World 6-1 (New Super Mario Bros.): Difference between revisions

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'''{{world|6|1}}''' is the first level of [[World 6]] in ''[[New Super Mario Bros.]]''.
'''{{world|6|1}}''' is the first level of [[World 6]] in ''[[New Super Mario Bros.]]'' It introduces [[Bill Blaster Turret]]s.


==Layout==
==Layout==
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==Star Coins==
==Star Coins==
*'''Star Coin 1''': After the third [[Bullet Bill|Bill Launcher]], go on the next platform (on the right of the hole, followed by the trail of coins), then [[Wall Jump|wall kick]].
*'''Star Coin 1''': After the third [[Bill Blaster Turret]], go on the next platform (on the right of the hole, followed by the trail of coins), then [[Wall Jump|wall kick]].
*'''Star Coin 2''': Before the checkpoint, instead of going right, go left.
*'''Star Coin 2''': Before the checkpoint, instead of going right, go left.
*'''Star Coin 3''': Before the flagpole, take the lower route and go on a thin floor (the second) and hang on it.
*'''Star Coin 3''': Before the flagpole, take the lower route and go on a thin floor (the second) and hang on it.

Revision as of 16:00, August 3, 2015

Template:Levelbox World 6-1 is the first level of World 6 in New Super Mario Bros. It introduces Bill Blaster Turrets.

Layout

This level is filled with Bullet Bills. When Mario reaches a thin floor, he can either hang onto it or walk on it. When Mario is on the thin floor, it is hard for him to jump. If Mario Wall Jumps on the wall after the thin floor, he will get the first Star Coin. After the checkpoint, Mario should jump to the left to get the second Star Coin. Below another thin floor, after many Bullet Bills, is the final Star Coin. After the third Star Coin, Mario will reach the Flagpole.

Star Coins

  • Star Coin 1: After the third Bill Blaster Turret, go on the next platform (on the right of the hole, followed by the trail of coins), then wall kick.
  • Star Coin 2: Before the checkpoint, instead of going right, go left.
  • Star Coin 3: Before the flagpole, take the lower route and go on a thin floor (the second) and hang on it.

Enemies

Template:BoxTop Template:NSMB Levels