The first game style is based on this game.
- Super Mario Bros. 2: The door sprite from this game is used in the Super Mario Bros. 3 game style.
- Super Mario Bros. 3: The second game style is based on this game. The Course World menu music is a remix of the Grass Land map theme.[18]
- Super Mario World: The third game style is based on this game.
- Mario Paint: Super Mario Maker is inspired by this game, and thus features similar elements. The game's logo and the interactive title screen is similar to this game's logo and interactive title screen.[19] In the E3 2014 build, sometimes a Gnat would roam through the screen. A frog icon appears on the left in the edit screen, which is the same as the one used in the music composer mode. The eraser icon, Undodog, the rocket that deleted everything on the screen, and the robot that appeared when saving something in this game also reappear. When selecting a level to play in Super Mario Maker, the screen used is also based off of the robot. The two people that appeared in the presentation before starting the game reappear on the loading screen for the Course World.
- New Super Mario Bros. U: The fourth game style is based on this game.
Gallery
References
- ^ a b c d e f g h i j k l m n o p q r s GameXplain (April 1, 2015). Mario Maker Gameplay - Nintendo Direct 4.1.15 (High Quality!). YouTube. Retrieved April 3, 2015.
- ^ a b c d GameXplain (July 29, 2015). NEW Super Mario Maker Details: 99 amiibo Costumes (Isabelle!), Pro Controller Support, & File Size. YouTube. Retrieved July 29, 2015.
- ^ a b c GameXplain (December 5, 2014). New Mario Maker Trailer! - Game Awards 2014 (Wii U). YouTube. Retrieved April 26, 2015.
- ^ Nintendo Digital Event @ E3 2015
- ^ a b c d e f g h i j k GameXplain (June 10, 2014). Mario Maker - Level Creator Gameplay & Terrifying Hammer Bro tower! (Wii U - E3 2014). YouTube. Retrieved April 26, 2015.
- ^ a b c d e f g h i j k l m n o p q r s t u Nintendo World Championships 2015
- ^ Perfectly Nintendo (April 25, 2015). Super Mario 30th Anniversary - Game Center CX SP at NicoNico Chokaigi 2015. YouTube. Retrieved April 25, 2015.
- ^ E3 2015 Minisite
- ^ US Minisite
- ^ GameXplain (June 17, 2015). Super Mario Maker - Level Creator Gameplay (Direct Feed - E3 2015). YouTube. Retrieved June 18, 2015.
- ^ Gamexplain analysis (June 11th, 2015). [1]. Gamexplain. Retrieved June 12th, 2015.
- ^ a b Nintendo of America. Super Mario Maker - Nintendo @ E3 2015. e3.nintendo.com. Retrieved June 16, 2015.
- ^ Sleeper, Morgan (June 15, 2014). First Impressions: Getting Creative With Mario Maker. Nintendo Life. Retrieved April 26, 2015.
- ^ a b c d e Treehouse Day 2
- ^ NinEverything (June 17, 2015). Nintendo Treehouse @ E3 2015 - Super Mario Maker (day 2) YouTube. (Retrieved June 18, 2015).
- ^ [2]
- ^ Yoon, Andrew (October 15, 2009) Miyamoto foresees more user-generated content in the future Engadget. Retrived: 2015-05-14
- ^ [3]
- ^ [4]
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