Final Smash: Difference between revisions
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|Palutena traps the opponents in a Black Hole from ''Kid Icarus: Uprising'', then fires the Mega Laser (from that same game), causing damage. | |Palutena traps the opponents in a Black Hole from ''Kid Icarus: Uprising'', then fires the Mega Laser (from that same game), causing damage. | ||
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|Peach's Final Smash will be the same as in "Super Smash Bros. Brawl". However, Peach's artworks on the trees will be changed. | |||
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Revision as of 20:54, August 30, 2014
The Final Smash is a special move that is only possible through the aid of a Smash Ball in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U. After breaking open one of these items, its power flows into the fighter, charging him or her up. The fighter's eyes glow white and yellow, at which point the fighter is free to unleash the Final Smash at any moment by pressing the special move button. However, if the fighter does not initiate the Final Smash soon enough, other fighters can take away the Smash Ball by hitting the fighter in possession of it with a powerful attack. When this happens, the fighter's aura reverts to Smash Ball form and can be claimed by other fighters. Each person's attack is a manifestation of their individual personalities or unique abilities. For example, Zero Laser charges up Samus's Power Suit while Peach Blossom is a magnification of Peach's joyful personality.
The game also has a function known as a Pity Final Smash. The Pity Final Smash can be granted to fighters in special circumstances during a stock match. When the fighter is KO'd while being five stocks behind the leading player, the fighter respawns with a Pity Final Smash. A Pity Final Smash serves the same functions as a normal smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters.
Final Smashes are phenomenally powerful and can completely tip the scale of battles. However, each is not without its own repercussions. The attacks can cause self-destructs, and Samus even changes into Zero Suit Samus after using her Final Smash.
Due to the extreme power of the Final Smash, they are usually banned in official tournaments, along with Meta Knight and items.
Final Smash types
While Final Smashes tend to be unique among characters, there are certain categories they can be sorted into.
- Directional - These Final Smashes launch an attack in a single direction. Depending on the Final Smash, the direction can be controlled, while others are fixed. This kind of Final Smash has a blind spot, usually behind the attacker, where targets can hide. Examples for this kind are Lucario's Aura Storm, Ganondorf's Beast Ganon, and Pokémon Trainer's Triple Finish.
- Focused - These Final Smashes affect nearby opponents in any direction. Targets can avoid the move by getting out of range, so they're mostly effective in smaller stages. Examples for this kind are Luigi's Negative Zone, Donkey Kong's Konga Beat, Jigglypuff's Puff Up, and Zero Suit Samus's Power Suit Samus.
- Trapping - These Final Smashes attack a certain area, grab anyone inside said area (or just a single character), and lay down an inescapable beating. They generally have a small initial range and will fail if there are no targets caught. Examples for this kind are Link's Triforce Slash, Meta Knight's Galaxia Darkness, Ike's Great Aether, and Captain Falcon's Blue Falcon.
- Stage-Wide - These Final Smashes affect the whole stage, leaving little or no hiding spots. However, they may be less effective on larger stages. Examples for this kind are Solid Snake's Grenade Launcher, Pit's Palutena's Army, and Captain Olimar's End of Day.
- Transformation - These Final Smashes only affect the user, who can then rampage around and cause damage. Some transformations buff up the character's existing moveset, while others use a different set of controls. Most transformations leave the user immune to damage and most status effects. Examples for this kind are Sonic's Super Sonic, Bowser's Giga Bowser, and Mr. Game & Watch's Octopus.
History
Final Smashes are either based on the character's individual background in their series, like Zelda's and Sheik's Light Arrow. However, some may have been invented specially for Super Smash Bros. Brawl, like Mario's Mario Finale. Although they were already planned to be included in the original Super Smash Bros.[1], Final Smashes made their first appearance in Super Smash Bros. Brawl and gained considerable attention due to their ability to turn the tide of battle in seconds. Masahiro Sakurai compared the moves to the Hammer item found in all Super Smash Bros. titles[2], as all players rush to collect it, and the ones who didn't flee after it has been collected.
List of Final Smashes
Super Smash Bros. Brawl
Name | Character/s | Type | Brief description | Picture |
---|---|---|---|---|
Aura Storm | Lucario | Directional | Lucario will launch into the air and fire an extremely large beam of aura down damaging opponents. It can be controlled with the Control Stick and can go through any part of the stage. | File:AuraStorm.jpg |
Beast Ganon | Ganondorf | Directional | Ganondorf transforms into Dark Beast Ganon, paralyzing opponents in front of him. He can also bury grounded opponents. He then charges across the stage, sending them flying. | |
Blue Falcon | Captain Falcon | Trapping | Captain Falcon calls the Blue Falcon, causing it to fly across the screen. If it hits any opponents, they will land on a racetrack and get hit by the Blue Falcon. When the game returns to the normal screen, they will be sent flying. | File:Blue Falcon2.jpg |
Cook Kirby | Kirby | Trapping | Kirby transforms into Cook Kirby and pulls out a giant soup pot which draws opponents in damaging them. They are thrown out of the pot with multiple items. | |
Critical Hit | Marth | Directional | Marth charges up with power and then swipes forward with his sword at an extreme speed, dealing massive damage to opponents (it has the potential to instantly KO them). | File:FSmash Marth.jpg |
Diffusion Beam | R.O.B. | Transformation | Swirling lasers come out of R.O.B.'s eyes. He can move freely during this, and any opponent caught in the lasers will be trapped and have massive damage dealt to them. | |
End of Day | Captain Olimar | Stage-Wide | Olimar gets into his ship and flies off camera, whilst Red Bulborbs appear on the bottom of the screen, attacking opponents. His ship then crashes back down. Anyone caught in the blast radius will take high damage. | File:Olimarendofday.jpg |
Galaxia Darkness | Meta Knight | Trapping | Meta Knight swipes his cape in front of himself. The screen then goes black, and anyone caught inside will be slashed powerfully. Bystanders who are close enough may also get caught in the darkness. | File:Galaxiadarkness.jpg |
Giga Bowser | Bowser | Transformation | Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger, and Giga Bowser cannot flinch (he can take damage but will never be knocked back). Some of his attacks also have added effects (such as darkness). | |
Great Aether | Ike | Trapping | Ike jumps into the air and, if he hits any opponents with the first strike, they are caught in the attack as he ferociously swipes them repeatedly with his sword. | File:Great Aether.jpg |
Grenade Launcher | Solid Snake | Stage-Wide | Snake jumps into the air and into a helicopter where he gets a grenade launcher which he then fires at his opponents while holding onto a ladder in front of the screen. The Control Stick can be used to control the launcher, and the attack button can be used to fire grenades at opponents. | |
Iceberg | Ice Climbers | Stage-Wide | The Ice Climbers summon a massive iceberg that freezes and damages nearby opponents. | File:Iceberg.jpg |
Konga Beat | Donkey Kong | Focused | Donkey Kong pulls out a pair of bongos and start playing them with Donkey Kong Country music replacing the current background music. The music waves surrounding the bongos will damage opponents. | File:Donkeykong final.jpg |
Landmaster | Falco Lombardi | Transformation | Falco will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It has the least power out of all three Landmasters (but it is still powerful). However, it is easier to control in the air, and can easily carry opponents off the top of the screen. | File:Falco Landmaster.jpg |
Fox McCloud | Transformation | Fox will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It is more powerful than Falco's Landmaster, but it is slowest Landmaster. It is generally "balanced" when compared to the other two Landmasters. | File:Landmaster.jpg | |
Wolf O'Donnell | Transformation | Wolf will summon a Landmaster which lasts only for 12 seconds. During that, he may use its array of weapons against opponents. It has the most power and speed out of all three, plus the most maneuverability. | ||
Light Arrow | Sheik | Directional | Sheik takes a bow and fire a beam of light straight across the stage. If it hits an opponent then they will be knocked at same direction as the beam is targeting. However, Sheik's version is a bit stronger (doing about 4% more to each opponent hit.) | |
Zelda | Directional | Zelda takes a bow and fire a beam of light straight across the stage. If it hits an opponent then they will be knocked out upwards instantly, though it is possible (but difficult) to survive on larger stages. | File:Screen9.jpg | |
Mario Finale | Mario | Directional | Mario fires a giant wave of flames that travels across the screen. Any opponents caught in it will be damaged and effectively trapped inside. | File:Mario finalsmash3.jpg |
Negative Zone | Luigi | Focused | Luigi starts dancing and causes a large green circle to appear, any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably. Luigi's attacks may also have increased power. | File:Negative Zone.jpg |
Octopus | Mr. Game & Watch | Transformation | Mr. Game & Watch transforms into an octopus and then attacks by either extending its tentacles or ramming opponents. The Control Stick can be used to move to the side, and it is also possible to jump. | File:Octopus Smash Screenshot - Super Smash Bros Brawl.png |
Palutena's Army | Pit | Stage-Wide | Pit summons Palutena who in turn summons an army of Centurions who then charge forward at opponents causing damage. It is one of the few Final Smashes that can be avoided (though this is still difficult to do). | |
Peach Blossom | Princess Peach | Focused | Princess Peach starts dancing causing opponents to fall asleep and take damage, also peaches which restore damage appear. | File:Peach Blossom.jpg |
PK Starstorm | Lucas | Stage-Wide | Lucas summon several PSI Comets which fall straight down from the air damaging opponents. It covers the entire stage, but is less effective on larger stages. | |
Ness | Stage-Wide | Ness summons several PSI Comets which fall at angles from the air damaging opponents. It covers the entire stage, but is less effective on larger stages. | File:PK Starstorm Ness.jpg | |
Power Suit Samus | Zero Suit Samus | Focused | Zero Suit Samus summons an energy whirl around her causing her to regain her Power Suit. | File:PowerSuitSamus.jpg |
Puff Up | Jigglypuff | Focused | Jigglypuff grows massively in size. Any opponents that touch Jigglypuff will bounce off. They will be knocked back further if hit while Jigglypuff is shrinking. | |
Rocketbarrel Barrage | Diddy Kong | Transformation | Diddy Kong gets out his Rocketbarrels and Peanut Popguns and starts flying around the stage firing explosive peanuts at opponents. | File:Rocketbarrel Barrage.jpg |
Super Dragon | Yoshi | Transformation | Yoshi transforms into Winged Yoshi and can fire fireballs and breathe fire. He can move freely around the stage. | |
Super Sonic | Sonic the Hedgehog | Transformation | Sonic summons the Chaos Emeralds and transforms into Super Sonic and then flies around the stage at high speeds, severely damaging any opponent he touches. He moves extremely fast and also cannot be KO'd during the Final Smash (even if he flies off the screen). | |
Triforce Slash | Link | Trapping | Link uses the Triforce to trap an opponent. He then slashes at the opponent repeatedly, with the final one knocking them away. | |
Toon Link | Trapping | Toon Link uses the Triforce to trap an opponent. He then slashes at the opponent repeatedly, with the final one knocking them away. Toon Link's Triforce has noticeably less range than Link's. | ||
Triple Finish | Pokémon Trainer | Directional | Pokemon Trainer calls out all three Pokemon and they use their most powerful attacks (Hydro Pump for Squirtle, Solar Beam for Ivysaur, and Fire Blast for Charizard). | |
Volt Tackle | Pikachu | Transformation | Pikachu charges up a lot of electricity and then flies around the stage damaging any opponents he touches. If the A button is pressed, more electricity will be emitted. The Final Smash is rather difficult to control compared to other transformations. | |
Waddle Dee Army | King Dedede | Stage-Wide | King Dedede summons a bunch of Waddle Dees, Waddle Doos, and Gordos that charge across the screen, damaging any opponents they hit. | |
Wario-Man | Wario | Transformation | Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). | |
Zero Laser | Samus Aran | Directional | Samus unleashes a powerful charging beam that damage and knock opponents off screen. Her Power Suit is destroyed after the attack, turning her into Zero Suit Samus. | File:Zero Laser.jpg |
Super Smash Bros. for Nintendo 3DS / Wii U
Name | Character/s | Type | Brief description | Picture |
---|---|---|---|---|
"Black Hole and Surge Beam" | Palutena | Trapping | Palutena traps the opponents in a Black Hole from Kid Icarus: Uprising, then fires the Mega Laser (from that same game), causing damage. | |
Peach Blossom | Peach | Focused | Peach's Final Smash will be the same as in "Super Smash Bros. Brawl". However, Peach's artworks on the trees will be changed. | |
Blue Falcon | Captain Falcon | Trapping | Captain Falcon's Final Smash is the same as in Super Smash Bros. Brawl. | |
Critical Hit | Marth | Directional | Marth's Final Smash will remain unchanged from Super Smash Bros. Brawl.[3] | |
Dream Home (Housewarming Party in PAL regions) | Villager | Trapping | Tom Nook, Timmy, and Tommy build a house around a captured opponent for the Villager, which instantly explodes, causing damage to any opponents in range, with the most damage occuring to the captured opponent. | File:Villager Final Smash.jpg |
"Double" | Robin | Trapping | Robin teams up with Chrom, the main protagonist of Fire Emblem: Awakening, to rapidly attack an opponent in a similar fashion to Ike's Final Smash from the previous game. | |
End of Day | Captain Olimar | Stage-Wide | Olimar is shown to keep his Final Smash from the previous game. | |
Galaxia Darkness | Meta Knight | Trapping | Meta Knight retains his Final Smash from the previous game. | |
Giga Bowser | Bowser | Transformation | Bowser's Final Smash is the same as in Super Smash Bros. Brawl. | |
Giga Mac | Little Mac | Transformation | Little Mac transforms into Giga Mac, making him far more powerful. It is very similar to Bowser's Giga Bowser Final Smash. | File:Giga Mac.jpeg |
Konga Beat | Donkey Kong | Focused | Donkey Kong retains his Final Smash from Super Smash Bros. Brawl. However, a visual indicator has been added to give the player the timing for the beat. | |
Landmaster | Fox McCloud | Transformation | It has been shown that Fox will retain his Final Smash from the previous installment, except that trying to carry opponents off the top of the screen can also suicide Fox. [4] | |
Light Arrow | Zelda | Directional | Zelda and Sheik retain their shared Final Smash from Super Smash Bros. Brawl. | |
Sheik | Directional | |||
Mario Finale | Mario | Directional | Mario will retain his Final Smash seen in Super Smash Bros. Brawl. | |
Mega Charizard X | Charizard | Transformation | Charizard transforms into Mega Charizard X from Pokémon X and Pokémon Y. | |
Poltergust 5000 | Luigi | Trapping | Luigi's Final Smash has been changed. It now involves him bringing out his Poltergust 5000 and creating a short ranged vacuum around him. Any opponent caught in the suction will be sucked into the Poltergust and shot out shortly after. | |
Power Star | Rosalina & Luma | Stage-Wide | Rosalina summons a Power Star, which shoots a plethora of smaller stars around the stage, damaging opponents. The Power Star grows in size as it shoots the smaller stars, exploding at the end of the Final Smash. | |
Super Dragon | Yoshi | Transformation | Yoshi's Final Smash is the same as in Super Smash Bros. Brawl.[5] | |
"Super Pac-Man" | Pac Man | Transformation | Pac Man transforms into a large version of his 2D sprite from the original arcade Pac-Man. He can then damage opponents in a similar manner to the ghosts in the aforementioned game after collecting a Power Pellet. | |
Super Sonic | Sonic | Transformation | Sonic retains his Final Smash from Super Smash Bros. Brawl. | |
Three Sacred Treasures | Pit | Stage-Wide | Pit's Final Smash has been changed to the Three Sacred Treasures, due to Palutena now being a playable character. The attack sends many beams that damage opponents. | |
Triforce Slash | Link | Trapping | Link and Toon Link retain this Final Smash from the previous game. | |
Toon Link | Trapping | |||
Ultra Sword | Kirby | Trapping | Kirby's Final Smash has been changed to the Ultra Sword. He uses the sword to rapidly attack a single opponent. | |
Night Slash | Greninja | Trapping | Greninja kicks up a mat in front of himself and any opponent he catches is flung into the air and a in front of a moon-lit background. Greninja then repeatedly slashes the trapped foe, along with what appear to be various clones. After enough hits, Greninja performs a final attack that ends the Final Smash. | |
unnamed | Mega Man | Trapping | Mega Man fires a Black Hole Bomb, a weapon from Mega Man 9, that can suck in opponents. He then appears alongside Mega Man X, MegaMan.EXE, Mega Man Volnutt, and Star Force Mega Man, all of which fire lasers at the opponents. | |
unnamed | Zero Suit Samus | Stage-Wide | Zero Suit Samus has a new Final Smash for the game, due to being a separate character from Samus. Her new Final Smash involves her jumping into her Gunship and firing lasers at the opponents. Her Final Smash appears similar to Snake's Grenade Launcher from the previous game. | |
Volt Tackle | Pikachu | Transformation | Pikachu will retain Volt Tackle as his Final Smash in Super Smash Bros. for Nintendo 3DS / Wii U. | |
Wii Fit | Wii Fit Trainer | Directional | The Wii Fit Trainer summons a barrage of images of various poses from the Wii Fit series to damage opponents. | |
Zero Laser | Samus Aran | Directional | It has been confirmed that Samus will retain her Zero Laser Final Smash from Super Smash Bros. Brawl.[6]However, she will no longer revert to Zero Suit Samus after using the move, as she is now a separate character from Samus. |
Note: Names in quotations are Japanese names; English names not known yet.
Name in other languages
References
- ^ "Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." - Masahiro Sakurai, Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5, accessed 2008-1-28
- ^ "People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." - Masahiro Sakurai, Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5, accessed 2008-1-28
- ^ [1]
- ^ http://youtu.be/81nQVRA0UGI?t=5m54s
- ^ [2]
- ^ http://www.youtube.com/watch?v=xvudMu-5kIU