Philips CD-i: Difference between revisions
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{{system-Infobox | {{system-Infobox | ||
|Image=[[File:CD-i.png|300px]] | |Image=[[File:CD-i.png|300px]] | ||
|Rel=1991 | |Rel={{releasedate|USA|1991|Europe|1992}} | ||
|Dis=1998 | |Dis=1998 | ||
|Pre=None | |Pre=None | ||
|Suc=None | |Suc=None | ||
|Units=570,000}} | |Units=570,000}} | ||
The '''[[ | The '''[[wikipedia:Philips CD-i|Philips CD-i]]''' is a multimedia CD player developed by [[Royal Philips Electronics]] and released in North America and Europe. As a video game console, it was one of the first to use a CD format for games. The CD-i was originally released in 1991 at the price of $700 in the United States. | ||
[[Nintendo]] originally made a deal with Philips to develop an add-on for the [[Super Nintendo Entertainment System]] to allow it to play CD-based games, after having previously made a deal with [[wikipedia:Sony|Sony]]. The project was later aborted, but Philips was able to obtain the rights to deCD-i using some of Nintendo's intellectual properties. | |||
Using Nintendo's licenses, Philips released three games for ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series, one for the ''[[Mario (series)|Mario]]'' series ([[Mario Takes America|two]] [[Super Mario's Wacky Worlds|more]] were planned but were [[List of Cancelled Games and Vaporware|cancelled]]), and a version of ''[[wikipedia:Tetris|Tetris]]''. The ''The Legend of Zelda'' and ''Mario'' games received very bad reception, and the system generally sold poorly. In 1998, Philips announced that the CD-i had been discontinued. | |||
==''Mario'' games== | |||
*''[[Hotel Mario]] | *''[[Hotel Mario]] | ||
*''[[Super Mario's Wacky Worlds]]'' (cancelled) | *''[[Super Mario's Wacky Worlds]]'' (cancelled) | ||
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===Unannounced ''Donkey Kong'' title=== | ===Unannounced ''Donkey Kong'' title=== | ||
A [[Donkey Kong (series)|''Donkey Kong'' game]] was apparently in development for the system. The only known report of it is the [http://www.linkedin.com/in/adrianjonesgames LinkedIn resume] of programmer Adrian Jackson-Jones, which states the game was in development during the 1992-1993 period at RSP. Jackson-Jones "designed and implemented the game engine" for the project<ref>http://cdii.blogspot.com/2010/12/rsp-say-they-worked-on-donkey-kong-on.html (Accessed on 8-9-11)</ref>. | |||
A ''Donkey Kong'' game was apparently in development for the system. The only known report of it is the [http://www.linkedin.com/in/adrianjonesgames LinkedIn resume] of programmer Adrian Jackson-Jones, which states the game was in development during the 1992-1993 period at RSP. Jackson-Jones "designed and implemented the game engine" for the project<ref>http://cdii.blogspot.com/2010/12/rsp-say-they-worked-on-donkey-kong-on.html (Accessed on 8-9-11)</ref>. | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{BoxTop}} | {{BoxTop}} | ||
{{NIWA|NWiki=1}} | {{NIWA|NWiki=1|ZeldaWiki=1}} | ||
{{Consoles}} | {{Consoles}} | ||
[[Category:Video Game Systems]] | [[Category:Video Game Systems]] |
Revision as of 22:12, November 26, 2014
Template:System-Infobox The Philips CD-i is a multimedia CD player developed by Royal Philips Electronics and released in North America and Europe. As a video game console, it was one of the first to use a CD format for games. The CD-i was originally released in 1991 at the price of $700 in the United States.
Nintendo originally made a deal with Philips to develop an add-on for the Super Nintendo Entertainment System to allow it to play CD-based games, after having previously made a deal with Sony. The project was later aborted, but Philips was able to obtain the rights to deCD-i using some of Nintendo's intellectual properties.
Using Nintendo's licenses, Philips released three games for The Legend of Zelda series, one for the Mario series (two more were planned but were cancelled), and a version of Tetris. The The Legend of Zelda and Mario games received very bad reception, and the system generally sold poorly. In 1998, Philips announced that the CD-i had been discontinued.
Mario games
- Hotel Mario
- Super Mario's Wacky Worlds (cancelled)
- Mario Takes America (cancelled)
Unannounced Donkey Kong title
A Donkey Kong game was apparently in development for the system. The only known report of it is the LinkedIn resume of programmer Adrian Jackson-Jones, which states the game was in development during the 1992-1993 period at RSP. Jackson-Jones "designed and implemented the game engine" for the project[1].
References
- ^ http://cdii.blogspot.com/2010/12/rsp-say-they-worked-on-donkey-kong-on.html (Accessed on 8-9-11)