Super Mario Maker: Difference between revisions

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Also, while the game typically uses the GamePad, the [[Wii Remote]], [[Wii Classic Controller]], and [[Wii U Pro Controller]] will also be usable.<ref name="NEW Super Mario Maker Details"></ref>
Also, while the game typically uses the GamePad, the [[Wii Remote]], [[Wii Classic Controller]], and [[Wii U Pro Controller]] will also be usable.<ref name="NEW Super Mario Maker Details"></ref>


==Customization options==
==Gameplay==
The game is set up so that players can design their very own 2D ''Super Mario'' levels. They are able to set up and edit the length and width of the stages, the course's theme and game styles, and are able to use various objects, items and enemies. Players are able to switch between editing and playing their created stages, and can easily make any changes using the tools provided. A outline mode can also be used to show Mario's movements and to make positioning objects easier.  
The game is set up so that players can design their very own 2D ''Super Mario'' levels. They are able to set up and edit the length and width of the stages, the course's theme and game styles, and are able to use various objects, items and enemies. Players are able to switch between editing and playing their created stages, and can easily make any changes using the tools provided. A outline mode can also be used to show Mario's movements and to make positioning objects easier.  
The game will start with only one row of course elements, as the game will feature a daily unlocking system, giving players a set of new course elements and themes for the next day, so long as they spend time on using the tools they have. Players can also add sound effects to their courses, using the SFX frog (which uses the frog icon from ''Mario Paint''). These effects will happen when Mario walks over them in the play mode, with some effects generating visuals. Players can even record their own sound effects and add them to the game.


===Styles===
===Styles===
[[File:MarioMakerGraphicStyles.gif|200px|thumb|right|The four game styles used in the game.]]
[[File:MarioMakerGraphicStyles.gif|200px|thumb|right|The four game styles used in the game.]]
[[File:SMM- CourseStyles.gif|200px|thumb|right|The six course styles used in the game.]]
[[File:SMM- CourseStyles.gif|200px|thumb|right|The six course styles used in the game.]]
The game will give players the option to choose the game and course styles from various 2D Mario games.<ref name="Game Awards 2014 trailer">GameXplain (December 5, 2014). [https://youtube.com/watch?v=86BAOURdntE New Mario Maker Trailer! - Game Awards 2014 (Wii U)]. ''YouTube''. Retrieved April 26, 2015.</ref> There are four game styles and currently six course styles to choose from. Each game style will retain their respective gameplay elements and physics from their base games. For example, Mario can carry items beyond the ''Super Mario Bros.'' style, gains triple and wall-jumping in the ''New Super Mario Bros. U'' style, while able to throw Koopa Shells upward in the ''Super Mario World'' style only. Each game style will have their own exclusive elements, such as [[Yoshi]] being available in the ''Super Mario World'' and ''New Super Mario Bros. U'' styles, but is replaced in ''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles by the [[Goomba's Shoe|Goomba Shoe]], as well as their exclusive power-ups and end-goals. Choosing a course theme will change the assets, objects and the music of the edit mode to appropriately share the theme. These game and course themes include:
The game will give players the option to choose the game and course styles from various 2D Mario games.<ref name="Game Awards 2014 trailer">GameXplain (December 5, 2014). [https://youtube.com/watch?v=86BAOURdntE New Mario Maker Trailer! - Game Awards 2014 (Wii U)]. ''YouTube''. Retrieved April 26, 2015.</ref> There are four game styles and six course styles to choose from. Each game style will retain their respective gameplay elements and physics from their base games. For example, Mario can carry items beyond the ''Super Mario Bros.'' style, gains triple and wall-jumping in the ''New Super Mario Bros. U'' style, while able to throw Koopa Shells upward in the ''Super Mario World'' style only. Each game style will have their own exclusive elements, such as [[Yoshi]] being available in the ''Super Mario World'' and ''New Super Mario Bros. U'' styles, but is replaced in ''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles by the [[Goomba's Shoe|Goomba Shoe]], as well as their exclusive power-ups and end-goals. Choosing a course theme will change the assets, objects and the music of the edit mode to appropriately share the theme. These game and course themes include:


'''Game Styles'''
'''Game Styles'''
*''[[Super Mario Bros.]]''
*'''''[[Super Mario Bros.]]'''''
*''[[Super Mario Bros. 3]]''
*''[[Super Mario Bros. 3]]''
*''[[Super Mario World]]''
*''[[Super Mario World]]''
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'''Course Styles'''
'''Course Styles'''
*Ground/Overworld
*'''Ground/Overworld'''
*Underground
*Underground
*Underwater
*Underwater
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===Available objects===
===Available objects===
One noticeable detail is that when placing an object, a distorted voice will say the name of that object, entwining with the stage's music.
All or most objects can ride on top of other objects and bounce off springboards.
The following objects can have '''wings''' added to them; in the case of some enemies (such as Goombas and Koopas), it makes them look and act like their "Para" variations in previous titles:
* [[? Block]]s
* [[1-Up Mushroom]]s<!-- http://www.mariowiki.com/File:Super_Mario_Maker_-_Sprites_artwork_-_Super_Mario_Bros..png -->
* [[Blooper]]s<!--http://www.mariowiki.com/File:Super_Mario_Maker_-_Play_Create_Share.png-->
* [[Bob-omb]]s
* [[Boo]]s
* [[Bowser]]s<!-- http://www.mariowiki.com/File:Super_Mario_Maker_-_Sprites_artwork_-_Super_Mario_Bros..png -->
* [[Brick Block]]s<!-- https://www.youtube.com/watch?v=pGYqthgYXr8 -->
* [[Buzzy Beetle]]s (look like [[Parabuzzy]]s, act similarly to [[Para-Beetle]]s)
* [[Chain Chomp]]s<!-- http://www.mariowiki.com/File:Super_Mario_Maker_-_Sprites_artwork_-_Super_Mario_Bros..png -->
* [[Cheep Cheep]]s
* [[Coin]]s<!-- http://www.mariowiki.com/File:Super_Mario_Maker_-_Sprites_artwork_-_Super_Mario_Bros..png -->
* [[Donut Lift]]s
* [[Dry Bones]]<!-- http://www.mariowiki.com/File:Super_Mario_Maker_-_Sprites_artwork_-_Super_Mario_Bros..png -->
* [[Fire Flower]]s
* [[Goomba]]s (look and act like [[Paragoomba]]s)
* [[Hammer Bro]]s
* [[Koopa Troopa]]s (look and act like [[Koopa Paratroopa]]s)
* [[Lakitu]]s<ref name="Super Mario Maker - Post E3 Preview">ZenGamer (June 25, 2015). [https://www.youtube.com/watch?v=A1sYMJrEJNg Super Mario Maker - Post E3 Preview]. ''YouTube''. Retrieved June 26, 2015.</ref>
* [[Lava Bubble]]s<!-- http://www.mariowiki.com/File:Super_Mario_Maker_-_Sprites_artwork_-_Super_Mario_Bros..png -->
* [[Magikoopa]]s<!-- http://www.mariowiki.com/File:Super_Mario_Maker_-_Sprites_artwork_-_Super_Mario_Bros..png -->
* [[Monty Mole]]s<!-- http://www.mariowiki.com/File:Super_Mario_Maker_-_Sprites_artwork_-_Super_Mario_Bros..png -->
* [[Muncher]]s<!-- http://www.mariowiki.com/File:Super_Mario_Maker_-_Sprites_artwork_-_Super_Mario_Bros..png -->
* [[Piranha Plant]]s
* [[POW Block]]s<!-- https://www.youtube.com/watch?v=pGYqthgYXr8 -->
* Solid [[blocks]]
* [[Spike Top]]s<!--http://www.mariowiki.com/File:Super_Mario_Maker_-_Play_Create_Share.png-->
* [[Spiny]]s
* [[Super Mushroom]]s
* [[Super Star]]s
* [[Thwomp]]s
* [[Trampoline]]s<!-- https://www.youtube.com/watch?v=pGYqthgYXr8 -->
* [[Wiggler]]s<!-- video here: https://www.nintendo.co.uk/Games/Wii-U/Super-Mario-Maker-892704.html#Gallery -->
The following enemies can be made huge by dragging Super Mushrooms onto them:
*[[Blooper]]s
*[[Bob-omb]]s
*[[Boo]]s
*[[Bowser]]s
*[[Buzzy Beetle]]s
*[[Cannon]]s
*[[Chain Chomp]]s
*[[Dry Bones]]
*[[Fish Bone]]s
*[[Goomba]]s
*[[Koopa Troopa]]s
*[[Lava Bubble]]s
*[[Magikoopa]]s
*[[Muncher]]s
*[[Piranha Plant]]s
*[[Rocky Wrench]]es
*[[Spike Top]]s
*[[Spiny|Spinies]]
*[[Thwomp]]s
*[[Wiggler]]s
Players can drag:
*[[Beanstalk]]s
*[[Blooper]]s<!--http://www.mariowiki.com/File:Super_Mario_Maker_-_Play_Create_Share.png-->
*[[Bob-omb]]s
*[[Boo]]s
*[[Buzzy Beetle]]s
*[[Chain Chomp]]s
*[[Cheep Cheep]]s
*[[Coin]]s
*[[Dry Bones]]<!--http://www.mariowiki.com/File:Super_Mario_Maker_-_Play_Create_Share.png-->
*[[Fire Flower]]s <!-- ref: https://www.youtube.com/watch?v=IjDulyxunTQ -->
*[[Goomba]]s<!--http://www.mariowiki.com/File:Super_Mario_Maker_-_Play_Create_Share.png-->
*[[Hammer Bro]]s
*[[Koopa Troopa]]s
*[[Lakitu's Cloud]]s
*[[Lava Bubble]]s
*[[Mystery Mushroom]]s
*[[P Switch|P Switches]]
*[[Piranha Plant]]s
*[[Rocky Wrench]]es<!--http://www.mariowiki.com/File:Super_Mario_Maker_-_Play_Create_Share.png-->
*[[Spiny|Spinies]]
*[[Springboard]]s
*[[Super Mushroom]]s
*[[Super Star]]s
*[[Spike Top]]s
*[[Wiggler]]s
into:
*[[? Block]]s
*[[Bill Blaster]]s
*[[Lakitu]]s
*[[Warp Pipe]]s
which will make the latter produce the former object.
The following objects can be made to move along line guides by dragging them onto one:
*[[Bill Blaster]]s
*[[Boo]]s
*[[Bowser]]
*[[Chain Chomp]]s
*[[Cheep Cheep]]s
*[[Coin]]s
*[[Grinder]]s
*Invisible ? Blocks
*[[Spiny|Spinies]]
The following objects can be put into [[Koopa Clown Copter]]s. The copter will resize to fit the enemy, if it does not fit. If it has an object in, it will try to drive into Mario. Mario can also ride Koopa Clown Copters, and he gains control when doing so and can shoot fireballs while flying. If it has nothing in, it will stay still, until Mario enters it:
*[[Bill Blaster]]s (Fire Bullet Bills by default)
*[[Blooper]]s
*[[Bob-omb]]s
*[[Boo]]s (Clown Copter stops moving when looked at)
*[[Bowser]]s (Bowser will sometimes throw Bob-ombs)
*[[Chain Chomp]]s
*[[Dry Bones]]
*[[Goomba]]s
*[[Hammer Bro]]s
*[[Koopa Troopa]]s
*[[Magikoopa]]s
*[[Monty Mole]]s<!-- http://www.mariowiki.com/File:Super_Mario_Maker_-_Sprites_artwork_-_Super_Mario_Bros..png -->
*[[Piranha Plant]]s
*[[Spiny|Spinies]]
*[[Super Star]]s
*[[Thwomp]]s<!-- http://www.mariowiki.com/File:Super_Mario_Maker_-_Sprites_artwork_-_Super_Mario_Bros..png -->
The following objects can be put into [[Lakitu's Cloud]]s. Mario can also ride Lakitu's Clouds, like he does in [[Super Mario World]]. If it has nothing in, it will stay still, until Mario enters it:
*[[Bill Blaster]]s <!-- http://www.mariowiki.com/File:Super_Mario_Maker_-_Super_Mario_Bros._3.png -->
*[[Bowser]]s
*[[Hammer Bro]]s <!-- ref: https://www.youtube.com/watch?v=kxh-jSbqGuw -->
*[[Piranha Plant]]s
*[[Rocky Wrench]]es <!--http://www.mariowiki.com/File:Super_Mario_Maker_-_Play_Create_Share.png -->
*[[Wiggler]]s <!-- http://www.mariowiki.com/File:Super_Mario_Maker_-_Super_Mario_World.png -->
The following objects can be put into [[Goomba's Shoe]]s. Mario can also ride [[Goomba's Shoe]]s, like he does in [[Super Mario Bros. 3]]:
*[[Buzzy Beetle]]s<!-- http://www.mariowiki.com/File:Super_Mario_Maker_-_Super_Mario_Bros._3.png -->
*[[Goomba]]s<!-- http://www.mariowiki.com/File:Super_Mario_Maker_-_Super_Mario_Bros._3.png -->
====Objects====
====Objects====
*[[? Block]]s<ref name="Gameplay footage">GameXplain (June 10, 2014). [https://www.youtube.com/watch?v=AmdHlh4xylo Mario Maker - Level Creator Gameplay & Terrifying Hammer Bro tower! (Wii U - E3 2014)]. ''YouTube''. Retrieved April 26, 2015.</ref>
*'''[[? Block]]s'''<ref name="Gameplay footage">GameXplain (June 10, 2014). [https://www.youtube.com/watch?v=AmdHlh4xylo Mario Maker - Level Creator Gameplay & Terrifying Hammer Bro tower! (Wii U - E3 2014)]. ''YouTube''. Retrieved April 26, 2015.</ref>
*Arrows<ref name="NWC2015"></ref>
*Arrows<ref name="NWC2015"></ref>
*[[Axe]]s
*[[Axe]]s
*[[Beanstalk]]s
*[[Beanstalk]]s
*Boss bridges
*Boss bridges
*[[Brick Block]]s<ref name="Gameplay footage"></ref> ([[Rotating Block]]s in ''Super Mario World'' style <ref name="Nintendo Direct 4.1.2015 trailer"></ref>)
*'''[[Brick Block]]s'''<ref name="Gameplay footage"></ref> ([[Rotating Block]]s in ''Super Mario World'' style <ref name="Nintendo Direct 4.1.2015 trailer"></ref>)
*Cloud blocks/platforms (they are solid-from-top and breakable by various objects)
*Cloud blocks/platforms (they are solid-from-top and breakable by various objects)
*[[Coin]]s<ref name="Gameplay footage"></ref>
*'''[[Coin]]s'''<ref name="Gameplay footage"></ref>
*[[Coin Block]]s
*[[Coin Block]]s
*[[Conveyor Belt]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref> (tap to change direction, length can be changed)
*[[Conveyor Belt]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref> (tap to change direction, length can be changed)
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*[[Goal (Super Mario Bros. 3)|Goal]]s (''Super Mario Bros. 3'' style only)
*[[Goal (Super Mario Bros. 3)|Goal]]s (''Super Mario Bros. 3'' style only)
*[[Goal Pole]]s (''Super Mario Bros.'' / ''New Super Mario Bros. U'' style only)
*[[Goal Pole]]s (''Super Mario Bros.'' / ''New Super Mario Bros. U'' style only)
*Ground tiles<ref name="Gameplay footage"></ref>
*'''Ground Tiles'''<ref name="Gameplay footage"></ref>
*[[Ice Block]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref> (breakable/meltable by various objects)
*[[Ice Block]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref> (breakable/meltable by various objects)
*[[Jump Block]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref>
*[[Jump Block|Note Block]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref> (shake to turn into a Music Block, plays a note that changes pitch based on it's height)
*Invisible ? Blocks
*Invisible ? Blocks
*Line guides<ref name="NWC2015"></ref>
*Line Guides<ref name="NWC2015"></ref>
*Mushroom platforms
*Mushroom Platforms
*One-way tile
*One-way Tiles
*[[P Switch]] <ref name="NWC2015"></ref> (appear as [[? Switch]]es in the ''New Super Mario Bros. U'' style)
*[[P Switch]] <ref name="NWC2015"></ref> (appear as [[? Switch]]es in the ''New Super Mario Bros. U'' style)
*[[Platform]]s<ref name="Gameplay footage"></ref> (moves back and forth, tap to change direction)
*[[Platform]]s<ref name="Gameplay footage"></ref> (moves back and forth, tap to change direction)
*[[POW Block]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref>
*[[POW Block]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref>
*[[Skull Raft]]s <ref name="NWC2015"></ref>
*[[Skull Raft]]s <ref name="NWC2015"></ref>
*Solid blocks<ref name="Nintendo Direct 4.1.2015 trailer"></ref> (breakable by various objects)
*'''Solid Blocks'''<ref name="Nintendo Direct 4.1.2015 trailer"></ref> (breakable by various objects)
*Solid from top ground tiles (Shake to change appearance)
*Solid from top ground tiles (Shake to change appearance)
*[[Spike (obstacle)|Spike]] blocks<ref name="NWC2015"></ref> (take the appearance of [[Jelectro]]s when both the Game Style is set to ''[[Super Mario Bros. 3]]'' and the Course Style to Underwater.)
*[[Spike (obstacle)|Spike]] blocks<ref name="NWC2015"></ref> (take the appearance of [[Jelectro]]s when both the Game Style is set to ''[[Super Mario Bros. 3]]'' and the Course Style to Underwater.)
*[[Springboard]]s<ref name="Gameplay footage"></ref> (can be placed sideways<ref name="NWC2015">Nintendo World Championships 2015</ref>)
*'''[[Springboard]]s'''<ref name="Gameplay footage"></ref> (can be placed sideways<ref name="NWC2015">Nintendo World Championships 2015</ref>)
*[[Warp Pipe]]s<ref name="Gameplay footage"></ref> (can be rotated at to face up, down, left, or right)
*'''[[Warp Pipe]]s'''<ref name="Gameplay footage"></ref> (can be rotated at to face up, down, left, or right)
*'''[[Wings]]'''


===Enemies===
===Enemies===
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*[[Fire Bar]]s
*[[Fire Bar]]s
*[[Grinder]]s <ref name="NWC2015"></ref>
*[[Grinder]]s <ref name="NWC2015"></ref>
*[[Goomba]]s<ref name="Gameplay footage"></ref> ([[Galoomba]]s in the ''Super Mario World'' style<ref name="Nintendo Direct 4.1.2015 trailer"></ref>)
*'''[[Goomba]]s'''<ref name="Gameplay footage"></ref> ([[Galoomba]]s in the ''Super Mario World'' style<ref name="Nintendo Direct 4.1.2015 trailer"></ref>)
*[[Hammer Bro]]<ref name="Gameplay footage"></ref> (shake to turn into [[Sledge Bro]]s)
*[[Hammer Bro]]<ref name="Gameplay footage"></ref> (shake to turn into [[Sledge Bro]]s)
*[[Koopa Troopa]]s<ref name="Gameplay footage"></ref> (Shake to make Red<ref name="Game Awards 2014 trailer"></ref>)
*'''[[Koopa Troopa]]s'''<ref name="Gameplay footage"></ref> (Shake to make Red<ref name="Game Awards 2014 trailer"></ref>)
*[[Lakitu]]s (Shake to remove it from cloud)
*[[Lakitu]]s (Shake to remove it from cloud)
*[[Lava Bubble]]s
*[[Lava Bubble]]s
*[[Magikoopa]]<ref name="NWC2015"></ref>
*[[Magikoopa]]<ref name="NWC2015"></ref>
*[[Muncher]]s<ref name="NWC2015"></ref>
*[[Muncher]]s<ref name="NWC2015"></ref>
*[[Piranha Plant]]s<ref name="Gameplay footage"></ref> (In and out of pipes. Shake to turn into a [[Fire Piranha Plant]].<ref>GameXplain (June 17, 2015). [https://www.youtube.com/watch?v=xSujEFY6NWg Super Mario Maker - Level Creator Gameplay (Direct Feed - E3 2015)]. YouTube. Retrieved June 18, 2015.</ref> They are [[Jumping Piranha Plant]]s in ''Super Mario World'' style.<ref name="Nintendo Direct 4.1.2015 trailer"></ref>)
*'''[[Piranha Plant]]s'''<ref name="Gameplay footage"></ref> (In and out of pipes. Shake to turn into a [[Fire Piranha Plant]].<ref>GameXplain (June 17, 2015). [https://www.youtube.com/watch?v=xSujEFY6NWg Super Mario Maker - Level Creator Gameplay (Direct Feed - E3 2015)]. YouTube. Retrieved June 18, 2015.</ref> They are [[Jumping Piranha Plant]]s in ''Super Mario World'' style.<ref name="Nintendo Direct 4.1.2015 trailer"></ref>)
*[[Rocket Engine]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref>
*[[Rocket Engine]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref>
*[[Rocky Wrench]]es<ref name="NWC2015"></ref> (shake to turn into [[Monty Mole]]s)
*[[Rocky Wrench]]es<ref name="NWC2015"></ref> (shake to turn into [[Monty Mole]]s)
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===Power-ups===
===Power-ups===
====All styles====
*'''[[Super Mushroom]]s''' (can make all or most enemies big)
*[[Super Mushroom]]s (can make all or most enemies big)
*[[Fire Flower]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref>
*[[Fire Flower]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref>
*[[Super Star]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref>
*[[Super Star]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref>
*[[1-Up Mushroom]]s<ref name="NWC2015"></ref>
*[[1-Up Mushroom]]s<ref name="NWC2015"></ref>
*{{conjecturaltext|[[Shell Helmet]]}}<ref>Gamexplain analysis (June 11th, 2015). [https://www.youtube.com/watch?v=E3ud-XosuaY]. ''Gamexplain''. Retrieved June 12th, 2015.</ref>
*{{conjecturaltext|[[Shell Helmet]]}}<ref>Gamexplain analysis (June 11th, 2015). [https://www.youtube.com/watch?v=E3ud-XosuaY]. ''Gamexplain''. Retrieved June 12th, 2015.</ref>
*[[Mystery Mushroom]] - by tapping amiibo onto the Wii U GamePad, that character can be inserted into the game as a transformation for Mario in the form of this item.<ref name="E3 site">Nintendo of America. [http://e3.nintendo.com/games/wiiu/super-mario-maker/ Super Mario Maker - Nintendo @ E3 2015]. e3.nintendo.com. Retrieved June 16, 2015.</ref> - Exclusive to ''Super Mario Bros.'' style.
*[[Luigi Mushroom]]s<ref>Sleeper, Morgan (June 15, 2014). [http://www.nintendolife.com/news/2014/06/first_impressions_getting_creative_with_mario_maker First Impressions: Getting Creative With Mario Maker]. ''Nintendo Life''. Retrieved April 26, 2015.</ref> - Exclusive to ''Super Mario Bros.'' style.
*[[Big Mushroom]] - tapping the 30th Anniversary Mario amiibo allows this to appear and make Mario larger. Enemies will also feature Mario aesthetics and the screen will change to look like an old TV screen.<ref name="E3 site"></ref> - Exclusive to ''Super Mario Bros.'' style.
*[[Super Leaf]]<ref name="Game Awards 2014 trailer"></ref><ref name="Treehouse Day 2">Treehouse Day 2</ref> - Exclusive to ''Super Mario Bros. 3'' style.
*[[Cape Feather]]<ref name="Nintendo Direct 4.1.2015 trailer"></ref><ref name="Treehouse Day 2"></ref> - Exclusive to ''Super Mario World'' style.
*[[Propeller Mushroom]]<ref name="NWC2015"></ref><ref name="Treehouse Day 2"></ref> - Exclusive to ''New Super Mario Bros. U'' style.
*[[Goomba's Shoe]]<ref name="NWC2015"></ref> both normal and a "stiletto" version<ref name="NWC2015"></ref><ref name="Treehouse Day 2"></ref><ref>NinEverything (June 17, 2015). [https://www.youtube.com/watch?v=K2I86KjHv7Y Nintendo Treehouse @ E3 2015 - Super Mario Maker (day 2)] ''YouTube''. (Retrieved June 18, 2015).</ref> - Exclusive to ''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles.
*[[Yoshi Egg]] (hatches into [[Yoshi]])<ref name="NWC2015"></ref><ref name="Treehouse Day 2"></ref> - Exclusive to ''Super Mario World'' and ''New Super Mario Bros. U'' styles.
<small> '''Bold''' = Elements that are available at the start. </small>
===Customization Options===
One noticeable detail is that when placing an object, a distorted voice will say the name of that object, entwining with the stage's music.
All or most objects can ride on top of other objects and bounce off springboards.
The following objects can have '''wings''' added to them; in the case of some enemies (such as Goombas and Koopas), it makes them look and act like their "Para" variations in previous titles:
* ? Blocks
* 1-Up Mushroom
* Bloopers
* Bob-ombs
* Boos
* Bowsers
* Brick Blocks
* Buzzy Beetles (look like [[Parabuzzy]]s, act similarly to [[Para-Beetle]]s)
* Chain Chomps
* Cheep Cheeps
* Coins
* Donut Lifts
* Dry Bones
* Fire Flowers
* Goombas (look and act like [[Paragoomba]]s)
* Hammer Bros
* Koopa Troopas (look and act like [[Koopa Paratroopa]]s)
* Lakitus
* Lava Bubbles
* Magikoopas
* Monty Moles
* Munchers
* Piranha Plants
* POW Blocks
* Solid Blocks
* Spike Tops
* Spinies
* Super Mushrooms
* Super Stars
* Thwomps
* Trampolines
* Wigglers
The following enemies can be made huge by dragging Super Mushrooms onto them:
*Bloopers
*Bob-ombs
*Boos
*Bowsers
*Buzzy Beetles
*Cannons
*Chain Chomps
*Dry Bones
*Fish Bones
*Goombas
*Koopa Troopas
*Lava Bubbles
*Magikoopas
*Munchers
*Piranha Plants
*Rocky Wrenches
*Spike Tops
*Spinies
*Thwomps
*Wigglers
Players can drag:
*Beanstalks
*Bloopers
*Bob-ombs
*Boos
*Buzzy Beetles
*Chain Chomps
*Cheep Cheeps
*Coins
*Dry Bones
*Fire Flowers
*Goombas
*Hammer Bros
*Koopa Troopas
*Lakitu's Clouds
*Lava Bubbles
*Mystery Mushrooms
*P Switches
*Piranha Plants
*Rocky Wrenches
*Spinies
*Springboards
*Super Mushrooms
*Super Stars
*Spike Tops
*Wigglers
into:


====''Super Mario Bros.'' exclusive====
*? Blocks
*[[Mystery Mushroom]] - by tapping amiibo onto the Wii U GamePad, that character can be inserted into the game as a transformation for Mario in the form of this item.<ref name="E3 site">Nintendo of America. [http://e3.nintendo.com/games/wiiu/super-mario-maker/ Super Mario Maker - Nintendo @ E3 2015]. e3.nintendo.com. Retrieved June 16, 2015.</ref>
*Bill Blasters
*[[Luigi Mushroom]]s<ref>Sleeper, Morgan (June 15, 2014). [http://www.nintendolife.com/news/2014/06/first_impressions_getting_creative_with_mario_maker First Impressions: Getting Creative With Mario Maker]. ''Nintendo Life''. Retrieved April 26, 2015.</ref>
*Lakitus
*[[Big Mushroom]] - tapping the 30th Anniversary Mario amiibo allows this to appear and make Mario larger. Enemies will also feature Mario aesthetics and the screen will change to look like an old TV screen.<ref name="E3 site"></ref>
*Warp Pipes
which will make the latter produce the former object.


====''Super Mario Bros. 3'' exclusive====
The following objects can be made to move along line guides by dragging them onto one:
*[[Super Leaf]]<ref name="Game Awards 2014 trailer"></ref><ref name="Treehouse Day 2">Treehouse Day 2</ref>
*Bill Blasters
*Boos
*Bowser
*Chain Chomps
*Cheep Cheeps
*Coins
*Grinders
*Invisible ? Blocks
*Spinies


====''Super Mario World'' exclusive====
The following objects can be put into [[Koopa Clown Copter]]s. The copter will resize to fit the enemy, if it does not fit. If it has an object in, it will try to drive into Mario. Mario can also ride Koopa Clown Copters, and he gains control when doing so and can shoot fireballs while flying. If it has nothing in, it will stay still, until Mario enters it:
*[[Cape Feather]]<ref name="Nintendo Direct 4.1.2015 trailer"></ref><ref name="Treehouse Day 2"></ref>
*Bill Blasters (Fire Bullet Bills by default)
*Bloopers
*Bob-ombs
*Boos (Clown Copter stops moving when looked at)
*Bowsers (Bowser will sometimes throw Bob-ombs)
*Chain Chomps
*Dry Bones
*Goombas
*Hammer Bros
*Koopa Troopas
*Magikoopas
*Monty Moles
*Piranha Plants
*Spinies
*Super Stars
*Thwomps


====''New Super Mario Bros. U'' exclusive====
The following objects can be put into [[Lakitu's Cloud]]s. Mario can also ride Lakitu's Clouds, like he does in ''Super Mario World''. If it has nothing in, it will stay still, until Mario enters it:
*[[Propeller Mushroom]]<ref name="NWC2015"></ref><ref name="Treehouse Day 2"></ref>
*Bill Blasters
*Bowsers
*Hammer Bros
*Piranha Plants
*Rocky Wrenches
*Wigglers


====Semi-exclusive====
The following objects can be put into [[Goomba's Shoe]]s. Mario can also ride Goomba's Shoes, like he does in ''Super Mario Bros. 3'':
*[[Goomba's Shoe]]<ref name="NWC2015"></ref> both normal and a "stiletto" version<ref name="NWC2015"></ref><ref name="Treehouse Day 2"></ref><ref>NinEverything (June 17, 2015). [https://www.youtube.com/watch?v=K2I86KjHv7Y Nintendo Treehouse @ E3 2015 - Super Mario Maker (day 2)] ''YouTube''. (Retrieved June 18, 2015).</ref> (''Super Mario Bros.'' and ''Super Mario Bros. 3'' exclusive)
*Buzzy Beetles
*[[Yoshi Egg]] (hatches into [[Yoshi]])<ref name="NWC2015"></ref><ref name="Treehouse Day 2"></ref> (''Super Mario World'' and ''New Super Mario Bros. U'' exclusive)
*Goombas


==Sharing system==
==Sharing system==
Line 273: Line 270:
Players can save up to 120 different courses onto their Wii U profile.<ref name="NEW Super Mario Maker Details"></ref>
Players can save up to 120 different courses onto their Wii U profile.<ref name="NEW Super Mario Maker Details"></ref>


Players can also experience a 100-Mario Challenge, where the goal is to clear 16 player-made levels with up to 100 Marios. Players can obtain up to 3 1-Ups in each stage. A harder variant can also be chosen, where the player only has 10 Marios.
Players can also experience a 100-Mario Challenge, where the goal is to clear 16 player-made levels with up to 100 Marios. Players can obtain up to 3 1-Ups in each stage. A harder variant, known as 10-Mario Challenge, give the player 10 Marios to clear 8 randomly selected sample courses.


==Differences from base-games==
==Differences from base-games==
Line 289: Line 286:
* Moving platforms and mushroom platforms could not be jumped through from underneath in the original game; this was possibly changed to be consistent with the platforms in ''Super Mario World'' and ''New Super Mario Bros. U''.
* Moving platforms and mushroom platforms could not be jumped through from underneath in the original game; this was possibly changed to be consistent with the platforms in ''Super Mario World'' and ''New Super Mario Bros. U''.
* All shells now have spinning sprites, unlike in the original. This possibly changed to be consistent with with the other styles.
* All shells now have spinning sprites, unlike in the original. This possibly changed to be consistent with with the other styles.
* The Underground, Underwater, and Castle backgrounds have been given extra details, when originally only the Overworld backgrounds would have extra details (bushes and trees).  
* The Underground, Underwater, and Castle backgrounds have been given extra details, when originally only the Overworld backgrounds would have extra details (bushes and trees). This also extends to the Ghost House and Airship backgrounds, which didn't feature extra background details when shown off at E3 2015.
**Small plant-life is added to the Underground background
**Far-away coral is added to the Underwater background
**Metal fences and Bowser statues are added for the Castle background.
*** Extra details are added to the Ghost House and Airship background as well, compared to the E3 2015 build. A grandfather clock is added to the Ghost House background and a flag (similar to [[Midway Flag]]) is added to the Airship background.


===''Super Mario Bros. 3''===
===''Super Mario Bros. 3''===

Revision as of 04:58, August 13, 2015

This article is about an upcoming game. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any leaked images or media files before this game is released. Per our policy, any such files will be immediately deleted.

Template:Infobox

Super Mario Maker is an upcoming game creator application for the Wii U which allows players to insert blocks, enemies, items, and more from the Super Mario Bros. series to create and share their own 2D Super Mario levels. The game was announced at E3 2014 and is set to be released in September 2015 (originally early 2015), as part of the 30th Anniversary of Super Mario Bros.[1].

It has been confirmed that the eShop version of the game will require at least 1.4 GB[2] of storage memory to be downloaded. Additionally, as many as 99 different amiibo costumes will be available in the game, but the player will be able to unlock them without scanning the proper amiibo by completing certain objectives that have not been revealed yet.[2]

Also, while the game typically uses the GamePad, the Wii Remote, Wii Classic Controller, and Wii U Pro Controller will also be usable.[2]

Gameplay

The game is set up so that players can design their very own 2D Super Mario levels. They are able to set up and edit the length and width of the stages, the course's theme and game styles, and are able to use various objects, items and enemies. Players are able to switch between editing and playing their created stages, and can easily make any changes using the tools provided. A outline mode can also be used to show Mario's movements and to make positioning objects easier.

The game will start with only one row of course elements, as the game will feature a daily unlocking system, giving players a set of new course elements and themes for the next day, so long as they spend time on using the tools they have. Players can also add sound effects to their courses, using the SFX frog (which uses the frog icon from Mario Paint). These effects will happen when Mario walks over them in the play mode, with some effects generating visuals. Players can even record their own sound effects and add them to the game.

Styles

The four game styles used in Super Mario Maker.
The four game styles used in the game.
Six of the course themes used in Super Mario Maker.
The six course styles used in the game.

The game will give players the option to choose the game and course styles from various 2D Mario games.[3] There are four game styles and six course styles to choose from. Each game style will retain their respective gameplay elements and physics from their base games. For example, Mario can carry items beyond the Super Mario Bros. style, gains triple and wall-jumping in the New Super Mario Bros. U style, while able to throw Koopa Shells upward in the Super Mario World style only. Each game style will have their own exclusive elements, such as Yoshi being available in the Super Mario World and New Super Mario Bros. U styles, but is replaced in Super Mario Bros. and Super Mario Bros. 3 styles by the Goomba Shoe, as well as their exclusive power-ups and end-goals. Choosing a course theme will change the assets, objects and the music of the edit mode to appropriately share the theme. These game and course themes include:

Game Styles

Course Styles

Available objects

Objects

Enemies

Power-ups

Bold = Elements that are available at the start.

Customization Options

One noticeable detail is that when placing an object, a distorted voice will say the name of that object, entwining with the stage's music.

All or most objects can ride on top of other objects and bounce off springboards.

The following objects can have wings added to them; in the case of some enemies (such as Goombas and Koopas), it makes them look and act like their "Para" variations in previous titles:

  • ? Blocks
  • 1-Up Mushroom
  • Bloopers
  • Bob-ombs
  • Boos
  • Bowsers
  • Brick Blocks
  • Buzzy Beetles (look like Parabuzzys, act similarly to Para-Beetles)
  • Chain Chomps
  • Cheep Cheeps
  • Coins
  • Donut Lifts
  • Dry Bones
  • Fire Flowers
  • Goombas (look and act like Paragoombas)
  • Hammer Bros
  • Koopa Troopas (look and act like Koopa Paratroopas)
  • Lakitus
  • Lava Bubbles
  • Magikoopas
  • Monty Moles
  • Munchers
  • Piranha Plants
  • POW Blocks
  • Solid Blocks
  • Spike Tops
  • Spinies
  • Super Mushrooms
  • Super Stars
  • Thwomps
  • Trampolines
  • Wigglers

The following enemies can be made huge by dragging Super Mushrooms onto them:

  • Bloopers
  • Bob-ombs
  • Boos
  • Bowsers
  • Buzzy Beetles
  • Cannons
  • Chain Chomps
  • Dry Bones
  • Fish Bones
  • Goombas
  • Koopa Troopas
  • Lava Bubbles
  • Magikoopas
  • Munchers
  • Piranha Plants
  • Rocky Wrenches
  • Spike Tops
  • Spinies
  • Thwomps
  • Wigglers

Players can drag:

  • Beanstalks
  • Bloopers
  • Bob-ombs
  • Boos
  • Buzzy Beetles
  • Chain Chomps
  • Cheep Cheeps
  • Coins
  • Dry Bones
  • Fire Flowers
  • Goombas
  • Hammer Bros
  • Koopa Troopas
  • Lakitu's Clouds
  • Lava Bubbles
  • Mystery Mushrooms
  • P Switches
  • Piranha Plants
  • Rocky Wrenches
  • Spinies
  • Springboards
  • Super Mushrooms
  • Super Stars
  • Spike Tops
  • Wigglers

into:

  • ? Blocks
  • Bill Blasters
  • Lakitus
  • Warp Pipes

which will make the latter produce the former object.

The following objects can be made to move along line guides by dragging them onto one:

  • Bill Blasters
  • Boos
  • Bowser
  • Chain Chomps
  • Cheep Cheeps
  • Coins
  • Grinders
  • Invisible ? Blocks
  • Spinies

The following objects can be put into Koopa Clown Copters. The copter will resize to fit the enemy, if it does not fit. If it has an object in, it will try to drive into Mario. Mario can also ride Koopa Clown Copters, and he gains control when doing so and can shoot fireballs while flying. If it has nothing in, it will stay still, until Mario enters it:

  • Bill Blasters (Fire Bullet Bills by default)
  • Bloopers
  • Bob-ombs
  • Boos (Clown Copter stops moving when looked at)
  • Bowsers (Bowser will sometimes throw Bob-ombs)
  • Chain Chomps
  • Dry Bones
  • Goombas
  • Hammer Bros
  • Koopa Troopas
  • Magikoopas
  • Monty Moles
  • Piranha Plants
  • Spinies
  • Super Stars
  • Thwomps

The following objects can be put into Lakitu's Clouds. Mario can also ride Lakitu's Clouds, like he does in Super Mario World. If it has nothing in, it will stay still, until Mario enters it:

  • Bill Blasters
  • Bowsers
  • Hammer Bros
  • Piranha Plants
  • Rocky Wrenches
  • Wigglers

The following objects can be put into Goomba's Shoes. Mario can also ride Goomba's Shoes, like he does in Super Mario Bros. 3:

  • Buzzy Beetles
  • Goombas

Sharing system

Super Mario Maker will have a dedicated way to share course creations with the rest of the Mario Maker user base and Nintendo is implementing a system to share courses online, similar to what was done with Pushmo World and the later games in the Mario vs. Donkey Kong series. Uploading levels is limited to 10 at first, but players will be able to earn the ability to upload more when more players online recommend them. Players can even create up to 10 worlds, which are set up like in Super Mario Bros., with four levels per world. In order to share a stage online, players must be able to complete it. Players can download, play, and even alter stages made by other players, but they are unable to re-upload those altered stages to the online servers, as to avoid issues of stealing.

Players can save up to 120 different courses onto their Wii U profile.[2]

Players can also experience a 100-Mario Challenge, where the goal is to clear 16 player-made levels with up to 100 Marios. Players can obtain up to 3 1-Ups in each stage. A harder variant, known as 10-Mario Challenge, give the player 10 Marios to clear 8 randomly selected sample courses.

Differences from base-games

Although the recreations are mainly faithful, there are some minor differences in each styles compared to the original games, disregarding console limitations of the original games:

General

  • Thwomps can be stood on, but only without damage if the player is riding Yoshi.
  • All castle areas end with a boss bridge and an axe. This is to keep consistent with Super Mario Bros.
  • To be consistent with non-Japanese versions of Super Mario Bros. 3 and all versions of New Super Mario Bros. U, Mario can take two hits if he has a "third power-up" (such as a Fire Flower). In other words, he will revert to Super Mario instead of Small Mario.
  • The Ghost House and Airship themes are available to use in these styles, as the former wasn't available for either and the latter wasn't available in Super Mario Bros. and Super Mario World. Because of this, new music compositions have been made for these themes, arranged to fit the music styles for these games[16].
  • In the Super Mario World and New Super Mario Bros. U styles, Yoshi can be used in Ghost House, Airship and Castle levels, despite never being allowed in, or appearing in (respectively) these levels. Because of this, the additional drum beats when using Yoshi have been added to the stage's music.
  • Currently, the extra items found in Super Mario Bros. 3 (Frog Suit, Tanooki Suit, Hammer Suit, P-Wing) and New Super Mario Bros. U (Super Acorn, P-Acorn, Ice Flower, Mini Mushroom, Penguin Suit) are not available in the game.

Super Mario Bros.

  • Moving platforms and mushroom platforms could not be jumped through from underneath in the original game; this was possibly changed to be consistent with the platforms in Super Mario World and New Super Mario Bros. U.
  • All shells now have spinning sprites, unlike in the original. This possibly changed to be consistent with with the other styles.
  • The Underground, Underwater, and Castle backgrounds have been given extra details, when originally only the Overworld backgrounds would have extra details (bushes and trees). This also extends to the Ghost House and Airship backgrounds, which didn't feature extra background details when shown off at E3 2015.

Super Mario Bros. 3

  • Switches cannot be carried in the original game, but they can here. This was possibly changed to be consistent with Super Mario World.
  • Fire Flowers were coloured white and blue in the original, but are instead coloured red and green in this game. This is to keep consistent with Super Mario World and New Super Mario Bros. U.

Super Mario World

  • P Switches turn Used blocks into Coins in the original game, but here they turn Rotating Blocks into coins. This was possibly changed to be consistent with Super Mario Bros. 3 and New Super Mario Bros. U, in which P Switches turn Brick Blocks into Coins. Rotating Blocks are the Super Mario World equivalent to Brick Blocks.
  • Bowser now features a new sprite that more closely resembles his modern design compared to his sprite in the original game. He can also be used outside of the Koopa Clown Copter, as to keep consistent with the other styles.
  • Yoshi cannot change Red Koopa Shells into fireballs upon eating them. This was possibly changed to be consistent with New Super Mario Bros. U, as well as due to the lack of Yellow and Blue Koopa Troopas.
    • Instead, when Yoshi eats a Lava Bubble, he spits fireballs the same way as he spits a Red Koopa Shell. Yoshi can eat fire from the Rocket Engines and release only a single fireball.

New Super Mario Bros. U

  • The Goal Pole base is wider than one block in the original game, but it is one block wide here. This was possibly changed to be consistent with Super Mario Bros..
  • Switches cannot be carried in the original game, but they can here. This was possibly changed to be consistent with Super Mario World.
  • Trampolines cannot be carried at Mario's side, only above his head, in the original game, but they can be here. This was possibly changed to be consistent with Super Mario World.
  • Mario can now Spin Jump on Piranha Plants and other spiked enemies. This was possibly changed to be consistent with Super Mario World.
  • Lakitu's Cloud doesn't turn, when flying. This was possibly changed to be consistent with Super Mario World.

Development

Shigeru Miyamoto had shown interest in developing a user-generated Mario game since at least 2009, citing the Mario Vs. Donkey Kong series and Flipnote Studio as examples of Nintendo products already featuring such content to demonstrate how open he is to the idea.[17]

References to other games

  • Super Mario Bros.: The first game style is based on this game.
  • Super Mario Bros. 2: The door sprite from this game is used in the Super Mario Bros. 3 game style.
  • Super Mario Bros. 3: The second game style is based on this game. The Course World menu music is a remix of the Grass Land map theme.[18]
  • Super Mario World: The third game style is based on this game.
  • Mario Paint: Super Mario Maker is inspired by this game, and thus features similar elements. The game's logo and the interactive title screen is similar to this game's logo and interactive title screen.[19] In the E3 2014 build, sometimes a Gnat would roam through the screen. A frog icon appears on the left in the edit screen, which is the same as the one used in the music composer mode. The eraser icon, Undodog, the rocket that deleted everything on the screen, and the robot that appeared when saving something in this game also reappear. When selecting a level to play in Super Mario Maker, the screen used is also based off of the robot. The two people that appeared in the presentation before starting the game reappear on the loading screen for the Course World.
  • New Super Mario Bros. U: The fourth game style is based on this game.

Gallery

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References

  1. ^ a b c d e f g h i j k l m n o p q r s GameXplain (April 1, 2015). Mario Maker Gameplay - Nintendo Direct 4.1.15 (High Quality!). YouTube. Retrieved April 3, 2015.
  2. ^ a b c d GameXplain (July 29, 2015). NEW Super Mario Maker Details: 99 amiibo Costumes (Isabelle!), Pro Controller Support, & File Size. YouTube. Retrieved July 29, 2015.
  3. ^ a b c GameXplain (December 5, 2014). New Mario Maker Trailer! - Game Awards 2014 (Wii U). YouTube. Retrieved April 26, 2015.
  4. ^ Nintendo Digital Event @ E3 2015
  5. ^ a b c d e f g h i j k GameXplain (June 10, 2014). Mario Maker - Level Creator Gameplay & Terrifying Hammer Bro tower! (Wii U - E3 2014). YouTube. Retrieved April 26, 2015.
  6. ^ a b c d e f g h i j k l m n o p q r s t u Nintendo World Championships 2015
  7. ^ Perfectly Nintendo (April 25, 2015). Super Mario 30th Anniversary - Game Center CX SP at NicoNico Chokaigi 2015. YouTube. Retrieved April 25, 2015.
  8. ^ E3 2015 Minisite
  9. ^ US Minisite
  10. ^ GameXplain (June 17, 2015). Super Mario Maker - Level Creator Gameplay (Direct Feed - E3 2015). YouTube. Retrieved June 18, 2015.
  11. ^ Gamexplain analysis (June 11th, 2015). [1]. Gamexplain. Retrieved June 12th, 2015.
  12. ^ a b Nintendo of America. Super Mario Maker - Nintendo @ E3 2015. e3.nintendo.com. Retrieved June 16, 2015.
  13. ^ Sleeper, Morgan (June 15, 2014). First Impressions: Getting Creative With Mario Maker. Nintendo Life. Retrieved April 26, 2015.
  14. ^ a b c d e Treehouse Day 2
  15. ^ NinEverything (June 17, 2015). Nintendo Treehouse @ E3 2015 - Super Mario Maker (day 2) YouTube. (Retrieved June 18, 2015).
  16. ^ [2]
  17. ^ Yoon, Andrew (October 15, 2009) Miyamoto foresees more user-generated content in the future Engadget. Retrived: 2015-05-14
  18. ^ [3]
  19. ^ [4]

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